Fri, 12 Oct 2012 00:10:28 +0400 unc0rr Better use random number here
Thu, 11 Oct 2012 21:17:56 +0400 unc0rr - Nicks starting from not-letter char go to bottom of the list
Wed, 10 Oct 2012 23:58:23 +0400 unc0rr Remove old signal-slot conenctions
Wed, 10 Oct 2012 23:55:09 +0400 unc0rr - Finish conversion to nicks model
Wed, 10 Oct 2012 23:30:34 +0400 unc0rr Get rid of deprecated chat widget stuff
Wed, 10 Oct 2012 23:15:58 +0400 unc0rr Restore old context menu behavior
Wed, 10 Oct 2012 00:14:01 -0400 nemo no. still doesn't work right
Wed, 10 Oct 2012 00:40:00 +0400 unc0rr Please pas2c
Wed, 10 Oct 2012 00:21:18 +0400 unc0rr - Enable chat context menu actions
Wed, 10 Oct 2012 00:18:35 +0400 unc0rr Don't ask for full rooms list on part/kick
Tue, 09 Oct 2012 21:08:37 +0400 unc0rr Reset nickname so it may be reused while old connection is still hanging
Mon, 08 Oct 2012 21:56:24 -0400 nemo no. still doesn't work right.
Mon, 08 Oct 2012 21:07:18 -0400 nemo Knife is still broken, but so koda can fix it...
Tue, 09 Oct 2012 00:38:17 +0400 unc0rr Load friends/ignored nicks from file
Mon, 08 Oct 2012 23:57:17 +0400 unc0rr Room players list
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Sun, 07 Oct 2012 16:44:16 -0400 nemo Data for copying throwing knife to Land once it hits.
Sun, 07 Oct 2012 23:59:55 +0400 unc0rr Bring back sorting
Sun, 07 Oct 2012 23:33:09 +0400 unc0rr Bring icons back
Sun, 07 Oct 2012 11:59:42 -0400 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
Sun, 07 Oct 2012 00:12:46 +0400 unc0rr Further work on moving to players list model
Sat, 06 Oct 2012 23:36:43 +0400 unc0rr Simplify file loading procedure
Sat, 06 Oct 2012 01:09:41 +0400 unc0rr Start moving to players list model.
Wed, 03 Oct 2012 12:04:29 +0400 unc0rr No commit message
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Mon, 01 Oct 2012 00:31:38 +0400 unc0rr Show more statuses in icons.
Sat, 29 Sep 2012 19:26:18 +0400 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
Fri, 28 Sep 2012 18:03:32 +0100 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
Thu, 27 Sep 2012 13:37:10 -0400 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
Fri, 28 Sep 2012 00:51:04 +0400 unc0rr Fix some hints
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