Don't reset attack when Unplaced.
--- a/hedgewars/uGears.pas Sun Aug 07 11:18:49 2011 -0400
+++ b/hedgewars/uGears.pas Sun Aug 07 11:23:27 2011 -0400
@@ -915,7 +915,7 @@
begin
dec(delay2);
- if ((delay2 mod cInactDelay) = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then
+ if ((delay2 mod cInactDelay) = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and not CurrentHedgehog^.Unplaced then
begin
if (CurrentHedgehog^.Gear^.State and gstAttacked <> 0) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
begin