--- a/hedgewars/GSHandlers.inc Sun Mar 14 20:32:56 2010 +0000
+++ b/hedgewars/GSHandlers.inc Sun Mar 14 20:46:29 2010 +0000
@@ -69,7 +69,8 @@
CheckGearDrowning:= true;
Gear^.State:= gstDrowning;
Gear^.RenderTimer:= false;
- Gear^.doStep:= @doStepDrowningGear;
+ if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and (Gear^.Kind <> gtDEagleShot) then
+ Gear^.doStep:= @doStepDrowningGear;
if Gear^.Kind = gtHedgehog then
begin
Gear^.State:= Gear^.State and (not gstHHDriven);
@@ -88,7 +89,7 @@
particle := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), LAND_HEIGHT, vgtDroplet);
if particle <> nil then
begin
- particle^.dX := particle^.dX + (Gear^.dX / 5);
+ particle^.dX := particle^.dX - (Gear^.dX / 10);
particle^.dY := particle^.dY - (Gear^.dY / 5)
end
end
@@ -536,6 +537,13 @@
Gear^.doStep:= @doStepShotIdle;
exit
end;
+
+CheckGearDrowning(Gear);
+if (Gear^.State and gstDrowning) <> 0 then
+ begin
+ Gear^.doStep:= @doStepShotIdle;
+ exit
+ end;
dec(i)
until i = 0;
if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
@@ -564,14 +572,25 @@
AmmoShove(Gear, 7, 20)
else
AmmoShove(Gear, Gear^.Timer, 20);
+ CheckGearDrowning(Gear);
dec(i)
-until (i = 0) or (Gear^.Damage > Gear^.Health);
+until (i = 0) or (Gear^.Damage > Gear^.Health) or ((Gear^.State and gstDrowning) <> 0);
if Gear^.Damage > 0 then
begin
DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82 - i, 1);
dec(Gear^.Health, Gear^.Damage);
Gear^.Damage:= 0
end;
+if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Damage < Gear^.Health) and (cWaterOpacity < $FF) then
+ begin
+ for i:=(Gear^.Health - Gear^.Damage) * 4 downto 0 do
+ begin
+ if Random(6) = 0 then
+ AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
+ Gear^.X:= Gear^.X + Gear^.dX;
+ Gear^.Y:= Gear^.Y + Gear^.dY;
+ end;
+ end;
if (Gear^.Health <= 0)
or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0)
--- a/hedgewars/uGears.pas Sun Mar 14 20:32:56 2010 +0000
+++ b/hedgewars/uGears.pas Sun Mar 14 20:46:29 2010 +0000
@@ -914,7 +914,7 @@
0);
defaultPos:= false
end else
-if (Gear^.State and gstLoser) <> 0 then // for now using the jackhammer for its kind of bemused "oops" look
+if (Gear^.State and gstLoser) <> 0 then
begin
DrawHedgehog(sx, sy,
hwSign(Gear^.dX),