2011-07-05 Xeli removed the extra DataPackage apk, the main app will download it itself hedgeroid
2011-07-04 koda little code cleanup (but please test)
2011-07-05 Xeli Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
2011-07-04 koda (fix issue 126) moved initial nickname popup to the netconnection page
2011-07-01 Xeli Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
2011-07-04 unc0rr Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-07-01 Xeli updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
2011-07-04 nemo oops
2011-07-01 Xeli merge hedgeroid
2011-07-04 nemo separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
2011-06-29 Xeli Added *.properties in Android project dirs to hgignore hedgeroid
2011-07-03 mikade Altered switch behavior on 'The Specialists'.
2011-06-29 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
2011-07-03 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-06-28 Xeli Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
2011-07-03 nemo adjust test slightly
2011-06-28 Xeli Added hedgewars icons hedgeroid
2011-07-03 koda copy pasta fail
2011-06-28 Xeli merge hedgeroid
2011-07-03 nemo Add a little y kick if there is nothing under an active barrel.
2011-06-28 Xeli added DataPackage temporarily hedgeroid
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
2011-07-03 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-06-28 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
2011-07-02 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-06-28 Xeli The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
2011-07-01 unc0rr Merge
2011-06-28 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
2011-06-30 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-24 Xeli Using the correct resolution rahter than a hardcoded one hedgeroid
2011-06-30 mikade Enable autoswitch on turn start for The Specialists Mode.
2011-06-24 Xeli Added a script to build and install the application, users must define a path to the ndk hedgeroid
2011-06-29 unc0rr merge
2011-06-24 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
2011-06-29 nemo call onusedammo earlier for switcher
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-24 Xeli disabled engine Protocol check until i fix config.in hedgeroid
2011-06-29 nemo match snow to visual gear
2011-06-30 unc0rr Fix formatting a bit
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-29 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-30 unc0rr Convert huge switch into an array
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-28 nemo sweep up some AA pixels
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-24 Xeli Added test parameter which end up at hwengine::Game(PChar) hedgeroid
2011-06-28 Henek first draft of a html based theme editor
2011-06-29 unc0rr Simplify code using 'with', convert some tabs to spaces
2011-06-24 Xeli Removed WriteToConsole debugging lines hedgeroid
2011-06-28 Henek fake crates now with complementary poison
2011-06-29 unc0rr Check xx for LAND_WIDTH_MASK
2011-06-24 Xeli merge hedgeroid
2011-06-28 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
2011-06-24 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
2011-06-28 unc0rr Fix CMake warning (a header listed twice)
2011-06-23 Xeli Package name changes hedgeroid
2011-06-27 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-23 Xeli more packing name changes hedgeroid
2011-06-27 mikade Fix some quirky syntax.
2011-06-23 Xeli Package name changed from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo Use an ifdef instead, add despeckling of tunnels
2011-06-23 Xeli Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo disable .reserve - not 4.6 compatible
2011-06-23 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
2011-06-26 nemo Forgot to remove this script name
2011-06-28 orange hg Second passage (second time I correct),
2011-06-23 Xeli Changed UI elements hedgeroid
2011-06-26 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26 orange hg quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-23 Xeli Enabled fullscreen and locked it to landscap hedgeroid
2011-06-26 nemo add missing nil check, increase despeckling of background too
2011-06-26 orange hg Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-23 Xeli Added various directories where compilers output to hedgeroid
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-25 orange hg Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
2011-06-23 Xeli Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-25 orange hg Changements :
2011-06-23 Xeli Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-25 orange hg de nombreux petits changements :
2011-06-23 Xeli Added mkdir out hedgeroid
2011-06-25 unc0rr merge
2011-06-23 Xeli Updated the path of hwLibrary.pas hedgeroid
2011-06-25 Henek fixing some different issues with edit team page and the new dual data setup
2011-06-25 unc0rr Fix broken theme icon loading from user dir
2011-06-23 Xeli Added logging for Android hedgeroid
2011-06-25 unc0rr merge
2011-06-22 Xeli Added SDL-android-project, this is the Android/Java part of the application hedgeroid
2011-06-25 Henek this should fix captions on iOS (and android), though I can't check
2011-06-25 unc0rr Fix camera jerking on zoom in
2011-06-22 Xeli Moved Android-build to project_files/Android-build hedgeroid
2011-06-24 nemo unbreak localisation
2011-06-22 Xeli Removed the extra WriteToConsole() hedgeroid
2011-06-24 sheepluva Remove unused variable
2011-06-22 Xeli Cleaned up the makefil hedgeroid
2011-06-23 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-22 Xeli Script called from Make.android to push the library to the device hedgeroid
2011-06-23 unc0rr merge
2011-06-22 Xeli Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
2011-06-23 unc0rr merge
2011-06-22 Xeli Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
2011-06-22 nemo This can afford to be a bit larger. Does not impact performance.
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-22 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
2011-06-21 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-21 Xeli First commit.. hedgeroid
2011-06-21 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21 koda oops
2011-06-21 koda whitelist Island theme on ios (with Tiy approval)
2011-06-21 koda update theme listing for ios
2011-06-21 koda remove/rename icons for dummy themes
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-06-21 mikade New User Mission: That Sinking Feeling
2011-06-21 mikade PianoStrike exploit fix for Capture The Flag.
2011-06-21 unc0rr Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-21 koda restore logging on mac
2011-06-21 nemo Avoid desyncing on blurry land
2011-06-20 nemo oops
2011-06-20 nemo Allow scripting to set arbitrary weapon counts
2011-06-20 nemo ack. forgot to add my stub files
2011-06-20 mikade merge
2011-06-20 unc0rr Implement testing for illegal characters
2011-06-20 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-20 nemo move smoothing into separate function, adjust call order
2011-06-20 nemo 25%, not 50%
2011-06-20 koda merge Zorg's changes
2011-06-20 nemo More AA - try smoothing explosions a bit
2011-06-19 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20 Zorg Oops, don't need this.
2011-06-20 nemo More AA - try smoothing explosions a bit
2011-06-20 Zorg When the password field is filled with null characters and when the user tries to edit the field, clear it.
2011-06-19 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-19 tsleon updated russian translation
2011-06-19 koda passing by reference... my darkest enemy
2011-06-18 koda fix water bubbles like sheepluva wanted (also code formatting)
2011-06-18 koda under osx don't load a file in case a game is already running (also a little of code formatting)
2011-06-18 krdrt5367 updated polish translation
2011-06-18 koda add the manual build server dir to .hgignore
2011-06-18 koda file association for mac!
2011-06-15 koda expose the available translations in the plist file
2011-06-15 koda forgot to update this variable name
2011-06-18 nemo revert back to 512x512
2011-06-17 mikade okay...
2011-06-21 unc0rr Ability to turn camera following gears off
2011-06-17 nemo merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
2011-06-16 mikade Fully playable version of Space Invasion (fingers crossed). No bugs known.
2011-06-21 unc0rr Don't stick to enemies when there are more than 2 clans
2011-06-14 nemo check alternate script loading path
2011-06-14 nemo corrected user ptData path
2011-06-14 nemo add missing user path check
2011-06-14 nemo Oops. Forgot an assignment.
2011-06-13 nemo Bit more reusability
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-06-12 nemo If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
2011-06-12 nemo Make flakes respond to wind a bit more strongly
2011-06-12 nemo Skip droplets if plain splash is enabled, add a sanity check just in case.
2011-06-10 ts leon Update for ver. 0.9.15
2011-06-11 nemo Should reduce rope skip fail and unrealistic rope drownings
2011-06-09 nemo fix splash
2011-06-09 nemo tweak to avoid specks after damage
2011-06-09 Zorg Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
2011-06-08 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
2011-06-04 nemo Nerf RC a bit
2011-06-02 nemo oops.
2011-06-02 nemo Don't need to check for this case
2011-06-02 nemo Experiment in making the land less jagg-y
2011-05-29 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
2011-05-29 koda allow fpc to search through the user directory when linking frameworks
2011-05-29 koda unbreak compiling frontend under osx
2011-05-29 unc0rr Tiny optimization
2011-05-28 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
2011-05-28 koda this notification can be removed
2011-05-28 nemo Fix bug that made me lose my tournament match
2011-05-27 unc0rr Don't allocate SDL_event structure on stack
2011-05-25 TrevInc small Korean update
2011-05-23 nemo Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
2011-05-22 unc0rr 60 seconds cooldown ban on kick
2011-05-17 nemo make the associate button use the user's settings for loading demos/saves
2011-05-16 unc0rr Don't perform RestartServer action when already did it once
2011-05-16 unc0rr Don't send stats after spawning new server
2011-05-15 unc0rr Pass correct arguments on restart
2011-05-15 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
2011-05-12 koda all together now! releaseAndNil ftw
2011-05-12 koda some general tweaks (more intelligent use of macros and more caching)
2011-05-10 koda settings.plist is no more, long live nsuserdefaults
2011-05-09 koda some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09 koda split pages.h into several header files
2011-05-08 unc0rr Better tracking of damage source and target when scoring a turn
2011-05-05 unc0rr Some improvements on stats subsystem
2011-05-03 koda * moved colours and default port from .cpp.in to .h
2011-05-03 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-05-02 unc0rr Oops, forgot to remove this
2011-05-02 unc0rr Merge cursor_issues into default
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-05-02 koda update hgtags
2011-05-01 koda fix rotation and ammomenu on ios
2011-04-30 koda small fix for starting the ios game
2011-05-16 unc0rr Close branch cursor_issues
2011-04-29 unc0rr Optimize hwFloat2Float a bit
2011-05-02 unc0rr - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
2011-04-29 unc0rr Call statistics routine after setting the damage
2011-04-29 unc0rr Merge with default tip cursor_issues
2011-04-29 koda some updates to the crossbuild system for mac
2011-04-29 koda make sdl1.3 window creation code more readable
2011-04-27 koda fix some more warnings
2011-04-27 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-27 nemo update iphone too
2011-04-27 nemo Oops. Forgot Hello (frontend) and "First Blood"
2011-04-27 unc0rr merge
2011-04-27 koda add getawaytime and tagteam mode to ios
2011-04-27 koda small cosmetics
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-26 vittorio giovara ooops
2011-04-26 koda remove unusued voices also for ios
2011-04-25 nemo Skip installation of unused sounds to save space
2011-04-25 koda finish overlay refactoring and some leak annihilation
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-25 koda small trailing changes
2011-04-24 koda aaand let's add freetype as well while we are at it
2011-04-24 koda add ios project files for lua sources
2011-04-24 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
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