author | unc0rr |
Sun, 29 May 2011 20:28:27 +0400 | |
changeset 5221 | 632c42555a01 |
parent 5220 | 76a2246f18f0 |
child 5222 | 0922b9d816af |
--- a/hedgewars/GSHandlers.inc Sat May 28 23:40:42 2011 +0200 +++ b/hedgewars/GSHandlers.inc Sun May 29 20:28:27 2011 +0400 @@ -1006,8 +1006,8 @@ begin PlaySound(sndGun); // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths - Gear^.X := Gear^.X + _2*Gear^.dX; - Gear^.Y := Gear^.Y + _2*Gear^.dY; + Gear^.X := Gear^.X + Gear^.dX * 2; + Gear^.Y := Gear^.Y + Gear^.dY * 2; Gear^.doStep := @doStepBulletWork end;