Thu, 09 Aug 2012 03:00:24 +0400 |
Stepan777 |
improve html links + small bugfixes
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Thu, 30 Aug 2012 12:46:57 -0400 |
nemo |
Final checkpoint w/ campaign.
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Thu, 09 Aug 2012 19:35:52 +0400 |
unc0rr |
Check if 'for' cycle body is executed at least once
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Thu, 09 Aug 2012 01:24:38 +0400 |
Stepan777 |
FindFFMPEG.cmake (used only for frontend for now).
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Sun, 26 Aug 2012 01:31:38 +0300 |
belphegorr |
All missions: switched blood needers with meatbags in dialogues
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Thu, 09 Aug 2012 15:32:49 +0400 |
unc0rr |
Don't accept room messages when not in room state. Not tested even if it builds.
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Thu, 09 Aug 2012 01:01:06 +0400 |
Stepan777 |
merge
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Sun, 26 Aug 2012 01:22:55 +0300 |
belphegorr |
Mission 3: Added initial FirePunch
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Wed, 08 Aug 2012 20:32:27 -0400 |
nemo |
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
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Sun, 26 Aug 2012 01:21:59 +0300 |
belphegorr |
Mission 2: fixed ammo menu bug
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Wed, 08 Aug 2012 22:08:23 +0400 |
unc0rr |
Keep room till last player quits
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Sun, 26 Aug 2012 01:19:43 +0300 |
belphegorr |
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
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Wed, 08 Aug 2012 11:07:59 -0400 |
nemo |
er. more like this.
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Sun, 26 Aug 2012 01:18:35 +0300 |
belphegorr |
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
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Wed, 08 Aug 2012 10:26:10 -0400 |
nemo |
Allow scripting to delete gears
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