--- a/.hgignore Thu May 03 19:00:17 2012 +0200
+++ b/.hgignore Thu May 03 22:48:02 2012 +0200
@@ -40,7 +40,7 @@
glob:*.rej
glob:project_files/Android-build/SDL-android-project/jni/**
glob:project_files/Android-build/SDL-android-project/obj
-glob:project_files/Android-build/SDL-android-project/libs
+glob:project_files/Android-build/SDL-android-project/libs/armeabi*
glob:project_files/Android-build/SDL-android-project/bin
glob:project_files/Android-build/SDL-android-project/gen
glob:project_files/Android-build/SDL-android-project/local.properties
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Licenses/Android Support library/NOTICE.txt Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,195 @@
+Notice for all the files in this folder.
+------------------------------------------------------------
+
+
+
+ Copyright (c) 2005-2008, The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
+
+ "Source" form shall mean the preferred form for making modifications,
+ including but not limited to software source code, documentation
+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
+ transformation or translation of a Source form, including but
+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
+ or by an individual or Legal Entity authorized to submit on behalf of
+ the copyright owner. For the purposes of this definition, "submitted"
+ means any form of electronic, verbal, or written communication sent
+ to the Licensor or its representatives, including but not limited to
+ communication on electronic mailing lists, source code control systems,
+ and issue tracking systems that are managed by, or on behalf of, the
+ Licensor for the purpose of discussing and improving the Work, but
+ excluding communication that is conspicuously marked or otherwise
+ designated in writing by the copyright owner as "Not a Contribution."
+
+ "Contributor" shall mean Licensor and any individual or Legal Entity
+ on behalf of whom a Contribution has been received by Licensor and
+ subsequently incorporated within the Work.
+
+ 2. Grant of Copyright License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ copyright license to reproduce, prepare Derivative Works of,
+ publicly display, publicly perform, sublicense, and distribute the
+ Work and such Derivative Works in Source or Object form.
+
+ 3. Grant of Patent License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ (except as stated in this section) patent license to make, have made,
+ use, offer to sell, sell, import, and otherwise transfer the Work,
+ where such license applies only to those patent claims licensable
+ by such Contributor that are necessarily infringed by their
+ Contribution(s) alone or by combination of their Contribution(s)
+ with the Work to which such Contribution(s) was submitted. If You
+ institute patent litigation against any entity (including a
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
+ or a Contribution incorporated within the Work constitutes direct
+ or contributory patent infringement, then any patent licenses
+ granted to You under this License for that Work shall terminate
+ as of the date such litigation is filed.
+
+ 4. Redistribution. You may reproduce and distribute copies of the
+ Work or Derivative Works thereof in any medium, with or without
+ modifications, and in Source or Object form, provided that You
+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
+ Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
+ that You distribute, all copyright, patent, trademark, and
+ attribution notices from the Source form of the Work,
+ excluding those notices that do not pertain to any part of
+ the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its
+ distribution, then any Derivative Works that You distribute must
+ include a readable copy of the attribution notices contained
+ within such NOTICE file, excluding those notices that do not
+ pertain to any part of the Derivative Works, in at least one
+ of the following places: within a NOTICE text file distributed
+ as part of the Derivative Works; within the Source form or
+ documentation, if provided along with the Derivative Works; or,
+ within a display generated by the Derivative Works, if and
+ wherever such third-party notices normally appear. The contents
+ of the NOTICE file are for informational purposes only and
+ do not modify the License. You may add Your own attribution
+ notices within Derivative Works that You distribute, alongside
+ or as an addendum to the NOTICE text from the Work, provided
+ that such additional attribution notices cannot be construed
+ as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+ 6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+ 7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
+
+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Licenses/ini4j/LICENSE.txt Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,201 @@
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
+
+ "Source" form shall mean the preferred form for making modifications,
+ including but not limited to software source code, documentation
+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
+ transformation or translation of a Source form, including but
+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
+ or by an individual or Legal Entity authorized to submit on behalf of
+ the copyright owner. For the purposes of this definition, "submitted"
+ means any form of electronic, verbal, or written communication sent
+ to the Licensor or its representatives, including but not limited to
+ communication on electronic mailing lists, source code control systems,
+ and issue tracking systems that are managed by, or on behalf of, the
+ Licensor for the purpose of discussing and improving the Work, but
+ excluding communication that is conspicuously marked or otherwise
+ designated in writing by the copyright owner as "Not a Contribution."
+
+ "Contributor" shall mean Licensor and any individual or Legal Entity
+ on behalf of whom a Contribution has been received by Licensor and
+ subsequently incorporated within the Work.
+
+ 2. Grant of Copyright License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ copyright license to reproduce, prepare Derivative Works of,
+ publicly display, publicly perform, sublicense, and distribute the
+ Work and such Derivative Works in Source or Object form.
+
+ 3. Grant of Patent License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ (except as stated in this section) patent license to make, have made,
+ use, offer to sell, sell, import, and otherwise transfer the Work,
+ where such license applies only to those patent claims licensable
+ by such Contributor that are necessarily infringed by their
+ Contribution(s) alone or by combination of their Contribution(s)
+ with the Work to which such Contribution(s) was submitted. If You
+ institute patent litigation against any entity (including a
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
+ or a Contribution incorporated within the Work constitutes direct
+ or contributory patent infringement, then any patent licenses
+ granted to You under this License for that Work shall terminate
+ as of the date such litigation is filed.
+
+ 4. Redistribution. You may reproduce and distribute copies of the
+ Work or Derivative Works thereof in any medium, with or without
+ modifications, and in Source or Object form, provided that You
+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
+ Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
+ that You distribute, all copyright, patent, trademark, and
+ attribution notices from the Source form of the Work,
+ excluding those notices that do not pertain to any part of
+ the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its
+ distribution, then any Derivative Works that You distribute must
+ include a readable copy of the attribution notices contained
+ within such NOTICE file, excluding those notices that do not
+ pertain to any part of the Derivative Works, in at least one
+ of the following places: within a NOTICE text file distributed
+ as part of the Derivative Works; within the Source form or
+ documentation, if provided along with the Derivative Works; or,
+ within a display generated by the Derivative Works, if and
+ wherever such third-party notices normally appear. The contents
+ of the NOTICE file are for informational purposes only and
+ do not modify the License. You may add Your own attribution
+ notices within Derivative Works that You distribute, alongside
+ or as an addendum to the NOTICE text from the Work, provided
+ that such additional attribution notices cannot be construed
+ as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+ 6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+ 7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
+
+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
+ APPENDIX: How to apply the Apache License to your work.
+
+ To apply the Apache License to your work, attach the following
+ boilerplate notice, with the fields enclosed by brackets "[]"
+ replaced with your own identifying information. (Don't include
+ the brackets!) The text should be enclosed in the appropriate
+ comment syntax for the file format. We also recommend that a
+ file or class name and description of purpose be included on the
+ same "printed page" as the copyright notice for easier
+ identification within third-party archives.
+
+ Copyright [yyyy] [name of copyright owner]
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Licenses/ini4j/NOTICE.txt Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,13 @@
+Copyright 2005,2009 Ivan SZKIBA
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
\ No newline at end of file
Binary file project_files/Android-build/SDL-android-project/libs/android-support-v13.jar has changed
Binary file project_files/Android-build/SDL-android-project/libs/ini4j-0.5.2.jar has changed
--- a/project_files/Android-build/SDL-android-project/res/raw/basicflags.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,390 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<basicflags>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$damagepct</string>
- </command>
- <default>
- <integer>100</integer>
- </default>
- <image>
- <string>Damage</string>
- </image>
- <max>
- <integer>300</integer>
- </max>
- <min>
- <integer>10</integer>
- </min>
- <title>
- <string>Damage Modifier</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>true</boolean>
- </checkOverMax>
- <times1000>
- <boolean>true</boolean>
- </times1000>
- <command>
- <string>e$turntime</string>
- </command>
- <default>
- <integer>45</integer>
- </default>
- <image>
- <string>Time</string>
- </image>
- <max>
- <integer>100</integer>
- </max>
- <min>
- <integer>1</integer>
- </min>
- <title>
- <string>Turn Time</string>
- </title>
- </flag>
- <flag>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>inithealth</string>
- </command>
- <default>
- <integer>200</integer>
- </default>
- <image>
- <string>Health</string>
- </image>
- <max>
- <integer>200</integer>
- </max>
- <min>
- <integer>50</integer>
- </min>
- <title>
- <string>Initial Health</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>true</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$sd_turns</string>
- </command>
- <default>
- <integer>15</integer>
- </default>
- <image>
- <string>SuddenDeath</string>
- </image>
- <max>
- <integer>50</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Sudden Death Timeout</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$casefreq</string>
- </command>
- <default>
- <integer>5</integer>
- </default>
- <image>
- <string>Box</string>
- </image>
- <max>
- <integer>9</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Crate Drop Turns</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>true</boolean>
- </times1000>
- <command>
- <string>e$minestime</string>
- </command>
- <default>
- <integer>3</integer>
- </default>
- <image>
- <string>Time</string>
- </image>
- <max>
- <integer>5</integer>
- </max>
- <min>
- <integer>-1</integer>
- </min>
- <title>
- <string>Mines Time</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$minesnum</string>
- </command>
- <default>
- <integer>4</integer>
- </default>
- <image>
- <string>Mine</string>
- </image>
- <max>
- <integer>80</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Mines Number</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$minedudpct</string>
- </command>
- <default>
- <integer>0</integer>
- </default>
- <image>
- <string>Dud</string>
- </image>
- <max>
- <integer>100</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Dud Mines Probability (%)</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$explosives</string>
- </command>
- <default>
- <integer>2</integer>
- </default>
- <image>
- <string>Damage</string>
- </image>
- <max>
- <integer>40</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Explosives</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$healthprob</string>
- </command>
- <default>
- <integer>35</integer>
- </default>
- <image>
- <string>Health</string>
- </image>
- <max>
- <integer>100</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Health Kit Probability (%)</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$hcaseamount</string>
- </command>
- <default>
- <integer>25</integer>
- </default>
- <image>
- <string>Health</string>
- </image>
- <max>
- <integer>200</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Health Amount in Kit</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$waterrise</string>
- </command>
- <default>
- <integer>47</integer>
- </default>
- <image>
- <string>SuddenDeath</string>
- </image>
- <max>
- <integer>100</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Water Rise Amount</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$healthdec</string>
- </command>
- <default>
- <integer>5</integer>
- </default>
- <image>
- <string>SuddenDeath</string>
- </image>
- <max>
- <integer>100</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Health Decrease</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$ropepct</string>
- </command>
- <default>
- <integer>100</integer>
- </default>
- <image>
- <string>Rope</string>
- </image>
- <max>
- <integer>999</integer>
- </max>
- <min>
- <integer>25</integer>
- </min>
- <title>
- <string>Rope Length (%)</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$getawaytime</string>
- </command>
- <default>
- <integer>100</integer>
- </default>
- <image>
- <string>Time</string>
- </image>
- <max>
- <integer>999</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Get Away Time (%)</string>
- </title>
- </flag>
-</basicflags>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/basicsettings.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,149 @@
+[DamagePercent]
+checkOverMax=false
+times1000=false
+command=e$damagepct
+default=100
+image=Damage
+max=300
+min=10
+title=Damage Modifier
+
+[TurnTime]
+checkOverMax=true
+times1000=true
+command=e$turntime
+default=45
+image=Time
+max=100
+min=1
+title=Turn Time
+
+[InitialHealth]
+times1000=false
+command=inithealth
+default=200
+image=Health
+max=200
+min=50
+title=Initial Health
+
+[SuddenDeathTimeout]
+checkOverMax=true
+times1000=false
+command=e$sd_turns
+default=15
+image=SuddenDeath
+max=50
+min=0
+title=Sudden Death Timeout
+
+[CrateDropTurns]
+checkOverMax=false
+times1000=false
+command=e$casefreq
+default=5
+image=Box
+max=9
+min=0
+title=Crate Drop Turns
+
+[MinesTime]
+checkOverMax=false
+times1000=true
+command=e$minestime
+default=3
+image=Time
+max=5
+min=-1
+title=Mines Time
+
+[MinesNumber]
+checkOverMax=false
+times1000=false
+command=e$minesnum
+default=4
+image=Mine
+max=80
+min=0
+title=Mines Number
+
+[MinesDudPercent]
+checkOverMax=false
+times1000=false
+command=e$minedudpct
+default=0
+image=Dud
+max=100
+min=0
+title=Dud Mines Probability (%)
+
+[Explosives]
+checkOverMax=false
+times1000=false
+command=e$explosives
+default=2
+image=Damage
+max=40
+min=0
+title=Explosives
+
+[HealthCratePercent]
+checkOverMax=false
+times1000=false
+command=e$healthprob
+default=35
+image=Health
+max=100
+min=0
+title=Health Kit Probability (%)
+
+[HealthCrateHP]
+checkOverMax=false
+times1000=false
+command=e$hcaseamount
+default=25
+image=Health
+max=200
+min=0
+title=Health Amount in Kit
+
+[SuddenDeathWaterRise]
+checkOverMax=false
+times1000=false
+command=e$waterrise
+default=47
+image=SuddenDeath
+max=100
+min=0
+title=Water Rise Amount
+
+[SuddenDeathHealthDecrease]
+checkOverMax=false
+times1000=false
+command=e$healthdec
+default=5
+image=SuddenDeath
+max=100
+min=0
+title=Health Decrease
+
+[RopeLengthPercent]
+checkOverMax=false
+times1000=false
+command=e$ropepct
+default=100
+image=Rope
+max=999
+min=25
+title=Rope Length (%)
+
+[GetAwayTimePercent]
+checkOverMax=false
+times1000=false
+command=e$getawaytime
+default=100
+image=Time
+max=999
+min=0
+title=Get Away Time (%)
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/gamemods.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,74 @@
+[SolidLand]
+bitmaskIndex=2
+
+[Border]
+bitmaskIndex=3
+
+[DivideTeams]
+bitmaskIndex=4
+
+[LowGravity]
+bitmaskIndex=5
+
+[LaserSight]
+bitmaskIndex=6
+
+[Invulnerable]
+bitmaskIndex=7
+
+[ResetHealth]
+bitmaskIndex=8
+
+[Vampiric]
+bitmaskIndex=9
+
+[Karma]
+bitmaskIndex=10
+
+[Artillery]
+bitmaskIndex=11
+
+[Forts]
+bitmaskIndex=12
+
+[RandomOrder]
+bitmaskIndex=13
+
+[King]
+bitmaskIndex=14
+
+[PlaceHog]
+bitmaskIndex=15
+
+[SharedAmmo]
+bitmaskIndex=16
+
+[DisableGirders]
+bitmaskIndex=17
+
+[DisableLandObjects]
+bitmaskIndex=18
+
+[AISurvival]
+bitmaskIndex=19
+
+[InfAttack]
+bitmaskIndex=20
+
+[ResetWeps]
+bitmaskIndex=21
+
+[PerHogAmmo]
+bitmaskIndex=22
+
+[DisableWind]
+bitmaskIndex=23
+
+[MoreWind]
+bitmaskIndex=24
+
+[TagTeam]
+bitmaskIndex=25
+
+[BottomBorder]
+bitmaskIndex=26
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_barrelmayhem.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Barrel Mayhem
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=30
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=0
+MinesTime=0
+MinesNumber=0
+MinesDudPercent=0
+Explosives=80
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_barrelmayhem.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Barrel Mayhem</name>
- <basicflags>
- <integer>100</integer>
- <integer>30</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>80</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_cleanslate.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Clean Slate
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=45
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=4
+MinesDudPercent=0
+Explosives=2
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=true
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=false
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=true
+ResetWeps=true
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_cleanslate.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Clean Slate</name>
- <basicflags>
- <integer>100</integer>
- <integer>45</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>4</integer>
- <integer>0</integer>
- <integer>2</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_default_scheme.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Default
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=45
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=4
+MinesDudPercent=0
+Explosives=2
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=false
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_default_scheme.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Default</name>
- <basicflags>
- <integer>100</integer>
- <integer>45</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>4</integer>
- <integer>0</integer>
- <integer>2</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_fortmode.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Fort Mode
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=45
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=0
+MinesDudPercent=0
+Explosives=0
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=true
+LowGravity=true
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=true
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=false
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_fortmode.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Fort Mode</name>
- <basicflags>
- <integer>100</integer>
- <integer>45</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_kingmode.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=King Mode
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=45
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=4
+MinesDudPercent=0
+Explosives=2
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=true
+PlaceHog=false
+SharedAmmo=false
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_kingmode.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>King Mode</name>
- <basicflags>
- <integer>100</integer>
- <integer>45</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>4</integer>
- <integer>0</integer>
- <integer>2</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_minefield.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Minefield
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=30
+InitialHealth=50
+SuddenDeathTimeout=15
+CrateDropTurns=0
+MinesTime=0
+MinesNumber=80
+MinesDudPercent=0
+Explosives=0
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=true
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_minefield.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Minefield</name>
- <basicflags>
- <integer>100</integer>
- <integer>30</integer>
- <integer>50</integer>
- <integer>15</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>80</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_promode.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Pro Mode
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=15
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=0
+MinesTime=3
+MinesNumber=0
+MinesDudPercent=0
+Explosives=2
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_promode.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Pro Mode</name>
- <basicflags>
- <integer>100</integer>
- <integer>15</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>0</integer>
- <integer>3</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>2</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_shoppa.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Shoppa
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=30
+InitialHealth=100
+SuddenDeathTimeout=50
+CrateDropTurns=1
+MinesTime=3
+MinesNumber=0
+MinesDudPercent=0
+Explosives=0
+HealthCratePercent=0
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=true
+DivideTeams=true
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=true
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_shoppa.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Shoppa</name>
- <basicflags>
- <integer>100</integer>
- <integer>30</integer>
- <integer>100</integer>
- <integer>50</integer>
- <integer>1</integer>
- <integer>3</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_thinkingwithportals.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Thinking with Portals
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=45
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=2
+MinesTime=3
+MinesNumber=5
+MinesDudPercent=0
+Explosives=5
+HealthCratePercent=25
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=true
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=false
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_thinkingwithportals.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Thinking with Portals</name>
- <basicflags>
- <integer>100</integer>
- <integer>45</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>2</integer>
- <integer>3</integer>
- <integer>5</integer>
- <integer>0</integer>
- <integer>5</integer>
- <integer>25</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_timeless.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Timeless
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=9999
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=5
+MinesDudPercent=10
+Explosives=2
+HealthCratePercent=35
+HealthCrateHP=30
+SuddenDeathWaterRise=0
+SuddenDeathHealthDecrease=0
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=true
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_timeless.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Timeless</name>
- <basicflags>
- <integer>100</integer>
- <integer>9999</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>5</integer>
- <integer>10</integer>
- <integer>2</integer>
- <integer>35</integer>
- <integer>30</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_tunnelhogs.ini Thu May 03 22:48:02 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Tunnelhogs
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=30
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=10
+MinesDudPercent=10
+Explosives=10
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=true
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=true
+DisableLandObjects=true
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_tunnelhogs.xml Thu May 03 19:00:17 2012 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Tunnelhogs</name>
- <basicflags>
- <integer>100</integer>
- <integer>30</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>10</integer>
- <integer>10</integer>
- <integer>10</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- a/project_files/Android-build/SDL-android-project/res/values/frontend_data_pointers.xml Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/res/values/frontend_data_pointers.xml Thu May 03 22:48:02 2012 +0200
@@ -2,7 +2,8 @@
<resources>
<array name="schemes">
- <item>@raw/basicflags</item>
+ <item>@raw/basicsettings</item>
+ <item>@raw/gamemods</item>
<item>@raw/scheme_default_scheme</item>
<item>@raw/scheme_barrelmayhem</item>
<item>@raw/scheme_cleanslate</item>
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Scheme.java Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Scheme.java Thu May 03 22:48:02 2012 +0200
@@ -1,7 +1,8 @@
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (c) 2011-2012 Richard Deurwaarder <xeli@xelification.com>
- *
+ * Copyright (c) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
@@ -18,322 +19,167 @@
package org.hedgewars.hedgeroid.Datastructures;
-import java.io.BufferedReader;
+import java.util.Map;
+
import java.io.File;
-import java.io.FileNotFoundException;
-import java.io.FileReader;
import java.io.FilenameFilter;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
-import java.util.LinkedHashMap;
+import java.util.List;
+import java.util.Map.Entry;
+import java.util.TreeMap;
import org.hedgewars.hedgeroid.EngineProtocol.EngineProtocolNetwork;
-import org.xmlpull.v1.XmlPullParser;
-import org.xmlpull.v1.XmlPullParserException;
-import org.xmlpull.v1.XmlPullParserFactory;
+import org.ini4j.Ini;
+import org.ini4j.InvalidFileFormatException;
+import org.ini4j.Profile.Section;
import android.content.Context;
import android.os.Parcel;
import android.os.Parcelable;
+import android.util.Log;
public class Scheme implements Parcelable, Comparable<Scheme>{
-
public static final String DIRECTORY_SCHEME = "schemes";
+ private static final Map<String, BasicSettingMeta> basicSettingsMeta = new TreeMap<String, BasicSettingMeta>();
+ private static final Map<String, GameModMeta> gameModsMeta = new TreeMap<String, GameModMeta>();
- private String name;
- //private ArrayList<Integer> basic;
- private Integer gamemod;
- private ArrayList<Integer> basic;;
- private static ArrayList<LinkedHashMap<String, ?>> basicflags = new ArrayList<LinkedHashMap<String, ?>>();//TODO why is it static?
- public int health;
-
- public Scheme(String _name, ArrayList<Integer> _basic, int _gamemod){
+ private final String name;
+ private final int gamemod;
+ private final Map<String, Integer> basic = new TreeMap<String, Integer>();
+
+ public Scheme(String _name, Map<String, Integer> _basic, int _gamemod) {
name = _name;
gamemod = _gamemod;
- basic = _basic;
+ basic.putAll(_basic);
}
public Scheme(Parcel in){
- readFromParcel(in);
+ name = in.readString();
+ gamemod = in.readInt();
+ in.readMap(basic, Integer.class.getClassLoader());
}
- public void sendToEngine(EngineProtocolNetwork epn)throws IOException{
+ public int getHealth() {
+ return basic.get("InitialHealth");
+ }
+
+ public void sendToEngine(EngineProtocolNetwork epn) throws IOException{
epn.sendToEngine(String.format("e$gmflags %d", gamemod));
- for(int pos = 0; pos < basic.size(); pos++){
- LinkedHashMap<String, ?> basicflag = basicflags.get(pos);
+ for(Map.Entry<String, Integer> entry : basic.entrySet()) {
+ BasicSettingMeta basicflag = basicSettingsMeta.get(entry.getKey());
- String command = (String)basicflag.get("command");
- Integer value = basic.get(pos);
-
- if(command.equals("inithealth")){//Health is a special case, it doesn't need to be send
- health = value; //to the engine yet, we'll do that with the other HH info
- continue;
+ //Health is a special case, it doesn't need to be send
+ //to the engine yet, we'll do that with the other HH info
+ if(!basicflag.command.equals("inithealth")){
+ epn.sendToEngine(String.format("%s %d", basicflag.command, entry.getValue()));
}
-
- Boolean checkOverMax = (Boolean) basicflag.get("checkOverMax");
- Boolean times1000 = (Boolean) basicflag.get("times1000");
- Integer max = (Integer) basicflag.get("max");
-
- if(checkOverMax && value >= max) value = max;
- if(times1000) value *= 1000;
-
- epn.sendToEngine(String.format("%s %d", command, value));
}
}
+
public String toString(){
return name;
}
-
- public static final int STATE_START = 0;
- public static final int STATE_ROOT = 1;
- public static final int STATE_NAME = 2;
- public static final int STATE_BASICFLAGS = 3;
- public static final int STATE_GAMEMOD = 4;
- public static final int STATE_BASICFLAG_INTEGER = 5;
- public static final int STATE_GAMEMOD_TRUE = 6;
- public static final int STATE_GAMEMOD_FALSE = 7;
-
- public static ArrayList<Scheme> getSchemes(Context c) throws IllegalArgumentException{
- String dir = c.getFilesDir().getAbsolutePath() + '/' + DIRECTORY_SCHEME + '/';
- String[] files = new File(dir).list(fnf);
- if(files == null) files = new String[]{};
+ public static List<Scheme> getSchemes(Context c) throws IllegalArgumentException {
+ File schemeDir = new File(c.getFilesDir(), DIRECTORY_SCHEME);
+ File[] files = schemeDir.listFiles(new FilenameFilter() {
+ public boolean accept(File dir, String filename) {
+ return filename.toLowerCase().startsWith("scheme_");
+ }
+ });
+ if(files == null) files = new File[0];
Arrays.sort(files);
- ArrayList<Scheme> schemes = new ArrayList<Scheme>();
-
- try {
- XmlPullParserFactory xmlPullFactory = XmlPullParserFactory.newInstance();
- XmlPullParser xmlPuller = xmlPullFactory.newPullParser();
-
- for(String file : files){
- BufferedReader br = new BufferedReader(new FileReader(dir + file), 1024);
- xmlPuller.setInput(br);
- String name = null;
- ArrayList<Integer> basic = new ArrayList<Integer>();
- Integer gamemod = 0;
- int health = 0;
- int mask = 0x000000004;
+ List<Scheme> schemes = new ArrayList<Scheme>();
- int eventType = xmlPuller.getEventType();
- int state = STATE_START;
- while(eventType != XmlPullParser.END_DOCUMENT){
- switch(state){
- case STATE_START:
- if(eventType == XmlPullParser.START_TAG && xmlPuller.getName().equals("scheme")) state = STATE_ROOT;
- else if(eventType != XmlPullParser.START_DOCUMENT) throwException(file, eventType);
- break;
- case STATE_ROOT:
- if(eventType == XmlPullParser.START_TAG){
- if(xmlPuller.getName().equals("basicflags")) state = STATE_BASICFLAGS;
- else if(xmlPuller.getName().toLowerCase().equals("gamemod")) state = STATE_GAMEMOD;
- else if(xmlPuller.getName().toLowerCase().equals("name")) state = STATE_NAME;
- else throwException(file, eventType);
- }else if(eventType == XmlPullParser.END_TAG) state = STATE_START;
- else throwException(xmlPuller.getText(), eventType);
- break;
- case STATE_BASICFLAGS:
- if(eventType == XmlPullParser.START_TAG && xmlPuller.getName().toLowerCase().equals("integer")) state = STATE_BASICFLAG_INTEGER;
- else if(eventType == XmlPullParser.END_TAG) state = STATE_ROOT;
- else throwException(file, eventType);
- break;
- case STATE_GAMEMOD:
- if(eventType == XmlPullParser.START_TAG){
- if(xmlPuller.getName().toLowerCase().equals("true")) state = STATE_GAMEMOD_TRUE;
- else if(xmlPuller.getName().toLowerCase().equals("false")) state = STATE_GAMEMOD_FALSE;
- else throwException(file, eventType);
- }else if(eventType == XmlPullParser.END_TAG) state = STATE_ROOT;
- else throwException(file, eventType);
- break;
- case STATE_NAME:
- if(eventType == XmlPullParser.TEXT) name = xmlPuller.getText().trim();
- else if(eventType == XmlPullParser.END_TAG) state = STATE_ROOT;
- else throwException(file, eventType);
- break;
- case STATE_BASICFLAG_INTEGER:
- if(eventType == XmlPullParser.TEXT) basic.add(Integer.parseInt(xmlPuller.getText().trim()));
- else if(eventType == XmlPullParser.END_TAG) state = STATE_BASICFLAGS;
- else throwException(file, eventType);
- break;
- case STATE_GAMEMOD_FALSE:
- if(eventType == XmlPullParser.TEXT) gamemod <<= 1;
- else if(eventType == XmlPullParser.END_TAG) state = STATE_GAMEMOD;
- else throwException(file, eventType);
- break;
- case STATE_GAMEMOD_TRUE:
- if(eventType == XmlPullParser.TEXT){
- gamemod |= mask;
- gamemod <<= 1;
- }else if(eventType == XmlPullParser.END_TAG) state = STATE_GAMEMOD;
- else throwException(file, eventType);
- break;
+ for(File file : files) {
+ try {
+ Ini ini = new Ini(file);
+
+ String name = ini.get("Scheme", "name");
+ if(name==null) {
+ name = file.getName();
+ }
+ Section basicSettingsSection = ini.get("BasicSettings");
+ Section gameModsSection = ini.get("GameMods");
+ if(basicSettingsSection == null || gameModsSection == null) {
+ Log.e(Scheme.class.getCanonicalName(), "Scheme file "+file+" is missing the BasicSettings or GameMods section - skipping.");
+ continue;
+ }
+
+ Map<String, Integer> basicSettings = new TreeMap<String, Integer>();
+ for(Entry<String, BasicSettingMeta> entry : basicSettingsMeta.entrySet()) {
+ String key = entry.getKey();
+ BasicSettingMeta settingMeta = entry.getValue();
+ Integer value = null;
+ if(basicSettingsSection.containsKey(key)) {
+ try {
+ value = Integer.valueOf(basicSettingsSection.get(key));
+ } catch (NumberFormatException e) {
+ // ignore
+ }
}
- eventType = getEventType(xmlPuller);
- }//end while(eventtype != END_DOCUMENT
- schemes.add(new Scheme(name, basic, gamemod));
- }//end for(string file : files
- return schemes;
- } catch (XmlPullParserException e) {
- e.printStackTrace();
- } catch (FileNotFoundException e) {
- e.printStackTrace();
- } catch (IOException e) {
- e.printStackTrace();
+
+ if(value==null) {
+ Log.w(Scheme.class.getCanonicalName(), "Scheme file "+file+" setting "+key+" is missing or invalid, using default.");
+ value = settingMeta.def;
+ }
+
+ if(settingMeta.checkOverMax) {
+ value = Math.min(value, settingMeta.max);
+ }
+ if(settingMeta.times1000) {
+ value *= 1000;
+ }
+
+ basicSettings.put(key, value);
+ }
+
+ int gamemods = 0;
+ for(Entry<String, GameModMeta> entry : gameModsMeta.entrySet()) {
+ String key = entry.getKey();
+ GameModMeta modMeta = entry.getValue();
+ if(Boolean.parseBoolean(gameModsSection.get(key))) {
+ gamemods |= (1 << modMeta.bitmaskIndex);
+ }
+ }
+
+ schemes.add(new Scheme(name, basicSettings, gamemods));
+ } catch (InvalidFileFormatException e) {
+ throw new RuntimeException(e);
+ } catch (IOException e) {
+ throw new RuntimeException(e);
+ }
}
- return new ArrayList<Scheme>();//TODO handle correctly
+ return schemes;
}
- private static FilenameFilter fnf = new FilenameFilter(){
- public boolean accept(File dir, String filename) {
- return filename.toLowerCase().startsWith("scheme_");
- }
- };
-
/**
- * This method will parse the basic flags from a prespecified xml file.
- * I use a raw xml file rather than one parsed by aatp at compile time
- * to keep it generic with other frontends, ie in the future we could
- * use one provided by the Data folder.
- */
- public static void parseBasicFlags(Context c){
- String filename = String.format("%s/%s/basicflags", c.getFilesDir().getAbsolutePath(), DIRECTORY_SCHEME);
-
- XmlPullParser xmlPuller = null;
- BufferedReader br = null;
- try {
- XmlPullParserFactory xmlPullFactory = XmlPullParserFactory.newInstance();
- xmlPuller = xmlPullFactory.newPullParser();
- br = new BufferedReader(new FileReader(filename), 1024);
- xmlPuller.setInput(br);
-
- int eventType = getEventType(xmlPuller);
- boolean continueParsing = true;
- do{
- switch(eventType){
-
- case XmlPullParser.START_TAG:
- if(xmlPuller.getName().toLowerCase().equals("flag")){
- basicflags.add(parseFlag(xmlPuller));
- }else if(xmlPuller.getName().toLowerCase().equals("basicflags")){
- eventType = getEventType(xmlPuller);
- }else{
- skipCurrentTag(xmlPuller);
- eventType = getEventType(xmlPuller);
- }
- break;
- case XmlPullParser.START_DOCUMENT://ignore all tags not being "flag"
- case XmlPullParser.END_TAG:
- case XmlPullParser.TEXT:
- default:
- continueParsing = true;
- case XmlPullParser.END_DOCUMENT:
- continueParsing = false;
- }
- }while(continueParsing);
-
- }catch(IOException e){
- e.printStackTrace();
- }catch (XmlPullParserException e) {
- e.printStackTrace();
- }finally{
- if(br != null)
- try {
- br.close();
- } catch (IOException e) {}
- }
-
- }
-
- /*
- * * Parses a Tag structure from xml as example we use
- *<flag>
- * <checkOverMax>
- * <boolean>false</boolean>
- * </checkOverMax>
- *</flag>
- *
- * It returns a LinkedHashMap with key/value pairs
+ * This method will parse the basic flags from a prespecified ini file.
+ * In the future we could use one provided by the Data folder.
*/
- private static LinkedHashMap<String, Object> parseFlag(XmlPullParser xmlPuller)throws XmlPullParserException, IOException{
- LinkedHashMap<String, Object> hash = new LinkedHashMap<String, Object>();
-
- int eventType = xmlPuller.getEventType();//Get the event type which triggered this method
- if(eventType == XmlPullParser.START_TAG && xmlPuller.getName().toLowerCase().equals("flag")){//valid start of flag tag
- String lcKey = null;
- String lcType = null;
- String value = null;
-
- eventType = getEventType(xmlPuller);//<checkOverMax>
- while(eventType == XmlPullParser.START_TAG){
- lcKey = xmlPuller.getName();//checkOverMax
- if(getEventType(xmlPuller) == XmlPullParser.START_TAG){//<boolean>
- lcType = xmlPuller.getName().toLowerCase();
- if(getEventType(xmlPuller) == XmlPullParser.TEXT){
- value = xmlPuller.getText();
- if(getEventType(xmlPuller) == XmlPullParser.END_TAG && //</boolean>
- getEventType(xmlPuller) == XmlPullParser.END_TAG){//</checkOverMax>
- if(lcType.equals("boolean")) hash.put(lcKey, new Boolean(value));
- else if(lcType.equals("string"))hash.put(lcKey, value);
- else if(lcType.equals("integer")){
- try{
- hash.put(lcKey, new Integer(value));
- }catch (NumberFormatException e){
- throw new XmlPullParserException("Wrong integer value in xml file");
- }
- }else{
- throwException("basicflags", eventType);
- }
- }//</boolean> / </checkOverMax>
- }//if TEXT
- }//if boolean
- eventType = getEventType(xmlPuller);//start new loop
+ public static void parseConfiguration(Context c) {
+ File schemeDir = new File(c.getFilesDir(), DIRECTORY_SCHEME);
+ File settingsFile = new File(schemeDir, "basicsettings");
+ File gameModsFile = new File(schemeDir, "gamemods");
+
+ try {
+ Ini ini = new Ini(settingsFile);
+ for(Entry<String, Section> sectionEntry : ini.entrySet()) {
+ basicSettingsMeta.put(sectionEntry.getKey(), new BasicSettingMeta(sectionEntry.getValue()));
}
- eventType = getEventType(xmlPuller);//</flag>
+
+ ini = new Ini(gameModsFile);
+ for(Entry<String, Section> sectionEntry : ini.entrySet()) {
+ gameModsMeta.put(sectionEntry.getKey(), new GameModMeta(sectionEntry.getValue()));
+ }
+ } catch (InvalidFileFormatException e) {
+ throw new RuntimeException(e);
+ } catch (IOException e) {
+ throw new RuntimeException(e);
}
-
- return hash;
- }
-
- private static void skipCurrentTag(XmlPullParser xmlPuller) throws XmlPullParserException, IOException{
- int eventType = xmlPuller.getEventType();
- if(eventType != XmlPullParser.START_TAG)return;
- String tag = xmlPuller.getName().toLowerCase();
-
- while(true){
- eventType = getEventType(xmlPuller);//getNext()
- switch(eventType){
- case XmlPullParser.START_DOCUMENT://we're inside of a start tag so START_ or END_DOCUMENT is just wrong
- case XmlPullParser.END_DOCUMENT:
- throw new XmlPullParserException("invalid xml file");
- case XmlPullParser.START_TAG://if we get a new tag recursively handle it
- skipCurrentTag(xmlPuller);
- break;
- case XmlPullParser.TEXT:
- break;
- case XmlPullParser.END_TAG:
- if(!xmlPuller.getName().toLowerCase().equals(tag)){//if the end tag doesn't match the start tag
- throw new XmlPullParserException("invalid xml file");
- }else{
- return;//skip completed
- }
-
- }
- }
- }
-
- /**
- * Skips whitespaces..
- */
- private static int getEventType(XmlPullParser xmlPuller)throws XmlPullParserException, IOException{
- int eventType = xmlPuller.next();
- while(eventType == XmlPullParser.TEXT && xmlPuller.isWhitespace()){
- eventType = xmlPuller.next();
- }
- return eventType;
- }
- private static void throwException(String file, int eventType){
- throw new IllegalArgumentException(String.format("Xml file: %s malformed with error: %d.", file, eventType));
}
public int describeContents() {
@@ -343,13 +189,7 @@
public void writeToParcel(Parcel dest, int flags) {
dest.writeString(name);
dest.writeInt(gamemod);
- dest.writeList(basic);
- }
-
- public void readFromParcel(Parcel src){
- name = src.readString();
- gamemod = src.readInt();
- basic = src.readArrayList(ArrayList.class.getClassLoader());
+ dest.writeMap(basic);
}
public static final Parcelable.Creator<Scheme> CREATOR = new Parcelable.Creator<Scheme>() {
@@ -366,3 +206,60 @@
return name.compareTo(another.name);
}
}
+
+class BasicSettingMeta {
+ final String command;
+ final String title;
+ final int def;
+ final int min;
+ final int max;
+ final boolean times1000;
+ final boolean checkOverMax;
+
+ public BasicSettingMeta(Ini.Section section) {
+ command = getRequired(section, "command");
+ title = section.get("title", "");
+ def = Integer.parseInt(getRequired(section, "default"));
+ min = Integer.parseInt(getRequired(section, "min"));
+ max = Integer.parseInt(getRequired(section, "max"));
+ times1000 = Boolean.parseBoolean(section.get("times1000", "false"));
+ checkOverMax = Boolean.parseBoolean(section.get("checkOverMax", "false"));
+ }
+
+ private String getRequired(Ini.Section section, String key) {
+ String result = section.get(key);
+ if(result==null) {
+ throw new IllegalArgumentException("basicsettings.ini, section "+section.getName()+" is missing required setting "+key+".");
+ }
+ return result;
+ }
+
+ @Override
+ public String toString() {
+ return String
+ .format("BasicSettingMeta [command=%s, title=%s, def=%s, min=%s, max=%s, times1000=%s, checkOverMax=%s]",
+ command, title, def, min, max, times1000, checkOverMax);
+ }
+}
+
+// TODO: Extend with additional metadata
+class GameModMeta {
+ final int bitmaskIndex;
+
+ public GameModMeta(Ini.Section section) {
+ bitmaskIndex = Integer.parseInt(getRequired(section, "bitmaskIndex"));
+ }
+
+ private String getRequired(Ini.Section section, String key) {
+ String result = section.get(key);
+ if(result==null) {
+ throw new IllegalArgumentException("gamemods.ini, section "+section.getName()+" is missing required setting "+key+".");
+ }
+ return result;
+ }
+
+ @Override
+ public String toString() {
+ return String.format("GameModMeta [bitmaskIndex=%s]", bitmaskIndex);
+ }
+}
\ No newline at end of file
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Team.java Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Team.java Thu May 03 22:48:02 2012 +0200
@@ -88,6 +88,7 @@
readFromParcel(in);
}
+ @Override
public boolean equals(Object o){
if(super.equals(o)) return true;
else if(o instanceof Team){
@@ -103,6 +104,19 @@
return false;
}
}
+
+ @Override
+ public int hashCode() {
+ final int prime = 31;
+ int result = 1;
+ result = prime * result + ((name == null) ? 0 : name.hashCode());
+ result = prime * result + ((grave == null) ? 0 : grave.hashCode());
+ result = prime * result + ((flag == null) ? 0 : flag.hashCode());
+ result = prime * result + ((voice == null) ? 0 : voice.hashCode());
+ result = prime * result + ((fort == null) ? 0 : fort.hashCode());
+ result = prime * result + ((hash == null) ? 0 : hash.hashCode());
+ return result;
+ }
public void setRandomColor(int[] illegalcolors){
Integer[] colorsToPickFrom = TEAM_COLORS;
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadAsyncTask.java Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadAsyncTask.java Thu May 03 22:48:02 2012 +0200
@@ -107,7 +107,7 @@
entry = input.getNextEntry();
}catch(IOException e){
e.printStackTrace();
- if(conn != null) conn.disconnect();
+ conn.disconnect();
return EXIT_CONNERROR;
}
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadListActivity.java Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadListActivity.java Thu May 03 22:48:02 2012 +0200
@@ -6,7 +6,6 @@
import android.support.v4.app.FragmentActivity;
import android.support.v4.app.FragmentManager;
import android.support.v4.app.FragmentTransaction;
-import android.util.Log;
import android.view.Gravity;
import android.view.View;
import android.view.View.OnClickListener;
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadPackage.java Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadPackage.java Thu May 03 22:48:02 2012 +0200
@@ -29,7 +29,6 @@
import android.os.Parcel;
import android.os.Parcelable;
import android.preference.PreferenceManager;
-import android.util.Log;
public class DownloadPackage implements Parcelable{
private String url_without_suffix;
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java Thu May 03 22:48:02 2012 +0200
@@ -79,7 +79,7 @@
weapon.sendToEngine(epn, teamCount);
for(Team t : teams){
- if(t != null)t.sendToEngine(epn, teamCount, scheme.health);
+ if(t != null)t.sendToEngine(epn, teamCount, scheme.getHealth());
}
}
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/MainActivity.java Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/MainActivity.java Thu May 03 22:48:02 2012 +0200
@@ -26,7 +26,6 @@
import android.app.ProgressDialog;
import android.content.DialogInterface;
import android.content.Intent;
-import android.content.pm.PackageInfo;
import android.content.pm.PackageManager.NameNotFoundException;
import android.os.Bundle;
import android.preference.PreferenceManager;
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/SDLActivity.java Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/SDLActivity.java Thu May 03 22:48:02 2012 +0200
@@ -574,34 +574,29 @@
// Touch events
public boolean onTouch(View v, MotionEvent event) {
- {
- final int touchDevId = event.getDeviceId();
- final int pointerCount = event.getPointerCount();
- // touchId, pointerId, action, x, y, pressure
- int actionPointerIndex = event.getActionIndex();
- int pointerFingerId = event.getPointerId(actionPointerIndex);
- int action = event.getActionMasked();
-
- float x = event.getX(actionPointerIndex);
- float y = event.getY(actionPointerIndex);
- float p = event.getPressure(actionPointerIndex);
+ final int action = event.getAction() & MotionEvent.ACTION_MASK;
+ final int actionPointerIndex = event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK;
- if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
- // TODO send motion to every pointer if its position has
- // changed since prev event.
- for (int i = 0; i < pointerCount; i++) {
- pointerFingerId = event.getPointerId(i);
- x = event.getX(i);
- y = event.getY(i);
- p = event.getPressure(i);
- SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
- }
- } else {
- SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
+ if (action == MotionEvent.ACTION_MOVE) {
+ // TODO send motion to every pointer if its position has
+ // changed since prev event.
+ for (int i = 0; i < event.getPointerCount(); i++) {
+ sendNativeTouch(event, action, i);
}
+ } else {
+ sendNativeTouch(event, action, actionPointerIndex);
}
return true;
}
+
+ private static void sendNativeTouch(MotionEvent event, int action, int pointerIndex) {
+ int touchDevId = event.getDeviceId();
+ int pointerFingerId = event.getPointerId(pointerIndex);
+ float x = event.getX(pointerIndex);
+ float y = event.getY(pointerIndex);
+ float pressure = event.getPressure(pointerIndex);
+ SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, pressure);
+ }
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
@@ -627,6 +622,5 @@
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
-
}
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/StartGameActivity.java Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/StartGameActivity.java Thu May 03 22:48:02 2012 +0200
@@ -29,11 +29,9 @@
import android.app.Activity;
import android.content.Intent;
-import android.content.SharedPreferences;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.os.Parcelable;
-import android.preference.PreferenceManager;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.AdapterView;
@@ -56,7 +54,7 @@
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
- Scheme.parseBasicFlags(this);
+ Scheme.parseConfiguration(this);
config = new GameConfig();
setContentView(R.layout.starting_game);
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/TeamCreatorActivity.java Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/TeamCreatorActivity.java Thu May 03 22:48:02 2012 +0200
@@ -311,7 +311,7 @@
imgFort.setImageDrawable(fortIconDrawable);
scroller.fullScroll(ScrollView.FOCUS_DOWN);// Scroll the scrollview
// to the bottom, work
- // around for scollview
+ // around for scrollview
// invalidation (scrolls
// back to top)
}
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Utils.java Thu May 03 19:00:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Utils.java Thu May 03 22:48:02 2012 +0200
@@ -27,6 +27,7 @@
import java.util.ArrayList;
import java.util.List;
+import android.annotation.TargetApi;
import android.content.Context;
import android.content.res.TypedArray;
import android.os.Build;
@@ -54,6 +55,7 @@
return getCachePath(c) + ROOT_DIR;
}
+ @TargetApi(8)
static class FroyoSDCardDir{
public static String getDownloadPath(Context c){
File f = c.getExternalCacheDir();