--- a/gameServer/Actions.hs Mon Jan 10 15:42:17 2011 +0300
+++ b/gameServer/Actions.hs Mon Jan 10 18:12:13 2011 +0300
@@ -53,6 +53,11 @@
type CmdHandler = [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
+othersChans = do
+ cl <- client's id
+ ri <- clientRoomA
+ liftM (map sendChan . filter (/= cl)) $ roomClientsS ri
+
processAction :: Action -> StateT ServerState IO ()
@@ -100,15 +105,9 @@
ri <- clientRoomA
chan <- client's sendChan
- ready <- client's isReady
when (ri /= lobbyId) $ do
processAction $ MoveToLobby ("quit: " `B.append` msg)
- liftIO $ modifyRoom rnc (\r -> r{
- --playersIDs = IntSet.delete ci (playersIDs r)
- playersIn = (playersIn r) - 1,
- readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r
- }) ri
return ()
liftIO $ do
@@ -179,7 +178,7 @@
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
liftIO $ do
- modifyClient rnc (\cl -> cl{teamsInGame = 0}) ci
+ modifyClient rnc (\cl -> cl{teamsInGame = 0, isReady = false, isMaster = false}) ci
modifyRoom rnc (\r -> r{playersIn = (playersIn r) + 1}) ri
liftIO $ moveClientToRoom rnc ri ci
@@ -191,10 +190,28 @@
processAction (MoveToLobby msg) = do
(Just ci) <- gets clientIndex
- --ri <- clientRoomA
+ ri <- clientRoomA
rnc <- gets roomsClients
+ room <- clientRoomA
+ ready <- client's isReady
+ master <- client's isMaster
+ client <- client's id
- liftIO $ moveClientToLobby rnc ci
+ if master then
+ processAction RemoveRoom
+ else
+ do
+ clNick <- client's nick
+ clChan <- client's sendChan
+ chans <- othersChans
+ mapM_ processAction [AnswerClients chans ["LEFT", clNick, msg], RemoveClientTeams ci]
+
+ liftIO $ do
+ modifyRoom rnc (\r -> r{
+ playersIn = (playersIn r) - 1,
+ readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r
+ }) ri
+ moveClientToLobby rnc ci
{-
(_, _, newClients, newRooms) <-
@@ -268,21 +285,23 @@
, ModifyClient (\cl -> cl{isMaster = True})
]
-{-
-processAction (clID, serverInfo, rnc) (RemoveRoom) = do
- processAction (clID, serverInfo, rnc) $ AnswerLobby ["ROOM", "DEL", name room]
- processAction (clID, serverInfo, rnc) $ AnswerOthersInRoom ["ROOMABANDONED", name room]
- return (clID,
- serverInfo,
- Data.IntMap.map (\cl -> if roomID cl == rID then cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined} else cl) clients,
- delete rID $ adjust (\r -> r{playersIDs = IntSet.union (playersIDs room) (playersIDs r)}) 0 rooms
- )
- where
- room = rooms ! rID
- rID = roomID client
- client = clients ! clID
+
+processAction RemoveRoom = do
+ Just clId <- gets clientIndex
+ rnc <- gets roomsClients
+ ri <- liftIO $ clientRoomM rnc clId
+ roomName <- liftIO $ room'sM rnc name ri
+ others <- othersChans
+ lobbyChans <- liftM (map sendChan) $! roomClientsS lobbyId
--}
+ mapM_ processAction [
+ AnswerClients lobbyChans ["ROOM", "DEL", roomName],
+ AnswerClients others ["ROOMABANDONED", roomName]
+ ]
+
+ liftIO $ removeRoom rnc ri
+
+
processAction (UnreadyRoomClients) = do
rnc <- gets roomsClients
ri <- clientRoomA
@@ -298,7 +317,7 @@
cl <- client's id
ri <- clientRoomA
inGame <- liftIO $ room'sM rnc gameinprogress ri
- chans <- liftM (map sendChan . filter (/= cl)) $ roomClientsS ri
+ chans <- othersChans
if inGame then
mapM_ processAction [
AnswerClients chans ["REMOVE_TEAM", teamName],
@@ -316,6 +335,20 @@
where
rmTeamMsg = toEngineMsg $ (B.singleton 'F') `B.append` teamName
+
+processAction (RemoveClientTeams clId) = do
+ rnc <- gets roomsClients
+
+ removeTeamActions <- liftIO $ do
+ clNick <- client'sM rnc nick clId
+ rId <- clientRoomM rnc clId
+ roomTeams <- room'sM rnc teams rId
+ return . Prelude.map (RemoveTeam . teamname) . Prelude.filter (\t -> teamowner t == clNick) $ roomTeams
+
+ mapM_ processAction removeTeamActions
+
+
+
processAction CheckRegistered = do
(Just ci) <- gets clientIndex
n <- client's nick
@@ -387,15 +420,6 @@
writeChan (sendChan $ clients ! kickID) ["KICKED"]
liftM2 replaceID (return clID) (processAction (kickID, serverInfo, rnc) $ RoomRemoveThisClient "kicked")
-
-processAction (clID, serverInfo, rnc) (RemoveClientTeams teamsClID) =
- liftM2 replaceID (return clID) $
- foldM processAction (teamsClID, serverInfo, rnc) removeTeamsActions
- where
- client = clients ! teamsClID
- room = rooms ! (roomID client)
- teamsToRemove = Prelude.filter (\t -> teamowner t == nick client) $ teams room
- removeTeamsActions = Prelude.map (RemoveTeam . teamname) teamsToRemove
-}
processAction (AddClient client) = do
--- a/gameServer/HWProtoLobbyState.hs Mon Jan 10 15:42:17 2011 +0300
+++ b/gameServer/HWProtoLobbyState.hs Mon Jan 10 18:12:13 2011 +0300
@@ -86,9 +86,9 @@
else
[
MoveToRoom jRI,
- AnswerClients (map sendChan $ cl : jRoomClients) ["NOT_READY", nick cl]
+ AnswerClients (map sendChan $ cl : jRoomClients) ["NOT_READY", nick cl],
+ AnswerClients [sendChan cl] $ "JOINED" : map nick jRoomClients
]
- ++ [ AnswerClients [sendChan cl] $ "JOINED" : map nick jRoomClients | playersIn jRoom /= 0]
++ (map (readynessMessage cl) jRoomClients)
where