Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
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Mon, 17 May 2010 15:50:48 +0000 |
nemo |
Skip collision on X for barrels that aren't knocked over
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Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
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Mon, 17 May 2010 00:48:16 +0000 |
nemo |
Fix for artillery mode weapon use
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Sun, 16 May 2010 23:43:45 +0000 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
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Sun, 16 May 2010 23:18:23 +0000 |
nemo |
translation update by jose1711
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Sun, 16 May 2010 23:02:49 +0000 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
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Sun, 16 May 2010 19:24:38 +0000 |
koda |
unbreak stuff
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Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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Sat, 15 May 2010 09:21:25 +0000 |
sheepluva |
fix multi-round fire
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