Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
--- a/hedgewars/uGearsHandlersRope.pas Sat May 21 14:39:35 2016 -0400
+++ b/hedgewars/uGearsHandlersRope.pas Sat May 21 15:23:08 2016 -0400
@@ -498,7 +498,7 @@
end;
if Gear^.Elasticity < _20 then Gear^.CollisionMask:= lfLandMask
- else Gear^.CollisionMask:= lfNotObjMask or lfNotHHObjMask;
+ else Gear^.CollisionMask:= lfNotCurrentMask; //lfNotObjMask or lfNotHHObjMask;
CheckCollision(Gear);
if (Gear^.State and gstCollision) <> 0 then
--- a/hedgewars/uGearsList.pas Sat May 21 14:39:35 2016 -0400
+++ b/hedgewars/uGearsList.pas Sat May 21 15:23:08 2016 -0400
@@ -407,7 +407,7 @@
RopePoints.Count:= 0;
gear^.Tint:= $D8D8D8FF;
gear^.Tag:= 0; // normal rope render
- gear^.CollisionMask:= lfNotObjMask or lfNotHHObjMask;
+ gear^.CollisionMask:= lfNotCurrentMask //lfNotObjMask or lfNotHHObjMask;
end;
gtMine: begin
gear^.ImpactSound:= sndMineImpact;