restore circle
authornemo
Mon, 08 Nov 2010 19:36:51 -0500
changeset 4222 e0de341a75ab
parent 4221 a1bf0f6b0d65
child 4223 c802849e94aa
restore circle
hedgewars/GearDrawing.inc
hedgewars/uStore.pas
--- a/hedgewars/GearDrawing.inc	Tue Nov 09 00:21:59 2010 +0100
+++ b/hedgewars/GearDrawing.inc	Mon Nov 08 19:36:51 2010 -0500
@@ -433,10 +433,7 @@
                 end;
             amBee: DrawRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
             amFlamethrower: DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
-            amResurrector: begin
-                DrawCircle(ox, oy, 100, 1.5, 0, 0,
-                        $FF, $FF); // I'd rather not like to hardcode 100 here
-            end;
+            amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
         end;
 
         case amt of
--- a/hedgewars/uStore.pas	Tue Nov 09 00:21:59 2010 +0100
+++ b/hedgewars/uStore.pas	Mon Nov 08 19:36:51 2010 -0500
@@ -832,7 +832,6 @@
     glDisable(GL_TEXTURE_2D);
     glEnable(GL_LINE_SMOOTH);
     glPushMatrix;
-    glTranslatef(WorldDx, WorldDy, 0);
     glLineWidth(Width);
     Tint(r, g, b, a);
     glVertexPointer(2, GL_FLOAT, 0, @CircleVertex[0]);