Tue, 23 Aug 2011 16:37:57 -0400 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
|
changeset |
files
|
Tue, 23 Aug 2011 09:32:59 -0400 |
nemo |
restore screwed up test
|
changeset |
files
|
Tue, 23 Aug 2011 09:12:45 -0400 |
nemo |
don't override user defined size when resizing
|
changeset |
files
|
Thu, 01 Sep 2011 14:55:31 +0200 |
Xeli |
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 12:53:47 +0200 |
koda |
enable window resizing (tested only on linux) - fix issue 103
|
changeset |
files
|
Thu, 01 Sep 2011 14:54:43 +0200 |
Xeli |
increment version number/name
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 10:19:33 +0200 |
koda |
ooops
|
changeset |
files
|
Sun, 28 Aug 2011 17:45:23 +0200 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 10:07:40 +0200 |
koda |
this should fix the double free that happens when closing the sdl window on ios (untested)
|
changeset |
files
|
Sun, 28 Aug 2011 17:42:32 +0200 |
Xeli |
fixed = operator in uFloat
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 09:23:45 +0200 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
|
changeset |
files
|
Fri, 26 Aug 2011 21:03:23 +0200 |
Xeli |
Made getDownloadPath compatible with < Froyo devices
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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changeset |
files
|
Fri, 26 Aug 2011 18:24:29 +0200 |
Xeli |
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 23:56:25 +0200 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
|
changeset |
files
|
Fri, 26 Aug 2011 18:20:18 +0200 |
Xeli |
version name and api changed for Market version
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 22:17:52 +0200 |
koda |
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
|
changeset |
files
|
Fri, 26 Aug 2011 16:47:00 +0200 |
Xeli |
removed some @override lines which cause compiler errors on openjdk-6
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 21:28:04 -0400 |
nemo |
Disable flakes in Blox theme
|
changeset |
files
|
Wed, 24 Aug 2011 12:34:37 +0200 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 15:35:37 -0400 |
nemo |
Free land texture, reset sky colour.
|
changeset |
files
|
Mon, 22 Aug 2011 10:56:19 -0400 |
nemo |
Put it in the add as well
|
changeset |
files
|
Mon, 22 Aug 2011 10:54:53 -0400 |
nemo |
Add check for no sound
|
changeset |
files
|
Mon, 22 Aug 2011 16:20:28 +0200 |
koda |
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
|
changeset |
files
|
Mon, 22 Aug 2011 17:54:04 +0400 |
unc0rr |
Fix translation (it was smth like "they have normal bounced")
|
changeset |
files
|
Mon, 22 Aug 2011 17:46:16 +0400 |
unc0rr |
merge
|
changeset |
files
|
Mon, 22 Aug 2011 15:11:48 +0200 |
koda |
add Zorg to credits
|
changeset |
files
|
Mon, 22 Aug 2011 03:57:11 +0200 |
Xeli |
tiny tweak in how lua is moved + added two reverts
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 14:46:54 +0200 |
koda |
enable a tip on osx, remove trailing whitespaces
|
changeset |
files
|
Mon, 22 Aug 2011 17:44:30 +0400 |
unc0rr |
Implement TestHammer which makes sense
|
changeset |
files
|
Sun, 21 Aug 2011 22:20:20 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 14:20:36 +0200 |
tsleon |
russian translation update
|
changeset |
files
|
Mon, 22 Aug 2011 17:22:11 +0400 |
unc0rr |
Make AI aware of damage modifiers
|
changeset |
files
|
Sun, 21 Aug 2011 22:18:54 +0200 |
Xeli |
removed the enabling of sensors
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 22:41:10 -0400 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
|
changeset |
files
|
Sun, 21 Aug 2011 22:17:40 +0200 |
Xeli |
Removed chinese font
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
|
changeset |
files
|
Sun, 21 Aug 2011 22:16:55 +0200 |
Xeli |
Changed url to code.google.com page
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 15:11:00 -0400 |
nemo |
Strip and compress Golf theme
|
changeset |
files
|
Sun, 21 Aug 2011 20:43:11 +0200 |
Xeli |
changed an ifdef so that android too uses mono sound
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 14:19:43 -0400 |
nemo |
mergy merge merge
|
changeset |
files
|
Sun, 21 Aug 2011 19:57:23 +0200 |
Xeli |
cosmetic tweak in the teamselection menu
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 20:10:36 +0200 |
mikade |
merge
|
changeset |
files
|
Sun, 21 Aug 2011 14:19:01 -0400 |
nemo |
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
|
changeset |
files
|
Sun, 21 Aug 2011 19:57:06 +0200 |
Xeli |
forgot to hg add the images...
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 18:43:59 +0200 |
mikade |
HUD for Space Invasion, minor bugfix
|
changeset |
files
|
Sun, 21 Aug 2011 13:53:11 -0400 |
nemo |
hammer tweak
|
changeset |
files
|
Sun, 21 Aug 2011 19:40:01 +0200 |
Xeli |
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 12:06:30 -0400 |
nemo |
Add mikade and Xeli to credits
|
changeset |
files
|
Sun, 21 Aug 2011 18:14:49 +0200 |
Xeli |
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 11:37:39 -0400 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
|
changeset |
files
|
Sun, 21 Aug 2011 18:13:11 +0200 |
Xeli |
few comments added
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 11:24:20 -0400 |
nemo |
add check for other forms of flight too
|
changeset |
files
|
Sun, 21 Aug 2011 16:25:18 +0200 |
Xeli |
added licenses
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 09:26:33 -0400 |
nemo |
Add Lithuanian Qt translation, add Lukas to game credits
|
changeset |
files
|
Sat, 20 Aug 2011 13:53:45 +0200 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 09:19:34 -0400 |
Uncharted |
New lithuanian translation
|
changeset |
files
|
Sat, 20 Aug 2011 13:07:33 +0200 |
Xeli |
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 08:52:19 -0400 |
nemo |
Fix localisation of scripts
|
changeset |
files
|
Fri, 19 Aug 2011 22:40:13 +0200 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 13:06:23 +0400 |
unc0rr |
Add Guillaume Englert to art contributors list for his Olympic theme
|
changeset |
files
|
Fri, 19 Aug 2011 22:31:59 +0200 |
Xeli |
small cosmetic change
hedgeroid
|
changeset |
files
|
Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
|
changeset |
files
|
Fri, 19 Aug 2011 17:22:12 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sat, 20 Aug 2011 16:31:20 -0400 |
nemo |
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
|
changeset |
files
|
Fri, 19 Aug 2011 17:21:18 +0200 |
Xeli |
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
|
changeset |
files
|
Sat, 20 Aug 2011 15:31:23 -0400 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
|
changeset |
files
|
Fri, 19 Aug 2011 03:33:25 +0200 |
Xeli |
Added several graphics
hedgeroid
|
changeset |
files
|
Sat, 20 Aug 2011 14:26:29 -0400 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
|
changeset |
files
|
Fri, 19 Aug 2011 03:32:07 +0200 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
|
changeset |
files
|
Sat, 20 Aug 2011 14:00:51 -0400 |
nemo |
teach AI about sticky mines
|
changeset |
files
|
Fri, 19 Aug 2011 03:29:51 +0200 |
Xeli |
Fixed crash which occured when entering the teamselection menu for the second time
hedgeroid
|
changeset |
files
|
Fri, 19 Aug 2011 17:25:30 +0400 |
unc0rr |
- Update russian translation
|
changeset |
files
|
Thu, 18 Aug 2011 22:37:47 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Fri, 19 Aug 2011 15:41:04 +0400 |
unc0rr |
Remove PosInStack function, as bots behave better (they search more positions) without it
|
changeset |
files
|
Thu, 18 Aug 2011 22:37:23 +0200 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
|
changeset |
files
|
Fri, 19 Aug 2011 06:08:06 +0200 |
mikade |
- Updates to Tumbler gameplay mode [may still need a lil work]
|
changeset |
files
|
Thu, 18 Aug 2011 15:26:41 +0200 |
Xeli |
Volume keys now work
hedgeroid
|
changeset |
files
|
Thu, 18 Aug 2011 23:33:39 -0400 |
nemo |
oops
|
changeset |
files
|
Wed, 17 Aug 2011 19:39:32 +0200 |
Xeli |
open ammo when clicking the current hog
hedgeroid
|
changeset |
files
|
Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
|
changeset |
files
|
Wed, 17 Aug 2011 18:09:25 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Wed, 17 Aug 2011 21:26:34 +0400 |
unc0rr |
Free messages queue on engine shutdown
|
changeset |
files
|
Wed, 17 Aug 2011 17:15:42 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Wed, 17 Aug 2011 11:17:50 -0400 |
nemo |
...
|
changeset |
files
|
Wed, 17 Aug 2011 17:14:47 +0200 |
Xeli |
Now able to select a weapon
hedgeroid
|
changeset |
files
|
Wed, 17 Aug 2011 11:07:03 -0400 |
nemo |
*sigh*
|
changeset |
files
|
Wed, 17 Aug 2011 12:32:40 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Wed, 17 Aug 2011 10:58:00 -0400 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
|
changeset |
files
|
Wed, 17 Aug 2011 00:11:57 -0400 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
|
changeset |
files
|
Tue, 16 Aug 2011 23:02:27 -0400 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
|
changeset |
files
|
Tue, 16 Aug 2011 21:37:10 -0400 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
|
changeset |
files
|
Tue, 16 Aug 2011 21:57:58 +0400 |
unc0rr |
Properly implement slot, connect signal from the object which actually sends it to the slot
|
changeset |
files
|
Mon, 15 Aug 2011 16:57:36 -0400 |
nemo |
Check for dX too
|
changeset |
files
|
Mon, 15 Aug 2011 16:50:09 -0400 |
nemo |
I'll learn to build first eventually...
|
changeset |
files
|
Wed, 17 Aug 2011 12:31:10 +0200 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
|
changeset |
files
|
Mon, 15 Aug 2011 16:49:15 -0400 |
nemo |
oops
|
changeset |
files
|
Mon, 15 Aug 2011 21:49:09 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Mon, 15 Aug 2011 16:48:39 -0400 |
nemo |
Move HealthTag dY init into AddGear
|
changeset |
files
|
Mon, 15 Aug 2011 19:42:39 +0200 |
mikade |
merge
|
changeset |
files
|
Mon, 15 Aug 2011 12:47:53 -0400 |
nemo |
Use Frame instead of State for the health flag
|
changeset |
files
|
Mon, 15 Aug 2011 20:31:31 +0400 |
unc0rr |
Don't allow to join other protocol room using FOLLOW command (not tested)
|
changeset |
files
|
Mon, 15 Aug 2011 20:18:18 +0400 |
unc0rr |
Why so suspicious?
|
changeset |
files
|
Mon, 15 Aug 2011 17:29:54 +0200 |
mikade |
Allow user to drop bombs off rope, parachute, and flying saucer.
|
changeset |
files
|
Mon, 15 Aug 2011 10:16:18 -0400 |
nemo |
forgot scale
|
changeset |
files
|
Sun, 14 Aug 2011 23:52:45 -0400 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
|
changeset |
files
|
Sun, 14 Aug 2011 23:06:00 -0400 |
nemo |
bump up max collision to 1024 entries
|
changeset |
files
|
Sun, 14 Aug 2011 23:00:12 -0400 |
nemo |
Tiny bit of progress on download page - hooked it up to "Info" button for now.
|
changeset |
files
|
Sun, 14 Aug 2011 21:49:04 -0400 |
nemo |
draw health tag relative to screen if State <> 0
|
changeset |
files
|
Mon, 15 Aug 2011 00:23:32 +0200 |
koda |
smaller code cleanup
|
changeset |
files
|
Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
changeset |
files
|
Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
|
changeset |
files
|
Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
|
changeset |
files
|
Sun, 14 Aug 2011 13:45:37 -0400 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
|
changeset |
files
|
Sun, 14 Aug 2011 13:25:55 -0400 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
|
changeset |
files
|
Sun, 14 Aug 2011 20:53:52 +0400 |
unc0rr |
Use local scope global var instead
|
changeset |
files
|
Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
|
changeset |
files
|
Sat, 13 Aug 2011 21:06:51 +0200 |
koda |
small fix for the ios project file
|
changeset |
files
|
Sat, 13 Aug 2011 21:26:59 +0400 |
unc0rr |
Some screwing around GearsNear code
|
changeset |
files
|
Sat, 13 Aug 2011 20:44:42 +0400 |
unc0rr |
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
|
changeset |
files
|
Fri, 12 Aug 2011 15:33:07 -0400 |
nemo |
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
|
changeset |
files
|
Fri, 12 Aug 2011 14:09:08 -0400 |
nemo |
extend the workaround. FIXME still applies
|
changeset |
files
|
Fri, 12 Aug 2011 13:15:30 -0400 |
nemo |
oops. accidentaly committed test move of voice line (the FIXME still applies though)
|
changeset |
files
|
Fri, 12 Aug 2011 12:42:50 -0400 |
nemo |
use ansistring instead
|
changeset |
files
|
Mon, 15 Aug 2011 21:45:27 +0200 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
|
changeset |
files
|
Fri, 12 Aug 2011 10:36:37 -0400 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
|
changeset |
files
|
Thu, 11 Aug 2011 15:03:21 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Thu, 11 Aug 2011 23:07:45 -0400 |
nemo |
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
|
changeset |
files
|
Thu, 11 Aug 2011 15:01:05 +0200 |
Xeli |
Android (multitouch) implementation
hedgeroid
|
changeset |
files
|
Thu, 11 Aug 2011 22:33:56 -0400 |
nemo |
unbreak voice playback in team creation
|
changeset |
files
|
Thu, 11 Aug 2011 14:59:56 +0200 |
Xeli |
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
|
changeset |
files
|
Thu, 11 Aug 2011 00:18:10 +0200 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
|
changeset |
files
|
Thu, 11 Aug 2011 14:59:14 +0200 |
Xeli |
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 17:22:17 -0400 |
nemo |
another merge to clean up
|
changeset |
files
|
Thu, 11 Aug 2011 14:56:31 +0200 |
Xeli |
Android touch events propagate to hwengine now
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 17:20:21 -0400 |
nemo |
:( bad revision.
|
changeset |
files
|
Wed, 10 Aug 2011 14:55:00 +0200 |
Xeli |
back key now quits the game
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 17:16:19 -0400 |
nemo |
merge1
|
changeset |
files
|
Wed, 10 Aug 2011 14:52:51 +0200 |
Xeli |
Changed gametype to 'style'
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 22:34:25 +0200 |
mikade |
Fixed up Golf theme. Should look pretty good, now.
|
changeset |
files
|
Wed, 10 Aug 2011 01:50:57 +0200 |
Xeli |
typo on the nullpointer check
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 11:45:02 -0400 |
nemo |
exclude current hedgehog
|
changeset |
files
|
Wed, 10 Aug 2011 01:22:52 +0200 |
Xeli |
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
hedgeroid
|
changeset |
files
|
Tue, 09 Aug 2011 21:54:45 -0400 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
|
changeset |
files
|
Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Tue, 09 Aug 2011 21:18:12 -0400 |
nemo |
return visual gear in hogsay
|
changeset |
files
|
Mon, 08 Aug 2011 23:57:04 -0400 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
|
changeset |
files
|
Mon, 08 Aug 2011 13:43:24 -0400 |
nemo |
gear state flag names for scripting
|
changeset |
files
|
Sun, 07 Aug 2011 14:41:47 -0400 |
nemo |
remove offset in seduction gear creation
|
changeset |
files
|
Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
|
changeset |
files
|
Sun, 07 Aug 2011 22:27:57 +0400 |
unc0rr |
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
|
changeset |
files
|
Sun, 07 Aug 2011 22:24:13 +0400 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
|
changeset |
files
|
Sun, 07 Aug 2011 22:20:52 +0400 |
unc0rr |
Release mouse cursor in gsConfirm state
|
changeset |
files
|
Sun, 07 Aug 2011 22:18:51 +0400 |
unc0rr |
Enter gsConfirm state when loosing focus
|
changeset |
files
|
Sun, 07 Aug 2011 13:32:28 -0400 |
nemo |
disable extra time in timeless mode
|
changeset |
files
|
Sun, 07 Aug 2011 12:50:17 -0400 |
nemo |
drowning flake graphics tweak
|
changeset |
files
|
Sun, 07 Aug 2011 18:49:49 +0200 |
koda |
oops this slipped through
|
changeset |
files
|
Sun, 07 Aug 2011 12:40:14 -0400 |
nemo |
Expose TargetX/TargetY to scripting
|
changeset |
files
|
Tue, 09 Aug 2011 21:31:49 +0200 |
Xeli |
removed prints
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 12:25:21 -0400 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
|
changeset |
files
|
Tue, 09 Aug 2011 20:56:34 +0200 |
Xeli |
fixed minor download bug
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
|
changeset |
files
|
Tue, 09 Aug 2011 20:56:18 +0200 |
Xeli |
api level 9 for now
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
|
changeset |
files
|
Tue, 09 Aug 2011 20:55:34 +0200 |
Xeli |
-
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:23:27 -0400 |
nemo |
Don't reset attack when Unplaced.
|
changeset |
files
|
Tue, 09 Aug 2011 20:54:56 +0200 |
Xeli |
Fixed IPC provide gameconfig
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
|
changeset |
files
|
Tue, 09 Aug 2011 20:53:37 +0200 |
Xeli |
Added color and team hog count
hedgeroid
|
changeset |
files
|
Sat, 06 Aug 2011 07:09:30 +0200 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
|
changeset |
files
|
Tue, 09 Aug 2011 20:52:26 +0200 |
Xeli |
AI thread is now an SDL_Thread rather than pthread
hedgeroid
|
changeset |
files
|
Fri, 05 Aug 2011 01:22:51 +0200 |
koda |
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
|
changeset |
files
|
Tue, 09 Aug 2011 20:51:20 +0200 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
|
changeset |
files
|
Fri, 05 Aug 2011 14:15:19 -0400 |
nemo |
merge
|
changeset |
files
|
Mon, 08 Aug 2011 23:52:17 +0200 |
Xeli |
Removed the (default) qualifier
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 16:07:34 +0100 |
grammikj |
Make sinegun sound a bit louder
|
changeset |
files
|
Fri, 05 Aug 2011 14:13:06 -0400 |
nemo |
move gstWait - should make detecting drowning easier for mikade
|
changeset |
files
|
Mon, 08 Aug 2011 23:25:21 +0200 |
Xeli |
added placeholder images for teamcount
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 15:41:25 +0100 |
grammikj |
Fix sounds, add some more for hellish impact and sine gun
|
changeset |
files
|
Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Thu, 04 Aug 2011 19:52:27 -0400 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
|
changeset |
files
|
Fri, 05 Aug 2011 12:19:01 +0100 |
grammickj |
New sounds: mudball, mine bounce, hammer
|
changeset |
files
|
Tue, 02 Aug 2011 00:28:49 +0200 |
koda |
add a couple of nilcheck for safety
|
changeset |
files
|
Mon, 01 Aug 2011 16:45:45 -0400 |
nemo |
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
|
changeset |
files
|
Mon, 01 Aug 2011 15:37:27 -0400 |
nemo |
Make vgtHealth use Tint
|
changeset |
files
|
Mon, 01 Aug 2011 13:29:01 -0400 |
nemo |
add getter for effects. untested.
|
changeset |
files
|
Mon, 01 Aug 2011 10:08:02 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Mon, 01 Aug 2011 01:54:18 +0200 |
koda |
i had to forget something about the ios project file, by contract
|
changeset |
files
|
Mon, 01 Aug 2011 00:48:38 +0200 |
koda |
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
|
changeset |
files
|
Sun, 31 Jul 2011 12:07:44 -0400 |
nemo |
Reset to default zoom. Unbreaks waves
|
changeset |
files
|
Sun, 31 Jul 2011 17:09:04 +0200 |
koda |
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
|
changeset |
files
|
Sun, 31 Jul 2011 16:03:24 +0200 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
|
changeset |
files
|
Sat, 30 Jul 2011 17:23:47 -0400 |
nemo |
add nil check
|
changeset |
files
|
Sat, 30 Jul 2011 15:36:11 -0400 |
nemo |
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
|
changeset |
files
|
Sat, 30 Jul 2011 14:52:25 -0400 |
nemo |
kill off some speckles, crank up land gun output
|
changeset |
files
|
Thu, 04 Aug 2011 17:41:07 +0200 |
Xeli |
removed TODO no use for it now
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 20:58:06 -0400 |
nemo |
bluer colour, more pulsing
|
changeset |
files
|
Thu, 04 Aug 2011 17:40:29 +0200 |
Xeli |
manifest changes, all activities are fullscreen and some activities have been added to the manifest
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 09:20:55 -0400 |
nemo |
this helps a bit
|
changeset |
files
|
Thu, 04 Aug 2011 17:37:40 +0200 |
Xeli |
The start of the IPC transers to the engine
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 09:06:51 -0400 |
nemo |
skip splashes for flakes
|
changeset |
files
|
Thu, 04 Aug 2011 17:36:13 +0200 |
Xeli |
Utility functions which are context wide, mostly SD methods right now
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 08:55:30 -0400 |
nemo |
trying another texture
|
changeset |
files
|
Thu, 04 Aug 2011 17:35:42 +0200 |
Xeli |
Main activity for starting a local game
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 08:52:29 -0400 |
nemo |
unnecessary test removed, also merge
|
changeset |
files
|
Thu, 04 Aug 2011 17:34:57 +0200 |
Xeli |
send the gameconfig
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 11:30:54 +0200 |
koda |
annoying translators like it was no thing
|
changeset |
files
|
Thu, 04 Aug 2011 17:34:21 +0200 |
Xeli |
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 10:39:04 +0200 |
koda |
increasing commit number with style
|
changeset |
files
|
Thu, 04 Aug 2011 17:28:11 +0200 |
Xeli |
moved these files to a subdir
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 10:38:41 +0200 |
koda |
one more stray tag to be removed
|
changeset |
files
|
Thu, 04 Aug 2011 17:27:05 +0200 |
Xeli |
datastructures for the different aspects of a gameconfiguration
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 10:37:05 +0200 |
koda |
trying to clean up the .hgtags mess
|
changeset |
files
|
Wed, 27 Jul 2011 08:51:16 -0400 |
nemo |
Deletion was a bad idea.
|
changeset |
files
|
Thu, 04 Aug 2011 17:22:37 +0200 |
Xeli |
AddFileLog tweak, added [Con] to each line
hedgeroid
|
changeset |
files
|
Tue, 26 Jul 2011 23:46:41 -0400 |
nemo |
example of an SD art. mine from openclipart
|
changeset |
files
|
Thu, 04 Aug 2011 17:21:13 +0200 |
Xeli |
added GenLandPreview declaration
hedgeroid
|
changeset |
files
|
Tue, 26 Jul 2011 01:02:02 +0200 |
mikade |
Don't activate switch if player only has 1 hog
|
changeset |
files
|
Thu, 04 Aug 2011 17:20:14 +0200 |
Xeli |
jni constants used by hwLibrary
hedgeroid
|
changeset |
files
|
Mon, 25 Jul 2011 01:52:04 +0200 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
|
changeset |
files
|
Thu, 04 Aug 2011 17:19:27 +0200 |
Xeli |
images for the frontend
hedgeroid
|
changeset |
files
|
Mon, 25 Jul 2011 01:18:51 +0200 |
koda |
add the ios friendly scripts
|
changeset |
files
|
Thu, 04 Aug 2011 17:17:21 +0200 |
Xeli |
Created callbacks to give the frontend information of maxteams/hogs
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
|
changeset |
files
|
Mon, 18 Jul 2011 14:41:08 +0200 |
Xeli |
Added lua files to hgignore two files have been manually 'hg added'
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 16:58:40 -0400 |
nemo |
raise AI to hard
|
changeset |
files
|
Mon, 18 Jul 2011 14:40:19 +0200 |
Xeli |
CMake now moves the proper lua files to the project
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 16:26:39 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 16 Jul 2011 17:04:30 +0200 |
Xeli |
Lua source modification revert aded
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 15:00:25 -0400 |
nemo |
darken the green just a touch to stand out a bit more from mint
|
changeset |
files
|
Sat, 16 Jul 2011 17:00:47 +0200 |
Xeli |
Added support for LUA
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 14:42:28 -0400 |
nemo |
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
|
changeset |
files
|
Thu, 14 Jul 2011 16:03:29 +0200 |
Xeli |
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 00:25:35 -0400 |
nemo |
Add grayscale option for 3d, helps with colour clashing
|
changeset |
files
|
Thu, 14 Jul 2011 16:01:33 +0200 |
Xeli |
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
hedgeroid
|
changeset |
files
|
Sat, 23 Jul 2011 16:07:43 -0400 |
nemo |
test on i should be first condition
|
changeset |
files
|
Wed, 27 Jul 2011 11:41:43 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Thu, 14 Jul 2011 15:59:29 +0200 |
Xeli |
Removed double icons introduced in 5411:9b82f4f9fba6
hedgeroid
|
changeset |
files
|
Sat, 23 Jul 2011 09:31:57 +0400 |
unc0rr |
merge
|
changeset |
files
|
Thu, 14 Jul 2011 15:58:08 +0200 |
Xeli |
added startlocalgame activity
hedgeroid
|
changeset |
files
|
Thu, 21 Jul 2011 16:30:42 +0200 |
sheepluva |
fix wrong location of "Type"-label in map-selection
|
changeset |
files
|
Thu, 14 Jul 2011 15:55:28 +0200 |
Xeli |
Main class files for the start-local-game screen
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 20:44:25 +0200 |
sheepluva |
some changelog stuff
|
changeset |
files
|
Thu, 14 Jul 2011 15:54:12 +0200 |
Xeli |
this file points to the resources files containing weapons and schemes
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 18:05:43 +0200 |
mikade |
Restored Golf theme. May require additional work.
|
changeset |
files
|
Wed, 27 Jul 2011 11:39:08 +0400 |
unc0rr |
Colon sign isn't compatible with windows
|
changeset |
files
|
Thu, 14 Jul 2011 15:52:10 +0200 |
Xeli |
Fixed a small bug for when detecting Themes
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 17:46:19 +0200 |
mikade |
New mission. Hopefully easier than most of my other missions. :D
|
changeset |
files
|
Sat, 23 Jul 2011 09:30:51 +0400 |
unc0rr |
Implement command for banning by ip and a command for bans list
|
changeset |
files
|
Wed, 27 Jul 2011 11:38:00 +0400 |
unc0rr |
Remove unneeded variable
|
changeset |
files
|
Thu, 14 Jul 2011 15:48:27 +0200 |
Xeli |
Layouts for the start local game
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 00:09:13 +0200 |
sheepluva |
escape ampersand ('&') in team select buttons.
|
changeset |
files
|
Tue, 26 Jul 2011 17:28:55 +0400 |
unc0rr |
Make AI much more wise (fix a bug preventing AI to explore caves)
|
changeset |
files
|
Thu, 14 Jul 2011 15:46:43 +0200 |
Xeli |
added xml files which represent the default entries of Schemes and weapons
hedgeroid
|
changeset |
files
|
Tue, 19 Jul 2011 12:02:24 +0200 |
svetlisa |
bg locale update
|
changeset |
files
|
Tue, 26 Jul 2011 17:27:14 +0400 |
unc0rr |
Comment out unsynced logging
|
changeset |
files
|
Thu, 14 Jul 2011 15:45:43 +0200 |
Xeli |
added various icons and graphics for the frontend
hedgeroid
|
changeset |
files
|
Sat, 16 Jul 2011 13:45:40 -0400 |
nemo |
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
|
changeset |
files
|
Thu, 14 Jul 2011 15:42:54 +0200 |
Xeli |
Added a small example of the frontend still being worked but commited so the downloader now works
hedgeroid
|
changeset |
files
|
Sat, 16 Jul 2011 13:01:11 -0400 |
nemo |
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
|
changeset |
files
|
Thu, 14 Jul 2011 15:42:01 +0200 |
Xeli |
Added a utility class needed by the Downloaders
hedgeroid
|
changeset |
files
|
Tue, 12 Jul 2011 21:12:07 +0400 |
unc0rr |
Somehow this line got lost somewhere
|
changeset |
files
|
Thu, 14 Jul 2011 15:41:26 +0200 |
Xeli |
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
hedgeroid
|
changeset |
files
|
Mon, 11 Jul 2011 16:03:46 -0400 |
nemo |
merge
|
changeset |
files
|
Wed, 06 Jul 2011 14:38:06 +0200 |
Xeli |
small fix to have LUA_DISABLED working again
hedgeroid
|
changeset |
files
|
Mon, 11 Jul 2011 14:08:15 -0400 |
nemo |
typo
|
changeset |
files
|
Tue, 05 Jul 2011 23:30:35 +0200 |
Xeli |
removed some left over artifact of DataPackage in CMakeLists.txt
hedgeroid
|
changeset |
files
|
Mon, 11 Jul 2011 13:04:18 +0200 |
koda |
typo and spaces
|
changeset |
files
|
Tue, 05 Jul 2011 23:29:32 +0200 |
Xeli |
fixed Data path
hedgeroid
|
changeset |
files
|
Sun, 10 Jul 2011 02:18:46 +0200 |
koda |
better variable grouping...
|
changeset |
files
|
Sat, 09 Jul 2011 21:30:36 +0200 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Tue, 05 Jul 2011 23:29:08 +0200 |
Xeli |
fixed app name
hedgeroid
|
changeset |
files
|
Fri, 08 Jul 2011 12:18:27 -0400 |
nemo |
Add fudge factors for the collision check on portal exit
|
changeset |
files
|
Tue, 05 Jul 2011 23:26:32 +0200 |
Xeli |
Added build scripts to the hgignore files, these are generated by cmake
hedgeroid
|
changeset |
files
|
Thu, 07 Jul 2011 08:09:12 -0400 |
nemo |
merge french translation
|
changeset |
files
|
Tue, 05 Jul 2011 18:33:42 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Thu, 07 Jul 2011 07:55:23 -0400 |
karibikCZ |
Updated Czech translation
|
changeset |
files
|
Tue, 05 Jul 2011 18:27:18 +0200 |
Xeli |
Added download functionality and changed some icons
hedgeroid
|
changeset |
files
|
Thu, 07 Jul 2011 12:34:07 +0400 |
unc0rr |
This seems to be a much better place
|
changeset |
files
|
Tue, 05 Jul 2011 18:23:54 +0200 |
Xeli |
Removed DataPackage and added eclipse specific meta files to ignore
hedgeroid
|
changeset |
files
|
Tue, 05 Jul 2011 21:41:48 +0400 |
unc0rr |
This should improve performance on singlecore computers
|
changeset |
files
|
Tue, 05 Jul 2011 18:22:07 +0200 |
Xeli |
removed the extra DataPackage apk, the main app will download it itself
hedgeroid
|
changeset |
files
|
Mon, 04 Jul 2011 15:35:44 +0200 |
koda |
little code cleanup (but please test)
|
changeset |
files
|
Tue, 05 Jul 2011 18:21:19 +0200 |
Xeli |
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
hedgeroid
|
changeset |
files
|
Mon, 04 Jul 2011 12:28:58 +0200 |
koda |
(fix issue 126) moved initial nickname popup to the netconnection page
|
changeset |
files
|
Fri, 01 Jul 2011 21:30:33 +0200 |
Xeli |
Changed package name from org.hedgewars to org.hedgewars.mobile
hedgeroid
|
changeset |
files
|
Mon, 04 Jul 2011 10:26:16 +0400 |
unc0rr |
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
|
changeset |
files
|
Fri, 01 Jul 2011 09:02:30 +0200 |
Xeli |
updated path to Data folder to match where DataPacakage put it *temporarily*
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 20:14:03 -0400 |
nemo |
oops
|
changeset |
files
|
Fri, 01 Jul 2011 08:46:47 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 20:01:13 -0400 |
nemo |
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
|
changeset |
files
|
Wed, 29 Jun 2011 18:09:24 +0200 |
Xeli |
Added *.properties in Android project dirs to hgignore
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 22:47:57 +0200 |
mikade |
Altered switch behavior on 'The Specialists'.
|
changeset |
files
|
Wed, 29 Jun 2011 18:05:04 +0200 |
Xeli |
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 14:36:42 -0400 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
|
changeset |
files
|
Tue, 28 Jun 2011 18:33:51 +0200 |
Xeli |
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 12:53:39 -0400 |
nemo |
adjust test slightly
|
changeset |
files
|
Tue, 28 Jun 2011 18:30:10 +0200 |
Xeli |
Added hedgewars icons
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 18:22:07 +0200 |
koda |
copy pasta fail
|
changeset |
files
|
Tue, 28 Jun 2011 17:57:54 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 11:38:25 -0400 |
nemo |
Add a little y kick if there is nothing under an active barrel.
|
changeset |
files
|
Tue, 28 Jun 2011 17:56:25 +0200 |
Xeli |
added DataPackage temporarily
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 11:24:53 -0400 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
|
changeset |
files
|
Tue, 28 Jun 2011 17:55:15 +0200 |
Xeli |
Preloaded libhwengine.so and added an argument to nativeInit()
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 02:33:17 +0200 |
koda |
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
|
changeset |
files
|
Tue, 28 Jun 2011 17:54:27 +0200 |
Xeli |
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 01:10:39 +0200 |
sheepluva |
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
|
changeset |
files
|
Tue, 28 Jun 2011 17:51:58 +0200 |
Xeli |
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
hedgeroid
|
changeset |
files
|
Fri, 01 Jul 2011 10:38:00 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Tue, 28 Jun 2011 17:51:07 +0200 |
Xeli |
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
hedgeroid
|
changeset |
files
|
Thu, 30 Jun 2011 18:20:41 -0400 |
nemo |
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
|
changeset |
files
|
Fri, 24 Jun 2011 13:37:43 +0200 |
Xeli |
Using the correct resolution rahter than a hardcoded one
hedgeroid
|
changeset |
files
|
Thu, 30 Jun 2011 05:26:36 +0200 |
mikade |
Enable autoswitch on turn start for The Specialists Mode.
|
changeset |
files
|
Fri, 24 Jun 2011 13:24:51 +0200 |
Xeli |
Added a script to build and install the application, users must define a path to the ndk
hedgeroid
|
changeset |
files
|
Wed, 29 Jun 2011 22:24:38 +0400 |
unc0rr |
merge
|
changeset |
files
|
Fri, 24 Jun 2011 13:22:17 +0200 |
Xeli |
put back GLUnit in the uses clause, indentation fix, path fix
hedgeroid
|
changeset |
files
|
Wed, 29 Jun 2011 00:05:26 -0400 |
nemo |
call onusedammo earlier for switcher
|
changeset |
files
|
Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
|
changeset |
files
|
Fri, 24 Jun 2011 13:21:02 +0200 |
Xeli |
disabled engine Protocol check until i fix config.in
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 23:32:42 -0400 |
nemo |
match snow to visual gear
|
changeset |
files
|
Thu, 30 Jun 2011 14:28:13 +0400 |
unc0rr |
Fix formatting a bit
|
changeset |
files
|
Fri, 24 Jun 2011 13:19:32 +0200 |
Xeli |
Fixed a fault strcpy
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 21:48:28 -0400 |
nemo |
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
|
changeset |
files
|
Thu, 30 Jun 2011 14:26:01 +0400 |
unc0rr |
Convert huge switch into an array
|
changeset |
files
|
Fri, 24 Jun 2011 13:14:03 +0200 |
Xeli |
Fixed a fault strcpy
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 19:16:42 -0400 |
nemo |
sweep up some AA pixels
|
changeset |
files
|
Thu, 30 Jun 2011 13:59:57 +0400 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
|
changeset |
files
|
Fri, 24 Jun 2011 13:13:31 +0200 |
Xeli |
Added test parameter which end up at hwengine::Game(PChar)
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 21:31:02 +0200 |
Henek |
first draft of a html based theme editor
|
changeset |
files
|
Wed, 29 Jun 2011 17:32:05 +0400 |
unc0rr |
Simplify code using 'with', convert some tabs to spaces
|
changeset |
files
|
Fri, 24 Jun 2011 13:12:52 +0200 |
Xeli |
Removed WriteToConsole debugging lines
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 21:28:13 +0200 |
Henek |
fake crates now with complementary poison
|
changeset |
files
|
Wed, 29 Jun 2011 17:25:41 +0400 |
unc0rr |
Check xx for LAND_WIDTH_MASK
|
changeset |
files
|
Fri, 24 Jun 2011 09:54:39 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 17:12:09 +0400 |
unc0rr |
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
|
changeset |
files
|
Fri, 24 Jun 2011 09:36:59 +0200 |
Xeli |
Fixed the incomplete merge of rev: 22c1f4833a86
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 16:12:39 +0400 |
unc0rr |
Fix CMake warning (a header listed twice)
|
changeset |
files
|
Thu, 23 Jun 2011 21:57:53 +0200 |
Xeli |
Package name changes
hedgeroid
|
changeset |
files
|
Mon, 27 Jun 2011 13:39:46 -0400 |
nemo |
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
|
changeset |
files
|
Thu, 23 Jun 2011 21:57:31 +0200 |
Xeli |
more packing name changes
hedgeroid
|
changeset |
files
|
Mon, 27 Jun 2011 02:41:45 +0200 |
mikade |
Fix some quirky syntax.
|
changeset |
files
|
Thu, 23 Jun 2011 21:33:04 +0200 |
Xeli |
Package name changed from org.libsdl.app to org.hedgewars
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 20:29:08 -0400 |
nemo |
Use an ifdef instead, add despeckling of tunnels
|
changeset |
files
|
Thu, 23 Jun 2011 21:09:33 +0200 |
Xeli |
Changed the package path from org.libsdl.app to org.hedgewars
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 20:19:11 -0400 |
nemo |
disable .reserve - not 4.6 compatible
|
changeset |
files
|
Thu, 23 Jun 2011 16:52:23 +0200 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 19:44:41 -0400 |
nemo |
Forgot to remove this script name
|
changeset |
files
|
Tue, 28 Jun 2011 20:42:04 +0000 |
orange hg |
Second passage (second time I correct),
|
changeset |
files
|
Thu, 23 Jun 2011 16:29:46 +0200 |
Xeli |
Changed UI elements
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 19:42:44 -0400 |
nemo |
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
|
changeset |
files
|
Sun, 26 Jun 2011 17:43:41 +0000 |
orange hg |
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
|
changeset |
files
|
Thu, 23 Jun 2011 16:26:03 +0200 |
Xeli |
Enabled fullscreen and locked it to landscap
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 16:34:31 -0400 |
nemo |
add missing nil check, increase despeckling of background too
|
changeset |
files
|
Sun, 26 Jun 2011 17:18:19 +0000 |
orange hg |
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
|
changeset |
files
|
Thu, 23 Jun 2011 15:51:21 +0200 |
Xeli |
Added various directories where compilers output to
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 15:23:45 -0400 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
|
changeset |
files
|
Sat, 25 Jun 2011 18:05:08 +0000 |
orange hg |
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
|
changeset |
files
|
Thu, 23 Jun 2011 14:30:04 +0200 |
Xeli |
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 13:38:47 -0400 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
|
changeset |
files
|
Sat, 25 Jun 2011 16:29:05 +0000 |
orange hg |
Changements :
|
changeset |
files
|
Thu, 23 Jun 2011 14:12:11 +0200 |
Xeli |
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
|
changeset |
files
|
Sat, 25 Jun 2011 15:10:08 +0000 |
orange hg |
de nombreux petits changements :
|
changeset |
files
|
Thu, 23 Jun 2011 13:57:16 +0200 |
Xeli |
Added mkdir out
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 17:22:35 +0400 |
unc0rr |
merge
|
changeset |
files
|
Thu, 23 Jun 2011 13:52:19 +0200 |
Xeli |
Updated the path of hwLibrary.pas
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 15:11:11 +0200 |
Henek |
fixing some different issues with edit team page and the new dual data setup
|
changeset |
files
|
Sat, 25 Jun 2011 17:22:13 +0400 |
unc0rr |
Fix broken theme icon loading from user dir
|
changeset |
files
|
Thu, 23 Jun 2011 13:35:51 +0200 |
Xeli |
Added logging for Android
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 16:40:29 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 22 Jun 2011 23:59:01 +0200 |
Xeli |
Added SDL-android-project, this is the Android/Java part of the application
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 14:20:21 +0200 |
Henek |
this should fix captions on iOS (and android), though I can't check
|
changeset |
files
|
Sat, 25 Jun 2011 16:39:54 +0400 |
unc0rr |
Fix camera jerking on zoom in
|
changeset |
files
|
Wed, 22 Jun 2011 23:56:08 +0200 |
Xeli |
Moved Android-build to project_files/Android-build
hedgeroid
|
changeset |
files
|
Fri, 24 Jun 2011 14:40:44 -0400 |
nemo |
unbreak localisation
|
changeset |
files
|
Wed, 22 Jun 2011 23:55:32 +0200 |
Xeli |
Removed the extra WriteToConsole()
hedgeroid
|
changeset |
files
|
Fri, 24 Jun 2011 13:24:41 +0200 |
sheepluva |
Remove unused variable
|
changeset |
files
|
Wed, 22 Jun 2011 23:44:06 +0200 |
Xeli |
Cleaned up the makefil
hedgeroid
|
changeset |
files
|
Thu, 23 Jun 2011 15:08:19 -0400 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
|
changeset |
files
|
Wed, 22 Jun 2011 13:27:02 +0200 |
Xeli |
Script called from Make.android to push the library to the device
hedgeroid
|
changeset |
files
|
Thu, 23 Jun 2011 21:19:43 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 22 Jun 2011 13:25:53 +0200 |
Xeli |
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
hedgeroid
|
changeset |
files
|
Thu, 23 Jun 2011 21:14:41 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 22 Jun 2011 13:24:30 +0200 |
Xeli |
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
hedgeroid
|
changeset |
files
|
Wed, 22 Jun 2011 18:55:58 -0400 |
nemo |
This can afford to be a bit larger. Does not impact performance.
|
changeset |
files
|
Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
|
changeset |
files
|
Wed, 22 Jun 2011 12:54:30 +0200 |
Xeli |
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
|
changeset |
files
|
Wed, 22 Jun 2011 01:04:38 +0200 |
Henek |
fixed gfInfAttack preventing ending of turn while placing hedgehogs
|
changeset |
files
|
Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
|
changeset |
files
|
Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
|
changeset |
files
|
Tue, 21 Jun 2011 17:28:53 -0400 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
|
changeset |
files
|
Tue, 21 Jun 2011 23:24:50 +0200 |
koda |
oops
|
changeset |
files
|
Tue, 21 Jun 2011 23:23:21 +0200 |
koda |
whitelist Island theme on ios (with Tiy approval)
|
changeset |
files
|
Tue, 21 Jun 2011 22:57:46 +0200 |
koda |
update theme listing for ios
|
changeset |
files
|
Tue, 21 Jun 2011 22:57:10 +0200 |
koda |
remove/rename icons for dummy themes
|
changeset |
files
|
Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
|
changeset |
files
|
Tue, 21 Jun 2011 20:51:51 +0200 |
mikade |
New User Mission: That Sinking Feeling
|
changeset |
files
|
Tue, 21 Jun 2011 20:49:47 +0200 |
mikade |
PianoStrike exploit fix for Capture The Flag.
|
changeset |
files
|
Tue, 21 Jun 2011 22:43:55 +0400 |
unc0rr |
Derive themes list from list of dirs in Themes folder which have icon.png inside
|
changeset |
files
|
Tue, 21 Jun 2011 16:55:34 +0200 |
koda |
restore logging on mac
|
changeset |
files
|
Mon, 20 Jun 2011 20:46:27 -0400 |
nemo |
Avoid desyncing on blurry land
|
changeset |
files
|
Mon, 20 Jun 2011 19:00:19 -0400 |
nemo |
oops
|
changeset |
files
|
Mon, 20 Jun 2011 18:58:26 -0400 |
nemo |
Allow scripting to set arbitrary weapon counts
|
changeset |
files
|
Mon, 20 Jun 2011 15:21:27 -0400 |
nemo |
ack. forgot to add my stub files
|
changeset |
files
|
Mon, 20 Jun 2011 20:43:11 +0200 |
mikade |
merge
|
changeset |
files
|
Mon, 20 Jun 2011 21:40:08 +0400 |
unc0rr |
Implement testing for illegal characters
|
changeset |
files
|
Mon, 20 Jun 2011 12:57:44 -0400 |
nemo |
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
|
changeset |
files
|
Mon, 20 Jun 2011 09:32:31 -0400 |
nemo |
move smoothing into separate function, adjust call order
|
changeset |
files
|
Mon, 20 Jun 2011 09:15:24 -0400 |
nemo |
25%, not 50%
|
changeset |
files
|
Mon, 20 Jun 2011 10:36:20 +0200 |
koda |
merge Zorg's changes
|
changeset |
files
|
Mon, 20 Jun 2011 02:03:15 -0400 |
nemo |
More AA - try smoothing explosions a bit
|
changeset |
files
|
Mon, 20 Jun 2011 01:28:21 +0200 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
|
changeset |
files
|
Sun, 19 Jun 2011 21:03:16 -0400 |
Zorg |
Oops, don't need this.
|
changeset |
files
|
Mon, 20 Jun 2011 02:03:15 -0400 |
nemo |
More AA - try smoothing explosions a bit
|
changeset |
files
|
Sun, 19 Jun 2011 20:55:34 -0400 |
Zorg |
When the password field is filled with null characters and when the user tries to edit the field, clear it.
|
changeset |
files
|
Mon, 20 Jun 2011 01:28:21 +0200 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
|
changeset |
files
|
Sun, 19 Jun 2011 18:45:10 +0200 |
tsleon |
updated russian translation
|
changeset |
files
|
Sun, 19 Jun 2011 12:34:54 +0200 |
koda |
passing by reference... my darkest enemy
|
changeset |
files
|
Sun, 19 Jun 2011 00:49:13 +0200 |
koda |
fix water bubbles like sheepluva wanted (also code formatting)
|
changeset |
files
|
Sat, 18 Jun 2011 17:26:13 +0200 |
koda |
under osx don't load a file in case a game is already running (also a little of code formatting)
|
changeset |
files
|
Sat, 18 Jun 2011 16:56:45 +0200 |
krdrt5367 |
updated polish translation
|
changeset |
files
|
Sat, 18 Jun 2011 16:54:08 +0200 |
koda |
add the manual build server dir to .hgignore
|
changeset |
files
|
Sat, 18 Jun 2011 03:14:45 +0200 |
koda |
file association for mac!
|
changeset |
files
|
Wed, 15 Jun 2011 23:59:44 +0200 |
koda |
expose the available translations in the plist file
|
changeset |
files
|
Wed, 15 Jun 2011 23:11:06 +0200 |
koda |
forgot to update this variable name
|
changeset |
files
|
Fri, 17 Jun 2011 20:53:36 -0400 |
nemo |
revert back to 512x512
|
changeset |
files
|
Fri, 17 Jun 2011 18:03:12 +0200 |
mikade |
okay...
|
changeset |
files
|
Tue, 21 Jun 2011 16:43:05 +0400 |
unc0rr |
Ability to turn camera following gears off
|
changeset |
files
|
Fri, 17 Jun 2011 11:58:27 -0400 |
nemo |
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
|
changeset |
files
|
Thu, 16 Jun 2011 23:45:17 +0200 |
mikade |
Fully playable version of Space Invasion (fingers crossed). No bugs known.
|
changeset |
files
|
Tue, 21 Jun 2011 16:42:04 +0400 |
unc0rr |
Don't stick to enemies when there are more than 2 clans
|
changeset |
files
|
Tue, 14 Jun 2011 16:50:41 -0400 |
nemo |
check alternate script loading path
|
changeset |
files
|
Tue, 14 Jun 2011 16:44:51 -0400 |
nemo |
corrected user ptData path
|
changeset |
files
|
Tue, 14 Jun 2011 14:00:29 -0400 |
nemo |
add missing user path check
|
changeset |
files
|
Tue, 14 Jun 2011 11:29:15 -0400 |
nemo |
Oops. Forgot an assignment.
|
changeset |
files
|
Sun, 12 Jun 2011 22:34:38 -0400 |
nemo |
Bit more reusability
|
changeset |
files
|
Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
|
changeset |
files
|
Sun, 12 Jun 2011 14:45:26 -0400 |
nemo |
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
|
changeset |
files
|
Sun, 12 Jun 2011 10:33:55 -0400 |
nemo |
Make flakes respond to wind a bit more strongly
|
changeset |
files
|
Sun, 12 Jun 2011 10:16:38 -0400 |
nemo |
Skip droplets if plain splash is enabled, add a sanity check just in case.
|
changeset |
files
|
Fri, 10 Jun 2011 17:28:53 +0000 |
ts leon |
Update for ver. 0.9.15
|
changeset |
files
|
Sat, 11 Jun 2011 17:27:26 -0400 |
nemo |
Should reduce rope skip fail and unrealistic rope drownings
|
changeset |
files
|
Thu, 09 Jun 2011 00:22:57 -0400 |
nemo |
fix splash
|
changeset |
files
|
Thu, 09 Jun 2011 00:00:33 -0400 |
nemo |
tweak to avoid specks after damage
|
changeset |
files
|
Wed, 08 Jun 2011 23:25:05 -0400 |
Zorg |
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
|
changeset |
files
|
Wed, 08 Jun 2011 03:36:54 -0400 |
Zorg |
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
|
changeset |
files
|
Sat, 04 Jun 2011 16:09:12 -0400 |
nemo |
Nerf RC a bit
|
changeset |
files
|
Thu, 02 Jun 2011 18:39:35 -0400 |
nemo |
oops.
|
changeset |
files
|
Thu, 02 Jun 2011 18:36:35 -0400 |
nemo |
Don't need to check for this case
|
changeset |
files
|
Thu, 02 Jun 2011 18:08:50 -0400 |
nemo |
Experiment in making the land less jagg-y
|
changeset |
files
|
Mon, 30 May 2011 01:14:25 +0200 |
koda |
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
|
changeset |
files
|
Sun, 29 May 2011 23:58:28 +0200 |
koda |
allow fpc to search through the user directory when linking frameworks
|
changeset |
files
|
Sun, 29 May 2011 23:21:59 +0200 |
koda |
unbreak compiling frontend under osx
|
changeset |
files
|
Sun, 29 May 2011 20:28:27 +0400 |
unc0rr |
Tiny optimization
|
changeset |
files
|
Sat, 28 May 2011 23:40:42 +0200 |
koda |
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
|
changeset |
files
|
Sat, 28 May 2011 16:40:23 +0200 |
koda |
this notification can be removed
|
changeset |
files
|
Sat, 28 May 2011 16:59:09 -0400 |
nemo |
Fix bug that made me lose my tournament match
|
changeset |
files
|
Fri, 27 May 2011 23:18:23 +0400 |
unc0rr |
Don't allocate SDL_event structure on stack
|
changeset |
files
|
Wed, 25 May 2011 14:21:40 +0200 |
TrevInc |
small Korean update
|
changeset |
files
|
Mon, 23 May 2011 11:25:37 -0400 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
|
changeset |
files
|
Sun, 22 May 2011 19:44:53 +0400 |
unc0rr |
60 seconds cooldown ban on kick
|
changeset |
files
|
Tue, 17 May 2011 19:05:13 -0400 |
nemo |
make the associate button use the user's settings for loading demos/saves
|
changeset |
files
|
Mon, 16 May 2011 22:04:59 +0400 |
unc0rr |
Don't perform RestartServer action when already did it once
|
changeset |
files
|
Mon, 16 May 2011 22:03:14 +0400 |
unc0rr |
Don't send stats after spawning new server
|
changeset |
files
|
Sun, 15 May 2011 18:16:13 +0400 |
unc0rr |
Pass correct arguments on restart
|
changeset |
files
|
Sun, 15 May 2011 18:10:01 +0400 |
unc0rr |
On restart command close server socket and spawn new server, keep running until last client quits
|
changeset |
files
|
Thu, 12 May 2011 23:29:31 +0200 |
koda |
all together now! releaseAndNil ftw
|
changeset |
files
|
Thu, 12 May 2011 23:00:26 +0200 |
koda |
some general tweaks (more intelligent use of macros and more caching)
|
changeset |
files
|
Wed, 11 May 2011 01:26:38 +0200 |
koda |
settings.plist is no more, long live nsuserdefaults
|
changeset |
files
|
Mon, 09 May 2011 18:00:39 +0200 |
koda |
some headers cleanup and rename of stats and playrecord pages for consistency
|
changeset |
files
|
Mon, 09 May 2011 16:56:29 +0200 |
koda |
split pages.h into several header files
|
changeset |
files
|
Sun, 08 May 2011 21:15:42 +0400 |
unc0rr |
Better tracking of damage source and target when scoring a turn
|
changeset |
files
|
Thu, 05 May 2011 17:08:29 +0400 |
unc0rr |
Some improvements on stats subsystem
|
changeset |
files
|
Wed, 04 May 2011 01:19:39 +0200 |
koda |
* moved colours and default port from .cpp.in to .h
|
changeset |
files
|
Tue, 03 May 2011 23:16:47 +0200 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
|
changeset |
files
|
Mon, 02 May 2011 18:40:15 +0400 |
unc0rr |
Oops, forgot to remove this
|
changeset |
files
|
Mon, 02 May 2011 18:39:11 +0400 |
unc0rr |
Merge cursor_issues into default
|
changeset |
files
|
Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
|
changeset |
files
|
Mon, 02 May 2011 02:07:28 +0200 |
koda |
update hgtags
|
changeset |
files
|
Sun, 01 May 2011 05:39:52 +0200 |
koda |
fix rotation and ammomenu on ios
|
changeset |
files
|
Sat, 30 Apr 2011 20:06:05 +0200 |
koda |
small fix for starting the ios game
|
changeset |
files
|
Mon, 16 May 2011 22:08:28 +0400 |
unc0rr |
Close branch
cursor_issues
|
changeset |
files
|
Fri, 29 Apr 2011 17:11:08 +0400 |
unc0rr |
Optimize hwFloat2Float a bit
|
changeset |
files
|
Mon, 02 May 2011 18:37:57 +0400 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
|
changeset |
files
|
Fri, 29 Apr 2011 17:05:10 +0400 |
unc0rr |
Call statistics routine after setting the damage
|
changeset |
files
|
Fri, 29 Apr 2011 13:56:38 +0400 |
unc0rr |
Merge with default tip
cursor_issues
|
changeset |
files
|
Fri, 29 Apr 2011 03:31:50 +0200 |
koda |
some updates to the crossbuild system for mac
|
changeset |
files
|
Fri, 29 Apr 2011 02:42:46 +0200 |
koda |
make sdl1.3 window creation code more readable
|
changeset |
files
|
Thu, 28 Apr 2011 01:01:07 +0200 |
koda |
fix some more warnings
|
changeset |
files
|
Thu, 28 Apr 2011 00:16:36 +0200 |
koda |
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
|
changeset |
files
|
Wed, 27 Apr 2011 11:11:45 -0400 |
nemo |
update iphone too
|
changeset |
files
|
Wed, 27 Apr 2011 11:05:56 -0400 |
nemo |
Oops. Forgot Hello (frontend) and "First Blood"
|
changeset |
files
|
Wed, 27 Apr 2011 16:01:27 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 27 Apr 2011 02:34:38 +0200 |
koda |
add getawaytime and tagteam mode to ios
|
changeset |
files
|
Wed, 27 Apr 2011 02:10:22 +0200 |
koda |
small cosmetics
|
changeset |
files
|
Wed, 27 Apr 2011 15:57:23 +0400 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
|
changeset |
files
|
Tue, 26 Apr 2011 13:13:07 +0200 |
vittorio giovara |
ooops
|
changeset |
files
|
Tue, 26 Apr 2011 02:36:40 +0200 |
koda |
remove unusued voices also for ios
|
changeset |
files
|
Mon, 25 Apr 2011 17:56:26 -0400 |
nemo |
Skip installation of unused sounds to save space
|
changeset |
files
|
Mon, 25 Apr 2011 07:53:06 +0200 |
koda |
finish overlay refactoring and some leak annihilation
|
changeset |
files
|
Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
|
changeset |
files
|
Mon, 25 Apr 2011 02:25:25 +0200 |
koda |
small trailing changes
|
changeset |
files
|
Mon, 25 Apr 2011 01:46:54 +0200 |
koda |
aaand let's add freetype as well while we are at it
|
changeset |
files
|
Sun, 24 Apr 2011 23:13:45 +0200 |
koda |
add ios project files for lua sources
|
changeset |
files
|
Sun, 24 Apr 2011 22:57:57 +0200 |
koda |
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
|
changeset |
files
|
Sun, 24 Apr 2011 21:35:23 +0200 |
koda |
some comments and simplifications for cmake files
|
changeset |
files
|
Thu, 21 Apr 2011 08:22:34 +0200 |
koda |
small tweak to autogenerate the config.inc file in the ios project
|
changeset |
files
|
Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
|
changeset |
files
|
Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
|
changeset |
files
|
Tue, 19 Apr 2011 15:34:21 -0400 |
nemo |
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
|
changeset |
files
|
Tue, 19 Apr 2011 14:39:55 +0400 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
|
changeset |
files
|
Tue, 19 Apr 2011 14:20:52 +0400 |
unc0rr |
Fix test for water in airstrike handler
|
changeset |
files
|
Tue, 19 Apr 2011 12:35:43 +0400 |
unc0rr |
Fix AI trying to turn around in targeting mode
|
changeset |
files
|
Mon, 18 Apr 2011 23:35:44 -0400 |
nemo |
oops
|
changeset |
files
|
Mon, 18 Apr 2011 23:26:28 -0400 |
nemo |
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
|
changeset |
files
|
Tue, 19 Apr 2011 00:43:39 +0200 |
koda |
merge
|
changeset |
files
|
Tue, 19 Apr 2011 00:43:14 +0200 |
koda |
stats implemented once again! refactoring complete \o/
|
changeset |
files
|
Tue, 19 Apr 2011 00:19:01 +0200 |
koda |
things are a little sanier
|
changeset |
files
|
Mon, 18 Apr 2011 02:45:51 +0200 |
koda |
work in progress yet again (can run some games now)
|
changeset |
files
|
Sun, 17 Apr 2011 22:38:24 +0200 |
koda |
more refactoring, less warnings, less stuff kept around
|
changeset |
files
|
Sun, 17 Apr 2011 20:52:56 +0200 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
|
changeset |
files
|
Sun, 17 Apr 2011 23:44:54 -0400 |
nemo |
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
|
changeset |
files
|
Sun, 17 Apr 2011 13:33:46 -0400 |
nemo |
merge in japanese updates
|
changeset |
files
|
Sun, 17 Apr 2011 12:48:32 -0400 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
|
changeset |
files
|
Sun, 17 Apr 2011 11:57:46 -0400 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
|
changeset |
files
|
Sun, 17 Apr 2011 22:16:36 +0400 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
|
changeset |
files
|
Sat, 16 Apr 2011 23:21:15 +0400 |
unc0rr |
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
|
changeset |
files
|
Fri, 15 Apr 2011 22:38:50 +0400 |
unc0rr |
Add 'Cancel connection' button. Fixes issue #162
|
changeset |
files
|
Fri, 15 Apr 2011 21:36:59 +0400 |
unc0rr |
Send server's name in udp packet. Fixes issue #25
|
changeset |
files
|
Thu, 14 Apr 2011 18:17:30 -0400 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
|
changeset |
files
|
Tue, 12 Apr 2011 15:57:16 -0400 |
nemo |
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
|
changeset |
files
|
Tue, 12 Apr 2011 22:31:48 +0400 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
|
changeset |
files
|
Tue, 12 Apr 2011 21:28:37 +0400 |
unc0rr |
Show winners in console in a special form so this information could be easily parsed
|
changeset |
files
|
Mon, 11 Apr 2011 18:23:43 +0200 |
Henek |
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
|
changeset |
files
|
Mon, 11 Apr 2011 11:22:10 -0400 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
|
changeset |
files
|
Mon, 11 Apr 2011 01:30:43 +0200 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
|
changeset |
files
|
Mon, 11 Apr 2011 00:35:53 +0200 |
Henek |
now Random Weapons will show the weapon you will get during the other players turns
|
changeset |
files
|
Sun, 10 Apr 2011 17:25:34 -0400 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
|
changeset |
files
|
Sun, 10 Apr 2011 14:04:56 -0400 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
|
changeset |
files
|
Mon, 11 Apr 2011 20:53:55 +0000 |
y2kbugxp90 |
typo
|
changeset |
files
|
Sun, 10 Apr 2011 20:02:25 +0200 |
sheepluva |
//
|
changeset |
files
|
Mon, 11 Apr 2011 00:42:06 +0000 |
y2kbugxp90 |
A bunch of Japanese edits
|
changeset |
files
|
Sun, 10 Apr 2011 20:36:09 +0400 |
unc0rr |
Make WriteLnToConsole write to stderr instead of stdout
|
changeset |
files
|
Sun, 10 Apr 2011 05:09:41 +0000 |
y2kbugxp90 |
Got a start on localizing all these strings.
|
changeset |
files
|
Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
|
changeset |
files
|
Sun, 10 Apr 2011 04:23:27 +0000 |
y2kbugxp90 |
The first of several Japanese language localization patches.
|
changeset |
files
|
Sat, 09 Apr 2011 15:54:28 -0400 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
|
changeset |
files
|
Fri, 08 Apr 2011 21:15:57 +0200 |
claymore |
added Balanced Random Weapon gameplay script
|
changeset |
files
|
Fri, 08 Apr 2011 18:50:12 +0200 |
claymore |
Frontend: room rename
|
changeset |
files
|
Fri, 08 Apr 2011 13:42:25 +0200 |
sheepluva |
//
|
changeset |
files
|
Fri, 08 Apr 2011 11:40:18 +0200 |
sheepluva |
comments
|
changeset |
files
|
Fri, 08 Apr 2011 04:30:28 +0200 |
sheepluva |
guess what. comments. yay for burning commits
|
changeset |
files
|
Fri, 08 Apr 2011 03:07:04 +0200 |
sheepluva |
some more comments *yawns*
|
changeset |
files
|
Thu, 07 Apr 2011 23:54:09 +0200 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
|
changeset |
files
|
Thu, 07 Apr 2011 14:13:11 -0400 |
nemo |
redundant now
|
changeset |
files
|
Thu, 07 Apr 2011 21:43:43 +0400 |
unc0rr |
Fix crash in server (accessing deleted room)
|
changeset |
files
|
Thu, 07 Apr 2011 11:30:56 -0400 |
nemo |
For mikade - bit more flexibility in script captions
|
changeset |
files
|
Thu, 07 Apr 2011 13:26:56 +0200 |
igorko |
mono version for ukranian voices
|
changeset |
files
|
Thu, 07 Apr 2011 13:21:11 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 07 Apr 2011 01:45:38 +0200 |
sheepluva |
fix indentation and missing newline at end of file
|
changeset |
files
|
Wed, 06 Apr 2011 22:56:05 +0200 |
Jonathan |
Improved random name generation (now a random fort and random grave is choosen
|
changeset |
files
|
Wed, 06 Apr 2011 22:55:22 +0200 |
Jonathan |
background stars won't go all in the same direction anymore
|
changeset |
files
|
Wed, 06 Apr 2011 11:51:23 +0200 |
Jonathan |
avoided some ambiguous function calls
|
changeset |
files
|
Wed, 06 Apr 2011 00:30:02 +0200 |
koda |
merge
|
changeset |
files
|
Tue, 05 Apr 2011 16:27:58 -0400 |
nemo |
set cLocale even for en
|
changeset |
files
|
Wed, 06 Apr 2011 00:29:49 +0200 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
|
changeset |
files
|
Tue, 05 Apr 2011 16:15:20 -0400 |
Zorg |
Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
|
changeset |
files
|
Tue, 05 Apr 2011 16:23:52 -0400 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
|
changeset |
files
|
Tue, 05 Apr 2011 22:21:02 +0200 |
koda |
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
|
changeset |
files
|
Tue, 05 Apr 2011 16:05:41 -0400 |
Zorg |
Testing a merge.
|
changeset |
files
|
Tue, 05 Apr 2011 20:28:44 +0200 |
sheepluva |
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
|
changeset |
files
|
Tue, 05 Apr 2011 17:10:48 +0200 |
koda |
fix windows compilation
|
changeset |
files
|
Tue, 05 Apr 2011 11:00:18 -0400 |
nemo |
oops. forgot the parent cmakelist
|
changeset |
files
|
Tue, 05 Apr 2011 10:59:23 -0400 |
igorko |
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
|
changeset |
files
|
Mon, 04 Apr 2011 16:27:27 +0200 |
koda |
you can use esc to exit chat when input is empty
|
changeset |
files
|
Mon, 04 Apr 2011 12:53:11 +0200 |
koda |
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
|
changeset |
files
|
Sun, 03 Apr 2011 20:07:05 +0400 |
unc0rr |
Allow to rename room
|
changeset |
files
|
Sun, 03 Apr 2011 19:27:48 +0400 |
unc0rr |
dammit, merge
|
changeset |
files
|
Sun, 03 Apr 2011 16:46:20 +0200 |
koda |
small tweak for bundle creation
|
changeset |
files
|
Sun, 03 Apr 2011 16:34:12 +0200 |
koda |
fix autorelease pools not being set (issue 209) and format code a little
|
changeset |
files
|
Sun, 03 Apr 2011 19:26:53 +0400 |
unc0rr |
- Update .pro file
|
changeset |
files
|
Sun, 03 Apr 2011 16:31:48 +0400 |
unc0rr |
Some polishing
|
changeset |
files
|
Sun, 03 Apr 2011 16:31:40 +0400 |
unc0rr |
Fix crash when old room admin becomes new room admin
|
changeset |
files
|
Sun, 03 Apr 2011 13:34:04 +0400 |
unc0rr |
Show only logged-in clients quit messages
|
changeset |
files
|
Sun, 03 Apr 2011 13:31:33 +0400 |
unc0rr |
Use readInt_
|
changeset |
files
|
Sat, 02 Apr 2011 22:17:08 -0400 |
nemo |
This better matches lua headers
|
changeset |
files
|
Sat, 02 Apr 2011 20:33:06 -0400 |
nemo |
use PtrInt to match lua's use of ptrdiff. Needs testing.
|
changeset |
files
|
Sat, 02 Apr 2011 20:57:40 +0200 |
koda |
cmd+m should minimize the app as per apple human guidelines
|
changeset |
files
|
Sat, 02 Apr 2011 21:20:18 +0400 |
unc0rr |
STM not needed too
|
changeset |
files
|
Tue, 05 Apr 2011 16:02:26 -0400 |
Zorg |
Reverting..
|
changeset |
files
|
Sat, 02 Apr 2011 18:55:46 +0200 |
koda |
merge -- this time i tested
|
changeset |
files
|
Sun, 03 Apr 2011 00:13:38 -0400 |
Zorg |
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
|
changeset |
files
|
Sat, 02 Apr 2011 12:52:19 -0400 |
Zorg |
Forgot to add this too..
|
changeset |
files
|
Sat, 02 Apr 2011 18:31:58 +0200 |
koda |
merge from zorg's clone
|
changeset |
files
|
Sat, 02 Apr 2011 12:50:07 -0400 |
Zorg |
I forgot to add this file.
|
changeset |
files
|
Sat, 02 Apr 2011 20:01:40 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sat, 02 Apr 2011 02:34:54 -0400 |
Zorg |
Removing pages.cpp and splitting it up into various files.
|
changeset |
files
|
Sat, 02 Apr 2011 20:01:20 +0400 |
unc0rr |
Some fixes. Can't reproduce ghosts now.
|
changeset |
files
|
Fri, 01 Apr 2011 16:22:49 -0400 |
nemo |
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
|
changeset |
files
|
Tue, 29 Mar 2011 20:10:56 -0400 |
nemo |
not useful for visual gears, and apparently not helpful for consistency
|
changeset |
files
|
Tue, 29 Mar 2011 18:06:39 -0400 |
nemo |
eh. 1,000,000 might be better...
|
changeset |
files
|
Tue, 29 Mar 2011 17:57:04 -0400 |
nemo |
oops. vg dX/dY - just for consistency
|
changeset |
files
|
Tue, 29 Mar 2011 17:52:04 -0400 |
nemo |
dX/dY will return int * 100,000
|
changeset |
files
|
Tue, 29 Mar 2011 16:47:54 -0400 |
nemo |
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
|
changeset |
files
|
Tue, 29 Mar 2011 22:36:36 +0200 |
sheepluva |
clipping fix for spidey
|
changeset |
files
|
Tue, 29 Mar 2011 22:05:18 +0200 |
sheepluva |
fix clipping fails on 2 hats
|
changeset |
files
|
Tue, 29 Mar 2011 21:42:40 +0200 |
sheepluva |
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
|
changeset |
files
|
Tue, 29 Mar 2011 21:10:35 +0200 |
sheepluva |
fix for Issue 207: To far left for Napalm (and other weapons)
|
changeset |
files
|
Tue, 29 Mar 2011 16:24:55 +0200 |
sheepluva |
fix leaking of hand-drawn maps
|
changeset |
files
|
Mon, 28 Mar 2011 20:13:03 -0400 |
nemo |
mikade really likes the snow dust
|
changeset |
files
|
Mon, 28 Mar 2011 21:44:39 +0400 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
|
changeset |
files
|
Mon, 28 Mar 2011 21:27:06 +0400 |
unc0rr |
Colin Rice
|
changeset |
files
|
Mon, 28 Mar 2011 19:31:47 +0200 |
claymore |
don't disable the light-bulb button when less than 3 teams
|
changeset |
files
|
Mon, 28 Mar 2011 20:31:01 +0400 |
unc0rr |
Hide last two octets of IP address from usual users
|
changeset |
files
|
Mon, 28 Mar 2011 20:30:15 +0400 |
unc0rr |
More creation of sender thread to the reciever thread
|
changeset |
files
|
Mon, 28 Mar 2011 20:28:59 +0400 |
unc0rr |
Some improvements in test programs
|
changeset |
files
|
Mon, 28 Mar 2011 16:30:44 +0200 |
sheepluva |
Beach-Theme: reduce visible square height for sand castle
|
changeset |
files
|
Mon, 28 Mar 2011 16:24:42 +0200 |
sheepluva |
Beach-Theme: fix+crop horizon and sky
|
changeset |
files
|
Mon, 28 Mar 2011 16:07:27 +0200 |
sheepluva |
Beach-Theme: theme.cfg conversion+fix
|
changeset |
files
|
Mon, 28 Mar 2011 15:08:10 +0200 |
Miguelac |
Beach Theme (as for .15)
|
changeset |
files
|
Sun, 27 Mar 2011 01:53:59 +0100 |
koda |
this should help people hacking the cmake files
|
changeset |
files
|
Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
|
changeset |
files
|
Fri, 25 Mar 2011 20:02:27 -0400 |
nemo |
merge and remove QDebug
|
changeset |
files
|
Fri, 25 Mar 2011 19:42:00 -0400 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
|
changeset |
files
|
Fri, 25 Mar 2011 19:25:50 -0400 |
nemo |
Delay portal gun a bit, reduce mudball
|
changeset |
files
|
Fri, 25 Mar 2011 20:52:42 +0300 |
unc0rr |
That game has renamed
|
changeset |
files
|
Thu, 24 Mar 2011 17:29:10 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 24 Mar 2011 17:28:36 +0100 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
|
changeset |
files
|
Thu, 24 Mar 2011 16:06:03 +0100 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
|
changeset |
files
|
Wed, 23 Mar 2011 16:32:24 +0100 |
Colin Rice (clr_) |
I changed r. Still not a perfect fix.
|
changeset |
files
|
Wed, 23 Mar 2011 16:27:24 +0100 |
koda |
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
|
changeset |
files
|
Wed, 23 Mar 2011 14:15:20 +0100 |
Colin Rice (clr_) |
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
|
changeset |
files
|
Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
|
changeset |
files
|
Tue, 22 Mar 2011 19:27:14 +0300 |
unc0rr |
Fix straight lines drawing issues
|
changeset |
files
|
Tue, 22 Mar 2011 01:30:51 -0400 |
nemo |
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
|
changeset |
files
|
Mon, 21 Mar 2011 22:38:27 -0400 |
nemo |
tweak to crosshair
|
changeset |
files
|
Mon, 21 Mar 2011 21:38:44 +0300 |
unc0rr |
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
|
changeset |
files
|
Mon, 21 Mar 2011 21:23:39 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 20 Mar 2011 15:22:55 -0400 |
nikin |
nikin just wants to get commit count up
|
changeset |
files
|
Sun, 20 Mar 2011 15:07:45 -0400 |
nikin |
Remove floating point to avoid desync
|
changeset |
files
|
Sun, 20 Mar 2011 15:00:01 -0400 |
nemo |
remove ammo if you suicide in the middle of uses
|
changeset |
files
|
Sun, 20 Mar 2011 15:03:39 +0100 |
EJ |
Replaced bs2packs.
|
changeset |
files
|
Sun, 20 Mar 2011 12:52:36 -0400 |
nemo |
Adjust conditions for showing crosshair
|
changeset |
files
|
Mon, 21 Mar 2011 21:04:20 +0300 |
EJ |
Changed the standard show function to Text.Show.ByteString, and misc.
|
changeset |
files
|
Fri, 25 Mar 2011 23:35:04 +0200 |
Tobias Domhan |
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
|
changeset |
files
|
Sun, 20 Mar 2011 08:42:32 +0000 |
shreyasbp |
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
|
changeset |
files
|
Sat, 19 Mar 2011 20:25:10 -0400 |
inu |
portuguese updates
|
changeset |
files
|
Sat, 19 Mar 2011 20:24:31 -0400 |
nikin |
percentage modifier for get away time
|
changeset |
files
|
Sat, 19 Mar 2011 19:41:59 -0400 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
|
changeset |
files
|
Sat, 19 Mar 2011 17:49:27 -0400 |
nemo |
Landgun, first pass. At sdw's request.
|
changeset |
files
|
Sat, 19 Mar 2011 16:00:10 -0400 |
nemo |
Remove stray pixels
|
changeset |
files
|
Sat, 19 Mar 2011 16:19:50 +0100 |
Henek |
some final work and buggfix for Tag Team, it is now playable
|
changeset |
files
|
Sat, 19 Mar 2011 14:38:49 +0100 |
Henek |
redone tag team to work and be beautifully coded
|
changeset |
files
|
Thu, 17 Mar 2011 23:53:51 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 17 Mar 2011 23:53:33 +0100 |
koda |
allows for building hedgewars with SDL-1.3
|
changeset |
files
|
Thu, 17 Mar 2011 22:35:46 +0100 |
koda |
and or is not or and is not and
|
changeset |
files
|
Thu, 17 Mar 2011 16:42:59 +0100 |
koda |
update headers a bit
|
changeset |
files
|
Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
|
changeset |
files
|
Thu, 17 Mar 2011 16:19:03 +0100 |
koda |
my bad
|
changeset |
files
|
Wed, 16 Mar 2011 22:45:42 +0100 |
Henek |
should probably fix broken flakes, my bad
|
changeset |
files
|
Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
|
changeset |
files
|
Mon, 14 Mar 2011 20:08:53 +0300 |
unc0rr |
No unblock needed
|
changeset |
files
|
Mon, 14 Mar 2011 20:04:51 +0300 |
unc0rr |
I must have been on drugs when wrote it
|
changeset |
files
|
Sun, 13 Mar 2011 20:34:27 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 13 Mar 2011 20:34:01 +0300 |
unc0rr |
Store bans in .ini file
|
changeset |
files
|
Sun, 13 Mar 2011 20:25:44 +0300 |
unc0rr |
Don't add ip ban with new timestamp when user gets kicked due to ban
|
changeset |
files
|
Sun, 13 Mar 2011 20:21:27 +0300 |
unc0rr |
Get rid of lastLogins, implement bans system
|
changeset |
files
|
Sun, 13 Mar 2011 15:20:07 +0300 |
unc0rr |
- Remove not needed Show instances
|
changeset |
files
|
Sun, 13 Mar 2011 15:09:29 +0300 |
unc0rr |
Oops
|
changeset |
files
|
Sun, 13 Mar 2011 18:23:51 +0100 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
|
changeset |
files
|
Sun, 13 Mar 2011 15:09:04 +0300 |
unc0rr |
Implement Store truncating, so the memory even gets freed sometimes
|
changeset |
files
|
Sun, 13 Mar 2011 03:43:18 +0100 |
koda |
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
|
changeset |
files
|
Sat, 12 Mar 2011 22:55:25 +0300 |
unc0rr |
Better quit message
|
changeset |
files
|
Sat, 12 Mar 2011 22:42:01 +0300 |
unc0rr |
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
|
changeset |
files
|
Fri, 11 Mar 2011 22:22:28 +0300 |
unc0rr |
- Fix a problem with ghost teams (missing 'not')
|
changeset |
files
|
Thu, 10 Mar 2011 22:28:40 +0300 |
unc0rr |
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
|
changeset |
files
|
Wed, 09 Mar 2011 22:39:35 +0100 |
Henek |
correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
|
changeset |
files
|
Wed, 09 Mar 2011 22:11:29 +0300 |
unc0rr |
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
|
changeset |
files
|
Wed, 09 Mar 2011 21:41:16 +0300 |
unc0rr |
Fix comments spelling
|
changeset |
files
|
Tue, 08 Mar 2011 15:50:42 -0500 |
nemo |
Issue #194, turn off followgear for altuse
|
changeset |
files
|
Tue, 08 Mar 2011 22:18:35 +0300 |
unc0rr |
Fix split
|
changeset |
files
|
Tue, 08 Mar 2011 21:45:00 +0300 |
unc0rr |
- Simplify insane TConfig code
|
changeset |
files
|
Tue, 08 Mar 2011 21:27:44 +0300 |
unc0rr |
Fix check for duplicated nickname
|
changeset |
files
|
Sun, 06 Mar 2011 21:55:44 +0300 |
unc0rr |
Write latest protocol version too
|
changeset |
files
|
Sun, 06 Mar 2011 21:54:37 +0300 |
unc0rr |
- Write server config into .ini file on change
|
changeset |
files
|
Sat, 05 Mar 2011 22:39:26 +0300 |
unc0rr |
Store more parameters in ini file
|
changeset |
files
|
Sat, 05 Mar 2011 22:23:14 +0300 |
unc0rr |
Use 'undefined' less (replace with default values and 'error')
|
changeset |
files
|
Sat, 05 Mar 2011 22:16:29 +0300 |
unc0rr |
Use Maybe for storing client's clan, allows less error-prone spectator checks
|
changeset |
files
|
Sat, 05 Mar 2011 13:07:02 +0100 |
Henek |
added PlaceGirder to lua
|
changeset |
files
|
Sat, 05 Mar 2011 09:34:21 +0300 |
unc0rr |
Fix build
|
changeset |
files
|
Sat, 05 Mar 2011 09:32:11 +0300 |
unc0rr |
Better support for 0.9.15
|
changeset |
files
|
Fri, 04 Mar 2011 22:45:28 +0300 |
unc0rr |
Add dbName parameter to .ini file, fix some warnings
|
changeset |
files
|
Fri, 04 Mar 2011 11:30:53 +0300 |
unc0rr |
Optimize check (not like it is called much, just ffs; not tested)
|
changeset |
files
|
Thu, 03 Mar 2011 22:15:42 +0300 |
unc0rr |
merge
|
changeset |
files
|
Wed, 02 Mar 2011 15:57:44 -0500 |
nemo |
fix bad ogg name
|
changeset |
files
|
Wed, 02 Mar 2011 15:19:55 -0500 |
nemo |
add victory/flawless victory sounds. untested
|
changeset |
files
|
Wed, 02 Mar 2011 11:48:02 -0500 |
nemo |
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
|
changeset |
files
|
Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
|
changeset |
files
|
Thu, 03 Mar 2011 22:15:13 +0300 |
unc0rr |
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
|
changeset |
files
|
Mon, 28 Feb 2011 22:28:43 +0300 |
unc0rr |
Add stubs for server config reading and writing routines
|
changeset |
files
|
Mon, 28 Feb 2011 22:04:10 +0300 |
unc0rr |
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
|
changeset |
files
|
Sun, 27 Feb 2011 18:55:34 -0500 |
nemo |
replace removed command
|
changeset |
files
|
Sun, 27 Feb 2011 18:03:33 -0500 |
nemo |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 21:45:37 +0300 |
unc0rr |
Oops, forgot to hg add this file
|
changeset |
files
|
Sun, 27 Feb 2011 13:35:08 -0500 |
nemo |
visual tweak to smoke
|
changeset |
files
|
Sun, 27 Feb 2011 21:06:28 +0300 |
unc0rr |
Read server config from file
|
changeset |
files
|
Sun, 27 Feb 2011 20:58:59 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 12:56:36 -0500 |
nemo |
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
|
changeset |
files
|
Sun, 27 Feb 2011 20:58:43 +0300 |
igor-hkr |
Ukrainian translation update
|
changeset |
files
|
Sun, 27 Feb 2011 20:15:48 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 11:46:41 -0500 |
nemo |
add friendslist whitelist to autokick, and more merging
|
changeset |
files
|
Sun, 27 Feb 2011 20:15:09 +0300 |
unc0rr |
Start new server on RestartException
|
changeset |
files
|
Sun, 27 Feb 2011 19:32:44 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 19:32:14 +0300 |
unc0rr |
merge
|
changeset |
files
|
Thu, 24 Feb 2011 22:01:36 +0300 |
unc0rr |
ShutdownException for server shutdown
|
changeset |
files
|
Sun, 27 Feb 2011 11:32:48 -0500 |
nemo |
Autokick ignored players from game room on join. Needs testing.
|
changeset |
files
|
Wed, 23 Feb 2011 18:38:11 +0300 |
unc0rr |
Remove deprecated statistics MVar
|
changeset |
files
|
Sat, 26 Feb 2011 15:56:11 +0100 |
koda |
usound: added function for loops with fade in and out
|
changeset |
files
|
Wed, 23 Feb 2011 18:34:07 +0300 |
unc0rr |
Don't forkIO main loop
|
changeset |
files
|
Fri, 25 Feb 2011 16:32:24 -0500 |
nemo |
Fix PNG offsets (also some non-RGB)
|
changeset |
files
|
Tue, 22 Feb 2011 18:51:22 +0200 |
mikade |
Fixed scoring exploit on Control and removed user branding from the map
|
changeset |
files
|
Sat, 19 Feb 2011 04:04:34 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
|
changeset |
files
|
Sat, 19 Feb 2011 04:04:29 +0100 |
koda |
fix silly validation and signature
Hedgewars-iOS-1.2.3
|
changeset |
files
|
Sat, 19 Feb 2011 02:21:09 +0100 |
koda |
disable the two last workinprogress weapons on the ios release
|
changeset |
files
|
Sat, 19 Feb 2011 01:42:12 +0100 |
koda |
ios version bump
|
changeset |
files
|
Sat, 19 Feb 2011 01:38:40 +0100 |
koda |
remove unused ios code
|
changeset |
files
|
Sat, 19 Feb 2011 01:01:03 +0100 |
koda |
don't play button sounds when audio is off
|
changeset |
files
|
Fri, 18 Feb 2011 00:31:01 +0100 |
koda |
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
|
changeset |
files
|
Fri, 18 Feb 2011 00:21:36 +0100 |
koda |
in the cocoa ammomenu show descriptions properly for lower weapons
|
changeset |
files
|
Wed, 16 Feb 2011 13:07:00 +0300 |
unc0rr |
More robust login system when db server goes away
|
changeset |
files
|
Wed, 16 Feb 2011 12:49:12 +0300 |
unc0rr |
Allow users to join official server even when there's no db connection
|
changeset |
files
|
Wed, 16 Feb 2011 12:07:30 +0300 |
unc0rr |
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
|
changeset |
files
|
Tue, 15 Feb 2011 21:12:22 +0300 |
unc0rr |
Fix for my last commit (which was all nonsense)
|
changeset |
files
|
Mon, 14 Feb 2011 08:31:45 -0500 |
nemo |
merge
|
changeset |
files
|
Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
|
changeset |
files
|
Wed, 09 Feb 2011 23:26:01 -0500 |
nemo |
use ctrl instead of alt to avoid colliding with linux window positioning
|
changeset |
files
|
Wed, 09 Feb 2011 21:59:43 +0300 |
unc0rr |
Draw straight lines while holding Alt key
|
changeset |
files
|
Tue, 08 Feb 2011 22:24:30 +0300 |
unc0rr |
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
|
changeset |
files
|
Tue, 08 Feb 2011 02:43:07 +0100 |
koda |
screenshots 4 ios
|
changeset |
files
|
Mon, 07 Feb 2011 23:22:14 +0100 |
koda |
i obviously forgot one piece
|
changeset |
files
|
Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
|
changeset |
files
|
Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
|
changeset |
files
|
Sun, 06 Feb 2011 18:59:53 +0300 |
unc0rr |
Don't accept EM message when the game isn't started
|
changeset |
files
|
Sun, 06 Feb 2011 13:19:00 +0100 |
koda |
fix issue 185 :|
|
changeset |
files
|
Sun, 06 Feb 2011 11:39:11 +0100 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
|
changeset |
files
|
Sun, 06 Feb 2011 11:34:52 +0100 |
sheepluva |
fix engine library compilation on linux/amd64
|
changeset |
files
|
Sun, 06 Feb 2011 10:36:01 +0100 |
sheepluva |
remove redundant note
|
changeset |
files
|
Sun, 06 Feb 2011 10:28:59 +0100 |
sheepluva |
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
|
changeset |
files
|
Sun, 06 Feb 2011 00:47:00 +0100 |
sheepluva |
initialize pointers properly with nil
|
changeset |
files
|
Sat, 05 Feb 2011 22:22:16 +0100 |
koda |
show dual head mode some love
|
changeset |
files
|
Sat, 05 Feb 2011 23:37:25 +0300 |
unc0rr |
Fix admin stuff :D
|
changeset |
files
|
Sat, 05 Feb 2011 23:33:10 +0300 |
unc0rr |
Fix password checking
|
changeset |
files
|
Sat, 05 Feb 2011 23:15:22 +0300 |
unc0rr |
Fix build of official server
|
changeset |
files
|
Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
|
changeset |
files
|
Sat, 05 Feb 2011 15:36:02 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 05 Feb 2011 11:32:15 +0300 |
unc0rr |
Add Unique field to Client structure, and use it to check for matching recieved account status with client
|
changeset |
files
|
Sat, 05 Feb 2011 11:05:16 +0300 |
unc0rr |
Convert READY and NOT_READY messages to CLIENT_FLAGS message
|
changeset |
files
|
Fri, 04 Feb 2011 20:41:46 +0100 |
Marco Bresciani |
italian translation :D
|
changeset |
files
|
Fri, 04 Feb 2011 07:13:58 +0100 |
sheepluva |
fix porkey hat (image height, animation) and sheep hat (image height)
|
changeset |
files
|
Thu, 03 Feb 2011 22:29:10 +0300 |
unc0rr |
Stub for server restart command
|
changeset |
files
|
Thu, 03 Feb 2011 07:00:38 +0100 |
sheepluva |
graphic for sinegun, will probably tweak it soon(TM) though
|
changeset |
files
|
Thu, 03 Feb 2011 00:23:41 +0100 |
koda |
change order of statspage/gamerun when running in dual screen
|
changeset |
files
|
Wed, 02 Feb 2011 23:38:44 +0100 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
|
changeset |
files
|
Wed, 02 Feb 2011 23:21:14 +0100 |
koda |
guess what? merge 0.9.15 again...
|
changeset |
files
|
Wed, 02 Feb 2011 22:19:10 +0300 |
unc0rr |
- Implement BAN protocol command
|
changeset |
files
|
Wed, 02 Feb 2011 22:14:00 +0300 |
unc0rr |
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
|
changeset |
files
|
Wed, 02 Feb 2011 21:53:19 +0300 |
unc0rr |
KICK and BAN actions (ban has no protocol command for it yet)
|
changeset |
files
|
Wed, 02 Feb 2011 21:23:47 +0300 |
unc0rr |
Fix even more
|
changeset |
files
|
Wed, 02 Feb 2011 21:23:12 +0300 |
unc0rr |
Fix merge :D
|
changeset |
files
|
Wed, 02 Feb 2011 11:28:38 +0300 |
unc0rr |
Merge server refactor into default
|
changeset |
files
|
Wed, 02 Feb 2011 09:05:48 +0100 |
sheepluva |
if source has uncommitted changes:
|
changeset |
files
|
Wed, 02 Feb 2011 07:40:36 +0100 |
sheepluva |
if on dev version append hg revision id to demos/saves' filenames
|
changeset |
files
|
Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
|
changeset |
files
|
Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
|
changeset |
files
|
Tue, 01 Feb 2011 08:15:01 +0100 |
sheepluva |
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
|
changeset |
files
|
Tue, 01 Feb 2011 07:52:50 +0100 |
sheepluva |
stylesheet-based chat coloring (only internal for now)
|
changeset |
files
|
Tue, 01 Feb 2011 06:06:38 +0100 |
sheepluva |
make names in chats clickable. still color adjustments needed; and testing
|
changeset |
files
|
Tue, 01 Feb 2011 00:24:28 +0100 |
sheepluva |
open links in server message preview externally
|
changeset |
files
|
Tue, 01 Feb 2011 00:27:47 +0100 |
koda |
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
|
changeset |
files
|
Tue, 01 Feb 2011 00:18:25 +0100 |
koda |
merge 0.9.15 once again
|
changeset |
files
|
Mon, 31 Jan 2011 21:59:59 +0100 |
Henek |
make Random Weapons and No Jumping use the new custom goal function
|
changeset |
files
|
Mon, 31 Jan 2011 08:45:05 +0100 |
sheepluva |
nicklist actions:
|
changeset |
files
|
Sun, 30 Jan 2011 19:02:32 -0500 |
nemo |
oops 2
|
changeset |
files
|
Sun, 30 Jan 2011 18:49:55 -0500 |
nemo |
oops
|
changeset |
files
|
Sun, 30 Jan 2011 17:54:02 -0500 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
|
changeset |
files
|
Sun, 30 Jan 2011 20:04:34 +0100 |
sheepluva |
activate icon display in menus
|
changeset |
files
|
Sun, 30 Jan 2011 21:33:39 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 30 Jan 2011 19:05:31 +0100 |
Henek |
fixed unlimeted fuel bug for rcplane
|
changeset |
files
|
Sun, 30 Jan 2011 21:33:08 +0300 |
unc0rr |
Fix ApplyDamage accepting Damage == 0
|
changeset |
files
|
Sun, 30 Jan 2011 06:56:12 +0100 |
sheepluva |
nicklists:
|
changeset |
files
|
Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
|
changeset |
files
|
Sat, 29 Jan 2011 14:54:08 -0500 |
nemo |
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
|
changeset |
files
|
Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
|
changeset |
files
|
Sat, 29 Jan 2011 17:40:45 +0100 |
sheepluva |
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
|
changeset |
files
|
Sat, 29 Jan 2011 17:40:49 +0300 |
unc0rr |
Ask for another nickname on collision. Works only with new server.
|
changeset |
files
|
Sat, 29 Jan 2011 15:39:04 +0300 |
unc0rr |
Update frontend's project file
|
changeset |
files
|
Sat, 29 Jan 2011 05:39:24 +0100 |
sheepluva |
nick sorting: give letters priority over all other chars
|
changeset |
files
|
Sat, 29 Jan 2011 01:08:39 +0100 |
sheepluva |
sort nick lists case-insensitive
|
changeset |
files
|
Fri, 28 Jan 2011 03:30:14 +0100 |
sheepluva |
lua: getter and setter for hedgehog hats
|
changeset |
files
|
Fri, 28 Jan 2011 02:47:11 +0100 |
sheepluva |
procedure for loading hats
|
changeset |
files
|
Tue, 25 Jan 2011 20:32:58 +0100 |
Henek |
add a new lua library with misc tools and removed redundant tracker functions
|
changeset |
files
|
Mon, 24 Jan 2011 23:48:44 +0200 |
mikade |
Two new gameplay modes: Tumbler and Racer.
|
changeset |
files
|
Mon, 24 Jan 2011 14:52:55 -0500 |
mikade |
bugfix for flag spawn, teleporter + rope
|
changeset |
files
|
Sat, 22 Jan 2011 22:43:54 +0100 |
sheepluva |
trim net nick in frontend
|
changeset |
files
|
Sat, 22 Jan 2011 22:31:05 +0100 |
Henek |
added GetGearRaduis and minor Tracker things
|
changeset |
files
|
Sat, 22 Jan 2011 22:39:35 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 22 Jan 2011 19:40:57 +0100 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
|
changeset |
files
|
Sat, 22 Jan 2011 22:37:12 +0300 |
unc0rr |
Disallow isSpace chars at start and end of nicknames and room names
|
changeset |
files
|
Fri, 21 Jan 2011 17:07:42 -0500 |
nemo |
*sigh*
|
changeset |
files
|
Fri, 21 Jan 2011 11:45:31 -0500 |
mikade |
Fix typos in tips
|
changeset |
files
|
Fri, 21 Jan 2011 11:15:13 -0500 |
nemo |
updated italian translation
|
changeset |
files
|
Thu, 20 Jan 2011 21:32:39 +0300 |
unc0rr |
Fix empty message resulting in corrupted packets
|
changeset |
files
|
Thu, 20 Jan 2011 01:49:20 +0100 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
|
changeset |
files
|
Thu, 20 Jan 2011 01:27:51 +0100 |
koda |
ios has still a case sensitive file system
|
changeset |
files
|
Wed, 19 Jan 2011 23:51:19 +0100 |
koda |
disable the C memory manager and keep the native pascal one
|
changeset |
files
|
Wed, 19 Jan 2011 23:02:43 +0100 |
koda |
new local play button graphic
|
changeset |
files
|
Wed, 19 Jan 2011 16:44:14 -0500 |
nemo |
rename firepunch to shoryuken
|
changeset |
files
|
Wed, 19 Jan 2011 01:12:55 +0100 |
koda |
implemented ranking in ios stats pages
|
changeset |
files
|
Tue, 18 Jan 2011 23:08:47 +0100 |
koda |
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
|
changeset |
files
|
Tue, 18 Jan 2011 22:55:58 +0100 |
Henek |
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
|
changeset |
files
|
Tue, 18 Jan 2011 22:42:06 +0100 |
koda |
sheepluva suggested that game should pause when in weapon screen (iphone only)
|
changeset |
files
|
Tue, 18 Jan 2011 14:28:29 +0100 |
koda |
Added tag 0.9.14.1-release for changeset ae71dff40ecc
|
changeset |
files
|
Mon, 17 Jan 2011 20:22:15 -0500 |
nemo |
SwitchHog in scripting
|
changeset |
files
|
Tue, 18 Jan 2011 00:12:39 +0100 |
koda |
code cleanup
|
changeset |
files
|
Mon, 17 Jan 2011 23:24:55 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 17 Jan 2011 01:44:15 +0100 |
koda |
merge experimental3D in default
|
changeset |
files
|
Mon, 17 Jan 2011 23:23:40 +0100 |
koda |
slim down .hgtags
|
changeset |
files
|
Mon, 25 Feb 2013 10:04:31 +0100 |
koda |
closing old branch
experimental3D
|
changeset |
files
|
Mon, 17 Jan 2011 23:22:52 +0100 |
koda |
merge latest 0.9.15 changes into head
|
changeset |
files
|
Mon, 17 Jan 2011 01:43:10 +0100 |
koda |
merge default into experimental3D
experimental3D
|
changeset |
files
|
Sun, 16 Jan 2011 13:53:32 -0500 |
mikade |
merge in script tweaks
|
changeset |
files
|
Sun, 16 Jan 2011 01:20:36 +0100 |
Henek |
readding cabal file for the server, burp not shure why it had gone
|
changeset |
files
|
Fri, 14 Jan 2011 17:24:49 +0100 |
sheepluva |
you're welcome koda
|
changeset |
files
|
Fri, 14 Jan 2011 17:01:29 +0100 |
sheepluva |
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
|
changeset |
files
|
Thu, 13 Jan 2011 17:40:56 -0500 |
nemo |
Force RGBA for these too (and strip)
|
changeset |
files
|
Thu, 13 Jan 2011 16:01:16 -0500 |
nemo |
Force a bunch of images to RGBA that were either RGB or indexed, strip
|
changeset |
files
|
Thu, 13 Jan 2011 21:52:48 +0300 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
|
changeset |
files
|
Wed, 12 Jan 2011 20:32:44 +0100 |
Henek |
also example flake
|
changeset |
files
|
Wed, 12 Jan 2011 20:31:55 +0100 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
|
changeset |
files
|
Wed, 12 Jan 2011 22:02:43 +0300 |
unc0rr |
Oops, I should test more
|
changeset |
files
|
Wed, 12 Jan 2011 22:01:15 +0300 |
unc0rr |
Doesn't work as expected
|
changeset |
files
|
Mon, 10 Jan 2011 19:15:12 -0500 |
nemo |
update collision in set gear position
|
changeset |
files
|
Mon, 10 Jan 2011 18:20:58 +0300 |
unc0rr |
Prevent frontend crash in certain circumstances
|
changeset |
files
|
Mon, 10 Jan 2011 15:53:49 +0300 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
|
changeset |
files
|
Mon, 10 Jan 2011 15:35:22 +0300 |
unc0rr |
Set version to 0.9.16-dev
|
changeset |
files
|
Mon, 10 Jan 2011 15:33:15 +0300 |
unc0rr |
Fix formatting
|
changeset |
files
|
Sun, 09 Jan 2011 21:50:59 +0300 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
|
changeset |
files
|
Sun, 09 Jan 2011 21:37:45 +0300 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
|
changeset |
files
|
Sun, 09 Jan 2011 21:36:51 +0300 |
unc0rr |
Add a space for better looking console message
|
changeset |
files
|
Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
|
changeset |
files
|
Fri, 07 Jan 2011 21:41:12 +0300 |
unc0rr |
Oops, fix build
|
changeset |
files
|
Fri, 07 Jan 2011 19:46:58 +0300 |
unc0rr |
Don't highlight drawn maps in rooms list
|
changeset |
files
|
Fri, 07 Jan 2011 19:44:07 +0300 |
unc0rr |
Greek translation
|
changeset |
files
|
Thu, 06 Jan 2011 11:29:48 -0500 |
nemo |
reset weapons default in shoppa.
|
changeset |
files
|
Wed, 05 Jan 2011 03:53:46 +0100 |
koda |
ctf_blizzard ios fix
|
changeset |
files
|
Sun, 16 Jan 2011 05:21:00 +0100 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 18:26:54 -0500 |
nemo |
Small tweak to filter
|
changeset |
files
|
Sat, 15 Jan 2011 18:35:59 +0100 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 22:33:20 +0300 |
unc0rr |
Clearly state which port is IPC connection on
|
changeset |
files
|
Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 16:15:47 +0300 |
unc0rr |
Make barrels drop when hog walks away from under it
|
changeset |
files
|
Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 01:21:30 +0100 |
koda |
add new robot badge to sources
|
changeset |
files
|
Mon, 03 Jan 2011 10:45:50 -0500 |
nemo |
Apply RGBA consistently in Tint
|
changeset |
files
|
Sun, 02 Jan 2011 19:30:16 +0100 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
|
changeset |
files
|
Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
|
changeset |
files
|
Sun, 02 Jan 2011 13:54:28 +0100 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
|
changeset |
files
|
Sat, 01 Jan 2011 23:10:57 +0100 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
|
changeset |
files
|
Sat, 01 Jan 2011 19:41:58 +0100 |
Palewolf |
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
|
changeset |
files
|
Sat, 01 Jan 2011 14:42:08 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 01 Jan 2011 14:26:50 +0100 |
Palewolf |
Flakes were updating the wrong coordinates when rqBlurryLand was on
|
changeset |
files
|
Sat, 01 Jan 2011 14:23:39 +0100 |
sheepluva |
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
|
changeset |
files
|
Sat, 01 Jan 2011 14:18:33 +0100 |
sheepluva |
part #2
|
changeset |
files
|
Sat, 01 Jan 2011 11:15:35 +0100 |
sheepluva |
my attempt of "detach rope if the Land[] vanishes"
|
changeset |
files
|
Fri, 31 Dec 2010 23:09:06 +0100 |
sheepluva |
fixing Palewolf's if-merging-whoopsy there. should unbreak build
|
changeset |
files
|
Fri, 31 Dec 2010 21:39:12 +0100 |
sheepluva |
fix sticky rope issue
|
changeset |
files
|
Fri, 31 Dec 2010 21:33:13 +0100 |
sheepluva |
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
|
changeset |
files
|
Fri, 31 Dec 2010 21:30:38 +0100 |
Palewolf |
Avoid drawing if there's a hog/object behind
|
changeset |
files
|
Fri, 31 Dec 2010 19:31:37 +0100 |
Palewolf |
Make flakes smaller by popular demand.
|
changeset |
files
|
Fri, 31 Dec 2010 04:08:57 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
|
changeset |
files
|
Fri, 31 Dec 2010 03:29:41 +0100 |
koda |
merge and fix my typos
Hedgewars-iOS-1.2.2
|
changeset |
files
|
Fri, 31 Dec 2010 01:05:23 +0100 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
|
changeset |
files
|
Fri, 31 Dec 2010 00:37:39 +0100 |
Palewolf |
Snow blends into land, trys to fill the gaps
|
changeset |
files
|
Thu, 30 Dec 2010 22:20:17 +0100 |
sheepluva |
fix portal gun wrong color issue
|
changeset |
files
|
Thu, 30 Dec 2010 20:55:22 +0100 |
Henek |
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
|
changeset |
files
|
Thu, 30 Dec 2010 20:10:26 +0100 |
jose1711 |
Updated Slovak translation (lua)
|
changeset |
files
|
Thu, 30 Dec 2010 19:36:40 +0100 |
jose1711 |
Merge
|
changeset |
files
|
Thu, 30 Dec 2010 11:32:04 -0500 |
ourobolos |
French translation finally gets some love
|
changeset |
files
|
Thu, 30 Dec 2010 16:21:14 +0100 |
Henek |
some more themes updated, note comments on brick
|
changeset |
files
|
Thu, 30 Dec 2010 09:58:05 -0500 |
nemo |
avoid uninitialised pointer. thanks to dead.mazayus
|
changeset |
files
|
Wed, 29 Dec 2010 22:44:45 -0500 |
nemo |
nil check
|
changeset |
files
|
Thu, 30 Dec 2010 01:44:55 +0100 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
|
changeset |
files
|
Tue, 20 Sep 2011 00:00:22 +0400 |
unc0rr |
Close branch
0.9.15
|
changeset |
files
|
Wed, 29 Dec 2010 16:21:30 -0500 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
|
changeset |
files
|
Wed, 29 Jun 2011 21:52:07 +0200 |
koda |
merge
0.9.15
|
changeset |
files
|
Wed, 29 Dec 2010 17:27:33 +0100 |
sheepluva |
have napalm strike bombs explode right over the target
|
changeset |
files
|
Sat, 26 Feb 2011 17:07:30 +0100 |
koda |
info.plist 2011
0.9.15
|
changeset |
files
|
Wed, 29 Dec 2010 15:57:13 +0100 |
sheepluva |
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
|
changeset |
files
|
Wed, 02 Feb 2011 09:23:42 +0100 |
koda |
add NOAUTOUPDATE symbol and hedgewars-server.cabal
0.9.15
|
changeset |
files
|
Wed, 29 Dec 2010 14:59:56 +0100 |
sheepluva |
fix parachute wall climbing bug
|
changeset |
files
|
Tue, 01 Feb 2011 00:12:19 +0100 |
koda |
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
|
changeset |
files
|
Wed, 29 Dec 2010 02:15:37 +0100 |
Henek |
sudden death: now having theme support, still some work though with config
|
changeset |
files
|
Thu, 27 Jan 2011 22:55:11 +0100 |
sheepluva |
how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 20:04:42 -0500 |
nemo |
Strip a redundant entry, just use "successful"
|
changeset |
files
|
Fri, 31 Dec 2010 03:22:30 +0100 |
koda |
put nicer messages and split args
|
changeset |
files
|
Sat, 22 Jan 2011 22:35:53 +0300 |
unc0rr |
Disallow isSpace chars at start and end of nicknames and room names
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 19:32:21 -0500 |
nemo |
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
|
changeset |
files
|
Fri, 31 Dec 2010 02:52:55 +0100 |
koda |
beautify stat page
|
changeset |
files
|
Sat, 22 Jan 2011 01:38:01 +0100 |
koda |
fixes for maps and quality = 0
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 19:20:30 -0500 |
nemo |
fix similar problem to last checkin with this lua, also fix line endings
|
changeset |
files
|
Fri, 31 Dec 2010 01:15:43 +0100 |
koda |
unify stats display on ipad and non-ipad and on saved and normal games
|
changeset |
files
|
Thu, 20 Jan 2011 21:12:50 +0300 |
unc0rr |
Impement 60 seconds ban after kick from server. Not tested at all.
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 19:05:58 -0500 |
nemo |
Unbreak reduce quality on snow/christmas. Thanks Cairo.
|
changeset |
files
|
Fri, 31 Dec 2010 00:10:38 +0100 |
koda |
simplify stats handling
|
changeset |
files
|
Mon, 17 Jan 2011 14:53:14 +0100 |
koda |
ctrl+q closes frontend also on linux and windows
0.9.15
|
changeset |
files
|
Wed, 29 Dec 2010 01:01:51 +0100 |
Henek |
drill strike falling instead of exploding when exiting ground
|
changeset |
files
|
Thu, 30 Dec 2010 04:54:25 +0100 |
koda |
initial stats display
|
changeset |
files
|
Mon, 17 Jan 2011 08:37:43 +0100 |
koda |
add 32 bit version when building for macappstore
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 18:47:44 -0500 |
nemo |
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
|
changeset |
files
|
Thu, 30 Dec 2010 02:03:24 +0100 |
koda |
moar code cleanup and initial saving of stats
|
changeset |
files
|
Sat, 15 Jan 2011 21:59:22 +0100 |
koda |
Added tag 0.9.15-release for changeset 29ab0d49c3e6
0.9.15
|
changeset |
files
|
Wed, 29 Dec 2010 00:28:39 +0100 |
koda |
ios version bump and code cleanup
|
changeset |
files
|
Sat, 15 Jan 2011 21:32:44 +0100 |
koda |
possible fix hanging server on ctlr+w
0.9.15
|
changeset |
files
|
Wed, 29 Dec 2010 00:08:21 +0100 |
Henek |
oops, forgot to add the graphics
|
changeset |
files
|
Sat, 15 Jan 2011 21:00:45 +0100 |
koda |
Removed tag 0.9.15
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 23:53:37 +0100 |
Henek |
sudden death, now with visual and audial effects :D
|
changeset |
files
|
Tue, 28 Dec 2010 22:40:12 +0100 |
jose1711 |
Merge
|
changeset |
files
|
Sat, 15 Jan 2011 16:44:32 +0100 |
koda |
implemented actions for closing/enging program (needs testing over the net)
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 20:44:06 +0100 |
Henek |
fix CMakeLists.txt for CTF_Blizzard
|
changeset |
files
|
Fri, 14 Jan 2011 00:31:21 +0100 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 11:58:56 -0500 |
nemo |
Seems these aren't needed in CTF_Blizzard. Guess we'll find out
|
changeset |
files
|
Thu, 13 Jan 2011 04:25:20 +0100 |
koda |
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 11:06:46 -0500 |
nemo |
Aaaand, strip these 2 as well.
|
changeset |
files
|
Thu, 13 Jan 2011 04:24:54 +0100 |
koda |
Removed tag 0.9.15
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 10:22:19 -0500 |
nemo |
run pngcrush to strip sRGB / iCCP
|
changeset |
files
|
Thu, 13 Jan 2011 04:18:31 +0100 |
koda |
merge
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 17:34:51 -0500 |
nemo |
Add Hangul to CheckCJK
|
changeset |
files
|
Thu, 13 Jan 2011 04:17:51 +0100 |
koda |
merge
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 17:34:34 -0500 |
nemo |
0.9.15 merge + typo fix
|
changeset |
files
|
Thu, 13 Jan 2011 04:17:19 +0100 |
koda |
merge
0.9.15
|
changeset |
files
|
Thu, 13 Jan 2011 02:56:25 +0100 |
koda |
Added tag 0.9.15 for changeset bd74fd83929a
0.9.15
|
changeset |
files
|
Tue, 28 Jun 2011 01:05:33 +0200 |
koda |
expose the available translations in the plist file for 0.9.15 (rf31d1073345e)
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 16:32:15 -0500 |
nemo |
merge 0.9.15 (with a typo fix)
|
changeset |
files
|
Tue, 28 Dec 2010 10:31:48 +0100 |
koda |
typo
0.9.15
|
changeset |
files
|
Sun, 26 Jun 2011 23:56:24 +0200 |
koda |
restore logging on mac for 0.9.15 as well (r91752f716d64)
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 22:22:50 +0100 |
koda |
AddFileLogs
0.9.15
|
changeset |
files
|
Thu, 13 Jan 2011 03:01:38 +0100 |
koda |
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
|
changeset |
files
|
Thu, 13 Jan 2011 03:07:55 +0100 |
koda |
Removed tag 0.9.15
0.9.15
|
changeset |
files
|
Sun, 26 Jun 2011 23:09:48 +0200 |
koda |
fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk)
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 22:47:18 +0100 |
Henek |
make korean translation of engine available
|
changeset |
files
|
Mon, 27 Dec 2010 12:51:08 -0500 |
nemo |
Changelog entry applies to .15 too
0.9.15 0.9.15-release
|
changeset |
files
|
Mon, 27 Dec 2010 19:49:40 +0100 |
Henek |
update Swedish
|
changeset |
files
|
Mon, 27 Dec 2010 12:47:51 -0500 |
nemo |
Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 12:43:29 -0500 |
nemo |
Allow people to see my clever seed names if I set to something other than random seed hash.
|
changeset |
files
|
Sun, 26 Dec 2010 23:38:02 -0500 |
TrevInc |
First pass at korean locale
|
changeset |
files
|
Sun, 26 Dec 2010 23:35:55 -0500 |
nemo |
strip
|
changeset |
files
|
Sun, 26 Dec 2010 23:35:31 -0500 |
nemo |
Resize snowball in hand
|
changeset |
files
|
Sun, 26 Dec 2010 23:11:20 -0500 |
inu |
portuguese update
|
changeset |
files
|
Sun, 26 Dec 2010 21:00:35 -0500 |
nemo |
remove these again...
|
changeset |
files
|