--- a/ChangeLog.txt Tue Nov 20 19:43:00 2018 +0100
+++ b/ChangeLog.txt Tue Nov 20 22:08:12 2018 +0100
@@ -3,6 +3,7 @@
====================== 0.9.25 ======================
HIGHLIGHTS:
+ Complete overhaul of Continental supplies
+ + Can adjust weapon start and crate probabilities in Balanced Random Weapon
+ Remove rubber duck
+ Rework team rankings
+ Tied teams now rank equally
@@ -19,7 +20,7 @@
+ Increase hedgehog limit to 64
+ Remove rubber duck
+ Shotgun, Desert Eagle, Sniper Rifle, Firepunch, Kamikaze, Whip and Baseball Bat can now hit air mines (and some other moving gears) ...
- + ... also, air mines get stunned by getting hit by any of the weapons above
+ + Air mines get stunned by getting shoved
+ Shotgun shots can now pass through portals
* Fix hog being unable to walk after using sniper rifle without firing both shots
* Fix sine gun dealing damage to attacker if shooting up
@@ -102,7 +103,7 @@
* Fix ranking of teams if teams are tied
Balanced Random Weapon:
- + Can adjust weapon start and crate probabilities
+ + Can adjust weapon start and crate probabilities by using ammo scheme
Random Weapon:
* Fix breakage when enabling per-hog ammo
@@ -165,6 +166,7 @@
Lua API:
* Deprecation: Setting TurnTimeLeft/ReadyTimeLeft directly is deprecated and will become useless in future. Use the setter functions below
* Deprecation: Symbols amDuck/gtDuck are deprecated, will be removed later. For now, they alias to amCreeper/gtCreeper
+ * Changed global: lfCurrentHog becomes lfCurHogCrate
+ New call: SetTurnTimeLeft(newTurnTimeLeft): Set remaining turn time
+ New call: SetReadyTimeLeft(newReadyTimeLeft): Set remaining ready time
+ New call: Retreat(time [, respectGetAwayTimeFactor): Force current turn into retreating mode
@@ -195,7 +197,6 @@
+ New global: PLATFORM. Platform type. "Desktop" for desktop builds, "Mobile" for mobile device builds
+ New globals: capcolDefault, capcolSetting: Default caption colors
* Animate library: Remove defunct follow argument for AnimVisualGear
- * Changed global: lfCurrentHog becomes lfCurHogCrate
* Fixed variable: TotalRounds was -1 (instead of 0) in first real round after hog placement phase
* Fixed variables: LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT were broken if onVisualGearAdd was defined
* AI sometimes intentionally shot hedgehogs with aihDoesntMatter set