--- a/QTfrontend/CMakeLists.txt Thu Jul 19 22:19:44 2018 +0200
+++ b/QTfrontend/CMakeLists.txt Fri Jul 20 02:22:12 2018 +0200
@@ -94,6 +94,7 @@
campaign.cpp
ui_hwform.cpp
${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
+ ${CMAKE_CURRENT_BINARY_DIR}/sdlkeys.cpp
)
if(MINGW)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/sdlkeys.cpp Fri Jul 20 02:22:12 2018 +0200
@@ -0,0 +1,199 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "sdlkeys.h"
+
+#include <QtGlobal>
+
+char sdlkeys[1024][2][128] =
+{
+ {"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
+ {"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
+ {"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
+ {"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
+ {"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},
+ {"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
+ {"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
+ {"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
+ {"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
+ {"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
+ {"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
+ {"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
+ {"!", "!"},
+ {"\"", "\""},
+ {"#", "#"},
+ {"$", "$"},
+ {"&", "&"},
+ {"'", "'"},
+ {"(", "("},
+ {")", ")"},
+ {"*", "*"},
+ {"+", "+"},
+ {",", ","},
+ {"-", "-"},
+ {".", "."},
+ {"/", "/"},
+ {"0", "0"},
+ {"1", "1"},
+ {"2", "2"},
+ {"3", "3"},
+ {"4", "4"},
+ {"5", "5"},
+ {"6", "6"},
+ {"7", "7"},
+ {"8", "8"},
+ {"9", "9"},
+ {":", ":"},
+ {";", ";"},
+ {"<", "<"},
+ {"=", "="},
+ {">", ">"},
+ {"?", "?"},
+ {"@", "@"},
+ {"[", "["},
+ {"\\", "\\"},
+ {"]", "]"},
+ {"^", "^"},
+ {"_", "_"},
+ {"`", "`"},
+ {"a", "A"},
+ {"b", "B"},
+ {"c", "C"},
+ {"d", "D"},
+ {"e", "E"},
+ {"f", "F"},
+ {"g", "G"},
+ {"h", "H"},
+ {"i", "I"},
+ {"j", "J"},
+ {"k", "K"},
+ {"l", "L"},
+ {"m", "M"},
+ {"n", "N"},
+ {"o", "O"},
+ {"p", "P"},
+ {"q", "Q"},
+ {"r", "R"},
+ {"s", "S"},
+ {"t", "T"},
+ {"u", "U"},
+ {"v", "V"},
+ {"w", "W"},
+ {"x", "X"},
+ {"y", "Y"},
+ {"z", "Z"},
+ {"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
+ {"keypad_0", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 0")},
+ {"keypad_1", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 1")},
+ {"keypad_2", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 2")},
+ {"keypad_3", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 3")},
+ {"keypad_4", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 4")},
+ {"keypad_5", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 5")},
+ {"keypad_6", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 6")},
+ {"keypad_7", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 7")},
+ {"keypad_8", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 8")},
+ {"keypad_9", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 9")},
+ {"keypad_.", QT_TRANSLATE_NOOP("binds (keys)", "Numpad .")},
+ {"keypad_/", QT_TRANSLATE_NOOP("binds (keys)", "Numpad /")},
+ {"keypad_*", QT_TRANSLATE_NOOP("binds (keys)", "Numpad *")},
+ {"keypad_-", QT_TRANSLATE_NOOP("binds (keys)", "Numpad -")},
+ {"keypad_+", QT_TRANSLATE_NOOP("binds (keys)", "Numpad +")},
+ {"enter", QT_TRANSLATE_NOOP("binds (keys)", "Enter")},
+ {"equals", QT_TRANSLATE_NOOP("binds (keys)", "Equals")},
+ {"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
+ {"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
+ {"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
+ {"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
+ {"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
+ {"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
+ {"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
+ {"page_up", QT_TRANSLATE_NOOP("binds (keys)", "Page up")},
+ {"page_down", QT_TRANSLATE_NOOP("binds (keys)", "Page down")},
+ {"f1", "F1"},
+ {"f2", "F2"},
+ {"f3", "F3"},
+ {"f4", "F4"},
+ {"f5", "F5"},
+ {"f6", "F6"},
+ {"f7", "F7"},
+ {"f8", "F8"},
+ {"f9", "F9"},
+ {"f10", "F10"},
+ {"f11", "F11"},
+ {"f12", "F12"},
+ {"f13", "F13"},
+ {"f14", "F14"},
+ {"f15", "F15"},
+ {"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Num lock")},
+ {"caps_lock", QT_TRANSLATE_NOOP("binds (keys)", "Caps lock")},
+ {"scroll_lock", QT_TRANSLATE_NOOP("binds (keys)", "Scroll lock")},
+ {"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right shift")},
+ {"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left shift")},
+ {"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right ctrl")},
+ {"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left ctrl")},
+ {"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right alt")},
+ {"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left alt")},
+ {"right_meta", QT_TRANSLATE_NOOP("binds (keys)", "Right meta")},
+ {"left_meta", QT_TRANSLATE_NOOP("binds (keys)", "Left meta")}
+};
+
+// button name definitions for Microsoft's XBox360 controller
+// don't modify button order!
+char xb360buttons[10][128] =
+{
+ QT_TRANSLATE_NOOP("binds (keys)", "A button"),
+ QT_TRANSLATE_NOOP("binds (keys)", "B button"),
+ QT_TRANSLATE_NOOP("binds (keys)", "X button"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
+ QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
+ QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
+};
+
+// axis name definitions for Microsoft's XBox360 controller
+// don't modify axis order!
+char xbox360axes[][128] =
+{
+ QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
+ QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
+};
+char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad");
+
+// Generic controller binding names
+//: Game controller axis direction. %1 = axis number, %2 = direction
+char controlleraxis[128] = QT_TRANSLATE_NOOP("binds (keys)", "Axis %1 %2");
+//: Game controller button. %1 = button number
+char controllerbutton[128] = QT_TRANSLATE_NOOP("binds (keys)", "Button %1");
+//: Game controller D-pad button. %1 = D-pad number, %2 = direction
+char controllerhat[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad %1 %2");
+char controllerup[128] = QT_TRANSLATE_NOOP("binds (keys)", "Up");
+char controllerdown[128] = QT_TRANSLATE_NOOP("binds (keys)", "Down");
+char controllerleft[128] = QT_TRANSLATE_NOOP("binds (keys)", "Left");
+char controllerright[128] = QT_TRANSLATE_NOOP("binds (keys)", "Right");
+
--- a/QTfrontend/sdlkeys.h Thu Jul 19 22:19:44 2018 +0200
+++ b/QTfrontend/sdlkeys.h Fri Jul 20 02:22:12 2018 +0200
@@ -16,167 +16,19 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-char sdlkeys[1024][2][128] =
-{
- {"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
- {"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
- {"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
- {"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
- {"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},
- {"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
- {"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
- {"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
- {"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
- {"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
- {"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
- {"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
- {"!", "!"},
- {"\"", "\""},
- {"#", "#"},
- {"$", "$"},
- {"&", "&"},
- {"'", "'"},
- {"(", "("},
- {")", ")"},
- {"*", "*"},
- {"+", "+"},
- {",", ","},
- {"-", "-"},
- {".", "."},
- {"/", "/"},
- {"0", "0"},
- {"1", "1"},
- {"2", "2"},
- {"3", "3"},
- {"4", "4"},
- {"5", "5"},
- {"6", "6"},
- {"7", "7"},
- {"8", "8"},
- {"9", "9"},
- {":", ":"},
- {";", ";"},
- {"<", "<"},
- {"=", "="},
- {">", ">"},
- {"?", "?"},
- {"@", "@"},
- {"[", "["},
- {"\\", "\\"},
- {"]", "]"},
- {"^", "^"},
- {"_", "_"},
- {"`", "`"},
- {"a", "A"},
- {"b", "B"},
- {"c", "C"},
- {"d", "D"},
- {"e", "E"},
- {"f", "F"},
- {"g", "G"},
- {"h", "H"},
- {"i", "I"},
- {"j", "J"},
- {"k", "K"},
- {"l", "L"},
- {"m", "M"},
- {"n", "N"},
- {"o", "O"},
- {"p", "P"},
- {"q", "Q"},
- {"r", "R"},
- {"s", "S"},
- {"t", "T"},
- {"u", "U"},
- {"v", "V"},
- {"w", "W"},
- {"x", "X"},
- {"y", "Y"},
- {"z", "Z"},
- {"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
- {"keypad_0", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 0")},
- {"keypad_1", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 1")},
- {"keypad_2", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 2")},
- {"keypad_3", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 3")},
- {"keypad_4", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 4")},
- {"keypad_5", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 5")},
- {"keypad_6", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 6")},
- {"keypad_7", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 7")},
- {"keypad_8", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 8")},
- {"keypad_9", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 9")},
- {"keypad_.", QT_TRANSLATE_NOOP("binds (keys)", "Numpad .")},
- {"keypad_/", QT_TRANSLATE_NOOP("binds (keys)", "Numpad /")},
- {"keypad_*", QT_TRANSLATE_NOOP("binds (keys)", "Numpad *")},
- {"keypad_-", QT_TRANSLATE_NOOP("binds (keys)", "Numpad -")},
- {"keypad_+", QT_TRANSLATE_NOOP("binds (keys)", "Numpad +")},
- {"enter", QT_TRANSLATE_NOOP("binds (keys)", "Enter")},
- {"equals", QT_TRANSLATE_NOOP("binds (keys)", "Equals")},
- {"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
- {"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
- {"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
- {"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
- {"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
- {"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
- {"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
- {"page_up", QT_TRANSLATE_NOOP("binds (keys)", "Page up")},
- {"page_down", QT_TRANSLATE_NOOP("binds (keys)", "Page down")},
- {"f1", "F1"},
- {"f2", "F2"},
- {"f3", "F3"},
- {"f4", "F4"},
- {"f5", "F5"},
- {"f6", "F6"},
- {"f7", "F7"},
- {"f8", "F8"},
- {"f9", "F9"},
- {"f10", "F10"},
- {"f11", "F11"},
- {"f12", "F12"},
- {"f13", "F13"},
- {"f14", "F14"},
- {"f15", "F15"},
- {"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Num lock")},
- {"caps_lock", QT_TRANSLATE_NOOP("binds (keys)", "Caps lock")},
- {"scroll_lock", QT_TRANSLATE_NOOP("binds (keys)", "Scroll lock")},
- {"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right shift")},
- {"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left shift")},
- {"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right ctrl")},
- {"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left ctrl")},
- {"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right alt")},
- {"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left alt")},
- {"right_meta", QT_TRANSLATE_NOOP("binds (keys)", "Right meta")},
- {"left_meta", QT_TRANSLATE_NOOP("binds (keys)", "Left meta")}
-};
+#ifndef SDLKEYS_H
+#define SDLKEYS_H
-// button name definitions for Microsoft's XBox360 controller
-// don't modify button order!
-char xb360buttons[][128] =
-{
- QT_TRANSLATE_NOOP("binds (keys)", "A button"),
- QT_TRANSLATE_NOOP("binds (keys)", "B button"),
- QT_TRANSLATE_NOOP("binds (keys)", "X button"),
- QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
- QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
- QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
- QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
- QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
- QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
- QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
-};
+extern char sdlkeys[1024][2][128];
+extern char xb360buttons[10][128];
+extern char xbox360axes[10][128];
+extern char xb360dpad[128];
+extern char controlleraxis[128];
+extern char controllerbutton[128];
+extern char controllerhat[128];
+extern char controllerup[128];
+extern char controllerdown[128];
+extern char controllerleft[128];
+extern char controllerright[128];
-// axis name definitions for Microsoft's XBox360 controller
-// don't modify axis order!
-char xbox360axes[][128] =
-{
- QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
- QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
- QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
- QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
- QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
- QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
- QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
- QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
- QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
- QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
-};
-char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "DPad");
+#endif
--- a/QTfrontend/util/SDLInteraction.cpp Thu Jul 19 22:19:44 2018 +0200
+++ b/QTfrontend/util/SDLInteraction.cpp Fri Jul 20 02:22:12 2018 +0200
@@ -25,6 +25,7 @@
#include "SDL_mixer.h"
#include "HWApplication.h"
+#include "sdlkeys.h"
#include "hwform.h" /* you know, we could just put a config singleton lookup function in gameuiconfig or something... */
#include "gameuiconfig.h"
@@ -32,12 +33,6 @@
#include "physfsrwops.h"
-extern char sdlkeys[1024][2][128];
-extern char xb360buttons[][128];
-extern char xb360dpad[128];
-extern char xbox360axes[][128];
-
-
SDLInteraction & SDLInteraction::instance()
{
static SDLInteraction instance;
@@ -133,39 +128,38 @@
// Register entries for missing axes not assigned to sticks of this joystick/gamepad
for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++)
{
- // Again store the part of the string not changing for multiple uses
- QString axis = prefix + HWApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1);
+ QString axis = prefix + HWApplication::translate("binds (keys)", controlleraxis).arg(aid + 1);
// Entry for "Axis Up"
sprintf(sdlkeys[i][0], "j%da%du", jid, aid);
- sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData());
+ sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2])) : (axis.arg(HWApplication::translate("binds (keys)", controllerup)))).toUtf8().constData());
// Entry for "Axis Down"
sprintf(sdlkeys[i][0], "j%da%dd", jid, aid);
- sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData());
+ sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : (axis.arg(HWApplication::translate("binds (keys)", controllerdown)))).toUtf8().constData());
}
// Register entries for all coolie hats of this joystick/gamepad
for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++)
{
// Again store the part of the string not changing for multiple uses
- QString hat = prefix + (isxb ? (HWApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : HWApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1));
+ QString hat = prefix + (isxb ? (HWApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : HWApplication::translate("binds (keys)", controllerhat).arg(hid + 1));
// Entry for "Hat Up"
sprintf(sdlkeys[i][0], "j%dh%du", jid, hid);
- sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData());
+ sprintf(sdlkeys[i++][1], "%s", hat.arg(HWApplication::translate("binds (keys)", controllerup)).toUtf8().constData());
// Entry for "Hat Down"
sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid);
- sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData());
+ sprintf(sdlkeys[i++][1], "%s", hat.arg(HWApplication::translate("binds (keys)", controllerdown)).toUtf8().constData());
// Entry for "Hat Left"
sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid);
- sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Left)")).toUtf8().constData());
+ sprintf(sdlkeys[i++][1], "%s", hat.arg(HWApplication::translate("binds (keys)", controllerleft)).toUtf8().constData());
// Entry for "Hat Right"
sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid);
- sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Right)")).toUtf8().constData());
+ sprintf(sdlkeys[i++][1], "%s", hat.arg(HWApplication::translate("binds (keys)", controllerright)).toUtf8().constData());
}
// Register entries for all buttons of this joystick/gamepad
@@ -173,7 +167,7 @@
{
// Buttons
sprintf(sdlkeys[i][0], "j%db%d", jid, bid);
- sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (HWApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : HWApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toUtf8().constData());
+ sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (HWApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : HWApplication::translate("binds (keys)", controllerbutton).arg(bid + 1))).toUtf8().constData());
}
// Close the game controller as we no longer need it
SDL_JoystickClose(joy);