--- a/share/hedgewars/Data/Locale/en.txt Wed May 02 17:22:42 2018 +0200
+++ b/share/hedgewars/Data/Locale/en.txt Wed May 02 18:19:31 2018 +0200
@@ -245,7 +245,7 @@
02:01=%1 has found the lost city of Atlantis
02:01=Your doggy paddle could use a little work, %1
02:01=%1 should have brought a jet ski
-02:01=%1 doesn't like watersports
+02:01=%1 doesn't like water sports
02:01=%1 is forever blowing bubbles
02:01=%1 is short of a raft
02:01=%1 thinks salt water is good for the skin
@@ -294,7 +294,7 @@
02:02=Just count yourself lucky you're not up against Jessor
02:02=Give it your all!
02:02=The losers do the cleaning up!
-02:02=Let the fight of the millenium begin
+02:02=Let the fight of the millennium begin
02:02=Let the fight of the century begin
02:02=Let the fight of the decade begin
02:02=Let the fight of the year begin
@@ -478,7 +478,7 @@
02:05=Satisfaction guaranteed!
02:05=Painkillers for killers
02:05=Just when you thought you defeated the enemy …
-02:05=Don't hestitate to take it. You might die
+02:05=Don't hesitate to take it. You might die
02:05=Take me!
02:05=Guardian angels send their regards
02:05=A gift from the gods
@@ -524,7 +524,7 @@
02:06=You'll never get enough of these
02:06=More weapons to make the game more exciting
02:06=Not for wimps
-02:06=Warning: Higly explosive
+02:06=Warning: Highly explosive
02:06=For those gun nuts
02:06=This could be the match-winning weapon!
02:06=Explosive fun!
@@ -565,7 +565,7 @@
02:06=Caution: Don't expose to high temperatures
02:06=Do you have what it takes to handle this weapon?
02:06=Are you worthy of this weapon?
-02:06=Heroric weaponry for heroic hedgehogs
+02:06=Heroic weaponry for heroic hedgehogs
02:06=Surprise weapon!
02:06=Damage in boxes
02:06=Deliver some damage
@@ -699,7 +699,7 @@
02:07=Prof. Hedge's latest invention
02:07=Gears!
02:07=Gadgets!
-02:07=A thingamajing!
+02:07=A thingamajig!
02:07=Who feels inventive today?
02:07=Here's part 1 of the 19-part DIY set
02:07=A do-it-yourself box!
@@ -711,7 +711,7 @@
02:07=Collect it or be damned
02:07=Collectibles!
02:07=Useful utilities!
-02:07=Look what I found in the toolshed!
+02:07=Look what I found in the tool shed!
02:07=If I had a spanner …
02:07=A Swiss army knife in box form
02:07=You may need this
@@ -768,7 +768,7 @@
02:08=%1 was never much of a good shot anyway
02:08=%1 didn't want to join the army in the first place
02:08=Stop wasting our time, %1
-02:08=I'm dissapointed in you, %1
+02:08=I'm disappointed in you, %1
02:08=Come on, you can do better than that, %1
02:08=%1's will has broken
02:08=%1 apparently has better things to do
@@ -897,7 +897,7 @@
02:11=%1 needs vacation
02:11=%1 has to do some homework
02:11=%1 walks away from the trouble
-02:11=%1 evaportated
+02:11=%1 evaporated
02:11=%1 really needs to go
02:11=%1 dematerialized
02:11=%1 transforms into nothing
@@ -923,7 +923,7 @@
02:12=%1 should have taken those vitamins
02:12=%1 feels a pain in the stomach
02:12=%1 doesn't look healthy
-02:12=%1 nees a sickbay
+02:12=%1 needs a sickbay
02:12=%1 has a really, really foul smell
02:12=Are you okay, %1?
02:12=%1 suffers from the health loss disease
@@ -1227,20 +1227,20 @@
04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging|Up/down: Change digging direction
-04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
+04:18=Need additional protection or want to pass|impassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region|Left/Right: Choose facing direction
04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs|Switch: Select next hog|Precise + Switch: Select previous hog
04:21=Shoot a projectile that will release|multiple clusters upon impact. The|clusters are hurled backwards and are|more dangerous than the main projectile.|Attack: Shoot at full power
04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|it into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
-04:25=With this costume kit your hog becomes irresistibly|attractive and makes nearby hogs jump in blind love|towards it (and into some gap or hole). The seduction is|so heartwarming, it even breaks the ice of frozen hogs.|Attack: Use the irresistable seduction
+04:25=With this costume kit your hog becomes irresistibly|attractive and makes nearby hogs jump in blind love|towards it (and into some gap or hole). The seduction is|so heartwarming, it even breaks the ice of frozen hogs.|Attack: Use the irresistible seduction
04:26=Throw this juicy (and bouncy) watermelon at|your enemies. Once the timer expires, it will|split into several explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power
04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
-04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Left/Right: Steer the plane
+04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the Valkyries ride into battle|Left/Right: Steer the plane
04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
04:33=Sometimes you just need that little extra boost to|deal some more damage. Activating this increases|the damage dealt by 50% for the rest of the turn.|Attack: Activate
04:34=Makes you immune to damage for the|rest of your turn. But don't be too|cocky, you could still drown.|Attack: Activate
@@ -1264,10 +1264,10 @@
04:52=UNUSED
04:53=Take a trip through time and space,|while leaving your comrades to fight on alone.|Be prepared to return at any time,|or for Sudden Death or if they are all defeated.|Disclaimer. Does not function in Sudden Death,|if you are alone, or if you are a King.|Attack: Activate
04:54=Spray a stream of sticky flakes.|Build bridges, bury enemies, seal off tunnels.|Be careful you don't get any on you!|Attack: Activate/Deactivate|Up/Down: Continue aiming|Left/Right: Modify spitting power
-04:55=Bring back the ice-age!|Freeze hedgehogs or objects, make the floor slippery|or save yourself from drowning by freezing the water.|Attack: Activate/Deactivate freezeray|Up/Down: Continue aiming
+04:55=Bring back the ice-age!|Freeze hedgehogs or objects, make the floor slippery|or save yourself from drowning by freezing the water.|Attack: Activate/Deactivate freeze ray|Up/Down: Continue aiming
04:56=You can throw two cleavers at your enemy, block|passages and tunnels and even use them for|climbing! Its damage increases with its speed.|But be careful! Playing with knives is dangerous.|Attack: Hold to shoot with more power (twice)
04:57=Build a VERY elastic rubber band, from which|hedgehogs and other things bounce off|without taking fall damage.|Left/Right: Change rubber band orientation|Cursor: Place rubber band in a valid position
-04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enouogh to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power
+04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enough to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power
04:59=Send those dirty hogs swimming! This cute little squeaky|rubber duck is able to swim on water and will go with the|wind once swimming. It explodes when it hits land, so|make sure to drop it from a cliff or another safe spot.|Attack: Drop the rubber duck
04:60=Unleash a rain of bullets upon your foes!|And they thought they were safe|behind a triple layer of girders.|Attack: Shoot at full power|Up/Down: Continue aiming
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Wed May 02 17:22:42 2018 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Wed May 02 18:19:31 2018 +0200
@@ -244,7 +244,7 @@
AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Why would they do this?"), SAY_SAY, 6000}})
AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It must be the aliens' deed."), SAY_SAY, 5000}})
AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("Do not laugh, inexperienced one, for he speaks the truth!"), SAY_SAY, 10000}})
- AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Yeah, sure! I died. Hillarious!"), SAY_SAY, 6000}})
+ AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Yeah, sure! I died. Hilarious!"), SAY_SAY, 6000}})
AnimInsertStepNext({func = AnimSay, args = {gearr, loc("You're...alive!? But we saw you die!"), SAY_SAY, 6000}})
AnimInsertStepNext({func = AnimSay, args = {gearr, loc("Huh?"), SAY_SAY, 2000}})
AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Wow, what a dream!"), SAY_SAY, 3000}})
@@ -276,7 +276,7 @@
AnimSetGearPosition(cyborg, unpack(cyborgPos))
AnimInsertStepNext({func = AnimCustomFunction, args = {water, HideCyborg, {}}})
AnimInsertStepNext({func = AnimSwitchHog, args = {water}})
- AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("The answer is...entertaintment. You'll see what I mean."), SAY_SAY, 8000}})
+ AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("The answer is ... entertainment. You'll see what I mean."), SAY_SAY, 8000}})
AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("You're probably wondering why I brought you back ..."), SAY_SAY, 8000}})
end
end
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua Wed May 02 17:22:42 2018 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua Wed May 02 18:19:31 2018 +0200
@@ -279,7 +279,7 @@
table.insert(challengeFailedAnim, {func = AnimSwitchHog, args = {youngh}})
AddSkipFunction(challengeCompletedAnim, Skipanim, {challengeCompletedAnim})
- table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The spirits of the ancerstors are surely pleased, Leaks A Lot."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeCompletedAnim})
+ table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The spirits of the ancestors are surely pleased, Leaks A Lot."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeCompletedAnim})
table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("You have proven yourself worthy to see our most ancient secret!"), SAY_SAY, 4000}})
table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The weapon in that last crate was bestowed upon us by the ancients!"), SAY_SAY, 4000}})
table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("Use it with precaution!"), SAY_SAY, 4000}})
--- a/share/hedgewars/Data/Missions/Challenge/User_Mission_-_Rope_Knock_Challenge.lua Wed May 02 17:22:42 2018 +0200
+++ b/share/hedgewars/Data/Missions/Challenge/User_Mission_-_Rope_Knock_Challenge.lua Wed May 02 18:19:31 2018 +0200
@@ -281,7 +281,7 @@
elseif r == 18 then taunt = loc("%s is eliminated!")
elseif r == 19 then taunt = loc("%s fell too fast.")
elseif r == 20 then taunt = loc("%s flew like a rock.")
- elseif r == 21 then taunt = loc("%s stumpled.")
+ elseif r == 21 then taunt = loc("%s stumbled.")
elseif r == 22 then taunt = loc("%s was shoved away.")
elseif r == 23 then taunt = loc("%s didn't expect that.")
end
--- a/share/hedgewars/Data/Missions/Scenario/User_Mission_-_Teamwork_2.lua Wed May 02 17:22:42 2018 +0200
+++ b/share/hedgewars/Data/Missions/Scenario/User_Mission_-_Teamwork_2.lua Wed May 02 18:19:31 2018 +0200
@@ -97,7 +97,7 @@
function onGearDelete(gear)
if gear == Pack then
- HogSay(CurrentHedgehog, loc("This will certianly come in handy."), SAY_THINK)
+ HogSay(CurrentHedgehog, loc("This will certainly come in handy."), SAY_THINK)
end
-- Note: The victory sequence is done automatically by Hedgewars
if ( ((gear == player) or (gear == hlayer)) and (GameOver == false)) then
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua Wed May 02 17:22:42 2018 +0200
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua Wed May 02 18:19:31 2018 +0200
@@ -171,7 +171,7 @@
end
elseif gamePhase == 5 then
ShowMission(loc("Basic Bazooka Training"), loc("High Target"),
- loc("By the way, not only bazookas will bounce on water, but also greandes and many other things.").."|"..
+ loc("By the way, not only bazookas will bounce on water, but also grenades and many other things.").."|"..
loc("The next target is high in the sky."),
2, 8000)
SetWind(-33)
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Flying_Saucer.lua Wed May 02 17:22:42 2018 +0200
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Flying_Saucer.lua Wed May 02 18:19:31 2018 +0200
@@ -62,7 +62,7 @@
InfFuel = true,
MessageTime = 10000,
Message = loc("Get to the crate using your flying saucer!") .. "|" ..
- loc("Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate.") .. "|" ..
+ loc("Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate.") .. "|" ..
loc("Try to land softly, as you can still take fall damage!"), }
TargetPos[3] = {
Targets = {{ X = 689, Y = 58 }},
@@ -140,7 +140,7 @@
loc("You have to destroy two targets, but the previous technique would be very difficult or dangerous to use.") .. "|" ..
loc("So you are able to launch projectiles into your aiming direction, always at full power.") .."|"..
loc("To launch a projectile in mid-flight, hold [Precise] and press [Long jump].") .. "|" ..
- loc("You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down].") .. "|" ..
+ loc("You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down].") .. "|" ..
loc("Tip: Changing your aim while flying is very difficult, so adjust it before you take off."),
Ammo = { [amJetpack] = 1, },
Respawn = { X = 1764, Y = 916 },
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua Wed May 02 17:22:42 2018 +0200
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua Wed May 02 18:19:31 2018 +0200
@@ -133,7 +133,7 @@
loc("Set detonation timer: [1]-[5]"), 2, 15000)
spawnTargets()
elseif gamePhase == 3 then
- ShowMission(loc("Basic Grenade Training"), loc("No Wind Influcence"), loc("Unlike bazookas, grenades are not influenced by wind.").."|"..
+ ShowMission(loc("Basic Grenade Training"), loc("No Wind Influence"), loc("Unlike bazookas, grenades are not influenced by wind.").."|"..
loc("Destroy the targets!"), 2, 6000)
SetWind(50)
spawnTargets()
--- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Wed May 02 17:22:42 2018 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Wed May 02 18:19:31 2018 +0200
@@ -3036,7 +3036,7 @@
AddCaption(cat[cIndex], colorPlaceMode1, capgrpMessage)
showSecondaryMessage()
if superDelete == true then
- AddCaption(loc("Deletition Mode"), colorPlaceMode1, capgrpAmmoinfo)
+ AddCaption(loc("Deletion Mode"), colorPlaceMode1, capgrpAmmoinfo)
end
end
--- a/share/hedgewars/Data/Scripts/Multiplayer/TechRacer.lua Wed May 02 17:22:42 2018 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/TechRacer.lua Wed May 02 18:19:31 2018 +0200
@@ -1047,7 +1047,7 @@
loc("Complete the track as fast as you can!") .. "|" ..
loc("Round limit:") .. " " .. roundLimit .. "|" ..
- loc("You can further customize the race by changing the scheme script paramater.") .. "|" ..
+ loc("You can further customize the race by changing the scheme script parameter.") .. "|" ..
"", 4, 4000
)