Play "Flawless" voice when winning target practice mission with perfect accuracy
authorWuzzy <Wuzzy2@mail.ru>
Mon, 21 Jan 2019 22:17:29 +0100
changeset 14675 8bd005067f4a
parent 14674 4aec7d17ef7d
child 14676 bf37a416ad8f
Play "Flawless" voice when winning target practice mission with perfect accuracy
share/hedgewars/Data/Missions/Challenge/Basic_Training_-_Sniper_Rifle.lua
share/hedgewars/Data/Scripts/TargetPractice.lua
--- a/share/hedgewars/Data/Missions/Challenge/Basic_Training_-_Sniper_Rifle.lua	Mon Jan 21 21:06:55 2019 +0100
+++ b/share/hedgewars/Data/Missions/Challenge/Basic_Training_-_Sniper_Rifle.lua	Mon Jan 21 22:17:29 2019 +0100
@@ -300,6 +300,9 @@
 			elseif score == 9 then
 				spawnTarget(2930,1500)
 			elseif score == 10 then
+				-- The "tricky" target.
+				-- It spawns behind a wall
+				-- and needs at least 2 shots.
 				AddCaption(loc("This one's tricky."));
 				spawnTarget(700,720)
 			elseif score == 11 then
@@ -383,8 +386,16 @@
 			SaveMissionVar("Won", "true")
 			AddCaption(loc("Victory!"), capcolDefault, capgrpGameState)
 			ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
-			-- Also let the hogs shout "victory!"
-			PlaySound(sndVictory, CurrentHedgehog)
+			-- Play voice
+			if shots-1 <= score then
+				-- Flawless victory condition: Only 1 shot more than targets
+				-- (1 shot per "normal" target + 2 shots for the "tricky" target)
+				PlaySound(sndFlawless, CurrentHedgehog)
+			else
+				-- "Normal" victory
+				PlaySound(sndVictory, CurrentHedgehog)
+			end
+
 			FollowGear(CurrentHedgehog)
 
 			-- Unselect sniper rifle and disable hog controls
@@ -408,6 +419,7 @@
 	local accuracy
 	local accuracy_int
 	if shots > 0 then
+		-- NOTE: 100% accuracy is not possible due to the "tricky" target.
 		accuracy = (score/shots)*100
 		accuracy_int = div(score*100, shots)
 	end
--- a/share/hedgewars/Data/Scripts/TargetPractice.lua	Mon Jan 21 21:06:55 2019 +0100
+++ b/share/hedgewars/Data/Scripts/TargetPractice.lua	Mon Jan 21 22:17:29 2019 +0100
@@ -265,7 +265,12 @@
 					SaveMissionVar("Won", "true")
 					AddCaption(loc("You have destroyed all targets!"), capcolDefault, capgrpGameState)
 					ShowMission(params.missionTitle, loc("Aiming practice"), loc("Congratulations! You have destroyed all targets within the time."), 0, 0)
-					PlaySound(sndVictory, player)
+					if shots <= scored then
+						-- No misses!
+						PlaySound(sndFlawless, player)
+					else
+						PlaySound(sndVictory, player)
+					end
 					SetEffect(player, heInvulnerable, 1)
 					SetState(player, bor(GetState(player), gstWinner))
 					time_goal = TurnTimeLeft