Keep track of which hog's weapon does damage
authorunc0rr
Fri, 07 Jan 2011 23:08:34 +0300
changeset 4824 efbc8f80acac
parent 4823 8789a8f6c016
child 4825 e8539e429ae3
Keep track of which hog's weapon does damage
hedgewars/GSHandlers.inc
hedgewars/HHHandlers.inc
hedgewars/uGears.pas
hedgewars/uStats.pas
--- a/hedgewars/GSHandlers.inc	Fri Jan 07 21:41:12 2011 +0300
+++ b/hedgewars/GSHandlers.inc	Fri Jan 07 23:08:34 2011 +0300
@@ -215,7 +215,7 @@
         //else
         //    PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
 
-        ApplyDamage(Gear, dmg, dsFall);
+        ApplyDamage(Gear, CurrentHedgehog^.Gear, dmg, dsFall);
     end
 end;
 
@@ -375,7 +375,7 @@
     begin
         CheckCollision(Gear);
         if (Gear^.State and gstCollision) <> 0 then
-            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, EXPLDontDraw or EXPLNoGfx);
+            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear, EXPLDontDraw or EXPLNoGfx);
     end;
 
     if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then
@@ -388,13 +388,13 @@
     if Gear^.Timer = 0 then
     begin
         case Gear^.Kind of 
-            gtBomb: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound);
-            gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, EXPLAutoSound);
+            gtBomb: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear, EXPLAutoSound);
+            gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, Gear, EXPLAutoSound);
             gtClusterBomb: 
                 begin
                     x := hwRound(Gear^.X);
                     y := hwRound(Gear^.Y);
-                    doMakeExplosion(x, y, 20, EXPLAutoSound);
+                    doMakeExplosion(x, y, 20, Gear, EXPLAutoSound);
                     for i:= 0 to 4 do
                         begin
                         dX := rndSign(GetRandom * _0_1) + Gear^.dX / 5;
@@ -406,7 +406,7 @@
                 begin
                 x := hwRound(Gear^.X);
                 y := hwRound(Gear^.Y);
-                doMakeExplosion(x, y, 75, EXPLAutoSound);
+                doMakeExplosion(x, y, 75, Gear, EXPLAutoSound);
                 for i:= 0 to 5 do
                     begin
                     dX := rndSign(GetRandom * _0_1) + Gear^.dX / 5;
@@ -418,7 +418,7 @@
                 begin
                 x := hwRound(Gear^.X);
                 y := hwRound(Gear^.Y);
-                doMakeExplosion(x, y, 90, EXPLAutoSound);
+                doMakeExplosion(x, y, 90, Gear, EXPLAutoSound);
 
                 for i:= 0 to 127 do
                     begin
@@ -432,7 +432,7 @@
                 end;
             gtGasBomb:
                 begin
-                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, EXPLAutoSound);
+                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear, EXPLAutoSound);
                 for i:= 0 to 2 do
                     begin
                     x:= GetRandom(60);
@@ -509,7 +509,7 @@
     doStepFallingGear(Gear);
     if (Gear^.State and gstCollision) <> 0 then
     begin
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, EXPLAutoSound);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, Gear, EXPLAutoSound);
         DeleteGear(Gear);
         exit
     end;
@@ -528,7 +528,7 @@
     doStepFallingGear(Gear);
     if (Gear^.State and gstCollision) <> 0 then
         begin
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear, EXPLAutoSound);
         DeleteGear(Gear);
         exit
         end;
@@ -766,7 +766,7 @@
     if ((Gear^.State and gstCollision) <> 0) or (Gear^.Timer = 0) then
     begin
         StopSound(Gear^.SoundChannel);
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear, EXPLAutoSound);
         DeleteGear(Gear);
     end;
 end;
@@ -780,7 +780,7 @@
     CheckCollision(Gear);
     if (Gear^.State and gstCollision) <> 0 then
     begin
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear, EXPLAutoSound);
         DeleteGear(Gear);
         exit
     end;
@@ -1083,7 +1083,7 @@
     if (Gear^.Timer mod 33) = 0 then
         begin
         HHGear^.State := HHGear^.State or gstNoDamage;
-        doMakeExplosion(x, y + 7, 6, EXPLDontDraw);
+        doMakeExplosion(x, y + 7, 6, Gear, EXPLDontDraw);
         HHGear^.State := HHGear^.State and not gstNoDamage
         end;
 
@@ -1710,7 +1710,7 @@
                    (cMineDudPercent = 0) or
                    (getRandom(100) > cMineDudPercent) then
                     begin
-                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound);
+                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear, EXPLAutoSound);
                     DeleteGear(Gear)
                     end
                 else
@@ -1761,7 +1761,7 @@
         if (Gear^.Timer and $FF) = 0 then PlaySound(sndMineTick);
         if Gear^.Timer = 0 then
         begin
-            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound);
+            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear, EXPLAutoSound);
             DeleteGear(Gear);
             exit
         end;
@@ -1781,7 +1781,7 @@
         makeHogsWorry(Gear^.X, Gear^.Y, 75);
     if Gear^.Timer = 0 then
     begin
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, EXPLAutoSound);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, Gear, EXPLAutoSound);
         DeleteGear(Gear);
         exit
     end;
@@ -1915,13 +1915,13 @@
 
         if k = gtCase then
         begin
-            doMakeExplosion(x, y, 25, EXPLAutoSound);
+            doMakeExplosion(x, y, 25, Gear, EXPLAutoSound);
             for i:= 0 to 63 do
                 AddGear(x, y, gtFlame, 0, _0, _0, 0);
         end
         else if k = gtExplosives then
             begin
-                doMakeExplosion(x, y, 75, EXPLAutoSound);
+                doMakeExplosion(x, y, 75, Gear, EXPLAutoSound);
                 for i:= 0 to 31 do
                 begin
                     dX := AngleCos(i * 64) * _0_5 * (getrandom + _1);
@@ -2106,7 +2106,7 @@
                     AmmoShove(Gear, 4, 150);
                     Gear^.Radius := 1;
                     end
-                else if ((GameTicks and $3) = 3) then doMakeExplosion(gX, gY, 6, 0);//, EXPLNoDamage); 
+                else if ((GameTicks and $3) = 3) then doMakeExplosion(gX, gY, 6, Gear, 0);//, EXPLNoDamage); 
                 //DrawExplosion(gX, gY, 4);
                 if ((GameTicks and $7) = 0) and (Random(2) = 0) then
                     for i:= 1 to Random(2)+1 do
@@ -2347,7 +2347,7 @@
     doStepFallingGear(Gear);
     if (Gear^.State and gstCollision) <> 0 then
     begin
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear, EXPLAutoSound);
         DeleteGear(Gear);
         performRumble();
         exit
@@ -2546,7 +2546,7 @@
     doStepFallingGear(Gear);
     if (Gear^.State and gstCollision) <> 0 then
     begin
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, EXPLAutoSound);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear, EXPLAutoSound);
 
         Gear^.dX.isNegative := not dxn;
         Gear^.dY.isNegative := not dyn;
@@ -2616,7 +2616,7 @@
 
     if Gear^.Health < Gear^.Damage then
     begin
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear, EXPLAutoSound);
         AfterAttack;
         DeleteGear(Gear);
         DeleteGear(HHGear);
@@ -2676,7 +2676,7 @@
     inc(Gear^.Tag);
     if Gear^.Tag < 2250 then exit;
 
-    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg, EXPLAutoSound);
+    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg, Gear, EXPLAutoSound);
     AfterAttack;
     DeleteGear(Gear)
 end;
@@ -2969,9 +2969,9 @@
         //out of time or exited ground
         StopSound(Gear^.SoundChannel);
         if (Gear^.State and gsttmpFlag) <> 0 then
-            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound)
+            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear, EXPLAutoSound)
         else
-            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound);
+            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear, EXPLAutoSound);
         DeleteGear(Gear);
         exit
         end
@@ -3021,9 +3021,9 @@
         begin
             //explode right on contact with HH
             if (Gear^.State and gsttmpFlag) <> 0 then
-                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound)
+                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear, EXPLAutoSound)
             else
-                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound);
+                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear, EXPLAutoSound);
             DeleteGear(Gear);
             exit;
         end;
@@ -3170,7 +3170,7 @@
 
         if ((Gear^.State and gstCollision) <> 0) then
         begin
-            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, EXPLAutoSound);
+            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, Gear, EXPLAutoSound);
             for i:= 0 to 32 do
             begin
                 dX := AngleCos(i * 64) * _0_5 * (GetRandom + _1);
@@ -3545,7 +3545,7 @@
 
     if (Gear^.State and gstCollision) <> 0 then
     begin
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, EXPLPoisoned, $C0E0FFE0);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear, EXPLPoisoned, $C0E0FFE0);
         PlaySound(sndEggBreak);
         AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
         vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
@@ -4051,9 +4051,9 @@
         begin
             r0 := GetRandom(21);
             r1 := GetRandom(21);
-            doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, 40 + r1, 0);
-            doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, 40 + r0, 0);
-            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 80 + r0, EXPLAutoSound);
+            doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, 40 + r1, Gear, 0);
+            doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, 40 + r0, Gear, 0);
+            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 80 + r0, Gear, EXPLAutoSound);
             for r0:= 0 to 4 do
                 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
             Gear^.dY := odY * -1 + cGravity * 2;
@@ -4294,7 +4294,7 @@
     Gear^.dX := Gear^.dX + cWindSpeed / 4;
     Gear^.dY := Gear^.dY + cGravity / 100;
     if (GameTicks mod 250) = 0 then
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned);
     AllInactive:= false;
 end;
 
@@ -4322,7 +4322,7 @@
         if (tmp^.Kind = gtHedgehog) then
             begin
             //tmp^.State:= tmp^.State or gstFlatened;
-            ApplyDamage(tmp, tmp^.Health div 3, dsUnknown);
+            ApplyDamage(tmp, CurrentHedgehog^.Gear, tmp^.Health div 3, dsUnknown);
             //DrawTunnel(tmp^.X, tmp^.Y - _1, _0, _0_5, cHHRadius * 6, cHHRadius * 3);
             tmp2:= AddGear(hwRound(tmp^.X), hwRound(tmp^.Y), gtHammerHit, 0, _0, _0, 0);
             tmp2^.Hedgehog:= tmp^.Hedgehog;
@@ -4545,7 +4545,7 @@
     doStepFallingGear(Gear);
     if (Gear^.Timer > 0) and ((Gear^.State and gstCollision) <> 0) then
     begin
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, EXPLAutoSound);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear, EXPLAutoSound);
         gX := hwRound(Gear^.X);
         gY := hwRound(Gear^.Y); 
         for i:= 0 to 10 do
@@ -4562,7 +4562,7 @@
     end;
     if (Gear^.Timer = 0) then
     begin
-        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, EXPLAutoSound);
+        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear, EXPLAutoSound);
         for i:= -19 to 19 do
            FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0);
         DeleteGear(Gear);
--- a/hedgewars/HHHandlers.inc	Fri Jan 07 21:41:12 2011 +0300
+++ b/hedgewars/HHHandlers.inc	Fri Jan 07 23:08:34 2011 +0300
@@ -402,7 +402,7 @@
 if Gear^.Timer = 1 then
     begin
     Gear^.State:= Gear^.State or gstNoDamage;
-    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound);
+    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear, EXPLAutoSound);
     AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
     DeleteGear(Gear);
     SetAllToActive
--- a/hedgewars/uGears.pas	Fri Jan 07 21:41:12 2011 +0300
+++ b/hedgewars/uGears.pas	Fri Jan 07 23:08:34 2011 +0300
@@ -29,7 +29,7 @@
 procedure ResurrectHedgehog(gear: PGear);
 procedure ProcessGears;
 procedure EndTurnCleanup;
-procedure ApplyDamage(Gear: PGear; Damage: Longword; Source: TDamageSource);
+procedure ApplyDamage(Gear, Attacker: PGear; Damage: Longword; Source: TDamageSource);
 procedure SetAllToActive;
 procedure SetAllHHToActive;
 procedure DrawGears;
@@ -50,8 +50,7 @@
      uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture;
 
 
-procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); forward;
-procedure doMakeExplosion(X, Y, Radius: LongInt; Mask, Tint: LongWord); forward;
+procedure doMakeExplosion(X, Y, Radius: LongInt; GearCaused: PGear; Mask: Longword; const Tint: LongWord = $FFFFFFFF); forward;
 procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward;
 //procedure AmmoFlameWork(Ammo: PGear); forward;
 function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): TPGearArray; forward;
@@ -559,7 +558,7 @@
             Gear^.Damage:= t;
             if ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cWaterOpacity < $FF))) and (hwRound(Gear^.Y) < cWaterLine + 256) then
                 spawnHealthTagForHH(Gear, t);
-            uStats.HedgehogDamaged(Gear)
+            uStats.HedgehogDamaged(Gear, CurrentHedgehog^.Gear)
             end;
 
         team:= Gear^.Hedgehog^.Team;
@@ -616,7 +615,7 @@
         (not Gear^.Invulnerable) then
             begin
             CheckNoDamage:= false;
-            uStats.HedgehogDamaged(Gear);
+
             dmg:= Gear^.Damage;
             if Gear^.Health < dmg then
                 begin
@@ -986,13 +985,14 @@
             RecountTeamHealth(TeamsArray[i])
 end;
 
-procedure ApplyDamage(Gear: PGear; Damage: Longword; Source: TDamageSource);
+procedure ApplyDamage(Gear, Attacker: PGear; Damage: Longword; Source: TDamageSource);
 var s: shortstring;
     vampDmg, tmpDmg, i: Longword;
     vg: PVisualGear;
 begin
     if (Gear^.Kind = gtHedgehog) and (Damage>=1) then
     begin
+    uStats.HedgehogDamaged(Gear, Attacker);
     HHHurt(Gear^.Hedgehog, Source);
     AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
     tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
@@ -1133,12 +1133,7 @@
     end
 end;
 
-procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord);
-begin
-doMakeExplosion(X, Y, Radius, Mask, $FFFFFFFF);
-end;
-
-procedure doMakeExplosion(X, Y, Radius: LongInt; Mask, Tint: LongWord);
+procedure doMakeExplosion(X, Y, Radius: LongInt; GearCaused: PGear; Mask: Longword; const Tint: LongWord);
 var Gear: PGear;
     dmg, dmgRadius, dmgBase: LongInt;
     fX, fY: hwFloat;
@@ -1192,7 +1187,7 @@
                             if (Mask and EXPLNoDamage) = 0 then
                                 begin
                                 if not Gear^.Invulnerable then
-                                    ApplyDamage(Gear, dmg, dsExplosion)
+                                    ApplyDamage(Gear, GearCaused, dmg, dsExplosion)
                                 else
                                     Gear^.State:= Gear^.State or gstWinner;
                                 end;
@@ -1258,7 +1253,7 @@
             gtTarget,
             gtExplosives: begin
                     if (not t^.Invulnerable) then
-                        ApplyDamage(t, dmg, dsBullet)
+                        ApplyDamage(t, Gear, dmg, dsBullet)
                     else
                         Gear^.State:= Gear^.State or gstWinner;
 
@@ -1305,13 +1300,13 @@
     tmpDmg:= ModifyDamage(Damage, Gear);
     if (Gear^.State and gstNoDamage) = 0 then
         begin
-        
+
         if (Ammo^.Kind = gtDEagleShot) or (Ammo^.Kind = gtSniperRifleShot) then 
             begin
             VGear := AddVisualGear(hwround(Ammo^.X), hwround(Ammo^.Y), vgtBulletHit);
             if VGear <> nil then VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
             end;
-        
+
         if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then Gear^.FlightTime:= 1;
 
         case Gear^.Kind of
@@ -1323,10 +1318,10 @@
             gtExplosives: begin
                     if (Ammo^.Kind = gtDrill) then begin Ammo^.Timer:= 0; exit; end;
                     if (not Gear^.Invulnerable) then
-                        ApplyDamage(Gear, tmpDmg, dsShove)
+                        ApplyDamage(Gear, Ammo, tmpDmg, dsShove)
                     else
                         Gear^.State:= Gear^.State or gstWinner;
-                    if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then ApplyDamage(Gear, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
+                    if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then ApplyDamage(Gear, Ammo, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
 
                     DeleteCI(Gear);
                     if (Gear^.Kind = gtHedgehog) and Gear^.Hedgehog^.King then
@@ -1517,7 +1512,6 @@
     gear^.dX := _0;
     gear^.dY := _0;
     gear^.State := gstWait;
-    uStats.HedgehogDamaged(gear);
     gear^.Damage := 0;
     gear^.Health := gear^.Hedgehog^.InitialHealth;
     gear^.Hedgehog^.Effects[hePoisoned] := false;
--- a/hedgewars/uStats.pas	Fri Jan 07 21:41:12 2011 +0300
+++ b/hedgewars/uStats.pas	Fri Jan 07 23:08:34 2011 +0300
@@ -29,7 +29,7 @@
 procedure freeModule;
 
 procedure AmmoUsed(am: TAmmoType);
-procedure HedgehogDamaged(Gear: PGear);
+procedure HedgehogDamaged(Gear, Attacker: PGear);
 procedure Skipped;
 procedure TurnReaction;
 procedure SendStats;
@@ -50,15 +50,13 @@
     vpHurtSameClan: PVoicepack = nil;
     vpHurtEnemy: PVoicepack = nil;
 
-procedure HedgehogDamaged(Gear: PGear);
+procedure HedgehogDamaged(Gear, Attacker: PGear);
 begin
-if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
+if Attacker^.Hedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
     vpHurtSameClan:= CurrentHedgehog^.Team^.voicepack
 else
     vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
 
-if bBetweenTurns then exit;
-
 //////////////////////////
 
 if Gear <> CurrentHedgehog^.Gear then