Mon, 16 Sep 2024 16:57:11 +0200 unC0Rr Sanitize maze mapgen code a bit transitional_engine
Tue, 10 Sep 2024 18:21:31 +0200 unC0Rr Use rust implementation of maze generator in engine transitional_engine
Tue, 10 Sep 2024 13:56:51 +0200 unC0Rr Add maze land generator ported from pascal engine transitional_engine
Wed, 04 Sep 2024 14:54:34 +0200 unC0Rr Fix test to match new yaml structure transitional_engine
Thu, 05 Sep 2024 21:33:51 +0200 unC0Rr Add install script for tiles transitional_engine
Tue, 03 Sep 2024 13:56:35 +0200 unC0Rr Fix cavern templates transitional_engine
Tue, 03 Sep 2024 11:16:52 +0200 unC0Rr Make outline template generator behave more like old engine transitional_engine
Tue, 03 Sep 2024 11:16:16 +0200 unC0Rr Make Point::with_margin function safe to use transitional_engine
Thu, 29 Aug 2024 17:09:39 +0200 unC0Rr Allow switching between outline and wfc map generators transitional_engine
Thu, 29 Aug 2024 15:28:20 +0200 unC0Rr Make pas2c engine work with hwengine-future transitional_engine
Thu, 29 Aug 2024 12:56:16 +0200 unC0Rr Pass full path to WFC for tile loading transitional_engine
Wed, 28 Aug 2024 17:16:23 +0200 unC0Rr Make pascal engine link to hwengine-future and use WFC generator transitional_engine
Wed, 28 Aug 2024 15:34:49 +0200 unC0Rr Merge default transitional_engine
Wed, 28 Aug 2024 15:31:51 +0200 unC0Rr Add corrosion as a subdirectory, CMake fixes transitional_engine
Wed, 28 Aug 2024 13:41:51 +0200 unC0Rr Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
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