Restore King mode. The worst of the changes was Place Hogs
--- a/QTfrontend/ammoSchemeModel.cpp Thu Dec 02 18:52:37 2010 -0500
+++ b/QTfrontend/ammoSchemeModel.cpp Thu Dec 02 19:04:02 2010 -0500
@@ -518,8 +518,8 @@
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
<< QVariant(true) // king 13
- << QVariant(true) // place hog 14
- << QVariant(true) // shared ammo 15
+ << QVariant(false) // place hog 14
+ << QVariant(false) // shared ammo 15
<< QVariant(false) // disable girders 16
<< QVariant(false) // disable land objects 17
<< QVariant(false) // AI survival 18
@@ -534,12 +534,12 @@
<< QVariant(15) // sudden death 27
<< QVariant(5) // case prob 28
<< QVariant(3) // mines time 29
- << QVariant(3) // mines number 30
- << QVariant(20) // mine dud pct 31
- << QVariant(3) // explosives 32
+ << QVariant(4) // mines number 30
+ << QVariant(0) // mine dud pct 31
+ << QVariant(2) // explosives 32
<< QVariant(35) // health case pct 33
- << QVariant(30) // health case amt 34
- << QVariant(30) // water rise amt 35
+ << QVariant(25) // health case amt 34
+ << QVariant(47) // water rise amt 35
<< QVariant(5) // health dec amt 36
<< QVariant(100) // rope modfier 37
;