Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Fixes 210.
--- a/ChangeLog.txt Sun Sep 02 00:07:33 2018 +0200
+++ b/ChangeLog.txt Sun Sep 02 01:25:37 2018 +0200
@@ -32,6 +32,7 @@
* Limit hedgehog health to 268435455 to prevent some bugs
* Fix Sudden Death starting in the second turn of a round rather than the first
* Prevent voices from being spoken directly before a victory voice
+ * Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Frontend:
+ Add setting to disable audio dampening when losing window focus
--- a/hedgewars/uGearsHandlersMess.pas Sun Sep 02 00:07:33 2018 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Sun Sep 02 01:25:37 2018 +0200
@@ -307,9 +307,28 @@
AddVisualGear(bubbleX, bubbleY, vgtBubble)
else if Random(12) = 0 then
AddVisualGear(bubbleX, bubbleY, vgtBubble);
+// Insta-delete gear and skip drowning animation if water is 100% opaque
if (not SuddenDeathDmg and (WaterOpacity > $FE))
-or (SuddenDeathDmg and (SDWaterOpacity > $FE))
-or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
+or (SuddenDeathDmg and (SDWaterOpacity > $FE)) then
+ begin
+ // Teleport gear to a suitable position for the damage tag in the water
+ if (WorldEdge = weSea) and (hwRound(Gear^.X) - Gear^.Radius < leftX) then
+ begin
+ if (hwRound(Gear^.X) - Gear^.Radius > leftX - 90) then
+ Gear^.X := Gear^.X - _90
+ end
+ else if (WorldEdge = weSea) and (hwRound(Gear^.X) + Gear^.Radius > rightX) then
+ begin
+ if (hwRound(Gear^.X) - Gear^.Radius < rightX + 90) then
+ Gear^.X := Gear^.X + _90
+ end
+ else
+ Gear^.Y := int2hwFloat(Gear^.Radius + cWaterLine + cVisibleWater);
+ DeleteGear(Gear);
+ exit;
+ end;
+// Delete normally if gear is outside of visible range
+if (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
DeleteGear(Gear);
end;
--- a/hedgewars/uGearsList.pas Sun Sep 02 00:07:33 2018 +0200
+++ b/hedgewars/uGearsList.pas Sun Sep 02 01:25:37 2018 +0200
@@ -868,8 +868,8 @@
begin
t:= max(Gear^.Damage, Gear^.Health);
Gear^.Damage:= t;
- if (((not SuddenDeathDmg) and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF))) then
- spawnHealthTagForHH(Gear, t);
+ // Display hedgehog damage in water
+ spawnHealthTagForHH(Gear, t);
end;
team:= Gear^.Hedgehog^.Team;