added getrandom and addcaption to lua
authorHenek
Thu, 11 Nov 2010 23:24:06 +0100 (2010-11-11)
changeset 4243 bbf7451f6b4e
parent 4241 835fd7a0e1bf
child 4244 bf46b4bdf27d
added getrandom and addcaption to lua
hedgewars/uScript.pas
--- a/hedgewars/uScript.pas	Thu Nov 11 11:04:24 2010 -0500
+++ b/hedgewars/uScript.pas	Thu Nov 11 23:24:06 2010 +0100
@@ -52,7 +52,8 @@
     uTeams,
     uKeys,
     uChat,
-    uStats;
+    uStats,
+    uRandom;
 
 var luaState : Plua_State;
     ScriptAmmoLoadout : shortstring;
@@ -118,6 +119,17 @@
     lc_hidemission:= 0;
 end;
 
+function lc_addcaption(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) = 1 then
+        begin
+        AddCaption(lua_tostring(L, 1), cWhiteColor, capgrpMessage);
+        end
+    else
+        LuaError('Lua: Wrong number of parameters passed to AddCaption!');
+    lc_addcaption:= 0;
+end;
+
 function lc_campaignlock(L : Plua_State) : LongInt; Cdecl;
 begin
     if lua_gettop(L) = 1 then
@@ -787,6 +799,28 @@
         ScriptSetAmmo(TAmmoType(lua_tointeger(L, 1)), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
     lc_setammo:= 0
 end;
+
+function lc_getrandom(L : Plua_State) : LongInt; Cdecl;
+var m : LongInt;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to GetRandom!');
+        lua_pushnil(L); // return value on stack (nil)
+        end
+    else
+        begin
+        m:= lua_tointeger(L, 1);
+        if (m > 0) then
+            lua_pushinteger(L, GetRandom(m))
+        else
+            begin
+            LuaError('Lua: Tried to pass 0 to GetRandom!');
+            lua_pushnil(L);
+            end
+        end;
+    lc_getrandom:= 1
+end;
 ///////////////////
 
 procedure ScriptPrintStack;
@@ -1144,6 +1178,7 @@
 lua_register(luaState, 'ParseCommand', @lc_parsecommand);
 lua_register(luaState, 'ShowMission', @lc_showmission);
 lua_register(luaState, 'HideMission', @lc_hidemission);
+lua_register(luaState, 'AddCaption', @lc_addcaption);
 lua_register(luaState, 'SetAmmo', @lc_setammo);
 lua_register(luaState, 'PlaySound', @lc_playsound);
 lua_register(luaState, 'AddTeam', @lc_addteam);
@@ -1174,6 +1209,7 @@
 lua_register(luaState, 'CampaignUnlock', @lc_campaignunlock);
 lua_register(luaState, 'GetGearMessage', @lc_getgearmessage);
 lua_register(luaState, 'SetGearMessage', @lc_setgearmessage);
+lua_register(luaState, 'GetRandom', @lc_getrandom);
 
 
 ScriptClearStack; // just to be sure stack is empty