Added SDL-android-project, this is the Android/Java part of the application hedgeroid
authorXeli
Wed, 22 Jun 2011 23:59:01 +0200
branchhedgeroid
changeset 5304 e29aa9e29f00
parent 5301 690e88ef6ee7
child 5306 b7c62722467d
Added SDL-android-project, this is the Android/Java part of the application
project_files/Android-build/SDL-android-project/AndroidManifest.xml
project_files/Android-build/SDL-android-project/build.properties
project_files/Android-build/SDL-android-project/build.xml
project_files/Android-build/SDL-android-project/default.properties
project_files/Android-build/SDL-android-project/jni/Android.mk
project_files/Android-build/SDL-android-project/jni/src/Android.mk
project_files/Android-build/SDL-android-project/jni/src/hedgewars_main.c
project_files/Android-build/SDL-android-project/local.properties
project_files/Android-build/SDL-android-project/res/drawable-hdpi/icon.png
project_files/Android-build/SDL-android-project/res/drawable-ldpi/icon.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/hwengine.ico
project_files/Android-build/SDL-android-project/res/drawable-mdpi/icon.png
project_files/Android-build/SDL-android-project/res/layout/main.xml
project_files/Android-build/SDL-android-project/res/values/strings.xml
project_files/Android-build/SDL-android-project/src/org/libsdl/app/SDLActivity.java
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/AndroidManifest.xml	Wed Jun 22 23:59:01 2011 +0200
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+      package="org.libsdl.app"
+      android:versionCode="1"
+      android:versionName="1.0">
+    <application android:label="@string/app_name" android:icon="@drawable/icon">
+        <activity android:name="SDLActivity"
+                  android:label="@string/app_name">
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN" />
+                <category android:name="android.intent.category.LAUNCHER" />
+            </intent-filter>
+        </activity>
+    </application>
+</manifest> 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/build.properties	Wed Jun 22 23:59:01 2011 +0200
@@ -0,0 +1,17 @@
+# This file is used to override default values used by the Ant build system.
+# 
+# This file must be checked in Version Control Systems, as it is
+# integral to the build system of your project.
+
+# This file is only used by the Ant script.
+
+# You can use this to override default values such as
+#  'source.dir' for the location of your java source folder and
+#  'out.dir' for the location of your output folder.
+
+# You can also use it define how the release builds are signed by declaring
+# the following properties:
+#  'key.store' for the location of your keystore and
+#  'key.alias' for the name of the key to use.
+# The password will be asked during the build when you use the 'release' target.
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/build.xml	Wed Jun 22 23:59:01 2011 +0200
@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<project name="SDLApp" default="help">
+
+    <!-- The local.properties file is created and updated by the 'android' tool.
+         It contains the path to the SDK. It should *NOT* be checked in in Version
+         Control Systems. -->
+    <property file="local.properties" />
+
+    <!-- The build.properties file can be created by you and is never touched
+         by the 'android' tool. This is the place to change some of the default property values
+         used by the Ant rules.
+         Here are some properties you may want to change/update:
+
+         application.package
+             the name of your application package as defined in the manifest. Used by the
+             'uninstall' rule.
+         source.dir
+             the name of the source directory. Default is 'src'.
+         out.dir
+             the name of the output directory. Default is 'bin'.
+
+         Properties related to the SDK location or the project target should be updated
+          using the 'android' tool with the 'update' action.
+
+         This file is an integral part of the build system for your application and
+         should be checked in in Version Control Systems.
+
+         -->
+    <property file="build.properties" />
+
+    <!-- The default.properties file is created and updated by the 'android' tool, as well
+         as ADT.
+         This file is an integral part of the build system for your application and
+         should be checked in in Version Control Systems. -->
+    <property file="default.properties" />
+
+    <!-- Custom Android task to deal with the project target, and import the proper rules.
+         This requires ant 1.6.0 or above. -->
+    <path id="android.antlibs">
+        <pathelement path="${sdk.dir}/tools/lib/anttasks.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/sdklib.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/androidprefs.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/apkbuilder.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/jarutils.jar" />
+    </path>
+
+    <taskdef name="setup"
+        classname="com.android.ant.SetupTask"
+        classpathref="android.antlibs" />
+
+    <!-- Execute the Android Setup task that will setup some properties specific to the target,
+         and import the build rules files.
+
+         The rules file is imported from
+            <SDK>/platforms/<target_platform>/templates/android_rules.xml
+
+         To customize some build steps for your project:
+         - copy the content of the main node <project> from android_rules.xml
+         - paste it in this build.xml below the <setup /> task.
+         - disable the import by changing the setup task below to <setup import="false" />
+
+         This will ensure that the properties are setup correctly but that your customized
+         build steps are used.
+    -->
+    <setup />
+
+</project>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/default.properties	Wed Jun 22 23:59:01 2011 +0200
@@ -0,0 +1,11 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+# 
+# This file must be checked in Version Control Systems.
+# 
+# To customize properties used by the Ant build system use,
+# "build.properties", and override values to adapt the script to your
+# project structure.
+
+# Project target.
+target=android-7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/Android.mk	Wed Jun 22 23:59:01 2011 +0200
@@ -0,0 +1,2 @@
+include $(call all-subdir-makefiles)
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/src/Android.mk	Wed Jun 22 23:59:01 2011 +0200
@@ -0,0 +1,21 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := main
+
+LOCAL_C_INCLUDES := $(LOCAL_PATH)/../SDL/include
+
+# Add your application source files here...
+LOCAL_SRC_FILES := ../SDL/src/main/android/SDL_android_main.cpp hedgewars_main.c 
+
+LOCAL_SHARED_LIBRARIES := SDL
+
+LOCAL_LDLIBS := -llog -lGLESv1_CM
+
+include $(BUILD_SHARED_LIBRARY)
+
+include $(CLEAR_VARS)
+LOCAL_MODULE := hwengine
+LOCAL_SRC_FILES := $(LOCAL_DIR)../../../out/libhwengine.so
+include $(PREBUILT_SHARED_LIBRARY)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/src/hedgewars_main.c	Wed Jun 22 23:59:01 2011 +0200
@@ -0,0 +1,40 @@
+
+#include "android/log.h"
+#include "SDL.h"
+#include "dlfcn.h"
+#include "GLES/gl.h"
+
+#define TAG "HWEngine Loader"
+
+typedef  (*HWEngine_Game)(int);
+
+main(int argc, char *argv[]){
+	void *handle;
+	char *error;
+	HWEngine_Game Game;
+	
+
+        __android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine being loaded");
+	handle = dlopen("/data/data/org.hedgewars/lib/libhwengine.so", RTLD_NOW|RTLD_GLOBAL);
+	if(!handle){
+		__android_log_print(ANDROID_LOG_INFO, "foo", dlerror());
+		__android_log_print(ANDROID_LOG_INFO, "foo", "error dlopen");
+		exit(EXIT_FAILURE);
+	}
+	dlerror();
+
+        __android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine successfully loaded..");
+
+
+	Game = (HWEngine_Game) dlsym(handle,"Game");
+	if((error = dlerror()) != NULL){
+		__android_log_print(ANDROID_LOG_INFO, "foo", error);
+		__android_log_print(ANDROID_LOG_INFO, "foo", "error dlsym");
+		exit(EXIT_FAILURE);
+	}
+	__android_log_print(ANDROID_LOG_INFO, "foo", "dlsym succeeded");
+	Game(1);
+	__android_log_print(ANDROID_LOG_INFO, "foo", "Game() succeeded");
+
+	dlclose(handle);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/local.properties	Wed Jun 22 23:59:01 2011 +0200
@@ -0,0 +1,10 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+# 
+# This file must *NOT* be checked in Version Control Systems,
+# as it contains information specific to your local configuration.
+
+# location of the SDK. This is only used by Ant
+# For customization when using a Version Control System, please read the
+# header note.
+sdk.dir=/home/richard/SoftDev/android/android-sdk-linux_86
Binary file project_files/Android-build/SDL-android-project/res/drawable-hdpi/icon.png has changed
Binary file project_files/Android-build/SDL-android-project/res/drawable-ldpi/icon.png has changed
Binary file project_files/Android-build/SDL-android-project/res/drawable-mdpi/hwengine.ico has changed
Binary file project_files/Android-build/SDL-android-project/res/drawable-mdpi/icon.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/main.xml	Wed Jun 22 23:59:01 2011 +0200
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+    android:orientation="vertical"
+    android:layout_width="fill_parent"
+    android:layout_height="fill_parent"
+    >
+<TextView  
+    android:layout_width="fill_parent" 
+    android:layout_height="wrap_content" 
+    android:text="Hello World, SDLActivity"
+    />
+</LinearLayout>
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/values/strings.xml	Wed Jun 22 23:59:01 2011 +0200
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+    <string name="app_name">SDL App</string>
+</resources>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/libsdl/app/SDLActivity.java	Wed Jun 22 23:59:01 2011 +0200
@@ -0,0 +1,511 @@
+package org.libsdl.app;
+
+import java.io.IOException;
+import java.util.Iterator;
+import java.util.Map.Entry;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.egl.EGLSurface;
+
+import android.app.Activity;
+import android.content.Context;
+import android.graphics.Canvas;
+import android.graphics.PixelFormat;
+import android.hardware.Sensor;
+import android.hardware.SensorEvent;
+import android.hardware.SensorEventListener;
+import android.hardware.SensorManager;
+import android.media.AudioFormat;
+import android.media.AudioManager;
+import android.media.AudioTrack;
+import android.os.Bundle;
+import android.os.Handler;
+import android.os.Message;
+import android.util.Log;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.View;
+
+
+/**
+    SDL Activity
+ */
+public class SDLActivity extends Activity {
+
+	// Main components
+	private static SDLActivity mSingleton;
+	private static SDLSurface mSurface;
+
+	// Audio
+	private static Thread mAudioThread;
+	private static AudioTrack mAudioTrack;
+
+	// Load the .so
+	static {
+
+		System.loadLibrary("SDL");
+		System.loadLibrary("SDL_image");
+		System.loadLibrary("mikmod");
+		System.loadLibrary("SDL_net");
+		System.loadLibrary("SDL_mixer");
+		System.loadLibrary("SDL_ttf");
+
+		System.loadLibrary("main");
+	}
+
+	// Setup
+	protected void onCreate(Bundle savedInstanceState) {
+		//Log.v("SDL", "onCreate()");
+		super.onCreate(savedInstanceState);
+
+		// So we can call stuff from static callbacks
+		mSingleton = this;
+
+		// Set up the surface
+		mSurface = new SDLSurface(getApplication());
+		setContentView(mSurface);
+		SurfaceHolder holder = mSurface.getHolder();
+		holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+	}
+
+	// Events
+	protected void onPause() {
+		//Log.v("SDL", "onPause()");
+		super.onPause();
+	}
+
+	protected void onResume() {
+		//Log.v("SDL", "onResume()");
+		super.onResume();
+	}
+
+	// Messages from the SDLMain thread
+	static int COMMAND_CHANGE_TITLE = 1;
+
+	// Handler for the messages
+	Handler commandHandler = new Handler() {
+		public void handleMessage(Message msg) {
+			if (msg.arg1 == COMMAND_CHANGE_TITLE) {
+				setTitle((String)msg.obj);
+			}
+		}
+	};
+
+	// Send a message from the SDLMain thread
+	void sendCommand(int command, Object data) {
+		Message msg = commandHandler.obtainMessage();
+		msg.arg1 = command;
+		msg.obj = data;
+		commandHandler.sendMessage(msg);
+	}
+
+	// C functions we call
+	public static native void nativeInit();
+	public static native void nativeQuit();
+	public static native void onNativeResize(int x, int y, int format);
+	public static native void onNativeKeyDown(int keycode);
+	public static native void onNativeKeyUp(int keycode);
+	public static native void onNativeTouch(int action, float x, 
+			float y, float p);
+	public static native void onNativeAccel(float x, float y, float z);
+	public static native void nativeRunAudioThread();
+
+
+	// Java functions called from C
+
+	public static boolean createGLContext(int majorVersion, int minorVersion) {
+		return mSurface.initEGL(majorVersion, minorVersion);
+	}
+
+	public static void flipBuffers() {
+		mSurface.flipEGL();
+	}
+
+	public static void setActivityTitle(String title) {
+		// Called from SDLMain() thread and can't directly affect the view
+		mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
+	}
+
+	// Audio
+	private static Object buf;
+
+	public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
+		int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
+		int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
+		int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
+
+		Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+
+		// Let the user pick a larger buffer if they really want -- but ye
+		// gods they probably shouldn't, the minimums are horrifyingly high
+		// latency already
+		desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
+
+		mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
+				channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
+
+		audioStartThread();
+
+		Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+
+		if (is16Bit) {
+			buf = new short[desiredFrames * (isStereo ? 2 : 1)];
+		} else {
+			buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; 
+		}
+		return buf;
+	}
+
+	public static void audioStartThread() {
+		mAudioThread = new Thread(new Runnable() {
+			public void run() {
+				mAudioTrack.play();
+				nativeRunAudioThread();
+			}
+		});
+
+		// I'd take REALTIME if I could get it!
+		mAudioThread.setPriority(Thread.MAX_PRIORITY);
+		mAudioThread.start();
+	}
+
+	public static void audioWriteShortBuffer(short[] buffer) {
+		for (int i = 0; i < buffer.length; ) {
+			int result = mAudioTrack.write(buffer, i, buffer.length - i);
+			if (result > 0) {
+				i += result;
+			} else if (result == 0) {
+				try {
+					Thread.sleep(1);
+				} catch(InterruptedException e) {
+					// Nom nom
+				}
+			} else {
+				Log.w("SDL", "SDL audio: error return from write(short)");
+				return;
+			}
+		}
+	}
+
+	public static void audioWriteByteBuffer(byte[] buffer) {
+		for (int i = 0; i < buffer.length; ) {
+			int result = mAudioTrack.write(buffer, i, buffer.length - i);
+			if (result > 0) {
+				i += result;
+			} else if (result == 0) {
+				try {
+					Thread.sleep(1);
+				} catch(InterruptedException e) {
+					// Nom nom
+				}
+			} else {
+				Log.w("SDL", "SDL audio: error return from write(short)");
+				return;
+			}
+		}
+	}
+
+	public static void audioQuit() {
+		if (mAudioThread != null) {
+			try {
+				mAudioThread.join();
+			} catch(Exception e) {
+				Log.v("SDL", "Problem stopping audio thread: " + e);
+			}
+			mAudioThread = null;
+
+			//Log.v("SDL", "Finished waiting for audio thread");
+		}
+
+		if (mAudioTrack != null) {
+			mAudioTrack.stop();
+			mAudioTrack = null;
+		}
+	}
+}
+
+/**
+    Simple nativeInit() runnable
+ */
+class SDLMain implements Runnable {
+	public void run() {
+		// Runs SDL_main()
+		SDLActivity.nativeInit();
+
+		//Log.v("SDL", "SDL thread terminated");
+	}
+}
+
+
+/**
+    SDLSurface. This is what we draw on, so we need to know when it's created
+    in order to do anything useful. 
+
+    Because of this, that's where we set up the SDL thread
+ */
+class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, 
+View.OnKeyListener, View.OnTouchListener, SensorEventListener  {
+
+	// This is what SDL runs in. It invokes SDL_main(), eventually
+	private Thread mSDLThread;    
+
+	// EGL private objects
+	private EGLContext  mEGLContext;
+	private EGLSurface  mEGLSurface;
+	private EGLDisplay  mEGLDisplay;
+
+	// Sensors
+	private static SensorManager mSensorManager;
+
+	// Startup    
+	public SDLSurface(Context context) {
+		super(context);
+		getHolder().addCallback(this); 
+
+		setFocusable(true);
+		setFocusableInTouchMode(true);
+		requestFocus();
+		setOnKeyListener(this); 
+		setOnTouchListener(this);   
+
+		mSensorManager = (SensorManager)context.getSystemService("sensor");  
+	}
+
+	// Called when we have a valid drawing surface
+	public void surfaceCreated(SurfaceHolder holder) {
+		//Log.v("SDL", "surfaceCreated()");
+
+		enableSensor(Sensor.TYPE_ACCELEROMETER, true);
+	}
+
+	// Called when we lose the surface
+	public void surfaceDestroyed(SurfaceHolder holder) {
+		//Log.v("SDL", "surfaceDestroyed()");
+
+		// Send a quit message to the application
+		SDLActivity.nativeQuit();
+
+		// Now wait for the SDL thread to quit
+		if (mSDLThread != null) {
+			try {
+				mSDLThread.join();
+			} catch(Exception e) {
+				Log.v("SDL", "Problem stopping thread: " + e);
+			}
+			mSDLThread = null;
+
+			//Log.v("SDL", "Finished waiting for SDL thread");
+		}
+
+		enableSensor(Sensor.TYPE_ACCELEROMETER, false);
+	}
+
+	// Called when the surface is resized
+	public void surfaceChanged(SurfaceHolder holder,
+			int format, int width, int height) {
+		//Log.v("SDL", "surfaceChanged()");
+
+		int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
+		switch (format) {
+		case PixelFormat.A_8:
+			Log.v("SDL", "pixel format A_8");
+			break;
+		case PixelFormat.LA_88:
+			Log.v("SDL", "pixel format LA_88");
+			break;
+		case PixelFormat.L_8:
+			Log.v("SDL", "pixel format L_8");
+			break;
+		case PixelFormat.RGBA_4444:
+			Log.v("SDL", "pixel format RGBA_4444");
+			sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
+			break;
+		case PixelFormat.RGBA_5551:
+			Log.v("SDL", "pixel format RGBA_5551");
+			sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
+			break;
+		case PixelFormat.RGBA_8888:
+			Log.v("SDL", "pixel format RGBA_8888");
+			sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
+			break;
+		case PixelFormat.RGBX_8888:
+			Log.v("SDL", "pixel format RGBX_8888");
+			sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
+			break;
+		case PixelFormat.RGB_332:
+			Log.v("SDL", "pixel format RGB_332");
+			sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
+			break;
+		case PixelFormat.RGB_565:
+			Log.v("SDL", "pixel format RGB_565");
+			sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
+			break;
+		case PixelFormat.RGB_888:
+			Log.v("SDL", "pixel format RGB_888");
+			// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
+			sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
+			break;
+		default:
+			Log.v("SDL", "pixel format unknown " + format);
+			break;
+		}
+		SDLActivity.onNativeResize(width, height, sdlFormat);
+
+		// Now start up the C app thread
+		if (mSDLThread == null) {
+			mSDLThread = new Thread(new SDLMain(), "SDLThread"); 
+			mSDLThread.start();       
+		}
+	}
+
+	// unused
+	public void onDraw(Canvas canvas) {}
+
+
+	// EGL functions
+	public boolean initEGL(int majorVersion, int minorVersion) {
+		Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
+
+		try {
+			EGL10 egl = (EGL10)EGLContext.getEGL();
+
+			EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+
+			int[] version = new int[2];
+			egl.eglInitialize(dpy, version);
+
+			int EGL_OPENGL_ES_BIT = 1;
+			int EGL_OPENGL_ES2_BIT = 4;
+			int renderableType = 0;
+			if (majorVersion == 2) {
+				renderableType = EGL_OPENGL_ES2_BIT;
+			} else if (majorVersion == 1) {
+				renderableType = EGL_OPENGL_ES_BIT;
+			}
+			int[] configSpec = {
+					//EGL10.EGL_DEPTH_SIZE,   16,
+					EGL10.EGL_RENDERABLE_TYPE, renderableType,
+					EGL10.EGL_NONE
+			};
+			EGLConfig[] configs = new EGLConfig[1];
+			int[] num_config = new int[1];
+			if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
+				Log.e("SDL", "No EGL config available");
+				return false;
+			}
+			EGLConfig config = configs[0];
+
+			EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
+			if (ctx == EGL10.EGL_NO_CONTEXT) {
+				Log.e("SDL", "Couldn't create context");
+				return false;
+			}
+
+			EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
+			if (surface == EGL10.EGL_NO_SURFACE) {
+				Log.e("SDL", "Couldn't create surface");
+				return false;
+			}
+
+			if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
+				Log.e("SDL", "Couldn't make context current");
+				return false;
+			}
+
+			mEGLContext = ctx;
+			mEGLDisplay = dpy;
+			mEGLSurface = surface;
+
+		} catch(Exception e) {
+			Log.v("SDL", e + "");
+			for (StackTraceElement s : e.getStackTrace()) {
+				Log.v("SDL", s.toString());
+			}
+		}
+
+		return true;
+	}
+
+	// EGL buffer flip
+	public void flipEGL() {
+		try {
+			EGL10 egl = (EGL10)EGLContext.getEGL();
+
+			egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);
+
+			// drawing here
+
+			egl.eglWaitGL();
+
+			egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);
+
+
+		} catch(Exception e) {
+			Log.v("SDL", "flipEGL(): " + e);
+			for (StackTraceElement s : e.getStackTrace()) {
+				Log.v("SDL", s.toString());
+			}
+		}
+	}
+
+	// Key events
+	public boolean onKey(View  v, int keyCode, KeyEvent event) {
+
+		if (event.getAction() == KeyEvent.ACTION_DOWN) {
+			//Log.v("SDL", "key down: " + keyCode);
+			SDLActivity.onNativeKeyDown(keyCode);
+			return true;
+		}
+		else if (event.getAction() == KeyEvent.ACTION_UP) {
+			//Log.v("SDL", "key up: " + keyCode);
+			SDLActivity.onNativeKeyUp(keyCode);
+			return true;
+		}
+
+		return false;
+	}
+
+	// Touch events
+	public boolean onTouch(View v, MotionEvent event) {
+
+		int action = event.getAction();
+		float x = event.getX();
+		float y = event.getY();
+		float p = event.getPressure();
+		// TODO: Anything else we need to pass?        
+		SDLActivity.onNativeTouch(action, x, y, p);
+		return true;
+	}
+
+	// Sensor events
+	public void enableSensor(int sensortype, boolean enabled) {
+		// TODO: This uses getDefaultSensor - what if we have >1 accels?
+		if (enabled) {
+			mSensorManager.registerListener(this, 
+					mSensorManager.getDefaultSensor(sensortype), 
+					SensorManager.SENSOR_DELAY_GAME, null);
+		} else {
+			mSensorManager.unregisterListener(this, 
+					mSensorManager.getDefaultSensor(sensortype));
+		}
+	}
+
+	public void onAccuracyChanged(Sensor sensor, int accuracy) {
+		// TODO
+	}
+
+	public void onSensorChanged(SensorEvent event) {
+		if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
+			SDLActivity.onNativeAccel(event.values[0],
+					event.values[1],
+					event.values[2]);
+		}
+	}
+
+}
+