2010-02-25 nemo Palewolf tweaks map object placement some more.
2010-02-25 unc0rr Replace tabs with spaces here too
2010-02-25 unc0rr Some debug stuff
2010-02-25 unc0rr - Unbreak support for client versions prior to 0.9.13-dev
2010-02-25 nemo Set 32 hog limit for fort maps
2010-02-25 smxx Engine:
2010-02-25 smxx Engine:
2010-02-25 smxx Engine:
2010-02-25 smxx Engine:
2010-02-25 nemo remove turn waits for crazy and shoppa
2010-02-25 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-24 nemo another nil check
2010-02-24 nemo Add nil check to shotgun shell
2010-02-24 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-24 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-23 nemo Corrected test
2010-02-23 nemo Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-23 smxx Engine:
2010-02-23 nemo oops. forgot the free. also drop the speed check.
2010-02-23 nemo A little clock for convenience in finding things in demos
2010-02-23 smxx Engine:
2010-02-23 smxx Engine:
2010-02-23 smxx Frontend:
2010-02-22 smxx Frontend:
2010-02-22 smxx Frontend:
2010-02-22 smxx Engine:
2010-02-22 nemo Check the right midpoint font
2010-02-22 nemo Updated Chinese locales from Copy Liu
2010-02-22 nemo Fix CJK in tooltips.
2010-02-22 nemo Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-22 smxx Engine:
2010-02-21 nemo ok... how about this?
2010-02-21 nemo Be sure to initialise count for teleport in placement mode
2010-02-21 nemo inu adds some whitespace
2010-02-21 nemo inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
2010-02-21 smxx General:
2010-02-21 nemo Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
2010-02-20 smxx Engine:
2010-02-20 nemo Revert r2675 pending solution to teams getting wrong ammo.
2010-02-20 smxx Frontend:
2010-02-19 nemo Another solution needs to be found.
2010-02-19 smxx Engine:
2010-02-19 smxx Engine:
2010-02-18 nemo Remove invulnerability protection from the team gone effect
2010-02-18 smxx Engine:
2010-02-18 nemo Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
2010-02-17 smxx Engine:
2010-02-17 smxx Engine:
2010-02-17 smxx Frontend:
2010-02-17 smxx Frontend:
2010-02-16 nemo Ensure InitialCount gets a value
2010-02-16 nemo Should be equivalent, but in any case, not needed
2010-02-15 smxx Engine:
2010-02-15 smxx Engine:
2010-02-15 smxx Training Missions:
2010-02-15 smxx Engine:
2010-02-15 nemo Keep crosshairs when being kicked by gstWinner (for rope and such)
2010-02-15 koda add liblua to sources for macosx
2010-02-15 smxx Engine:
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