2016-10-01 unc0rr Use regex match for bans
2016-10-01 sheepluva fix issue 110
2016-10-01 sheepluva fix build
2016-09-27 koda Drop xfire module
2016-09-24 sheepluva minor german translation adjustment
2016-09-15 sheepluva fix typo and hopefully also pas2c
2016-09-15 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
2016-09-15 sheepluva Lua API: IsHogLocal(gearUid)
2016-09-15 sheepluva Lua API: GetAmmoName(ammoType)
2016-09-09 koda merge with github
2016-09-04 sheepluva Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
2016-08-11 unc0rr Make in-game chat work qmlfrontend
2016-08-02 unc0rr Preparation to sending engine messages to net. qmlfrontend
2016-07-15 unc0rr merge default qmlfrontend
2016-07-09 unc0rr Use less weird options
2016-07-02 LocutusOfBorg Remove some more bytestring-show references, e.g. INSTALL file and travis file
2016-06-29 unc0rr bytestring-show RIP
2016-06-22 alzen Polish update
2016-06-21 nemo bit of a start on HDPI monitor support. Fonts.
2016-06-21 sheepluva remove experimental in-game credits code
2016-06-21 nemo no.
2016-06-15 nemo lupdate
2016-05-22 antonc27 - In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
2016-05-21 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
2016-05-21 nemo http → https
2016-05-18 alfadur Fruit theme music
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-17 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
2016-05-17 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
2016-05-15 sheepluva remove another useless SysUtils include
2016-05-15 sheepluva implement Trim() in uUtils
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2016-05-15 unc0rr - Use IntToStr() in preference to Str()
2016-05-15 sheepluva always include uUtils _after_ SysUtils
2016-05-15 sheepluva merge Wuzzy's frontend tweaks
2016-05-06 Wuzzy Tweak sizes and icons of most footer buttons of frontend
2016-05-06 Wuzzy Neatly align all the bottom buttons on the same height
2016-05-06 Wuzzy Slightly better naming of new or copied ammo/game schemes
2016-05-06 Wuzzy Tweak damage modifier help
2016-05-06 Wuzzy Fix mines time displaying "1 seconds" in frontend
2016-05-06 Wuzzy Frontend: Increase space for help text in the footer
2016-05-06 Wuzzy Add help texts for game scheme's basic settings (initial health, etc.)
2016-05-06 Wuzzy Add more What's This? texts throughout the frontend
2016-05-06 Wuzzy Fix problems with dynamic whats this texts
2016-05-04 Wuzzy Add missing frontend constants
2016-05-04 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-05-04 Wuzzy Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
2016-05-15 koda avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
2016-05-10 nemo turn off sparks for drowning dynamite
2016-05-06 sheepluva <unC0Rr> might be somewhere width used instead of rightx
2016-05-04 koda linux on travis needs sudo to install dependencies
2016-05-04 unC0Rr Fix some warnings
2016-05-03 antonc27 - Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-03 koda Enable GL2 travis builds
2016-05-03 unc0rr ansistring, not Ansistring
2016-05-03 sheepluva small code cleanup/comment
2016-05-03 unc0rr I heard we switched to physfs
2016-05-03 unc0rr TryDo is deprecated
2016-05-03 frd Add pre/post js stub files and expand the emscripten options
2016-05-03 frd Set medium floating precision to shaders
2016-05-03 koda Compile uMatrix to c too when GL2 is requested
2016-05-03 koda Work around missing gl functions from emscripten headers
2016-05-03 koda Avoid using an undeclared variable
2016-05-03 koda Set pas2c switches more cleanly
2016-05-02 antonc27 - Pass also userPath to LoadLocaleWrapper
2016-05-02 antonc27 - More ugly ifdefs for the ifdef god
2016-05-02 antonc27 [BUG 66] - Create '/Logs' folder if not exists
2016-05-01 sheepluva qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now) qmlfrontend
2016-05-01 sheepluva qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3 qmlfrontend
2016-05-01 sheepluva add button to randomize theme only
2016-05-01 sheepluva changelog
2016-05-01 sheepluva update changelog
2016-04-30 sheepluva update changelog
2016-04-30 sheepluva update changelog
2016-04-29 sheepluva indentation fixes
2016-04-29 sheepluva koda told me that putting in one finger wasn't enough
2016-04-29 sheepluva koda told me to put the finger in
2016-04-29 sheepluva fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29 sheepluva more credits updates
2016-04-29 sheepluva add some more credits
2016-04-29 sheepluva music credits etc.
2016-04-29 sheepluva do not show credits in stats-only mode
2016-04-29 sheepluva move function
2016-04-28 sheepluva some initial credits-display implementation
2016-04-28 sheepluva merge target practice patch by Wuzzy
2016-04-13 Wuzzy Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-28 sheepluva merge 3 new sound effects added by Wuzzy
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-28 sheepluva merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-13 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
2016-04-28 sheepluva merge more construction mode patches by Wuzzy
2016-04-26 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-28 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28 sheepluva lupdate
2016-04-28 Wuzzy fix for bug 117: Incorrect description of modifier “divide teams”
2016-04-28 sheepluva rollback last commit (bad approach, as item index confusion can happen)
2016-04-28 sheepluva exclude DLC theme from random theme selection
2016-04-27 sheepluva rooms-list: fix "Forts" map type being displayed in dark red
2016-04-27 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27 sheepluva fix incorrect debug message
2016-04-27 koda Only build engine to c with clang on travis
2016-04-27 koda Minor changes to the travis file
2016-04-27 sheepluva make construction mode recognize fort maps too
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27 sheepluva fallback to stdout if no writable logfile available
2016-04-27 sheepluva update Changelog
2016-04-27 koda Set install dir for emscripten
2016-04-27 koda Drop duplicated include from CMakeLists.txt
2016-04-26 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2016-04-26 sheepluva add /clear command to frontend chat (clears chat window)
2016-04-26 Wuzzy fix for issue 71: Lua API: “Theme” variable is set to empty string initially
2016-04-26 sheepluva Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-26 Wuzzy issue 94: Seduction text is outdated and misleading
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva make construction mode work with fort mode without mixing up clans and forts
2016-04-26 sheepluva update construction mode in-file version info
2016-04-26 sheepluva merge construction mode patches by Wuzzy
2016-04-13 Wuzzy Construction Mode: Fix Girder/Rubber mode sometimes show nil
2016-04-13 Wuzzy Fix bad comment in Construction Mode
2016-04-13 Wuzzy Construction Mode: Sanity-check numbers from script parameter
2016-04-13 Wuzzy Construction Mode: Fix timer issues
2016-04-13 Wuzzy Construction Mode: Recognize health case amount from game scheme
2016-04-13 Wuzzy Construction Mode: Remove 2 useless blank lines in mission panel
2016-04-13 Wuzzy Construction Mode: Fix construction/support station
2016-04-12 Wuzzy Construction Mode: Update structure overlay each tick, thus falling smoothly
2016-04-12 Wuzzy Construction Mode: “spawn” extra time, not buying
2016-04-12 Wuzzy Construction Mode: Fix giving round energy boost at first round
2016-04-12 Wuzzy Add script parameter support to Construction Mode
2016-04-12 Wuzzy Throw away legacy Construction Mode code which is never actually used
2016-04-12 Wuzzy Throw away old out-commented Construction Mode code
2016-04-12 Wuzzy Construction Mode: Disable setting drill strike timer in object placement mode
2016-04-12 Wuzzy Construction Mode: Fix mine timer message being shown at start
2016-04-12 Wuzzy Construction Mode: Disable up/down in building mode
2016-04-12 Wuzzy Construction Mode: Show mine timer in seconds
2016-04-12 Wuzzy Tweak barrel and mine defaults in Construction Mode
2016-04-12 Wuzzy Mark some forgotten Construction Mode strings for translation
2016-04-12 Wuzzy Construction Mode: Actually, the extra time limit is about buying
2016-04-12 Wuzzy Remove cheat in Construction Mode
2016-04-12 Wuzzy Construction Mode: Make weapon names match en.txt
2016-04-12 Wuzzy Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-26 sheepluva also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26 sheepluva fix last fort not facing left
2016-04-26 sheepluva Fort Mode: allow more than 2 clans
2016-04-26 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26 sheepluva cleaning up team divide mode code from last night a little
2016-04-26 sheepluva divided teams: better horizontal clan distribution
2016-04-25 koda Reword emscripten-related error messages
2016-04-25 sheepluva "divided teams" modifier will now work with more than 2 teams!
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-25 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
2016-04-24 sheepluva some more dark magic regarding hog speech input
2016-04-24 sheepluva restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
2016-04-24 sheepluva merge Wuzzy's new scheme icons
2016-04-13 Wuzzy Update scheme editor icons
2016-04-24 sheepluva merge Wuzzy's space campaign string fixes
2016-04-13 Wuzzy Typo fixes for A Space Adventure campaign
2016-04-24 sheepluva merge Wuzzy's game modifier buttons reorder patch
2016-04-12 Wuzzy Reorder game flag buttons
2016-04-24 sheepluva preselect weapons
2016-04-24 sheepluva merge Wuzzy's ropeknockchallenge updates
2016-04-12 Wuzzy Update Rope-Knocking Challenge
2016-04-23 sheepluva drop function that does not exist in SDL2 from SDLh.pas
2016-04-23 frd pas2c converts exit to return, so change RunEngine signature
2016-04-23 frd Correctly call uPhysFSLayer.initModule
2016-04-23 koda Add workaround to force string concatenation in pas2c
2016-04-23 koda Implement GetCurrentDir in the c rtl
2016-04-23 frd Use hwlibrary while converting to c
2016-04-23 koda Set cdecl on exported functions and hide them from pas2c
2016-04-23 frd Add a necessary flag to emscripten
2016-04-23 koda Add missing functions to fully disable lua at compile time
2016-04-23 koda uscript cosmetics
2016-04-23 sheepluva whitespace fix
2016-04-23 sheepluva merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
2016-04-18 Wuzzy Increase size of many drop-down lists
2016-04-23 sheepluva merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
2016-04-18 Wuzzy Increase size of drop-down lists in team editor
2016-04-23 sheepluva merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
2016-04-18 Wuzzy Portal mission: Fix speech bubbles appearing when crate got destroyed
2016-04-18 Wuzzy Disable Sudden Death in portal mission
2016-04-18 Wuzzy Clean up portal mission code
2016-04-18 Wuzzy Clean up strings, hats, flags and graves in Portal mission
2016-04-23 sheepluva merging Wuzzy's feedback fix
2016-04-18 Wuzzy Fix bad layouting of feedback dialog, fixes #58
2016-04-23 sheepluva fix default binding for F10 / slot 10 not working
2016-04-23 sheepluva fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-04-21 koda travis: Use correct vorbis flag in sdl2_mixer install
2016-04-21 koda Correctly set WEBGL macro during pas2c conversion
2016-04-21 koda Disable stereo rendering when compiled with pas2c
2016-04-21 koda Fully support emscripten toolchain in our build system
2016-04-21 koda Import the Emscripted toolchain configuration
2016-04-21 koda Hijack SDL2 and GLEW include and library when compiling to javascript
2016-04-21 koda Work around how emscripten defines rwops
2016-04-21 koda Work around emscripten not finding math.h
2016-04-20 koda Add support for compiling C engine with emscripten
2016-04-19 koda travis: Use latest cmake vailable
2016-04-18 unc0rr Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
2016-04-14 nemo missing comma
2016-04-13 nemo Use our copy for border too
2016-04-13 nemo SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
2016-04-13 mikade merge
2016-04-10 mikade Allow variable boost directions in Racer
2016-04-12 nemo Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2016-04-07 sheepluva fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
2016-04-02 unc0rr - Init physfs before creating debug log
2016-04-02 unc0rr Fix pas2c build
2016-04-01 sheepluva merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
2015-09-11 Wuzzy HedgeEditor: Fix list of available sprites
2015-09-11 Wuzzy Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
2015-09-11 Wuzzy More selectable barrel healths in Hedge editor, including default 60
2015-09-11 Wuzzy Hedge Editor: Allow to add/subtract health in Health Modification Mode
2015-09-11 Wuzzy Fix broken HedgeEditor map preview
2016-04-01 nemo Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
2016-04-01 unC0Rr Time achievement for ClimbHome
2016-03-29 unc0rr Don't spam '+' message qmlfrontend
2016-03-29 unc0rr merge default qmlfrontend
2016-03-15 unc0rr logging via physfs
2016-03-29 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-29 koda Fix function name in avwrapper 0.9.22
2016-03-29 koda Fix function name in avwrapper
2016-03-29 nemo add svg sources. bug #43
2016-03-29 unC0Rr Trick on storage format to simplify sql queries
2016-03-29 sheepluva https4dlc
2016-03-29 sheepluva change all URLs of feedback dialog to use https
2016-03-28 nemo RC planes should not pick up frozen crates
2016-03-28 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats
2016-03-25 koda Keep very old compatibility 0.9.22
2016-03-25 koda Keep very old compatibility
2016-03-25 koda Use the correct replacement 0.9.22
2016-03-25 koda Use the correct replacement
2016-03-25 koda More compatibility wrappers for video
2016-03-25 sheepluva fix check for wrong value
2016-03-25 unC0Rr racer map #20
2016-03-24 unC0Rr Achievement for ClimbHome
2016-03-22 koda Add an additional compatibility layer for video
2016-03-22 unC0Rr Fix typo
2016-03-20 koda Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20 koda Fix bundle already present check
2016-03-20 koda Add FindOggVorbis to make sure all paths are set
2016-03-20 koda Update osx bundle creation with SDL2 library names
2016-03-18 nemo copypasta to make AI use vampirism too
2016-03-15 unc0rr logging via physfs qmlfrontend
2016-03-14 unc0rr Merge default qmlfrontend
2016-03-14 unc0rr Do not check games lasting for more than 3 hours
2016-03-14 sheepluva german translation: fix error due to confusion of plural "you" with singular "you"
2015-11-16 koda avwrapper: Explicitly check for macro existence 0.9.22
2015-11-07 koda videorec: Drop setting x264 preset 0.9.22
2015-11-16 koda avwrapper: Adjust prefixed symobols version guard 0.9.22
2015-11-12 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder() 0.9.22
2015-11-10 Vittorio Giovara videorec: Drop a commented out option 0.9.22
2015-11-10 Vittorio Giovara videorec: Use future API for raw video encoding 0.9.22
2015-11-10 Vittorio Giovara videorec: Appropriately rescale timestamps and duration 0.9.22
2015-11-10 Vittorio Giovara videorec: Always initialize audio and video time bases 0.9.22
2015-11-10 Vittorio Giovara videorec: Fully set frame properties 0.9.22
2015-11-10 Vittorio Giovara videorec: Fix flushing encoders 0.9.22
2015-11-10 Vittorio Giovara videorec: Make sure the audio packet is considered empty 0.9.22
2016-03-05 antonc27 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05 unc0rr Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-04 sheepluva fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03 nemo fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
2016-03-01 antonc27 - Enable CI builds with travis for hw iOS
2016-03-01 unC0Rr Don't see a good reason for it to be here
2016-03-01 unc0rr Don't dump ghost points if map isn't detected
2016-02-29 antonc27 - Enable scheme sharing for Xcode project, this required for travis builds
2016-02-29 unC0Rr Syntax fix
2016-02-29 unC0Rr Fix wp issue, hopefully
2016-02-27 unc0rr - Fix room config being sent unmodified
2016-02-27 unc0rr Fix build
2016-02-27 unc0rr Don't compare time value with itself
2016-02-27 unc0rr Recognize ghost points in checker
2016-02-27 unc0rr Finish implementation of ghost points served from server, not tested
2016-02-26 BaptisteOrieux updated french lua translation
2016-02-25 unc0rr More work on best time ghost feature
2015-11-11 Vittorio Giovara cmake: Set OLD for policy 26 0.9.22
2016-02-24 unc0rr Recognize ghost points in db interaction tool (no storing yet)
2016-02-23 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-23 antonc27 - Small refactoring for seed command
2016-02-23 antonc27 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
2016-02-23 unc0rr Dump best time ghost on console
2016-02-22 antonc27 - Campaign for iOS: Don't forget to add last parsed section in ini file
2016-02-22 antonc27 - Campaign for iOS: Reinventing wheel for campaign.ini parsing
2016-02-22 koda Use secure HTTP for Sparkle appcast URL 0.9.22
2016-02-22 koda Info.plist: Set less important URLs to https
2016-02-22 koda Use secure HTTP for Sparkle appcast URL
2016-02-22 unc0rr Treat #99 point type as a ghost trace
2016-02-22 antonc27 - Campaign for iOS: Stub for CampaignViewController
2016-02-22 nemo remove unused path functions
2016-02-21 antonc27 - Campaign for iOS: Simply retrieve list of campaigns
2016-02-21 antonc27 - Campaign for iOS: Stub for list of campaigns
2016-02-21 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
2016-02-21 unc0rr Oops, fix whose nick to compare to
2016-02-20 unc0rr Filter out hog speech messages with non-local team index (not tested)
2016-02-18 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
2016-02-17 antonc27 - Small refactoring for seed generation on iOS side
2016-02-16 nemo sniper rifle too
2016-02-16 nemo reduce by 1, probably should avoid tunnel issue
2016-02-16 sheepluva apply to deagle and sniper only
2016-02-16 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-15 antonc27 - Some warnings fixed with text alignment on iOS front-end
2016-02-14 Anton Malmygin Fix for cursor movement problems on touch devices
2016-02-14 unc0rr Fix index of script param
2016-02-13 unc0rr Tech racer maps detection
2016-02-12 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-09 unc0rr Merge default qmlfrontend
2016-02-12 koda avwrapper: Do not ignore avformat_write_header return value
2016-02-12 unC0Rr Attempt to implement hash for special points to detect tech racer maps
2016-02-09 nemo Put graves behind other stuff.
2016-02-09 nemo crosshair on hog won't cause a direct hit anymore
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-02-08 unc0rr Fix one more crasher in early freeEverything call
2016-02-07 antonc27 - ifdef to avoid compiler warning
2016-02-07 antonc27 - uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-05 unC0Rr Racer maps #18 and #19
2016-02-04 unc0rr Fix a crasher
2016-02-01 unC0Rr Fix SDL_CreateThread in windows
2016-01-31 unc0rr Bye-bye TryDo
2016-01-23 sheepluva rename doStepCakeWork to doStepCakeWalk
2016-01-23 sheepluva party tweak
2016-01-23 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23 sheepluva tweak sniper training
2016-01-23 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23 nemo update translation files
2016-01-23 sheepluva forgot viewport resize is a thing.
2016-01-23 sheepluva fixing my math... I think ;p
2016-01-23 sheepluva recognize proper birthday parties
2016-01-23 sheepluva minor code tweaks
2016-01-23 sheepluva add cinematic effect to "sinking feeling" intro sequence
2016-01-23 sheepluva Lua API: SetCinematicMode(enable)
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-19 sheepluva SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-16 sheepluva find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16 sheepluva recognize subdomains of hedgewars.org
2016-01-16 sheepluva update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16 sheepluva fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
2016-01-15 sheepluva fix comment; revert unintentional commit of some testing png
2016-01-15 sheepluva serious anti wall sticking protection for hedgewars
2016-01-15 sheepluva documentation tweak
2016-01-13 unc0rr Damaged hog is not in a jumping state
2016-01-13 unc0rr Add some delay to checker
2016-01-13 unc0rr Don't allow to kick an admin with super power enabled
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-13 sheepluva add some dust effect to rolling/sliding hedgehogs
2016-01-12 koda changelog: Mention videorec fixes
2016-01-12 sheepluva travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
2016-01-12 sheepluva pas2c still does (not like) this
2016-01-12 sheepluva don't send text input to chat if not in chat-mode.
2016-01-12 sheepluva finish SDL2-window focus change detection code
2016-01-12 sheepluva use MIX_DEFAULT_FORMAT for sound
2016-01-12 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2016-01-11 sheepluva update Changelog
2016-01-11 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-10 sheepluva merge Wuzzy's highlanderfix and statsicons bookmarks.
2015-11-21 Wuzzy Customize stats screen icons
2015-11-21 Wuzzy Use Goals instead of ShowMission for Highlander mission dialog
2016-01-10 sheepluva merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
2015-11-21 Wuzzy Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
2016-01-10 sheepluva merge Wuzzy's windowtitle bookmark
2015-11-21 Wuzzy Add window titles for title-less windows
2016-01-10 sheepluva merge Wuzzy's qttranslation bookmark
2015-11-21 Wuzzy Load Qt library's translation
2016-01-10 sheepluva don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
2016-01-10 sheepluva fix/clean-up mousewheel code
2016-01-10 sheepluva Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
2016-01-05 nemo limit Y increment to 6 (saucer/birdy bug)
2016-01-04 unc0rr Overwrite last '+' cmd in the queue instead of appending new command
2016-01-02 nemo put teamrope into ShoppaMap too
2016-01-01 unc0rr merge default qmlfrontend
2016-01-01 unc0rr Handle drawn maps from net qmlfrontend
2016-01-01 nemo add 32px to top offset
2015-12-31 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-12-31 nemo Disable digging on solid land
2015-12-31 unc0rr AI is pretty good at using Bee weapon
2015-12-31 unC0Rr Some WIP for bee
2015-12-31 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-12-31 nemo remove hardcoded shotgun val
2015-12-30 nemo set TryHard for placing hog automatically
2015-12-30 nemo remove space from key binding name
2015-12-30 nemo call this faller scrambling less often.
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-28 unc0rr Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28 unc0rr Defer kicking to the time when everything is in consistent state
2015-12-28 unc0rr Allow toggling registration requirement on live server
2015-12-28 unc0rr Allow only one query per session
2015-12-28 unc0rr Don't send LIST command on join
2015-12-26 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
2015-12-22 nemo assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-20 unc0rr Fix two bugs, and yay, spectating works now qmlfrontend
2015-12-16 unc0rr Fix a ton of bugs in engine instances queue and ipc qmlfrontend
2015-12-15 unc0rr Send full game config to the engine qmlfrontend
2015-12-15 unc0rr Dunno why those were here at all qmlfrontend
2015-12-15 sheepluva uFLData was renamed, update "uses" qmlfrontend
2015-12-15 unc0rr Fix command sent to engine so it works for real qmlfrontend
2015-12-13 unc0rr - Improve IPC handling in engine qmlfrontend
2015-12-12 unc0rr Also send config in network game qmlfrontend
2015-12-12 unc0rr Introduce barriers between messages to different engine instances qmlfrontend
2015-12-10 unc0rr Start work on running engine in network game qmlfrontend
2015-12-09 unc0rr - Use queues instead of single buffer to communicate between threads qmlfrontend
2015-12-06 unc0rr Client flags handling implementation start qmlfrontend
2015-12-06 unc0rr Merge default qmlfrontend
2015-12-06 unc0rr Don't send maze_size parameter when not needed, as it overwrites template_filter qmlfrontend
2015-12-06 unc0rr Send team removal message to net qmlfrontend
2015-12-06 unc0rr Load full team config from file qmlfrontend
2015-12-06 unc0rr - Send team to net qmlfrontend
2015-12-05 unc0rr - Hedgehogs number display qmlfrontend
2015-12-03 unc0rr - Accept team and team color from net qmlfrontend
2015-12-02 unc0rr Fix LEFT command handling qmlfrontend
2015-12-02 unc0rr Accept scheme from net qmlfrontend
2015-12-02 unC0Rr Fix build for windows + other small fixes qmlfrontend
2015-12-01 unc0rr Rename uFLData to uFLThemes qmlfrontend
2015-12-01 unc0rr Accept ammo scheme from network qmlfrontend
2015-12-01 unc0rr Fix FULLMAPCONFIG handling qmlfrontend
2015-11-30 unc0rr Prevent crashing from empty PART reason qmlfrontend
2015-11-30 unc0rr - Implement engine runs queue qmlfrontend
2015-11-27 unc0rr Handle some CFG parameters qmlfrontend
2015-11-26 unc0rr Update seed, theme and script from net in UI qmlfrontend
2015-11-25 unc0rr Some game config methods and signals qmlfrontend
2015-11-25 unc0rr UI knowns local player nickname qmlfrontend
2015-11-24 unc0rr Apply generated code to .pas files, fix FULLMAPCONFIG handling qmlfrontend
2015-11-24 unC0Rr Support for protocol commands which are equal to suffix of another protocol command qmlfrontend
2015-11-24 unc0rr - Add the rest of protocol commands qmlfrontend
2015-11-22 unc0rr Small ui rework qmlfrontend
2015-11-22 unc0rr Another approach to parsing two-lines protocol commands qmlfrontend
2015-11-21 unc0rr - Some refactoring qmlfrontend
2015-11-21 unc0rr - Warnings/errors message box qmlfrontend
2015-11-21 unc0rr Handle ROOM UPD qmlfrontend
2015-11-21 unc0rr Fix wrong jump qmlfrontend
2015-11-21 unc0rr Small fixes qmlfrontend
2015-11-20 unc0rr - Handle ROOM DEL qmlfrontend
2015-11-20 unc0rr Handle ROOMS and ROOM ADD protocol commands qmlfrontend
2015-11-20 unc0rr Fix losing commands qmlfrontend
2015-11-19 unc0rr Can send chat messages now qmlfrontend
2015-11-19 unc0rr Lobby page with chat widget(readonly) qmlfrontend
2015-11-19 unc0rr Remove CHECKPOINT 011 occurence, probably hiding some bug
2015-11-18 unc0rr Implement processing net commands in the main thread qmlfrontend
2015-11-18 nemo Add a few more lua things to the changelog
2015-11-17 antonc27 Merge from iOS branch
2015-11-17 Vittorio Giovara travis: Enable OSX tests
2015-11-17 antonc27 - Removed SDLTry from call to SDL_GL_SetSwapInterval ios-revival
2015-11-17 antonc27 - Workaround for problems with SDL_GL_SetSwapInterval on iOS ios-revival
2015-11-17 antonc27 Merge ios-revival
2015-11-16 sheepluva merge Wuzzy's saucer training
2015-11-14 Wuzzy Add Basic Flying Saucer Training
2015-11-16 yuenfu a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-16 koda cmake: Remove core-lint flag for haskell
2015-11-16 koda avwrapper: Explicitly check for macro existence
2015-11-16 koda hwc: Do not rename main on OSX
2015-11-16 koda pas2c: Add cabal file
2015-11-16 koda pas2c: Tentatively fix the build
2015-11-16 koda hwc: Drop unneed OSX library
2015-11-16 koda avwrapper: Adjust prefixed symobols version guard
2015-11-15 koda Removed tag 0.9.22-RC
2015-11-15 koda Removed tag fab746a3597e
2015-11-15 koda travis: Re-add libglew dependency
2015-11-15 koda cmake: Drop image and mixer init and quit check
2015-11-15 nemo avoid double applying wind on drill
2015-11-15 unc0rr - Reduce tau value, as suggested in gecko2 paper
2015-11-15 nemo Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
2015-11-15 antonc27 Merge ios-revival
2015-11-15 antonc27 Added tag Hedgewars-iOS-2.0 for changeset a0163b8302c5 ios-revival
2015-11-15 antonc27 Closed branch ios-rus-localization ios-rus-localization
2015-11-15 sheepluva this should fix travis build
2015-11-15 koda about: Update SDL2 names and drop old version check
2015-11-15 sheepluva merge sdl2transition changes
2015-11-15 sheepluva closing sdl2transition branch, because it will be merged sdl2transition
2015-11-14 unc0rr Rating updater, alpha version
2015-11-14 unc0rr Some WIP
2015-11-14 koda Drop all GLUT references sdl2transition
2015-11-14 koda cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more sdl2transition
2015-11-14 koda cmake: Adjust linker lines with sdl2 names sdl2transition
2015-11-14 koda libphysfs: Update sdl library name sdl2transition
2015-11-14 koda SDLh: Remove linking from file sdl2transition
2015-11-14 koda libphyslayer: Support SDL2 only sdl2transition
2015-11-13 sheepluva set engine window icon in sdl2 sdl2transition
2015-11-13 sheepluva clean up uChat sdl2transition
2015-11-13 sheepluva don't use types for custom value enums in pascal, use consts instead sdl2transition
2015-11-13 sheepluva revert my pas2c modification sdl2transition
2015-11-11 sheepluva update travis dependencies sdl2transition
2015-11-11 sheepluva cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing) sdl2transition
2015-11-11 sheepluva add pchar casts to make pas2c happy sdl2transition
2015-11-11 sheepluva fix pas2c enum type parsing sdl2transition
2015-11-11 sheepluva reenable cursor movement etc. sdl2transition
2015-11-10 sheepluva use SDL2 to copy to clipboard sdl2transition
2015-11-10 sheepluva use SDL2 to paste clipboard contents sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop FindSDL1or2 cmake module sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-11-13 unc0rr Finish formula implementation
2015-11-12 unc0rr Start work on rating calculator
2015-11-12 koda README.md: Add a travis badge
2015-11-12 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder()
2015-11-11 unc0rr Oops, zero multiplier
2015-11-11 Vittorio Giovara cmake: Set OLD for policy 26
2015-11-10 Vittorio Giovara videorec: Drop a commented out option
2015-11-10 Vittorio Giovara videorec: Use future API for raw video encoding
2015-11-10 Vittorio Giovara videorec: Appropriately rescale timestamps and duration
2015-11-10 Vittorio Giovara videorec: Always initialize audio and video time bases
2015-11-10 Vittorio Giovara videorec: Fully set frame properties
2015-11-10 Vittorio Giovara videorec: Fix flushing encoders
2015-11-10 Vittorio Giovara videorec: Make sure the audio packet is considered empty
2015-11-11 unC0Rr map #17 digest
2015-11-10 unc0rr Airmines were added
2015-11-10 Vittorio Giovara multiline cmake directories
2015-11-10 Vittorio Giovara travis: Trim down the number of tests
2015-11-09 sheepluva fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-09 unc0rr - Fix check which was supposed to prevent sending same record to different checkers
2015-11-09 hwmirror merge
2015-11-09 Vittorio Giovara Merge pull request #33 from bananaoomarang/cmakeWarnings
2015-04-26 Milo Mordaunt Remove quotes when checking Haskell Modules to adopt new CMake
2015-11-09 unc0rr Pass correct script name for scripts with spaces in name
2015-11-09 hwmirror Merge with github pull requests
2015-11-09 hwmirror Merge from github
2015-10-06 sheepluva Merge pull request #36 from LocutusOfBorg/italian
2015-10-06 Gianfranco Costamagna Update italian tips
2015-10-05 Gianfranco Costamagna Translate italian missions
2015-10-01 sheepluva Merge pull request #35 from LocutusOfBorg/fedora
2015-10-01 Gianfranco Costamagna Add metadata for license (From Fedora)
2015-10-01 Gianfranco Costamagna Add multiarch location to library (From Fedora)
2015-11-09 unc0rr Oops, fix the fix
2015-11-09 antonc27 - Fix for wrong footer labels size on autorotation on GameConfig screen ios-revival Hedgewars-iOS-2.0
2015-11-09 antonc27 Merge from default ios-revival
2015-11-09 antonc27 - Small size adjustments for footer labels on GameConfig screen ios-revival
2015-11-09 antonc27 - Re-style forward jump button for mobile ios-revival
2015-11-09 antonc27 - Fixed problem with previewImage when receiving memory warning on Missions screen ios-revival
2015-11-08 sheepluva update changelog
2015-11-08 unc0rr Fix replay sanity check
2015-11-07 unc0rr Store some more details on game config in the database
2015-11-07 sheepluva fix google code links in readme
2015-11-07 Vittorio Giovara Add markdown extension to README so github can render it more nicely
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-07 koda videorec: Drop setting x264 preset
2015-11-07 sheepluva merging ios-revival brain into default. includes updates to russian translation and general translation fixes
2015-11-06 antonc27 - Small corrections for rus localization of stats messages ios-revival
2015-11-06 antonc27 - 'iOS Deployment Target' bump to 8.0 ios-revival
2015-11-06 antonc27 - Merge from default ios-revival
2015-11-06 antonc27 - Restored Turkish localization ios-revival
2015-11-05 antonc27 - Support screen refactoring: ios-revival
2015-11-05 antonc27 - Appirater: ios-revival
2015-11-05 antonc27 - Update rus localization for 'About' screen ios-revival
2015-11-05 antonc27 - 'About' screen on iOS now is up-to-date with Qt front-end 'About' ios-revival
2015-11-05 antonc27 - Missed localization for 'Clear All' button on SavedGamesVirewController ios-revival
2015-11-05 sheepluva fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-05 antonc27 - Rus localization for following multiplayer missions: ios-revival
2015-11-05 antonc27 - 'ClimbHome' map deprecated as it crashes ios-revival
2015-11-05 antonc27 - 'Cheese' map not blacklisted anymore ios-revival
2015-11-05 antonc27 - Rus localization for following game styles: ios-revival
2015-11-04 Vittorio Giovara Let initialization happen in the appropriate function
2015-11-04 Vittorio Giovara Specify the enum type for Pixel and Sample formats
2015-11-04 Vittorio Giovara Update libav API, keeping forward and backward compatibility
2015-11-04 Vittorio Giovara Let initialization happen in the appropriate function 0.9.22
2015-11-04 Vittorio Giovara Specify the enum type for Pixel and Sample formats 0.9.22
2015-11-04 Vittorio Giovara Update libav API, keeping forward and backward compatibility 0.9.22
2015-11-04 koda Enable cmake policy 26 0.9.22
2015-11-04 antonc27 - Disabled non-adapted for mobile game styles ios-revival
2015-11-04 antonc27 - Added 'World Edge' flag for Scheme Settings ios-revival
2015-11-04 antonc27 - Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method ios-revival
2015-11-04 antonc27 - Disabling generation of position-dependent code for 'Distro Adhoc' config ios-revival
2015-11-04 antonc27 - '-Os' fpc optimization compiler flag replaced with '-O2' ios-revival
2015-11-04 antonc27 - GCC_THUMB_SUPPORT removed ios-revival
2015-11-04 antonc27 - Removing unnecessary '-Wl,-no_order_inits' linker flag ios-revival
2015-11-04 sheepluva wrap bee during pre-flight too
2015-11-04 sheepluva bump version too
2015-11-03 sheepluva closing 0.9.21 branch 0.9.21
2015-11-03 sheepluva merge changelog changes of 0.9.22 into default
2015-11-03 sheepluva add HedgeEditor to changelog 0.9.22
2015-11-03 antonc27 - Added 'Air Mines' flag for Scheme Settings ios-revival
2015-11-03 sheepluva tweak changelog 0.9.22
2015-11-03 antonc27 - Fix for localization of game settings detailLabel in SingleSchemeViewController ios-revival
2015-11-03 sheepluva bump protocol number
2015-11-03 sheepluva make hammer non-lethal again (as requested by unC0Rr)
2015-11-03 sheepluva 0.9.22 branch 0.9.22
2015-11-03 unc0rr Workaround mysql-simple library stupiness regarding executeMany
2015-11-03 antonc27 - Implement fake 'Normal' game style as in qt front-end ios-revival
2015-11-03 antonc27 - Better place for removeObserver: calls ios-revival
2015-11-03 antonc27 - Stub for disabling game styles on mobile ios-revival
2015-11-03 koda Always install before making dmg
2015-11-02 koda Fix compiling engine with OSX frameworks
2015-11-02 koda Added tag 0.9.22-release for changeset 9621fdcad965
2015-11-02 unc0rr Let's try to store games info necessary for ratings
2015-11-01 nemo do the same thing for the chute/birdy/saucer block 0.9.22-release
2015-11-01 nemo Make camera refocus less aggressive. Only if there's a camera target already.
2015-11-01 unc0rr Update versions information
2015-11-01 unc0rr This is .22 release revision
2015-10-31 unc0rr inc(HEDGEWARS_PROTO_VER)
2015-10-31 antonc27 - Finally added rus localization for all User Missions ios-revival
2015-10-30 antonc27 - Return of stereo sound for mobile! ios-revival
2015-10-30 antonc27 - Set iPad version to require fullscreen ios-revival
2015-10-30 antonc27 - Fix for not compiling Pascal sources when archiving app for AppStore ios-revival
2015-10-30 nemo refocus camera on roping hog. totally untested.
2015-10-30 antonc27 - Rus localization for Target Practices ios-revival
2015-10-30 antonc27 - Rus localization for Speed Shoppa Challenges ios-revival
2015-10-29 antonc27 - Removing of CMake generated files in 'UpdateDataFolder' script ios-revival
2015-10-29 antonc27 - Better handling of cell's tag in SingleTeamViewController ios-revival
2015-10-29 antonc27 - Refactoring of SavedViewController: ios-revival
2015-10-29 antonc27 - FindTable functionality for HoldTableViewCell and EditableCellView extracted to category ios-revival
2015-10-28 nemo few more missing nil checks in crate spawn
2015-10-28 antonc27 - Fix for crash while deleting >=2 saved games ios-revival
2015-10-28 sheepluva Removed tag Nice one
2015-10-27 sheepluva Added tag 0.9.22-RC for changeset d9622394ec9c
2015-10-27 sheepluva somebody was so nice to mention me in credits, but misspelled my last name ios-revival
2015-10-27 unc0rr Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-10-27 antonc27 - Rus localization for portal mission ios-revival
2015-10-25 antonc27 - Rus localization update for Basic Trainings in ru.lua ios-revival
2015-10-25 sheepluva changelog update
2015-10-25 antonc27 - Partial rus localization for User Missions and Basic Trainings in ru.lua ios-revival
2015-10-24 antonc27 - Fix for formatting non-english characters, received from engine ios-revival
2015-10-24 antonc27 - Fix for sending to engine non-english characters ios-revival
2015-10-24 antonc27 - Fix for loading non-existing missions in MissionTrainingViewController ios-revival
2015-10-24 antonc27 - Possible fix for loading game styles scripts without .cfg file ios-revival
2015-10-23 antonc27 - Rus translation for Mutant game style ios-revival
2015-10-23 sheepluva fixed: poison clouds could bounce
2015-10-23 antonc27 - Rus localization update for 'Data/Locale/missions_ru.txt' ios-revival
2015-10-23 antonc27 - Rus localization update for 'Data/Locale/ru.txt' ios-revival
2015-10-22 antonc27 - Fix for wrong localization key for sound in GeneralSettingsViewController ios-revival
2015-10-22 antonc27 - Localization for missed strings in RestoreViewController (for eng(as reference) and rus) ios-revival
2015-10-22 antonc27 - Localization for missed strings in StatsPage (for both eng and rus) ios-revival
2015-10-22 antonc27 - Rus localization updated for iOS front-end ios-revival
2015-10-22 antonc27 - Some strings localizations for Settings ios-revival
2015-10-22 antonc27 - Toolbar elements are localizable now in GameConfig for iPhone ios-revival
2015-10-22 antonc27 - All labels in HelpPageLobby now localizable (with text from IB as localization keys) ios-revival
2015-10-22 antonc27 - SegmentedControl is localizable now in MapConfig ios-revival
2015-10-21 antonc27 - simpleGameButton and missionsButton are localizable now in MainMenu ios-revival
2015-10-21 antonc27 - 'Press the target button to mark the target' message is localizable now ios-revival
2015-10-21 antonc27 - Workaround for team's name with spaces in StatsPage ios-revival
2015-10-21 antonc27 - Some improvements for 'loadNiceHogs' in GameConfig for iPad ios-revival
2015-10-21 antonc27 - Fix for 'loadNiceHogs' in GameConfig for iPad ios-revival
2015-10-20 antonc27 - Refactoring of Missions screen: ios-revival
2015-10-20 antonc27 - Retrieving language ID moved to HWUtils ios-revival
2015-10-19 antonc27 - Small adjust for cell selection color of Missions screen ios-revival
2015-10-19 antonc27 - Big refactoring of front-end Settings for both iPhone and iPad: ios-revival
2015-10-17 antonc27 - Better way of creating/using doneButton in Settings ios-revival
2015-10-16 antonc27 - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad) ios-revival
2015-10-16 antonc27 - Added new set of tabbar icons for Settings on iPhone ios-revival
2015-10-16 antonc27 - Fix for autorotation of table view of StatsPageVC ios-revival
2015-10-15 antonc27 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
2015-10-15 antonc27 - Workaround for wrong sprite in utility widget when selecting DrillStrike ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Timer button added to mobile touch controls ios-revival
2015-10-14 antonc27 - Fix for wrong path of restored game ios-revival
2015-10-14 antonc27 - Better random number generation for front-end: random() replaced with arc4random_uniform() ios-revival
2015-10-14 antonc27 - Button's restyling for RestoreViewController ios-revival
2015-10-10 sheepluva Lua-API: onSuddenDeath hook
2015-10-08 nemo Pass overridden uid into AddGear instead
2015-10-08 nemo restore uid on resurrection as well
2015-10-07 sheepluva TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
2015-10-05 antonc27 - Fix for locale string in SingleWeaponViewController ios-revival
2015-10-05 antonc27 - Fix for locale string passed to engine (like "ru-FR") ios-revival
2015-10-05 sheepluva preselect baseball bat in Knockball and Basketball
2015-10-04 nemo Avoid waiting past end of turn for smine.
2015-10-03 nemo Add nil check in fake crate spawn for if crate fails to spawn
2015-09-27 antonc27 - GameController framework added to project (required by last version of SDL) ios-revival
2015-09-27 antonc27 - Bitcode disabled (for Xcode 7) ios-revival
2015-09-26 nemo Scan from right too. Not sure this is actually helpful, so committing separately.
2015-09-26 nemo This should probably fix feedback that hogs weren't spawning on left side of map.
2015-09-23 sheepluva fp complained about this line being too long
2015-09-20 antonc27 - 'Shoppa Pro' ammo set added to iOS front-end ios-revival
2015-09-20 antonc27 - Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores ios-revival
2015-09-20 antonc27 - 'Construction Mode' ammo set and game parameters added to iOS front-end ios-revival
2015-09-20 antonc27 - 'Highlander' ammo set added to iOS front-end ios-revival
2015-09-19 antonc27 - 'One of everything' ammo set added to iOS front-end ios-revival
2015-09-19 sheepluva tweak tips a little (loosely based on Wuzzy's suggestions)
2015-09-18 antonc27 - Fix for getting the correct fort name in FortsViewController ios-revival
2015-09-18 antonc27 - Added functionality to select one hat for all hogs at team settings ios-revival
2015-09-18 antonc27 - Fix for consequent selection of same hat for all hogs in settings ios-revival
2015-09-17 antonc27 - Refactoring of MainMenuViewController ios-revival
2015-09-17 sheepluva speed up TrophyRace deaths
2015-09-17 sheepluva add TODO
2015-09-16 nemo remove racist trydo 😝
2015-09-15 antonc27 - Possibility to send log file by email from app ios-revival
2015-09-15 antonc27 - Refactoring. Separation of game log viewing code to GameLogViewController ios-revival
2015-09-14 antonc27 - Attempt to fix a crash while selecting 'Random' for map generation ios-revival
2015-09-13 nemo airmine hand sprite by wuzzy. totally temporary...
2015-09-13 nemo aaand make sure the commented out line matches
2015-09-13 nemo Add damage to gear values to mess with
2015-09-13 nemo Oups. 6, not 12 - was testing
2015-09-13 nemo Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13 nemo Move health:= 6 to gear addition so lua can more easily override it.
2015-09-12 wuzzy german translation update (incl. string reordering - blame sheepluva)
2015-09-12 wuzzy german translation updates
2015-09-12 antonc27 Merge ios-revival
2015-09-12 antonc27 - Revert of 'Reset for previously selected static map' ios-revival
2015-09-12 sheepluva uVariables: also initialize arrays and records in initModule
2015-09-12 antonc27 - These properties are not necessary to clean when receiving memory warning ios-revival
2015-09-12 antonc27 - We don't need to explicitly propagate vc lifecycle messages ios-revival
2015-09-12 antonc27 - Reset for previously selected static map ios-revival
2015-09-12 antonc27 Merge ios-revival
2015-09-11 sheepluva merge
2015-09-11 sheepluva simplify code ios-revival
2015-09-11 sheepluva exclude uMatrix from pas2c build
2015-09-11 sheepluva fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
2015-09-11 sheepluva pas2c doesn't like {$ENDIF} with argument
2015-09-11 sheepluva make uVariables not depend on implicit one-time initialization by FPC
2015-09-10 antonc27 - ifdef for IPHONEOS in glLoadExtension ios-revival
2015-09-10 sheepluva stop rc plane prop/engine sound when out of fuel
2015-09-10 sheepluva merge branch ios-revival into default
2015-09-10 antonc27 - ifdef for CMEM ios-revival
2015-09-10 antonc27 - ifdef for engine exit/halt ios-revival
2015-09-09 antonc27 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
2015-09-09 antonc27 - First attempt to fix crashes on loading 'Styles' ios-revival
2015-09-06 antonc27 - Fixes for cropped background image on iPhone ios-revival
2015-09-06 antonc27 - Restyle of 'Simple' and 'Missions' buttons at Main screen ios-revival
2015-09-05 antonc27 - Added required icons ios-revival
2015-09-05 antonc27 - arm64 added as valid arch ios-revival
2015-08-27 antonc27 - Version bump to 2.0 ios-revival
2015-08-27 antonc27 - Fix for crash on loading SingleWeaponViewController in Settings ios-revival
2015-08-27 antonc27 - 'safeScale' now always 1.0 ios-revival
2015-08-27 antonc27 - Load fonts on init if not 'mobile' ios-revival
2015-08-17 antonc27 - Property for port in MapPreviewButtonView ios-revival
2015-08-17 Anton Malmygin - Using of @autoreleasepool is better ios-revival
2015-08-17 antonc27 - Fix for iPhone 4S screen size ios-revival
2015-08-16 antonc27 - Fix for 'hold for delete' for cells in teams table ios-revival
2015-08-15 antonc27 Merge with ios-rus-localization ios-revival
2015-08-15 antonc27 - Fix for retrieving 'Maze' preview genration ios-revival
2015-08-15 antonc27 - Improved fix for UI elements positioning at GameConfigViewController ios-revival
2015-08-15 antonc27 - Localization for SingleSchemeViewController fixed ios-rus-localization
2015-08-15 antonc27 - Russian Scheme.strings localized ios-rus-localization
2015-08-15 antonc27 - Russian Localizable.strings localized ios-rus-localization
2015-08-15 antonc27 - Fix for localization of detail labels at AboutViewController ios-rus-localization
2015-08-15 antonc27 - Russian About.strings localized ios-rus-localization
2015-08-15 antonc27 - Rus localization started ios-rus-localization
2015-08-15 antonc27 - Russian localization files added ios-revival
2015-08-14 antonc27 - Small fix for debug view frame ios-revival
2015-08-14 antonc27 - Fix for initial wrong UI positioning for GameConfigViewController ios-revival
2015-08-14 antonc27 - Fix for show/hide helpPage animations ios-revival
2015-08-14 antonc27 - HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped ios-revival
2015-08-14 antonc27 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
2015-08-14 antonc27 - Fix for loading missions descriptions ios-revival
2015-08-14 antonc27 - Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size. ios-revival
2015-08-14 antonc27 - RestoreViewController functionality uncommented ios-revival
2015-08-14 Anton Malmygin - Interscreen transitions fixed ios-revival
2015-08-13 antonc27 - MGSplitViewController updated to last version with iOS 8 fixes ios-revival
2015-08-13 antonc27 - Fix for main view orientation problems ios-revival
2015-08-13 antonc27 - Fix for app crash after ending game ios-revival
2015-08-12 antonc27 - Name fixing for buttons ios-revival
2015-08-12 antonc27 - Using come for internal memory management ios-revival
2015-08-12 antonc27 - 'Generate position dependent code' et to NO. Otherwise crashed at initialization step. ios-revival
2015-08-11 antonc27 - VALID_ARCHS reduced for all projects ios-revival
2015-08-10 antonc27 - VALID_ARCHS changed ios-revival
2015-08-10 antonc27 - Small warning fix ios-revival
2015-08-10 antonc27 - Actually fix for rendering on iOS ]:-> ios-revival
2015-08-10 antonc27 - Fix for hiding launch window after launch and not blocking SDL window on engine anymore ios-revival
2015-08-10 antonc27 - Some weird staff with bounds commented here ios-revival
2015-08-10 antonc27 - Bogus 'lodeNiceHogs' disabled ios-revival
2015-08-10 antonc27 - Restore game functionality disabled, because it blocks main screen ios-revival
2015-08-09 antonc27 Added tag Nice one for changeset 0f5961910e27 ios-revival
2015-08-09 antonc27 - Resolves problem with wrong path to chef hat on iOS ios-revival
2015-08-09 antonc27 - Fix for wrong start paramIndex in case of Hwlibrary ios-revival
2015-08-08 antonc27 - Fix for new name of SDL 2 libraries ios-revival
2015-08-08 antonc27 - Fix for launching with SDL ios-revival
2015-08-08 antonc27 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
2015-08-08 antonc27 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
2015-08-08 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
2015-08-08 antonc27 - Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" ios-revival
2015-08-08 antonc27 - Small reorg of project ios-revival
2015-08-08 antonc27 - CoreMotion framework added to project for SDL 2 ios-revival
2015-08-08 antonc27 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" ios-revival
2015-08-08 antonc27 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
2015-08-08 antonc27 - Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId" ios-revival
2015-08-08 antonc27 - Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" ios-revival
2015-08-08 antonc27 - Another fix for uRender.pas ios-revival
2015-08-08 antonc27 - Fix for compiling 'uRender.pas' ios-revival
2015-08-08 antonc27 - Missed pascal source files added to project ios-revival
2015-08-08 antonc27 - Turkish localization removed from Xcode project ios-revival
2015-08-08 antonc27 - fpc updated to 3.1.1 ios-revival
2015-08-08 antonc27 - 'Default-568h@2x.png' added for retina screen ios-revival
2015-08-08 antonc27 - VALID_ARCHS updated for main project ios-revival
2015-08-08 antonc27 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
2015-08-08 antonc27 - .hgignore file updated for Xcode related files ios-revival
2015-09-10 sheepluva small code cleanup
2015-09-08 unc0rr more work qmlfrontend
2015-09-05 unc0rr Generate handlers for lists qmlfrontend
2015-09-04 nemo fix a couple of typos
2015-09-03 unc0rr Generate handlers accepting parameters dummies qmlfrontend
2015-09-03 Wuzzy Updated shoppa tournament winners
2015-09-03 unc0rr Merge default qmlfrontend
2015-09-03 nemo Add some HHGear nil checks to teleport. google bug #974
2015-09-03 Wuzzy tip changes, mostly new strategy suggestions
2015-09-02 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
2015-09-02 nemo Trying to get these scripts to behave properly, still WIP though.
2015-09-02 sheepluva fix internal function name
2015-09-02 wuzzy make tunnels script use MapFeatureSize
2015-09-02 sheepluva some more tweaks
2015-09-02 sheepluva make diagonal maze use map feature size
2015-09-02 sheepluva also expose MapFeatureSize in onPreviewInit
2015-09-02 sheepluva Lua API: expose MapFeatureSize during init
2015-09-02 sheepluva fix on-code documentation of EraseSprite
2015-09-01 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-01 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-30 unc0rr Restore player clan on rejoin (issue 934, not tested)
2015-08-30 unc0rr Fix inverse paused state for spectators joining paused game (not tested)
2015-08-27 unc0rr Check for CMD message a bit further down the control flow
2015-08-27 unC0Rr Don't accept any password from players banned on the website
2015-08-17 nemo add missing state binds in lua
2015-08-17 nemo just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
2015-08-15 unc0rr Some fixes qmlfrontend
2015-08-09 Wuzzy Update English weapon descriptions
2015-08-14 unC0Rr Break it even more during refactoring qmlfrontend
2015-08-12 unC0Rr Generate parameters structures qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-08-10 sheepluva update copyright year in manpage
2015-08-09 sheepluva this should prevent hogs from hovering in air after using hammer
2015-08-09 sheepluva Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
2015-08-09 sheepluva fix the fix
2015-08-08 sheepluva comment tweaks
2015-08-08 sheepluva tweak prev commit
2015-08-08 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-08-07 nemo Fix weapon name - bug #967
2015-08-06 mikade HedgeEditor (bring on the bug reports, wahey!)
2015-08-05 nemo oops. melon pieces need friction and elasticity to bounce right.
2015-08-03 mikade May He Improve Our Graphics Forevermore
2015-08-03 mikade Add Wuzzy's SpeedShoppa challenges.
2015-07-31 unc0rr Make RESTART_SERVER invokable
2015-07-31 unc0rr Use helper function instead of ton of copypasta
2015-07-30 unc0rr Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-07-30 nemo darken and blur the cupcake a bit so that people stop trying to teleport on it
2015-07-30 mikade GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-27 Wuzzy Block bouncing on the anti-portal surfaces
2015-07-23 unc0rr Don't allow too big messages from clients
2015-07-21 unc0rr Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-07-21 nemo just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-07-21 nemo disable land dump when using blurry land setting.
2015-07-19 sheepluva some visual tweaks to art theme. sue. me.
2015-07-19 sheepluva add some chat message colors
2015-07-19 sheepluva fix timebox sprite
2015-07-18 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-07-18 sheepluva always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-17 sheepluva unpause game when finishing game
2015-07-16 sheepluva change theme used by sniper training, for performance reasons
2015-07-16 sheepluva remove 2 training missions as suggested in issue #868
2015-07-16 nemo CRLF purge
2015-07-14 sheepluva small german string fix
2015-07-14 mikade ups, remove random testing vars
2015-07-14 mikade tentative/lazy fixes for unC0Rr's evil
2015-07-14 sheepluva update german translation
2015-07-14 sheepluva merge
2015-07-13 wuzzy update for "that sinking feeling"
2015-07-13 sheepluva fix some typos
2015-07-13 wuzzy german lua strings translation
2015-07-13 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-07-13 sheepluva just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-07-12 sheepluva chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
2015-07-12 sheepluva small changelog update
2015-07-11 nemo remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-07-11 sheepluva please avoid # in filenames
2015-07-09 nemo Fix build w/o S3D and video recording. untested.
2015-07-07 nemo merge
2015-07-04 wuzzy german translation update
2015-07-07 nemo update hl for .22 airmines
2015-07-04 sheepluva fix Rubberduck grave
2015-06-23 sheepluva fallback to Default voicepack if specified voicepack is not available
2015-06-16 nemo bit friendlier if the uVariables values get changed
2015-06-12 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-06-11 sheepluva hog number display: no blinking
2015-06-10 unc0rr Time is stored in bytestring now
2015-06-10 unc0rr Buggy executeMany?
2015-06-08 nemo ambiguous
2015-06-07 sheepluva mention hoggywood and cake in the changelog
2015-06-06 sheepluva fix flower grave
2015-06-06 sheepluva fix statue grave
2015-06-06 sheepluva fix chat lines losing color information on texture reload
2015-06-04 unc0rr More ifdefs \o/ (fix build even more)
2015-06-03 unc0rr Lazy fix for server build
2015-06-02 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-06-03 koda Update .hgignore file
2015-06-03 koda merge, mah friend, long time no see
2015-06-03 mikade - some new mission icons
2015-06-03 nemo cursor x/y when targeting for mikade's visual effects. this is not synced
2015-06-02 koda Fix building hedgewars-server
2015-06-02 koda Allow skipping the bundle step after install on OSX
2015-06-02 koda Make sure that the png library name is always defined
2015-06-02 koda Fix libsdl bundling on OSX when library rather than framework is used
2015-06-02 koda Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-06-02 koda Fix retina rendering on OSX
2015-06-01 koda Fix building on OSX when autoupdate is disabled
2015-05-26 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-27 nemo add a bit more spacing around stars, add pad parameter to increase spacing between objects
2015-05-27 mikade - reorder waypoint preview
2015-05-27 mikade - preview generation for rubbers, air-mines, crates, barrels
2015-05-26 unC0Rr merge
2015-05-26 sheepluva merge git head and hg head
2015-05-26 unC0Rr Make sure to have gstMoving flag cleared
2015-05-25 nemo call setScript update if scheme changes, due to scriptparams
2015-05-25 sheepluva merge
2015-05-25 nemo Also preview waypoints
2015-05-25 sheepluva some changelog additions, not complete yet
2015-05-25 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2015-05-25 sheepluva Merge pull request #34 from CaF2/master
2015-05-25 nemo prevent damage colouring of indestructible terrain
2015-05-25 caf2 Changed to continental supplies from the DLC, because its better :P
2015-05-24 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-05-24 nemo Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
2015-07-21 unc0rr Put types into a separate file qmlfrontend
2015-05-22 nemo don't decrement 0 timer for air mines...
2015-05-20 unc0rr - Move protocol handling events to main thread through qt's main loop qmlfrontend
2015-05-21 mikade - (Finally) automatically load points for all current TechRacer maps
2015-05-17 unc0rr merge default qmlfrontend
2015-05-16 mikade your guess is as good as mine
2015-05-16 mikade Add two new maps, improve an old one
2015-05-14 mikade extensive changes
2015-05-13 mikade hopefully fix some placements
2015-05-12 unc0rr - Fix order of messages, also don't duplicate last timestamped message
2015-05-12 mikade migrate maps, new map, minor fixes
2015-05-11 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
2015-05-11 unc0rr - Take girder height into account (fix issue #908)
2015-05-09 mikade Added param for rounds in techracer.
2015-05-08 sheepluva reduce volume a bit more. also fix engine hint
2015-05-08 nemo 50% volume on music to make sheepluva happy
2015-05-07 sheepluva add simple build instructions
2015-05-07 unC0Rr Long awaited hwmap<->txt converter, which took less than hour to make
2015-05-17 unc0rr Move SDLNet_TCP_Send to its own thread qmlfrontend
2015-05-07 mikade fml
2015-05-16 unc0rr Some more work on flib network qmlfrontend
2015-05-07 mikade oops
2015-05-15 unc0rr Parse net commands, answer to pings qmlfrontend
2015-05-07 mikade one more map, extra param
2015-05-13 unc0rr Mockup of protocol parser qmlfrontend
2015-05-05 sheepluva merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
2015-05-10 unc0rr Fix jumpts table, build array of handlers (wip) qmlfrontend
2015-05-04 sheepluva chat: simplify some code and fix bugs I noticed during testing
2015-05-09 unc0rr Produce some useful code qmlfrontend
2015-05-04 unc0rr Less code - less bugs (fix pas2c build)
2015-05-04 sheepluva Merge pull request #32 from gunchleoc/master
2015-05-04 unc0rr merge default qmlfrontend
2015-04-30 sheepluva chat: further tweaks and cleanups
2015-04-30 sheepluva different implementation for utf-8 char detection/handling
2015-04-30 sheepluva chat: generate utf8 info e.g. for pasted contents
2015-05-02 mikade fix techracer map 3
2015-05-01 unc0rr - ?Fix? nemo's attempt in r959219241c67
2015-05-01 unc0rr merge
2015-05-01 mikade ups, forgot we need to make TechRacer aware of airmines
2015-05-01 mikade new test for lols
2015-04-18 gunchleoc New gd translation of main ts file.
2015-04-29 unc0rr Catch exceptions in accept() call
2015-04-27 vittorio giovara Do not set rpath when binaries are installed in the standard search path
2015-04-11 unc0rr Add ceil() function to fpcrtl of pas2c
2015-04-11 unc0rr Silly fixes for silly pas2c
2015-05-04 unc0rr Try another approach, WIP qmlfrontend
2015-04-10 unc0rr Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
2015-04-29 unc0rr Rendering some code qmlfrontend
2015-04-10 nemo bouncy/noportal check after spawn
2015-04-28 unc0rr Some more work on network client implementation qmlfrontend
2015-04-10 nemo tweak erase
2015-04-28 unc0rr Will use own tree type qmlfrontend
2015-04-09 nemo also erase
2015-04-25 unc0rr Some hedgewars coding a week keeps doctor away qmlfrontend
2015-04-08 nemo fix copypasta typo, failure to bump offset of lf params
2015-04-22 unc0rr Some futher work on flib net client part qmlfrontend
2015-04-08 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-16 unc0rr Start network support: only setting up a connection for now qmlfrontend
2015-04-05 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
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