--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua Mon Aug 05 17:07:27 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua Mon Aug 05 19:45:55 2013 +0300
@@ -342,9 +342,10 @@
else
AnimCaption(hero.gear,loc("Welcome to the desert planet!"))
SaveCampaignVar("Planet", "desertPlanet")
- SaveCampaignVar("UnlockedMissions", "2")
+ SaveCampaignVar("UnlockedMissions", "3")
SaveCampaignVar("Mission1", "4")
- SaveCampaignVar("Mission2", "1")
+ SaveCampaignVar("Mission2", "7")
+ SaveCampaignVar("Mission3", "1")
EndGame()
end
end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert02.lua Mon Aug 05 19:45:55 2013 +0300
@@ -0,0 +1,160 @@
+------------------- ABOUT ----------------------
+--
+-- Hero has to pass as fast as possible inside the
+-- rings as in the racer mode
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Animate.lua")
+
+----------------- VARIABLES --------------------
+-- globals
+local campaignName = loc("A Space Adventure")
+local missionName = loc("Desert planet, Journey down below!")
+local challengeStarted = false
+local currentWaypoint = 1
+local radius = 75
+local totalTime = 15000
+local totalSaucers = 3
+local gameEnded = false
+-- dialogs
+local dialog01 = {}
+-- mission objectives
+local goals = {
+ [dialog01] = {missionName, loc("Getting ready"), loc("Use your saucer and pass from the rings!"), 1, 4500},
+}
+-- hogs
+local hero = {}
+local ally = {}
+-- teams
+local teamA = {}
+-- hedgehogs values
+hero.name = "Hog Solo"
+hero.x = 1600
+hero.y = 1950
+hero.dead = false
+teamA.name = loc("Hog Solo")
+teamA.color = tonumber("38D61C",16) -- green
+-- way points
+local current waypoint = 1
+local waypoints = {
+ [1] = {x=1450, y=140},
+ [2] = {x=990, y=580},
+ [3] = {x=1650, y=950},
+ [4] = {x=620, y=630},
+ [5] = {x=1470, y=540},
+ [6] = {x=1960, y=60},
+ [7] = {x=1600, y=400},
+ [8] = {x=240, y=940},
+ [9] = {x=200, y=530},
+ [10] = {x=1180, y=120},
+ [11] = {x=1950, y=660},
+ [12] = {x=1280, y=980},
+ [13] = {x=590, y=1100},
+ [14] = {x=20, y=620},
+ [15] = {x=hero.x, y=hero.y}
+}
+
+-------------- LuaAPI EVENT HANDLERS ------------------
+
+function onGameInit()
+ GameFlags = gfOneClanMode
+ Seed = 1
+ TurnTime = 6000
+ Delay = 2
+ CaseFreq = 0
+ MinesNum = 0
+ MinesTime = 1
+ Explosives = 0
+ SuddenDeathTurns = 1
+ WaterRise = 150
+ Map = "desert02_map"
+ Theme = "Desert"
+
+ -- Hog Solo
+ AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
+ hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
+ AnimSetGearPosition(hero.gear, hero.x, hero.y)
+ HogTurnLeft(hero.gear, true)
+
+ AnimInit()
+ AnimationSetup()
+end
+
+function onGameStart()
+ AnimWait(hero.gear, 3000)
+ FollowGear(hero.gear)
+
+ AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
+
+ AddAmmo(hero.gear, amRope, 99)
+
+ SendHealthStatsOff()
+ AddAnim(dialog01)
+end
+
+function onNewTurn()
+ if not hero.dead and CurrentHedgehog == ally.gear and challengeStarted then
+ heroLost()
+ end
+end
+
+function onGameTick()
+ AnimUnWait()
+ if ShowAnimation() == false then
+ return
+ end
+ ExecuteAfterAnimations()
+ CheckEvents()
+end
+
+function onGearDelete(gear)
+ if gear == hero.gear then
+ hero.dead = true
+ end
+end
+
+function onPrecise()
+ if GameTime > 3000 then
+ SetAnimSkip(true)
+ end
+end
+
+-------------- EVENTS ------------------
+
+function onHeroDeath(gear)
+ if hero.dead then
+ return true
+ end
+ return false
+end
+
+-------------- OUTCOMES ------------------
+
+function heroDeath(gear)
+ heroLost()
+end
+
+-------------- ANIMATIONS ------------------
+
+function Skipanim(anim)
+ if goals[anim] ~= nil then
+ ShowMission(unpack(goals[anim]))
+ end
+end
+
+function AnimationSetup()
+ -- DIALOG 01 - Start
+ AddSkipFunction(dialog01, Skipanim, {dialog01})
+ table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
+ table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Many meters below the surface..."), 5000}})
+ table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("The tunnel is about to get flooded..."), SAY_THINK, 4000}})
+ table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I have to reach the surface asap..."), SAY_THINK, 4000}})
+ table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
+ table.insert(dialog01, {func = challengeStart, args = {hero.gear}})
+end
+
+------------------ Other Functions -------------------
+
+function challengeStart()
+ TurnTimeLeft = 0
+end