--- a/ChangeLog.txt Thu Nov 17 03:37:48 2016 +0100
+++ b/ChangeLog.txt Thu Nov 17 03:47:28 2016 +0100
@@ -12,11 +12,10 @@
+ AI hedgehogs can now use Bee and Vampirism
+ Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
+ Fort Mode will now work with more than 2 teams
- + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
+ + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
+ Render graves behind everything else, so that they can't hide mines etc.
+ Show indicator symbols at bottom right while extra damage or low gravity are active
+ Several new sound effects for weapons and utilities
- + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
+ Small visual effects enhancements
+ Briefly show theme and music authors in chat at start of game
* Fixed air-strikes drops being off-center
@@ -43,22 +42,27 @@
Missions and Game Styles:
+ Added Basic Flying Saucer Training
+ Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
+ + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
* Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
* Fixed TechRacer not recording finish if time was >= 100s
* Fixed Target Practice missions getting stuck when a target dropped into water
* Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
* Fixed Lua error message in A Classic Fairytale mission 8
+ * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission
Frontend:
+ Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access
+ Additional button for just randomizing theme that will not change your selected map
+ Randomizing map/theme in online-mode will not include DLC-content
+ * Creating randomized teams now randomizes (almost) every aspect
+ * Fixed mostly broken descriptions for multiplayer mission maps
* Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
Content Creation:
+ Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
+ Themes can now use flakes with negative falling speed (rising flakes)
+ Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
+ + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
Lua-API:
+ New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.