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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2014-12-11
mikade
Wuzzy's changes to stats for some of the training missions.
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files
2014-12-11
sheepluva
cont.
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files
2014-12-11
sheepluva
wrap explosions!
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files
2014-12-11
sheepluva
wrap sinegun
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files
2014-12-11
wuzzy
Issue 848: Minor translation update for German (misc files)
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2014-12-11
sheepluva
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
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2014-12-10
sheepluva
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
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files
2014-12-10
sheepluva
remove redundant check
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files
2014-12-10
sheepluva
merge FreeTexture into FreeAndNilTexture
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files
2014-12-10
nemo
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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2014-12-10
nemo
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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2014-12-08
sheepluva
make sure view limits are updated at start of game
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2014-12-08
nemo
skip a bunch of stuff not applicable to cleanup
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2014-12-08
unc0rr
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
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2014-12-08
nemo
HedgehogDamaged calls CurrentHedgehog
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files
2014-12-08
sheepluva
clean up fonts
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files
2014-12-08
nemo
sheepluva is right
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files
2014-12-08
nemo
oh, probably need nil checks here too
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2014-12-08
nemo
init timer to 0
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2014-12-08
nemo
meh. will persevere. DeleteGear can't call that much stuff...
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files
2014-12-08
nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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files
2014-12-08
nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-07
nemo
Add that "make screenshots of Land/LandPixels" thing for map creators
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2014-12-06
nemo
pretty sure the other teams need stats at 0 for the graph to look right
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2014-12-05
sheepluva
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
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2014-12-05
mikade
Add another (test) map
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2014-12-05
sheepluva
some translation tweaks
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files
2014-12-05
sheepluva
better initial camera position
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2014-12-05
sheepluva
darken wrapped world etc. some more
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2014-12-05
sheepluva
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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2014-12-04
sheepluva
flake FrameTicks value of 0 now indicades that the frame should not be changed
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2014-12-04
nemo
☹
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