Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
--- a/hedgewars/uScript.pas Sat Mar 17 14:02:11 2012 -0400
+++ b/hedgewars/uScript.pas Sat Mar 17 14:13:16 2012 -0400
@@ -1720,6 +1720,9 @@
ScriptSetInteger('MapGen', cMapGen);
ScriptSetInteger('ScreenHeight', cScreenHeight);
ScriptSetInteger('ScreenWidth', cScreenWidth);
+ScriptSetInteger('LeftX', leftX);
+ScriptSetInteger('RightX', rightX);
+ScriptSetInteger('TopY', topY);
ScriptSetInteger('TurnTime', cHedgehogTurnTime);
ScriptSetInteger('CaseFreq', cCaseFactor);
ScriptSetInteger('HealthCaseProb', cHealthCaseProb);