Thu, 16 Feb 2012 21:32:19 +0100 |
Xeli |
move the aim buttons to be above the jump button
|
changeset |
files
|
Thu, 16 Feb 2012 17:48:03 +0100 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
|
changeset |
files
|
Thu, 16 Feb 2012 20:32:47 +0400 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
|
changeset |
files
|
Thu, 16 Feb 2012 16:16:59 +0100 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
|
changeset |
files
|
Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
|
changeset |
files
|
Wed, 15 Feb 2012 20:59:00 +0100 |
Xeli |
use realtick rather than SDL_GetTicks
|
changeset |
files
|
Wed, 15 Feb 2012 18:34:08 +0100 |
Xeli |
rebuild all modules each time..... :P
|
changeset |
files
|
Wed, 15 Feb 2012 18:22:39 +0100 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
|
changeset |
files
|
Wed, 15 Feb 2012 18:03:51 +0100 |
Xeli |
unbreak uTouch
|
changeset |
files
|
Wed, 15 Feb 2012 16:23:59 +0100 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
|
changeset |
files
|
Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
|
changeset |
files
|
Sun, 12 Feb 2012 15:11:47 -0500 |
nemo |
oops
|
changeset |
files
|
Sun, 12 Feb 2012 22:18:49 +0400 |
unc0rr |
Show preview immediately on fetch
|
changeset |
files
|
Sun, 12 Feb 2012 18:50:22 +0100 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
|
changeset |
files
|
Sun, 12 Feb 2012 18:08:34 +0100 |
koda |
restored interface on iphone
|
changeset |
files
|
Sun, 12 Feb 2012 19:38:32 +0400 |
unc0rr |
Remove STL dependency (again), fix qmake build
|
changeset |
files
|
Sun, 12 Feb 2012 15:59:10 +0100 |
koda |
add keywords for landscape ammomenu and touch interface
|
changeset |
files
|
Sun, 12 Feb 2012 15:35:06 +0100 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
|
changeset |
files
|
Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
|
changeset |
files
|
Sun, 12 Feb 2012 15:04:17 +0100 |
koda |
colorWithPatternImage uses too much memory
|
changeset |
files
|
Sun, 12 Feb 2012 11:05:26 +0100 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
|
changeset |
files
|
Sun, 12 Feb 2012 10:08:58 +0100 |
koda |
shorten the portait orientation check
|
changeset |
files
|
Sat, 11 Feb 2012 19:24:09 +0100 |
koda |
ios weapon setting page supports rotation
|
changeset |
files
|
Sat, 11 Feb 2012 06:11:19 +0100 |
koda |
i don't know how this is possible
|
changeset |
files
|
Sat, 11 Feb 2012 14:30:15 +0100 |
Xeli |
split the installing and building in the android Makefile
|
changeset |
files
|
Sat, 11 Feb 2012 05:48:33 +0100 |
koda |
ios check for music preference also for fading methods
|
changeset |
files
|
Sat, 11 Feb 2012 05:13:56 +0100 |
koda |
fix coordinate system on ios overlay
|
changeset |
files
|
Sat, 11 Feb 2012 04:27:58 +0100 |
inu |
one more pt locale update
|
changeset |
files
|
Sat, 11 Feb 2012 04:24:53 +0100 |
koda |
minor changes to ios project file to better behave with buildbot
|
changeset |
files
|
Fri, 10 Feb 2012 17:18:49 +0400 |
unc0rr |
Workaround pointers to not yet defined types
|
changeset |
files
|