--- a/ChangeLog.txt Sat Nov 19 22:38:31 2011 +0300
+++ b/ChangeLog.txt Sat Nov 19 22:42:52 2011 +0300
@@ -6,6 +6,7 @@
+ New voicepack, Hillbilly
+ More attractive mission screen with previews
+ Chat timestamping, links, input history, tab completion
+ + AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules
+ Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command
+ Errors/warnings in chat instead of popup boxes
+ Mousewheel to change hog/weapon counts in game creation
@@ -19,6 +20,7 @@
+ Grenades/bazooka/melon pieces/ballgun now kicked by explosions
+ Minor theme optimisation, Optional SkyR
+ Camera follows melon, clusterbomb, gas cloud
+ * More fixes to fullscreen/window resize on non-Linux systems
* Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre
* Keep mouse from jumping around when ammo menu is active
* Hogs can now move after trapping another hog in a portal loop
@@ -30,7 +32,7 @@
* Girders no longer make windows in tunnels
* Prevent some more escaping through border, firepunch, pickhammer
* Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close
- * Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, clouds on Deep Space theme, etc
+ * Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc
0.9.15 -> 0.9.16:
+ In-game chat now supports backspace-repeat and Escape to close the text input area