author | sheepluva |
Wed, 27 Apr 2016 18:08:48 +0200 | |
changeset 11747 | 3182ee5be2b0 |
parent 11746 | 329ab1a0a750 |
child 11748 | 4a68030ee852 |
share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua | file | annotate | diff | comparison | revisions |
--- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Wed Apr 27 17:54:36 2016 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Wed Apr 27 18:08:48 2016 +0200 @@ -1536,7 +1536,7 @@ EnableGameFlags(gfInfAttack) - fortMode = GetGameFlag(gfForts) + fortMode = (MapGen == mgForts) or GetGameFlag(gfForts) -- if there are forts, let engine place the hogs on them if fortMode then