Mon, 16 Nov 2015 18:28:10 +0100 koda avwrapper: Explicitly check for macro existence 0.9.22
Sat, 07 Nov 2015 15:07:33 +0100 koda videorec: Drop setting x264 preset 0.9.22
Mon, 16 Nov 2015 13:59:04 +0100 koda avwrapper: Adjust prefixed symobols version guard 0.9.22
Thu, 12 Nov 2015 02:41:40 +0100 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder() 0.9.22
Tue, 10 Nov 2015 13:53:40 +0100 Vittorio Giovara videorec: Drop a commented out option 0.9.22
Tue, 10 Nov 2015 13:53:16 +0100 Vittorio Giovara videorec: Use future API for raw video encoding 0.9.22
Tue, 10 Nov 2015 13:53:15 +0100 Vittorio Giovara videorec: Appropriately rescale timestamps and duration 0.9.22
Tue, 10 Nov 2015 13:53:14 +0100 Vittorio Giovara videorec: Always initialize audio and video time bases 0.9.22
Tue, 10 Nov 2015 13:53:13 +0100 Vittorio Giovara videorec: Fully set frame properties 0.9.22
Tue, 10 Nov 2015 13:53:12 +0100 Vittorio Giovara videorec: Fix flushing encoders 0.9.22
Tue, 10 Nov 2015 13:53:10 +0100 Vittorio Giovara videorec: Make sure the audio packet is considered empty 0.9.22
Sat, 05 Mar 2016 21:04:06 +0100 antonc27 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
Sat, 05 Mar 2016 16:46:04 +0300 unc0rr Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
Fri, 04 Mar 2016 10:37:42 +0100 sheepluva fix pas2c breakage caused by recent changes in uLandGraphics
Thu, 03 Mar 2016 16:36:05 -0500 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Thu, 03 Mar 2016 15:41:53 -0500 nemo fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
Tue, 01 Mar 2016 14:46:13 +0100 antonc27 - Enable CI builds with travis for hw iOS
Tue, 01 Mar 2016 12:37:42 +0300 unC0Rr Don't see a good reason for it to be here
Tue, 01 Mar 2016 08:32:46 +0300 unc0rr Don't dump ghost points if map isn't detected
Tue, 01 Mar 2016 00:41:38 +0100 antonc27 - Enable scheme sharing for Xcode project, this required for travis builds
Mon, 29 Feb 2016 14:41:52 +0300 unC0Rr Syntax fix
Mon, 29 Feb 2016 14:36:44 +0300 unC0Rr Fix wp issue, hopefully
Sun, 28 Feb 2016 00:00:46 +0300 unc0rr - Fix room config being sent unmodified
Sat, 27 Feb 2016 20:56:49 +0300 unc0rr Fix build
Sat, 27 Feb 2016 18:15:53 +0300 unc0rr Don't compare time value with itself
Sat, 27 Feb 2016 18:02:24 +0300 unc0rr Recognize ghost points in checker
Sat, 27 Feb 2016 09:44:13 +0300 unc0rr Finish implementation of ghost points served from server, not tested
Fri, 26 Feb 2016 14:11:16 -0500 BaptisteOrieux updated french lua translation
Thu, 25 Feb 2016 23:17:52 +0300 unc0rr More work on best time ghost feature
Wed, 11 Nov 2015 18:40:52 +0100 Vittorio Giovara cmake: Set OLD for policy 26 0.9.22
Wed, 24 Feb 2016 22:37:03 +0300 unc0rr Recognize ghost points in db interaction tool (no storing yet)
Wed, 24 Feb 2016 00:33:10 +0100 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
Wed, 24 Feb 2016 00:10:12 +0100 antonc27 - Small refactoring for seed command
Tue, 23 Feb 2016 23:29:06 +0100 antonc27 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
Tue, 23 Feb 2016 13:45:49 +0300 unc0rr Dump best time ghost on console
Tue, 23 Feb 2016 00:41:18 +0100 antonc27 - Campaign for iOS: Don't forget to add last parsed section in ini file
Tue, 23 Feb 2016 00:29:46 +0100 antonc27 - Campaign for iOS: Reinventing wheel for campaign.ini parsing
Mon, 22 Feb 2016 15:56:32 -0500 koda Use secure HTTP for Sparkle appcast URL 0.9.22
Mon, 22 Feb 2016 16:01:29 -0500 koda Info.plist: Set less important URLs to https
Mon, 22 Feb 2016 15:56:32 -0500 koda Use secure HTTP for Sparkle appcast URL
Mon, 22 Feb 2016 23:49:54 +0300 unc0rr Treat #99 point type as a ghost trace
Mon, 22 Feb 2016 21:38:23 +0100 antonc27 - Campaign for iOS: Stub for CampaignViewController
Mon, 22 Feb 2016 10:24:00 -0500 nemo remove unused path functions
Sun, 21 Feb 2016 23:12:12 +0100 antonc27 - Campaign for iOS: Simply retrieve list of campaigns
Sun, 21 Feb 2016 22:21:59 +0100 antonc27 - Campaign for iOS: Stub for list of campaigns
Sun, 21 Feb 2016 20:20:40 +0100 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
Sun, 21 Feb 2016 09:09:13 +0300 unc0rr Oops, fix whose nick to compare to
Sat, 20 Feb 2016 22:02:13 +0300 unc0rr Filter out hog speech messages with non-local team index (not tested)
Fri, 19 Feb 2016 00:07:59 +0100 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
Wed, 17 Feb 2016 23:27:13 +0100 antonc27 - Small refactoring for seed generation on iOS side
Tue, 16 Feb 2016 11:31:55 -0500 nemo sniper rifle too
Tue, 16 Feb 2016 11:29:36 -0500 nemo reduce by 1, probably should avoid tunnel issue
Tue, 16 Feb 2016 04:25:00 +0100 sheepluva apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Mon, 15 Feb 2016 23:37:48 +0100 antonc27 - Some warnings fixed with text alignment on iOS front-end
Sun, 14 Feb 2016 21:34:01 +0100 Anton Malmygin Fix for cursor movement problems on touch devices
Sun, 14 Feb 2016 20:57:17 +0300 unc0rr Fix index of script param
Sat, 13 Feb 2016 12:32:08 +0300 unc0rr Tech racer maps detection
Sat, 13 Feb 2016 00:36:38 +0300 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
Tue, 09 Feb 2016 21:11:16 +0300 unc0rr Merge default qmlfrontend
Fri, 12 Feb 2016 14:27:20 -0500 koda avwrapper: Do not ignore avformat_write_header return value
Fri, 12 Feb 2016 17:03:42 +0300 unC0Rr Attempt to implement hash for special points to detect tech racer maps
Tue, 09 Feb 2016 15:27:55 -0500 nemo Put graves behind other stuff.
Tue, 09 Feb 2016 15:10:01 -0500 nemo crosshair on hog won't cause a direct hit anymore
(0) -10000 -3000 -1000 -300 -100 -64 +64 +100 +300 +1000 +3000 tip