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Sun, 30 Nov 2014 15:12:59 -0500
nemo
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
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Sun, 30 Nov 2014 15:07:01 -0500
nemo
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
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Sun, 30 Nov 2014 14:41:40 -0500
nemo
Should prevent desync hopefully. Thanks unc0rr
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Sun, 30 Nov 2014 17:20:37 +0100
sheepluva
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
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Sat, 29 Nov 2014 21:29:32 -0500
nemo
oh right, forgot sheepluva had fixed ice
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Sun, 30 Nov 2014 02:41:49 +0100
sheepluva
give sea world edges some icegun love
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Sat, 29 Nov 2014 21:29:11 -0500
nemo
Wuzzy's changes to climbhome w/ some tweaks by me
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Sat, 29 Nov 2014 15:30:33 -0500
nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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