reset X/Y too (make drill less explodey. mask fixes revealed an issue)
--- a/hedgewars/uGearsHandlersMess.pas Fri Dec 27 17:06:21 2013 -0500
+++ b/hedgewars/uGearsHandlersMess.pas Fri Dec 27 23:52:04 2013 -0500
@@ -3192,7 +3192,7 @@
procedure doStepDrill(Gear: PGear);
var
t: PGearArray;
- oldDx, oldDy: hwFloat;
+ oldX, oldY, oldDx, oldDy: hwFloat;
t2: hwFloat;
begin
AllInactive := false;
@@ -3202,6 +3202,8 @@
oldDx := Gear^.dX;
oldDy := Gear^.dY;
+ oldX := Gear^.X;
+ oldY := Gear^.Y;
doStepFallingGear(Gear);
@@ -3217,6 +3219,8 @@
//hit
Gear^.dX := oldDx;
Gear^.dY := oldDy;
+ Gear^.X := oldX;
+ Gear^.Y := oldY;
if GameTicks > Gear^.FlightTime then
t := CheckGearsCollision(Gear)