Fri, 24 May 2013 10:34:22 -0400 |
nemo |
Add a mask, tweak changelog a bit
|
changeset |
files
|
Thu, 23 May 2013 23:37:59 -0400 |
nemo |
few more changes
|
changeset |
files
|
Thu, 23 May 2013 23:02:16 -0400 |
tiyuri |
Final starbound
|
changeset |
files
|
Fri, 24 May 2013 01:45:03 +0200 |
koda |
perhaps unneeded, but...
|
changeset |
files
|
Fri, 24 May 2013 00:55:33 +0200 |
koda |
lupdate
|
changeset |
files
|
Fri, 24 May 2013 01:12:41 +0400 |
unc0rr |
Store suffix of .qm files instead of locale name
|
changeset |
files
|
Thu, 23 May 2013 09:33:36 -0400 |
nemo |
Remove repetition. This map doesn't need to be so wide.
|
changeset |
files
|
Wed, 22 May 2013 22:46:49 -0400 |
nemo |
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
|
changeset |
files
|
Wed, 22 May 2013 09:46:42 -0400 |
nemo |
sheepluva suggestion for frozen barrel behaviour. untested.
|
changeset |
files
|
Wed, 22 May 2013 06:17:06 -0400 |
nemo |
as long as a generic placeholder tint is in place. can't just exit
|
changeset |
files
|
Tue, 21 May 2013 23:17:28 -0400 |
nemo |
fix dud mine explosion
|
changeset |
files
|
Tue, 21 May 2013 23:00:20 -0400 |
tiyuri |
Add shrooms map
|
changeset |
files
|
Tue, 21 May 2013 22:56:31 -0400 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
|
changeset |
files
|
Tue, 21 May 2013 23:49:24 +0200 |
koda |
further limit asm
|
changeset |
files
|
Tue, 21 May 2013 21:28:42 +0300 |
Periklis Ntanasis |
place better the current replay button
|
changeset |
files
|
Tue, 21 May 2013 23:15:44 +0200 |
koda |
tip to highlight the new /rnd command
|
changeset |
files
|
Wed, 22 May 2013 00:50:15 +0400 |
unc0rr |
merge
|
changeset |
files
|
Tue, 21 May 2013 16:14:36 -0400 |
nemo |
ಠ_ಠ
|
changeset |
files
|
Wed, 22 May 2013 00:49:37 +0400 |
unc0rr |
'/rnd' command. Pass it a (possibly empty) list of items.
|
changeset |
files
|
Wed, 22 May 2013 00:12:15 +0400 |
unc0rr |
Allow messages containing word separators in server's additional console commands
|
changeset |
files
|
Tue, 21 May 2013 23:54:28 +0400 |
unc0rr |
Fix issue 570 (GoBack() slot connected twice)
|
changeset |
files
|
Tue, 21 May 2013 23:48:00 +0400 |
unc0rr |
Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
|
changeset |
files
|
Tue, 21 May 2013 23:31:39 +0400 |
unc0rr |
Rooms list/chat splitter from issue 612
|
changeset |
files
|
Tue, 21 May 2013 22:09:21 +0400 |
unc0rr |
Update ru localization
|
changeset |
files
|
Tue, 21 May 2013 21:40:22 +0400 |
unc0rr |
Fix issue with last hog's part of team health bar
|
changeset |
files
|
Tue, 21 May 2013 21:30:42 +0400 |
unc0rr |
Don't accept keyboard/mouse events on startup phase
|
changeset |
files
|
Tue, 21 May 2013 21:22:32 +0400 |
unc0rr |
Use old method of locale detection, fallback to new one in case of problems
|
changeset |
files
|
Tue, 21 May 2013 16:13:32 -0400 |
nemo |
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
|
changeset |
files
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Tue, 21 May 2013 11:32:42 -0400 |
nemo |
less pixelated tentacles
|
changeset |
files
|
Tue, 21 May 2013 01:09:50 -0400 |
nemo |
yes. forgot this one too
|
changeset |
files
|
Tue, 21 May 2013 00:58:29 -0400 |
nemo |
add haunty mask, fix tentacle mask
|
changeset |
files
|
Mon, 20 May 2013 22:11:15 -0400 |
tiyuri |
Tentacles map. Fix cmakes for the others
|
changeset |
files
|
Mon, 20 May 2013 18:33:38 -0400 |
nemo |
Mass rename to group the StarBound derived maps together.
|
changeset |
files
|
Mon, 20 May 2013 18:33:18 -0400 |
tiyuri |
Oaks map
|
changeset |
files
|
Mon, 20 May 2013 17:14:08 -0400 |
tiyuri |
Haunty map
|
changeset |
files
|
Mon, 20 May 2013 07:45:16 -0400 |
nemo |
maybe a little edging will help?
|
changeset |
files
|
Sun, 19 May 2013 22:06:24 -0400 |
tiyuri |
Grassy map
|
changeset |
files
|
Sun, 19 May 2013 16:52:57 -0400 |
nemo |
forgot to crush
|
changeset |
files
|
Sun, 19 May 2013 16:33:08 -0400 |
tiyuri |
Bones map
|
changeset |
files
|
Sun, 19 May 2013 16:04:50 -0400 |
tiyuri |
Crystal map
|
changeset |
files
|
Sat, 18 May 2013 23:19:49 +0200 |
sheepluva |
update rope icon and icegun icon
|
changeset |
files
|
Sat, 18 May 2013 22:42:05 +0200 |
sheepluva |
changing slots of landgun and icegun, feel free to complain, improve and/or revert
|
changeset |
files
|
Fri, 17 May 2013 22:25:56 +0200 |
sheepluva |
tweak freezer icon a little more
|
changeset |
files
|
Fri, 17 May 2013 22:01:23 +0200 |
sheepluva |
changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
|
changeset |
files
|
Fri, 17 May 2013 23:38:46 +0400 |
unc0rr |
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
|
changeset |
files
|
Fri, 17 May 2013 00:08:05 +0400 |
unc0rr |
merge
|
changeset |
files
|
Thu, 16 May 2013 20:05:43 +0200 |
sheepluva |
lupdate
|
changeset |
files
|
Thu, 16 May 2013 14:05:16 -0400 |
nemo |
bleah. sorry for spam. this reverts the first attempt in uAmmos
|
changeset |
files
|
Fri, 17 May 2013 00:07:37 +0400 |
unc0rr |
Fix mortar's scoring
|
changeset |
files
|
Thu, 16 May 2013 14:02:33 -0400 |
nemo |
Yeah, this isn't safe either. Caused bug #629 - removing.
|
changeset |
files
|
Fri, 17 May 2013 00:06:01 +0400 |
unc0rr |
Best level AI should maximize the score at all costs.
|
changeset |
files
|
Thu, 16 May 2013 17:33:25 +0200 |
ChipHome |
updated italian translation
|
changeset |
files
|
Thu, 16 May 2013 10:10:27 +0200 |
sheepluva |
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
|
changeset |
files
|
Thu, 16 May 2013 10:03:00 +0200 |
sheepluva |
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
|
changeset |
files
|
Wed, 15 May 2013 23:33:38 -0400 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
|
changeset |
files
|
Wed, 15 May 2013 22:52:17 -0400 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
|
changeset |
files
|
Wed, 15 May 2013 08:56:52 -0400 |
nemo |
few more changelog entries
|
changeset |
files
|
Sun, 26 May 2013 08:18:15 -0400 |
nemo |
change to RGB
|
changeset |
files
|
Tue, 14 May 2013 11:09:19 -0400 |
nemo |
more stuff we thought of
|
changeset |
files
|
Tue, 14 May 2013 10:40:24 -0400 |
nemo |
few things I thought of
|
changeset |
files
|
Tue, 14 May 2013 09:25:53 -0400 |
nemo |
use bubbles underwater
|
changeset |
files
|
Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
|
changeset |
files
|
Tue, 14 May 2013 07:16:14 -0400 |
nemo |
Actually, let's use *4 since could be fired from lower down
|
changeset |
files
|
Tue, 14 May 2013 07:14:41 -0400 |
nemo |
more drowning fixes
|
changeset |
files
|
Tue, 14 May 2013 06:33:59 -0400 |
nemo |
check for gear being current ammo
|
changeset |
files
|
Mon, 13 May 2013 22:58:40 -0400 |
nemo |
yeah. this needs to only be for local play or it screws up small window size in network game
|
changeset |
files
|
Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
|
changeset |
files
|
Mon, 13 May 2013 23:31:03 +0200 |
koda |
fix issue 590, load nick after asking for it...
|
changeset |
files
|
Mon, 13 May 2013 22:53:20 +0200 |
koda |
range checking for more engine command line parameters, issue 600
|
changeset |
files
|
Fri, 03 May 2013 07:09:04 +0300 |
Periklis Ntanasis |
fix comparison error in Campaign mission 1
|
changeset |
files
|
Mon, 13 May 2013 22:49:14 +0400 |
unc0rr |
Restore ready toggle for room admins (issue 432)
|
changeset |
files
|
Mon, 13 May 2013 14:10:51 -0400 |
nemo |
Needs to reset net button, not toggle it.
|
changeset |
files
|
Sun, 12 May 2013 07:33:11 -0400 |
nemo |
use less collision space for the holes
|
changeset |
files
|
Sat, 11 May 2013 23:36:39 -0400 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
|
changeset |
files
|
Sat, 11 May 2013 23:23:17 -0400 |
nemo |
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
|
changeset |
files
|
Sat, 11 May 2013 21:50:14 -0400 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
|
changeset |
files
|
Sat, 11 May 2013 21:19:44 -0400 |
nemo |
Change net button back on leaving main page.
|
changeset |
files
|
Sat, 11 May 2013 21:14:25 -0400 |
nemo |
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
|
changeset |
files
|
Sat, 11 May 2013 10:54:24 -0400 |
nemo |
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
|
changeset |
files
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Fri, 10 May 2013 21:00:06 -0400 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
|
changeset |
files
|
Fri, 10 May 2013 12:00:51 -0400 |
nemo |
cases have no health
|
changeset |
files
|
Thu, 09 May 2013 23:21:06 -0400 |
nemo |
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
|
changeset |
files
|
Thu, 09 May 2013 23:11:56 -0400 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
|
changeset |
files
|
Thu, 09 May 2013 18:19:17 -0400 |
nemo |
oops
|
changeset |
files
|
Thu, 09 May 2013 09:02:06 -0400 |
nemo |
*sigh* freakin "with"
|
changeset |
files
|
Tue, 07 May 2013 16:00:34 -0400 |
nemo |
oh right. and uSound. the main culprit.
|
changeset |
files
|
Tue, 07 May 2013 15:59:05 -0400 |
nemo |
Fix voice naming. Case problems.
|
changeset |
files
|
Tue, 07 May 2013 15:43:34 -0400 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
|
changeset |
files
|
Tue, 07 May 2013 23:37:03 +0400 |
unc0rr |
IFDEF that score expectation logging
|
changeset |
files
|
Tue, 07 May 2013 15:34:36 -0400 |
nemo |
☹
|
changeset |
files
|
Tue, 07 May 2013 14:59:30 -0400 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
|
changeset |
files
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Sun, 05 May 2013 22:50:17 -0400 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
|
changeset |
files
|
Sat, 04 May 2013 21:58:42 -0400 |
nemo |
*sigh*
|
changeset |
files
|
Sat, 04 May 2013 21:56:04 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 04 May 2013 21:40:52 -0400 |
nemo |
pass the target
|
changeset |
files
|
Sat, 04 May 2013 14:46:29 -0400 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
|
changeset |
files
|
Sat, 04 May 2013 13:58:18 -0400 |
nemo |
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
|
changeset |
files
|
Sat, 04 May 2013 08:16:50 -0400 |
nemo |
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
|
changeset |
files
|
Fri, 03 May 2013 23:46:15 -0400 |
nemo |
oops
|
changeset |
files
|
Fri, 03 May 2013 22:18:23 -0400 |
nemo |
try to guess at barrel state. prob should flag it..
|
changeset |
files
|
Fri, 03 May 2013 21:38:16 -0400 |
nemo |
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
|
changeset |
files
|
Fri, 03 May 2013 21:36:01 -0400 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
|
changeset |
files
|
Fri, 03 May 2013 07:52:57 -0400 |
nemo |
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
|
changeset |
files
|
Fri, 03 May 2013 07:28:08 -0400 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
|
changeset |
files
|
Thu, 02 May 2013 23:46:48 +0400 |
unc0rr |
merge :P
|
changeset |
files
|
Thu, 02 May 2013 23:44:49 +0400 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
|
changeset |
files
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Thu, 02 May 2013 21:56:24 +0400 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
|
changeset |
files
|
Thu, 02 May 2013 21:55:03 +0400 |
unc0rr |
Make AI more active in multiattack game mode
|
changeset |
files
|
Thu, 02 May 2013 13:09:12 -0400 |
nemo |
this should improve consistency of mortar cluster spread and snowball knocks
|
changeset |
files
|
Wed, 01 May 2013 04:05:10 +0300 |
Periklis Ntanasis |
fix bug that locked unlocked campaign missions, see issue 452
|
changeset |
files
|
Wed, 01 May 2013 01:27:35 +0300 |
Periklis Ntanasis |
fix nil comparison error, see issues 470 and 601
|
changeset |
files
|
Tue, 30 Apr 2013 21:06:05 -0400 |
nemo |
this is fairer
|
changeset |
files
|
Mon, 29 Apr 2013 10:01:51 +0400 |
unc0rr |
Use tr() properly
|
changeset |
files
|
Sat, 27 Apr 2013 17:02:26 -0400 |
nemo |
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
|
changeset |
files
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Sat, 27 Apr 2013 16:56:50 -0400 |
nemo |
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
|
changeset |
files
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Sat, 27 Apr 2013 00:09:50 +0400 |
unc0rr |
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
|
changeset |
files
|
Wed, 24 Apr 2013 10:38:28 -0400 |
nemo |
aaaaand this one never was damaging
|
changeset |
files
|
Wed, 24 Apr 2013 10:34:52 -0400 |
nemo |
cheezemonkey pointed out this is no longer damaging
|
changeset |
files
|
Sun, 21 Apr 2013 17:38:17 -0400 |
nemo |
yep. I did forget to put this back
|
changeset |
files
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Sun, 21 Apr 2013 16:39:36 -0400 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
|
changeset |
files
|
Sun, 21 Apr 2013 01:38:52 +0200 |
koda |
merge 0.9.19 in dev
|
changeset |
files
|
Sun, 21 Apr 2013 01:36:08 +0200 |
koda |
it's still not really clear to my why this is needed, maybe only in combination with -XD
0.9.19
|
changeset |
files
|
Sun, 21 Apr 2013 01:35:30 +0200 |
koda |
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 20:48:33 +0200 |
koda |
this macro is not defined on ppc
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 20:39:37 +0200 |
koda |
hardcode full compiler path when compiling for ppc
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 20:39:01 +0200 |
koda |
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 20:13:23 +0200 |
koda |
resolve divdi3 on ppc
0.9.19
|
changeset |
files
|
Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 19:03:57 -0400 |
DrinkMachine |
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
|
changeset |
files
|
Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
|
changeset |
files
|
Fri, 19 Apr 2013 16:30:39 -0400 |
nemo |
merge
|
changeset |
files
|
Fri, 19 Apr 2013 22:20:49 +0200 |
volkan |
turkish translation updates
|
changeset |
files
|
Sat, 20 Apr 2013 00:26:52 +0400 |
unc0rr |
- Revert division hack nonsense
|
changeset |
files
|
Thu, 18 Apr 2013 21:25:38 +0400 |
unc0rr |
Store colors in human-readable form
|
changeset |
files
|
Thu, 18 Apr 2013 17:37:50 +0400 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
|
changeset |
files
|
Thu, 18 Apr 2013 00:41:27 +0400 |
unc0rr |
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
|
changeset |
files
|
Wed, 17 Apr 2013 11:24:06 -0400 |
nemo |
why would we ever want to divide by 0?
|
changeset |
files
|
Wed, 17 Apr 2013 15:45:13 +0400 |
unc0rr |
hwFloat division is ~1.6 times faster now
|
changeset |
files
|
Wed, 17 Apr 2013 12:11:33 +0400 |
unc0rr |
Trivial optimization. Wonder if compiler was smart enough about it.
|
changeset |
files
|
Mon, 15 Apr 2013 22:26:30 +0200 |
sheepluva |
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
|
changeset |
files
|
Mon, 15 Apr 2013 23:26:48 +0400 |
unc0rr |
Fix issue 603
|
changeset |
files
|
Mon, 15 Apr 2013 23:06:06 +0400 |
unc0rr |
Implement issue 308 with '|' as separator
|
changeset |
files
|
Sun, 14 Apr 2013 22:57:13 +0200 |
koda |
let's go with what nemo suggests
|
changeset |
files
|
Mon, 15 Apr 2013 00:04:13 +0400 |
unc0rr |
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
|
changeset |
files
|
Sun, 14 Apr 2013 15:09:24 +0400 |
unc0rr |
Check for admin role right in the sql statemenet
|
changeset |
files
|
Sat, 13 Apr 2013 20:34:30 +0200 |
koda |
let's try to kill the thread right away and protect the thread variable with a mutex
|
changeset |
files
|
Sat, 13 Apr 2013 20:13:52 +0200 |
koda |
added two security flags to windows linking
|
changeset |
files
|
Fri, 12 Apr 2013 12:44:14 -0400 |
nemo |
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
|
changeset |
files
|
Thu, 11 Apr 2013 23:20:56 +0400 |
unc0rr |
New hwSqrt implementation which is 46/19 times faster than the old one!
|
changeset |
files
|
Sat, 20 Apr 2013 02:17:53 +0200 |
koda |
CASE FOLDING!!!
0.9.19
|
changeset |
files
|
Thu, 11 Apr 2013 16:19:30 +0400 |
unc0rr |
Reduce AI skills more on high Level values
|
changeset |
files
|
Wed, 17 Apr 2013 14:57:56 +0200 |
sheepluva |
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 22:52:38 +0200 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
|
changeset |
files
|
Tue, 16 Apr 2013 19:53:52 +0200 |
sheepluva |
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 22:59:40 +0400 |
unc0rr |
This isn't necessary anymore
|
changeset |
files
|
Tue, 16 Apr 2013 17:31:39 +0200 |
sheepluva |
fix for Issue 611: Engine crash in portal code
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 22:48:14 +0400 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
|
changeset |
files
|
Tue, 16 Apr 2013 12:24:13 +0200 |
sheepluva |
make cleaver icon hint at that fact that you have 2 of them
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 07:44:51 +0300 |
jaree |
Change collision detection with current hedgehog
|
changeset |
files
|
Tue, 16 Apr 2013 12:00:06 +0200 |
sheepluva |
description tweaks
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 00:13:26 +0400 |
unc0rr |
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
|
changeset |
files
|
Mon, 15 Apr 2013 19:53:35 +0200 |
sheepluva |
fix octorama preview
0.9.19
|
changeset |
files
|
Mon, 08 Apr 2013 23:34:12 +0400 |
unc0rr |
- Better fix to friends joins/quits highlighting problem
|
changeset |
files
|
Mon, 15 Apr 2013 19:25:19 +0200 |
Matisumi |
french translations
0.9.19
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changeset |
files
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Sun, 07 Apr 2013 19:43:18 -0400 |
dag10 |
Merge.
|
changeset |
files
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Mon, 15 Apr 2013 18:27:35 +0200 |
Randy |
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
0.9.19
|
changeset |
files
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Sun, 07 Apr 2013 22:53:40 +0200 |
sheepluva |
merge
|
changeset |
files
|
Sun, 07 Apr 2013 19:42:02 -0400 |
dag10 |
Fixed map preview overlap on certain locales (Fixes issue 549).
|
changeset |
files
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Mon, 15 Apr 2013 17:48:14 +0200 |
Randy |
fixed slash for fruit theme
0.9.19
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changeset |
files
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Sun, 07 Apr 2013 16:35:48 -0400 |
nemo |
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
|
changeset |
files
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Sun, 14 Apr 2013 21:51:53 +0200 |
Matisumi |
engine translation update, french
0.9.19
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changeset |
files
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Sat, 06 Apr 2013 02:11:02 +0200 |
koda |
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
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changeset |
files
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Sun, 14 Apr 2013 12:25:24 +0200 |
sheepluva |
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
0.9.19
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changeset |
files
|
Sat, 06 Apr 2013 01:19:47 +0200 |
koda |
reintroduce the notice for restarting frontend after changing language
|
changeset |
files
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Sun, 14 Apr 2013 12:11:02 +0200 |
sheepluva |
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
|
changeset |
files
|
Sat, 06 Apr 2013 01:11:49 +0200 |
koda |
check for network for feedback dialog too
|
changeset |
files
|
Sat, 13 Apr 2013 19:31:31 +0200 |
mikade |
remove delays from "one of everything" weaponset
0.9.19
|
changeset |
files
|
Sat, 06 Apr 2013 01:02:28 +0200 |
koda |
reintroduce the notification message in case you access dlc page without internet connection
|
changeset |
files
|
Sat, 13 Apr 2013 19:11:52 +0200 |
sheepluva |
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
|
changeset |
files
|
Fri, 05 Apr 2013 22:57:31 +0200 |
koda |
fix displaying the right version of windows in system info
|
changeset |
files
|
Thu, 11 Apr 2013 18:39:17 +0200 |
Marco Bresciani |
IT translation file completed.
0.9.19
|
changeset |
files
|
Thu, 13 Jun 2013 22:50:33 +0200 |
koda |
close branch
cmake_pascal
|
changeset |
files
|
Fri, 05 Apr 2013 22:46:48 +0200 |
koda |
feedback, display ram size in MB
|
changeset |
files
|
Fri, 12 Apr 2013 21:41:55 +0200 |
sheepluva |
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
|
changeset |
files
|
Tue, 30 Apr 2013 01:47:30 +0200 |
koda |
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
|
changeset |
files
|
Fri, 05 Apr 2013 22:40:44 +0200 |
koda |
little feedback rewording
|
changeset |
files
|
Sun, 07 Apr 2013 23:46:50 +0200 |
Randy |
Hats!
0.9.19
|
changeset |
files
|
Tue, 30 Apr 2013 01:43:47 +0200 |
koda |
this makes Xcode generator test pass
cmake_pascal
|
changeset |
files
|
Fri, 05 Apr 2013 18:25:23 +0200 |
koda |
use SDL_Threads everywhere
|
changeset |
files
|
Sun, 07 Apr 2013 17:35:57 +0200 |
sheepluva |
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
|
changeset |
files
|
Tue, 30 Apr 2013 01:43:00 +0200 |
koda |
fpc sysroot should belong to user configuration
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 20:31:41 -0400 |
nemo |
drill test tweak based on watching AI play
|
changeset |
files
|
Fri, 15 Mar 2013 17:06:23 +0100 |
Marco Bresciani |
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
|
changeset |
files
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Thu, 04 Apr 2013 14:37:19 +0200 |
koda |
remove now-unused function
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 18:03:15 +0100 |
koda |
cmake netiquette
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 15:54:34 -0400 |
Randi |
add shading
|
changeset |
files
|
Thu, 04 Apr 2013 18:47:09 +0200 |
koda |
merge with latest default branch
0.9.19
|
changeset |
files
|
Thu, 04 Apr 2013 16:12:26 +0400 |
unc0rr |
Fix pos() return type
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 02:06:54 +0100 |
koda |
restore the osx build disabling universal app support
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 11:27:23 -0400 |
nemo |
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
|
changeset |
files
|
Thu, 04 Apr 2013 02:07:06 +0200 |
koda |
and now engine in c links too (with more manual intervention as of issue 596)
webgl
|
changeset |
files
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Tue, 26 Mar 2013 01:43:34 +0100 |
koda |
add and use the integrated version check
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 14:35:46 +0200 |
koda |
forgot these from raa2ffd427f6a
|
changeset |
files
|
Thu, 04 Apr 2013 01:38:30 +0200 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 08:10:59 -0400 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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changeset |
files
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Thu, 04 Apr 2013 00:32:57 +0200 |
koda |
update branch again
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 01:13:45 +0100 |
koda |
set directories to be included externally, in the project file
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 10:44:03 +0300 |
jaree |
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
|
changeset |
files
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Wed, 03 Apr 2013 00:17:21 +0400 |
unc0rr |
No more hwengine.desktop here
webgl
|
changeset |
files
|
Sun, 24 Mar 2013 11:11:39 +0100 |
koda |
gather all libs in a single list
cmake_pascal
|
changeset |
files
|
Wed, 03 Apr 2013 22:05:11 -0400 |
Randi |
Fruit theme
|
changeset |
files
|
Wed, 03 Apr 2013 00:16:37 +0400 |
unc0rr |
Fix rendering errors now.
webgl
|
changeset |
files
|
Sun, 24 Mar 2013 10:54:16 +0100 |
koda |
remove old code
cmake_pascal
|
changeset |
files
|
Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
|
changeset |
files
|
Wed, 03 Apr 2013 23:56:59 +0200 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
|
changeset |
files
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Sun, 24 Mar 2013 10:48:37 +0100 |
koda |
parsing CMAKE_OSX_ARCHITECTURES
cmake_pascal
|
changeset |
files
|
Tue, 02 Apr 2013 23:43:39 +0400 |
unc0rr |
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
webgl
|
changeset |
files
|
Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
|
changeset |
files
|
Fri, 22 Mar 2013 10:43:43 +0100 |
koda |
no need of ar and ranlib for pascal
cmake_pascal
|
changeset |
files
|
Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
|
changeset |
files
|
Tue, 02 Apr 2013 23:02:06 +0200 |
koda |
fix osx build
|
changeset |
files
|
Fri, 22 Mar 2013 10:40:48 +0100 |
koda |
finish off by replacing remaining Ada occurencies
cmake_pascal
|
changeset |
files
|
Mon, 01 Apr 2013 23:26:41 +0400 |
unc0rr |
Think this is what was meant by koda
|
changeset |
files
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Fri, 22 Mar 2013 10:34:50 +0100 |
koda |
disable static libraries with fpc
cmake_pascal
|
changeset |
files
|
Mon, 01 Apr 2013 23:07:24 +0400 |
unc0rr |
Hey, there was inc(Radius, 4)
|
changeset |
files
|
Fri, 22 Mar 2013 10:33:35 +0100 |
koda |
oops
cmake_pascal
|
changeset |
files
|
Sun, 31 Mar 2013 15:45:24 -0400 |
volkan |
updated turkish frontend translation
|
changeset |
files
|
Thu, 21 Mar 2013 15:03:30 +0100 |
koda |
drop processor flags
cmake_pascal
|
changeset |
files
|
Sun, 31 Mar 2013 14:20:40 -0400 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
|
changeset |
files
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Thu, 21 Mar 2013 14:38:58 +0100 |
koda |
add support for creating shared pascal libraries
cmake_pascal
|
changeset |
files
|
Sat, 30 Mar 2013 08:11:09 -0400 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
|
changeset |
files
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Wed, 20 Mar 2013 18:31:13 +0100 |
koda |
adjust verbosity, move debug/release variables in the right section
cmake_pascal
|
changeset |
files
|
Fri, 29 Mar 2013 23:58:03 +0100 |
sheepluva |
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
|
changeset |
files
|
Tue, 19 Mar 2013 18:32:22 +0100 |
koda |
below this i cannot break the loop
cmake_pascal
|
changeset |
files
|
Fri, 29 Mar 2013 10:54:12 -0400 |
nemo |
This should ensure rope can still be aimed quickly when an alt weapon is active.
|
changeset |
files
|
Tue, 19 Mar 2013 18:32:03 +0100 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
|
changeset |
files
|
Fri, 29 Mar 2013 14:47:01 +0100 |
sheepluva |
merge
|
changeset |
files
|
Tue, 19 Mar 2013 18:02:06 +0100 |
koda |
minor and partial casing commit
cmake_pascal
|
changeset |
files
|
Fri, 29 Mar 2013 08:10:44 -0400 |
nemo |
*sigh* this shouldn'tve been removed in first place.
|
changeset |
files
|
Tue, 19 Mar 2013 17:15:23 +0100 |
koda |
move a few checks so that add_defintions doesn't interfere
cmake_pascal
|
changeset |
files
|
Fri, 29 Mar 2013 08:03:17 -0400 |
nemo |
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
|
changeset |
files
|
Tue, 19 Mar 2013 17:14:10 +0100 |
koda |
move avwraper compilation in its own folder
cmake_pascal
|
changeset |
files
|
Thu, 28 Mar 2013 18:34:53 +0200 |
Urbertar |
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
|
changeset |
files
|
Tue, 19 Mar 2013 16:47:53 +0100 |
koda |
hm, CMAKE_C_COMPILER is not always defined apparently
cmake_pascal
|
changeset |
files
|
Thu, 28 Mar 2013 18:34:30 +0200 |
Urbertar |
Fix compilation error. Remove default value of ShowMessage title param
|
changeset |
files
|
Thu, 28 Mar 2013 17:41:40 +0100 |
sheepluva |
fix build
|
changeset |
files
|
Tue, 19 Mar 2013 16:40:35 +0100 |
koda |
oops
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 14:20:34 +0100 |
koda |
minor refactor of MessageDialog
|
changeset |
files
|
Tue, 19 Mar 2013 16:34:31 +0100 |
koda |
move sdlmain compilation in its own folder
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 14:12:19 +0100 |
koda |
define NETGAME_DEFAULT_SERVER
|
changeset |
files
|
Tue, 19 Mar 2013 16:28:26 +0100 |
koda |
enable fpc inlining only in release mode only if using fpc > 2.6
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 14:12:05 +0100 |
koda |
unused
|
changeset |
files
|
Tue, 19 Mar 2013 16:18:40 +0100 |
koda |
improve physfs static linking, sdl libraries cleanup
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 12:56:07 +0100 |
koda |
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
|
changeset |
files
|
Tue, 19 Mar 2013 14:14:40 +0100 |
koda |
wow windows works too with minor changes
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 12:20:22 +0100 |
koda |
application bar blinks when someone pings you (issue 492)
|
changeset |
files
|
Tue, 19 Mar 2013 13:39:38 +0100 |
koda |
config time pascal flags interpretation
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 11:18:00 +0100 |
koda |
merge correction, also what's with all those trailing whitespaces?
|
changeset |
files
|
Tue, 19 Mar 2013 13:36:10 +0100 |
koda |
oops
cmake_pascal
|
changeset |
files
|
Tue, 26 Mar 2013 22:39:22 +0200 |
Urbertar |
Change AI behavior for drill rocket
|
changeset |
files
|
Tue, 26 Mar 2013 18:52:42 +0100 |
sheepluva |
merge
|
changeset |
files
|
Thu, 04 Apr 2013 14:01:54 +0400 |
unc0rr |
Fix shortcut which is created by NSIS
0.9.19
|
changeset |
files
|
Tue, 19 Mar 2013 10:58:46 +0100 |
koda |
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
cmake_pascal
|
changeset |
files
|
Tue, 26 Mar 2013 17:34:29 +0100 |
koda |
when no url is specified, default to official gameserver (issue 350)
|
changeset |
files
|
Sat, 23 Mar 2013 18:43:24 +0100 |
koda |
lupdate
0.9.19
|
changeset |
files
|
Tue, 19 Mar 2013 10:55:10 +0100 |
koda |
move one flag
cmake_pascal
|
changeset |
files
|
Tue, 26 Mar 2013 01:20:06 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
|
changeset |
files
|
Sat, 23 Mar 2013 18:42:23 +0100 |
koda |
add wiki link for the scheme handling
0.9.19
|
changeset |
files
|
Tue, 19 Mar 2013 10:43:45 +0100 |
koda |
apply the new macro to C flags too
cmake_pascal
|
changeset |
files
|
Sat, 23 Mar 2013 21:03:27 +0200 |
Urbertar |
Remove some duplicating code from uLandGraphics.pas
|
changeset |
files
|
Sat, 23 Mar 2013 18:26:02 +0100 |
inu |
pt translation update
0.9.19
|
changeset |
files
|
Tue, 19 Mar 2013 10:39:05 +0100 |
koda |
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
cmake_pascal
|
changeset |
files
|
Sat, 23 Mar 2013 21:32:14 +0400 |
unc0rr |
Also check length
|
changeset |
files
|
Sat, 23 Mar 2013 18:21:13 +0100 |
koda |
initial changelog update
0.9.19
|
changeset |
files
|
Tue, 19 Mar 2013 10:35:10 +0100 |
koda |
internal handling of some osx-only pascal flags
cmake_pascal
|
changeset |
files
|
Tue, 26 Mar 2013 17:52:27 -0400 |
nemo |
merge. hate the fact that "unsynced remote changes" is just a "note" now.
|
changeset |
files
|
Fri, 22 Mar 2013 22:42:41 +0100 |
sheepluva |
add fort section to credits file
|
changeset |
files
|
Tue, 19 Mar 2013 10:34:46 +0100 |
koda |
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
cmake_pascal
|
changeset |
files
|
Tue, 26 Mar 2013 17:47:06 -0400 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
|
changeset |
files
|
Fri, 22 Mar 2013 18:51:37 +0100 |
sheepluva |
remove engine warnings
|
changeset |
files
|
Tue, 19 Mar 2013 09:53:12 +0100 |
koda |
utility macros for adding compiler flags
cmake_pascal
|
changeset |
files
|
Fri, 22 Mar 2013 14:54:20 +0100 |
sheepluva |
changing fort name to better reflect its contents
|
changeset |
files
|
Tue, 19 Mar 2013 01:28:25 +0100 |
koda |
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
cmake_pascal
|
changeset |
files
|
Fri, 22 Mar 2013 14:34:11 +0100 |
koda |
adding jaree to credits
|
changeset |
files
|
Thu, 21 Mar 2013 10:26:43 +0100 |
sheepluva |
make https links work properly
|
changeset |
files
|
Tue, 19 Mar 2013 00:30:48 +0100 |
koda |
typo
cmake_pascal
|
changeset |
files
|
Fri, 22 Mar 2013 11:08:42 +0100 |
koda |
scheme association for linux (although it stops during connection)
|
changeset |
files
|
Thu, 21 Mar 2013 10:08:30 +0100 |
sheepluva |
fix/hack so that (own) messages sent in frontend are also visible in the game chat
|
changeset |
files
|
Tue, 19 Mar 2013 00:30:30 +0100 |
koda |
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
cmake_pascal
|
changeset |
files
|
Thu, 21 Mar 2013 15:01:27 +0100 |
sheepluva |
don't poison the dead, it's not cool.
|
changeset |
files
|
Thu, 21 Mar 2013 09:27:35 +0100 |
sheepluva |
fix player info
|
changeset |
files
|
Mon, 18 Mar 2013 20:10:27 +0100 |
koda |
partial reodering of units so that dependency tracking is done with cmake
cmake_pascal
|
changeset |
files
|
Thu, 21 Mar 2013 11:51:13 +0100 |
sheepluva |
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
|
changeset |
files
|
Wed, 20 Mar 2013 23:18:46 +0100 |
sheepluva |
add lobby chat features to room chat
|
changeset |
files
|
Mon, 18 Mar 2013 16:38:46 +0100 |
koda |
better support for cmake directory and fpc output paths
cmake_pascal
|
changeset |
files
|
Wed, 20 Mar 2013 09:13:05 +0400 |
unc0rr |
Add space for better visual performance
|
changeset |
files
|
Mon, 18 Mar 2013 12:30:09 +0100 |
koda |
move paths setup inside cmake_lang files
cmake_pascal
|
changeset |
files
|
Tue, 19 Mar 2013 22:47:22 -0400 |
Randi |
Eiffel Tower fort
|
changeset |
files
|
Mon, 18 Mar 2013 10:06:07 +0100 |
koda |
this should make cmake-pascal stuff work on linux too
cmake_pascal
|
changeset |
files
|
Tue, 19 Mar 2013 22:19:28 +0100 |
sheepluva |
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
|
changeset |
files
|
Mon, 18 Mar 2013 02:07:58 +0100 |
koda |
with lot of hackery, use add_executable on pascal files, SUCCSS
cmake_pascal
|
changeset |
files
|
Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
|
changeset |
files
|
Mon, 18 Mar 2013 00:58:13 +0100 |
koda |
barebone cmake config file to support pascal files, based off plplot's ada files
cmake_pascal
|
changeset |
files
|
Sun, 17 Mar 2013 22:02:57 +0100 |
koda |
add one button to improve sharing of hwplay:// schemes
|
changeset |
files
|
Sun, 17 Mar 2013 20:50:02 +0100 |
koda |
help text for pagenetserver
|
changeset |
files
|
Sun, 17 Mar 2013 20:43:33 +0100 |
koda |
do not host server on well-known ports
|
changeset |
files
|
Sun, 17 Mar 2013 19:57:52 +0100 |
koda |
use SDL keycode for shortcuts (doesn't fix layout issues)
|
changeset |
files
|
Sun, 17 Mar 2013 18:42:28 +0100 |
koda |
ingore moar keys
|
changeset |
files
|
Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
|
changeset |
files
|
Sun, 17 Mar 2013 10:25:19 -0400 |
nemo |
useless test
|
changeset |
files
|
Sun, 17 Mar 2013 10:13:14 -0400 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
|
changeset |
files
|
Sun, 17 Mar 2013 01:36:04 +0100 |
koda |
linux keycodes differ from osx's
|
changeset |
files
|
Sun, 17 Mar 2013 01:34:24 +0100 |
koda |
use a local storage for chat history which prevents mix ups in netgame and simplifies code
|
changeset |
files
|
Sun, 17 Mar 2013 01:26:40 +0100 |
koda |
less cryptic text insertion
|
changeset |
files
|
Sun, 17 Mar 2013 01:15:22 +0100 |
koda |
gather a few common code
|
changeset |
files
|
Sun, 17 Mar 2013 01:11:05 +0100 |
koda |
implement up and down keys to navigate in the chat history, needs testing over network
|
changeset |
files
|
Sat, 16 Mar 2013 23:54:11 +0100 |
koda |
don't display squares when pressing arrow keys in chat
|
changeset |
files
|
Sat, 16 Mar 2013 23:50:50 +0100 |
koda |
formatting
|
changeset |
files
|
Sat, 16 Mar 2013 23:29:50 +0100 |
koda |
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
|
changeset |
files
|
Sun, 17 Mar 2013 00:18:38 +0400 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
|
changeset |
files
|
Fri, 15 Mar 2013 11:55:41 -0400 |
nemo |
oups
|
changeset |
files
|
Fri, 15 Mar 2013 11:12:42 +0100 |
sheepluva |
fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
|
changeset |
files
|
Wed, 13 Mar 2013 21:02:26 -0400 |
nemo |
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
|
changeset |
files
|
Tue, 12 Mar 2013 22:35:57 -0400 |
nemo |
Call steps on focus instead. fix typo
|
changeset |
files
|
Tue, 12 Mar 2013 22:20:42 -0400 |
nemo |
Experiment in undisabling the brick theme flake
|
changeset |
files
|
Tue, 12 Mar 2013 22:13:38 -0400 |
nemo |
Crashed here last game
|
changeset |
files
|
Tue, 12 Mar 2013 22:41:26 +0100 |
koda |
better message, as suggested by inu
|
changeset |
files
|
Tue, 12 Mar 2013 22:38:49 +0100 |
koda |
return after ram size on win
|
changeset |
files
|
Tue, 12 Mar 2013 23:45:26 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Tue, 12 Mar 2013 19:25:05 +0100 |
koda |
add 'run Hedgewars' checkbox at the end of the NSIS installation
|
changeset |
files
|
Tue, 12 Mar 2013 17:18:55 +0100 |
koda |
this should supposedly add hwplay:// schemes to windows, after user presses file association
|
changeset |
files
|
Tue, 12 Mar 2013 02:30:36 +0100 |
inu |
No more std::string in feedbackdialog.cpp
|
changeset |
files
|
Tue, 12 Mar 2013 01:32:39 +0100 |
koda |
this should prevent the password prompt from appearing on local games (issue 548)
|
changeset |
files
|
Mon, 11 Mar 2013 12:21:37 -0400 |
nemo |
grrrr
|
changeset |
files
|
Sun, 10 Mar 2013 19:43:31 +0100 |
koda |
fix bug 552 - reset network button state after use
|
changeset |
files
|
Mon, 11 Mar 2013 12:20:59 -0400 |
nemo |
this should ensure those other voices play a bit more often.
|
changeset |
files
|
Sun, 10 Mar 2013 15:44:03 +0100 |
koda |
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
|
changeset |
files
|
Sun, 10 Mar 2013 11:29:00 +0100 |
koda |
oops forgot to move header
|
changeset |
files
|
Sun, 10 Mar 2013 08:49:40 +0400 |
unc0rr |
Prepend, not append
|
changeset |
files
|
Sat, 09 Mar 2013 23:01:15 -0500 |
nemo |
fix highlander - needed new script load function
|
changeset |
files
|
Sat, 09 Mar 2013 22:52:17 -0500 |
nemo |
unbreak build
|
changeset |
files
|
Sun, 10 Mar 2013 02:41:27 +0100 |
koda |
hooks for opening custom urls on osx (commented out until we decide what to do)
|
changeset |
files
|
Sun, 10 Mar 2013 02:32:25 +0100 |
koda |
cleanup file loading, this codepath can be used to load url schemes
|
changeset |
files
|
Sun, 10 Mar 2013 01:27:48 +0100 |
koda |
fix loading files on osx too, the cause was different than other systems
|
changeset |
files
|
Sun, 10 Mar 2013 01:02:15 +0100 |
koda |
move signal handler in hwapplication
|
changeset |
files
|
Sun, 10 Mar 2013 00:40:00 +0100 |
koda |
alignment
|
changeset |
files
|
Sat, 09 Mar 2013 19:23:00 +0100 |
koda |
introducing the bestest flag of all
|
changeset |
files
|
Sat, 09 Mar 2013 21:40:02 +0400 |
unc0rr |
- Put compiled units into more appropriate dir
|
changeset |
files
|
Sat, 09 Mar 2013 01:22:45 +0100 |
koda |
forgot to update lib names here
|
changeset |
files
|
Sat, 09 Mar 2013 01:17:31 +0100 |
koda |
sigh
|
changeset |
files
|
Sat, 09 Mar 2013 00:57:09 +0100 |
koda |
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
|
changeset |
files
|
Sat, 09 Mar 2013 00:43:26 +0100 |
koda |
stripping
|
changeset |
files
|
Sat, 09 Mar 2013 00:41:08 +0100 |
koda |
adjust casing
|
changeset |
files
|
Sat, 09 Mar 2013 00:38:53 +0100 |
koda |
readd revision info to the cpack generated package
|
changeset |
files
|
Sat, 09 Mar 2013 00:26:25 +0100 |
koda |
move cpack stuff in its own cmake file
|
changeset |
files
|
Sat, 09 Mar 2013 00:20:58 +0100 |
koda |
fix linking on osx
|
changeset |
files
|
Tue, 12 Mar 2013 23:43:31 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Fri, 08 Mar 2013 11:26:47 -0500 |
nemo |
typo
|
changeset |
files
|
Fri, 08 Mar 2013 13:15:08 +0100 |
Marco Bresciani |
A bit more of Italian translation... in progress. :)
|
changeset |
files
|
Fri, 08 Mar 2013 08:31:34 -0500 |
nemo |
*sigh* hopefully there aren't any more of these. add missing tr() to button text
|
changeset |
files
|
Fri, 08 Mar 2013 08:17:11 -0500 |
nemo |
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
|
changeset |
files
|
Fri, 08 Mar 2013 08:07:30 -0500 |
nemo |
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
|
changeset |
files
|
Fri, 08 Mar 2013 00:36:10 +0400 |
unc0rr |
Unbreak build without stl compatibility
|
changeset |
files
|
Thu, 07 Mar 2013 12:08:03 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 07 Mar 2013 11:55:00 +0100 |
koda |
even more wrapping with find_package_or_disable_msg
|
changeset |
files
|
Thu, 07 Mar 2013 10:16:21 +0100 |
koda |
update option list
|
changeset |
files
|
Thu, 07 Mar 2013 10:14:12 +0100 |
koda |
introduce find_package_or_fail/disable to group together similar cmake code
|
changeset |
files
|
Thu, 07 Mar 2013 10:11:07 +0100 |
koda |
link png library in code on osx
|
changeset |
files
|
Thu, 07 Mar 2013 11:53:40 +0200 |
Urbertar |
Fix frozen hog rendering
|
changeset |
files
|
Thu, 07 Mar 2013 11:23:01 +0400 |
unc0rr |
Fix check for flag
|
changeset |
files
|
Fri, 08 Mar 2013 08:06:13 -0500 |
mikade |
hopefully closes issues 541, 312 and 503
|
changeset |
files
|
Wed, 06 Mar 2013 19:50:25 -0500 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
|
changeset |
files
|
Wed, 06 Mar 2013 17:06:35 -0500 |
nemo |
prevent an old abuse of parachute to land safely
|
changeset |
files
|
Wed, 06 Mar 2013 16:00:48 -0500 |
nemo |
fix fade to black in training
|
changeset |
files
|
Thu, 07 Mar 2013 00:25:11 +0400 |
unc0rr |
PhysFS-aware check for directory existence. Should fix issue 511.
|
changeset |
files
|
Wed, 06 Mar 2013 13:03:11 -0500 |
nemo |
skip frozen hogs in switch
|
changeset |
files
|
Wed, 06 Mar 2013 12:55:48 -0500 |
nemo |
Add missing feedback button translation
|
changeset |
files
|
Wed, 06 Mar 2013 11:13:18 -0500 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
|
changeset |
files
|
Wed, 06 Mar 2013 16:48:03 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
|
changeset |
files
|
Wed, 06 Mar 2013 16:47:31 +0100 |
koda |
Backed out changeset 4cccc0520988
|
changeset |
files
|
Wed, 06 Mar 2013 16:42:56 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
|
changeset |
files
|
Wed, 06 Mar 2013 16:40:56 +0100 |
koda |
write FindGHC.cmake for haskell stuff
|
changeset |
files
|
Wed, 06 Mar 2013 09:42:20 -0500 |
nemo |
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
|
changeset |
files
|
Wed, 06 Mar 2013 15:09:29 +0100 |
koda |
user correct variable and slimmer test, version typos, .dll.a updated
|
changeset |
files
|
Wed, 06 Mar 2013 08:26:14 -0500 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
|
changeset |
files
|
Wed, 06 Mar 2013 12:18:42 +0100 |
koda |
comas and capitals
|
changeset |
files
|
Wed, 06 Mar 2013 12:12:02 +0100 |
koda |
rework ffmpeg/libav/videorec linking and their cmake discovery
|
changeset |
files
|
Wed, 06 Mar 2013 11:18:54 +0100 |
koda |
rewritten findfreepascal, moved checkstack code elsewhere
|
changeset |
files
|
Wed, 06 Mar 2013 10:13:23 +0100 |
koda |
support old cmake style variables
|
changeset |
files
|
Wed, 06 Mar 2013 03:49:52 +0100 |
koda |
merge
|
changeset |
files
|
Wed, 06 Mar 2013 03:46:22 +0100 |
koda |
rewritten findffmpeg.cmake
|
changeset |
files
|
Wed, 06 Mar 2013 03:11:15 +0100 |
koda |
replace sdl mixer/image version checking with something more robust
|
changeset |
files
|
Wed, 06 Mar 2013 02:52:17 +0100 |
koda |
rewritten FindOggVorbis.cmake
|
changeset |
files
|
Wed, 06 Mar 2013 01:28:21 +0100 |
koda |
fail if sparkle not found consciously
|
changeset |
files
|
Tue, 05 Mar 2013 20:28:33 -0500 |
nemo |
oups
|
changeset |
files
|
Wed, 06 Mar 2013 01:24:59 +0100 |
koda |
rework FindSparkle.cmake
|
changeset |
files
|
Tue, 05 Mar 2013 19:37:48 -0500 |
nemo |
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
|
changeset |
files
|
Tue, 05 Mar 2013 16:04:22 -0500 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
|
changeset |
files
|
Tue, 05 Mar 2013 09:11:28 +0100 |
koda |
escape return and be more friendly with translations
|
changeset |
files
|
Mon, 04 Mar 2013 23:33:33 +0100 |
koda |
add link to GPLv2 notice in about page
|
changeset |
files
|
Mon, 04 Mar 2013 23:27:15 +0100 |
koda |
uniform revision info in about page
|
changeset |
files
|
Mon, 04 Mar 2013 23:24:55 +0100 |
koda |
add version info to frontend output too
|
changeset |
files
|
Mon, 04 Mar 2013 23:11:28 +0100 |
koda |
version variables confom to naming convention
|
changeset |
files
|
Mon, 04 Mar 2013 22:58:01 +0100 |
koda |
oooooops forgot SHAREPATH is still used somewhere
|
changeset |
files
|
Mon, 04 Mar 2013 16:18:21 -0500 |
nemo |
lupdate-qt4/lrelease-qt4
|
changeset |
files
|
Mon, 04 Mar 2013 14:14:38 -0500 |
nemo |
apply variable change here as well
|
changeset |
files
|
Mon, 04 Mar 2013 18:27:21 +0100 |
koda |
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
|
changeset |
files
|
Mon, 04 Mar 2013 20:16:43 +0400 |
unc0rr |
Oops, forgot this check (fixes crash)
|
changeset |
files
|
Mon, 04 Mar 2013 16:35:17 +0100 |
koda |
typo and doc
|
changeset |
files
|
Mon, 04 Mar 2013 15:16:06 +0100 |
koda |
fix file association on windows too
|
changeset |
files
|
Mon, 04 Mar 2013 13:44:33 +0100 |
koda |
use rev info from the just created file when configuring without mercurial
|
changeset |
files
|
Mon, 04 Mar 2013 13:30:33 +0100 |
koda |
dump rev and hash in a file to be packed by cpack
|
changeset |
files
|
Mon, 04 Mar 2013 13:29:59 +0100 |
koda |
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
|
changeset |
files
|
Mon, 04 Mar 2013 11:09:36 +0100 |
koda |
hopefully fix bug 523, file extension association
|
changeset |
files
|
Mon, 04 Mar 2013 10:33:30 +0100 |
koda |
merge for the win
|
changeset |
files
|
Mon, 04 Mar 2013 10:33:08 +0100 |
koda |
caught two frontend warnings
|
changeset |
files
|
Mon, 04 Mar 2013 10:30:56 +0100 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
|
changeset |
files
|
Mon, 04 Mar 2013 10:08:38 +0100 |
koda |
convert HW_DEV in ifdef DEBUG clauses
|
changeset |
files
|
Sun, 03 Mar 2013 20:59:27 -0500 |
nemo |
fix portal/hammer interaction, ban freezer from portal
|
changeset |
files
|
Sun, 03 Mar 2013 20:08:55 -0500 |
nemo |
keep hogs from sliding while they are being frozen
|
changeset |
files
|
Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
|
changeset |
files
|
Sun, 03 Mar 2013 14:58:58 -0500 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
|
changeset |
files
|
Sun, 03 Mar 2013 14:39:55 -0500 |
nemo |
add neglected merge
|
changeset |
files
|
Sun, 03 Mar 2013 23:25:34 +0400 |
unc0rr |
Fix team file path
|
changeset |
files
|
Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
|
changeset |
files
|
Sun, 03 Mar 2013 23:25:09 +0400 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
|
changeset |
files
|
Sun, 03 Mar 2013 19:32:48 +0200 |
Urbertar |
Fix DrawLine bug
|
changeset |
files
|
Sun, 03 Mar 2013 23:23:41 +0400 |
unc0rr |
lol nemo, lol
|
changeset |
files
|
Fri, 01 Mar 2013 22:32:49 -0500 |
nemo |
tweaks to sea ice appearance
|
changeset |
files
|
Fri, 01 Mar 2013 17:22:09 -0500 |
dag10 |
Possibly fixed issue 533.
|
changeset |
files
|
Fri, 01 Mar 2013 16:58:00 -0500 |
dag10 |
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
|
changeset |
files
|
Fri, 01 Mar 2013 16:12:25 -0500 |
nemo |
my turn to do a neglected merge for someone else
|
changeset |
files
|
Sat, 02 Mar 2013 00:16:37 +0400 |
unc0rr |
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
|
changeset |
files
|
Fri, 01 Mar 2013 15:50:00 -0500 |
dag10 |
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
|
changeset |
files
|
Fri, 01 Mar 2013 10:38:49 -0500 |
Vatten |
avoid floating point desync, other script tweaks
|
changeset |
files
|
Thu, 28 Feb 2013 23:15:33 -0500 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
|
changeset |
files
|
Thu, 28 Feb 2013 22:10:49 -0500 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
|
changeset |
files
|
Fri, 01 Mar 2013 01:05:43 +0100 |
koda |
split version information in engine too
|
changeset |
files
|
Fri, 01 Mar 2013 00:58:37 +0100 |
koda |
drop useless option, automatically set revision and debug info
|
changeset |
files
|
Fri, 01 Mar 2013 00:06:05 +0100 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
|
changeset |
files
|
Thu, 28 Feb 2013 23:14:11 +0100 |
koda |
mysterious merge
|
changeset |
files
|
Thu, 28 Feb 2013 23:05:07 +0100 |
koda |
support WARNING message status on cmake 2.6 (bug 524)
|
changeset |
files
|
Thu, 28 Feb 2013 23:02:12 +0100 |
koda |
correct copyright header on files i added
|
changeset |
files
|
Thu, 28 Feb 2013 22:59:22 +0100 |
koda |
use NETGAME_DEFAULT_PORT macro across frontend sources
|
changeset |
files
|
Thu, 28 Feb 2013 22:47:42 +0100 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
|
changeset |
files
|
Thu, 28 Feb 2013 22:39:38 +0100 |
koda |
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
|
changeset |
files
|
Tue, 04 Jun 2013 16:09:05 +0200 |
koda |
close branch
icegun
|
changeset |
files
|
Thu, 28 Feb 2013 22:24:32 +0100 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
|
changeset |
files
|
Thu, 28 Feb 2013 16:38:22 -0500 |
nemo |
merge icegun branch w/ default
icegun
|
changeset |
files
|
Thu, 28 Feb 2013 23:28:01 +0200 |
Urbertar |
Merge
|
changeset |
files
|
Thu, 28 Feb 2013 23:24:50 +0200 |
Urbertar |
Draw ice on water
|
changeset |
files
|
Thu, 28 Feb 2013 20:11:16 +0200 |
Urbertar |
Make refactoring. Remove DrawIce function
|
changeset |
files
|
Thu, 28 Feb 2013 19:59:42 +0100 |
sheepluva |
small update of german engine translation
|
changeset |
files
|
Thu, 28 Feb 2013 09:08:25 -0500 |
nemo |
aaagh. remove dead code. again.
|
changeset |
files
|
Wed, 27 Feb 2013 21:30:33 -0500 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
|
changeset |
files
|
Wed, 27 Feb 2013 23:15:37 +0100 |
koda |
physfs strikes back
|
changeset |
files
|
Wed, 27 Feb 2013 11:17:45 -0500 |
nemo |
define ice edge colour
|
changeset |
files
|
Wed, 27 Feb 2013 16:44:19 +0100 |
koda |
enable asm only on intel/amd machines
|
changeset |
files
|
Wed, 27 Feb 2013 08:29:21 -0500 |
nemo |
remove dead code
|
changeset |
files
|
Wed, 27 Feb 2013 16:12:57 +0100 |
koda |
merge physfslayer in default
|
changeset |
files
|
Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
|
changeset |
files
|
Wed, 27 Feb 2013 16:12:22 +0100 |
koda |
.hgignore
|
changeset |
files
|
Tue, 26 Feb 2013 20:39:18 -0500 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
|
changeset |
files
|
Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 17:04:40 +0200 |
Urbertar |
Separate setting and drawing ice
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 16:46:58 +0200 |
Urbertar |
Make little refactoring
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 16:04:35 +0200 |
Urbertar |
Check is lanscape already ice
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 15:15:20 +0200 |
Urbertar |
Change shape of ice to round
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 11:00:09 +0200 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 10:27:51 +0200 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
|
changeset |
files
|
Mon, 25 Feb 2013 20:45:13 -0500 |
nemo |
forgot this loop
icegun
|
changeset |
files
|
Mon, 25 Feb 2013 19:19:41 -0500 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
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Mon, 25 Feb 2013 13:51:45 -0500 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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Mon, 25 Feb 2013 11:37:48 +0400 |
unc0rr |
Merge
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Mon, 25 Feb 2013 12:54:50 -0500 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
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Sun, 24 Feb 2013 15:53:47 -0500 |
nemo |
add hiragana/katakana ranges to CJK check.
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Mon, 25 Feb 2013 12:29:39 -0500 |
nemo |
More fiddling w/ sliding
icegun
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