author | Wuzzy <Wuzzy2@mail.ru> |
Thu, 23 May 2019 08:34:30 +0200 | |
changeset 15053 | b181ff6367c9 |
parent 15052 | 8cde6fb2fabd |
child 15054 | 1bce780e55ac |
--- a/hedgewars/uScript.pas Wed May 22 23:32:22 2019 +0200 +++ b/hedgewars/uScript.pas Thu May 23 08:34:30 2019 +0200 @@ -1724,6 +1724,7 @@ // should we allow this when there is no current hedgehog? might do some odd(er) things to turn sequence. if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) and (CurrentHedgehog <> nil) then begin + CurrentHedgehog^.MultiShootAttacks:= 0; prevgear := CurrentHedgehog^.Gear; if prevgear <> nil then begin