--- a/hedgewars/uGearsRender.pas Sun Jun 02 17:15:10 2019 +0200
+++ b/hedgewars/uGearsRender.pas Sun Jun 02 17:19:07 2019 +0200
@@ -837,13 +837,15 @@
amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle);
amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
- amSeduction: begin
+ amSeduction: if ((Gear^.State and gstMoving) = 0) then
+ begin
DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA);
end;
amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
amRubber,
- amGirder: begin
+ amGirder: if ((Gear^.State and gstMoving) = 0) then
+ begin
DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
if cBuildMaxDist = cDefaultBuildMaxDist then
begin
@@ -883,7 +885,8 @@
amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
- amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
+ amResurrector: if ((Gear^.State and gstMoving) = 0) then
+ DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
amFirePunch: DrawSpriteRotatedF(sprFirePunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0);
end;