yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
--- a/hedgewars/uGearsRender.pas Wed Mar 06 17:06:35 2013 -0500
+++ b/hedgewars/uGearsRender.pas Wed Mar 06 19:50:25 2013 -0500
@@ -759,7 +759,7 @@
end else // not gstHHDriven
begin
- if (Gear^.Damage > 0)
+ if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
begin
DrawHedgehog(sx, sy,
@@ -948,7 +948,7 @@
if HH^.Effects[heFrozen] < 150000 then
begin
if HH^.Effects[heFrozen] < 150000 then
- Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 1200));
+ Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
iceOffset:= trunc(min(256,HH^.Effects[heFrozen]) / 256 * 64);
r.x := 128;
--- a/hedgewars/uTeams.pas Wed Mar 06 17:06:35 2013 -0500
+++ b/hedgewars/uTeams.pas Wed Mar 06 19:50:25 2013 -0500
@@ -110,7 +110,7 @@
end;
procedure SwitchHedgehog;
-var c: LongWord;
+var c, i, j: LongWord;
PrevHH, PrevTeam : LongWord;
begin
TargetPoint.X:= NoPointX;
@@ -173,7 +173,15 @@
if c = ClansCount then
begin
if not PlacingHogs then
+ begin
inc(TotalRounds);
+ for i:= 0 to Pred(TeamsCount) do
+ with TeamsArray[i]^ do
+ for j:= 0 to Pred(HedgehogsNumber) do
+ with Hedgehogs[j] do
+ if Effects[heFrozen] > 255 then
+ Effects[heFrozen]:= max(255,Effects[heFrozen]-50000)
+ end;
c:= 0
end;
@@ -239,13 +247,6 @@
end;
inc(CurrentTeam^.Clan^.TurnNumber);
-with CurrentTeam^.Clan^ do
- for t:= 0 to Pred(TeamsNumber) do
- with Teams[t]^ do
- for i:= 0 to Pred(HedgehogsNumber) do
- with Hedgehogs[i] do
- if Effects[heFrozen] > 255 then
- Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
if CurWeapon^.Count = 0 then