While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
--- a/QTfrontend/ui/page/pageroomslist.cpp Wed Mar 14 16:25:54 2018 +0100
+++ b/QTfrontend/ui/page/pageroomslist.cpp Wed Mar 14 11:36:43 2018 -0400
@@ -590,25 +590,16 @@
h->setSortIndicator(RoomsListModel::StateColumn, Qt::AscendingOrder);
h->setSectionResizeMode(RoomsListModel::NameColumn, QHeaderView::Stretch);
- if (!restoreHeaderState())
- {
- h->resizeSection(RoomsListModel::PlayerCountColumn, 32);
- h->resizeSection(RoomsListModel::TeamCountColumn, 32);
- h->resizeSection(RoomsListModel::OwnerColumn, 100);
- h->resizeSection(RoomsListModel::MapColumn, 100);
- h->resizeSection(RoomsListModel::SchemeColumn, 100);
- h->resizeSection(RoomsListModel::WeaponsColumn, 100);
- }
+ h->resizeSection(RoomsListModel::PlayerCountColumn, 32);
+ h->resizeSection(RoomsListModel::TeamCountColumn, 32);
+ h->resizeSection(RoomsListModel::OwnerColumn, 100);
+ h->resizeSection(RoomsListModel::MapColumn, 100);
+ h->resizeSection(RoomsListModel::SchemeColumn, 100);
+ h->resizeSection(RoomsListModel::WeaponsColumn, 100);
// hide column used for filtering
roomsList->hideColumn(RoomsListModel::StateColumn);
- // save header state on change
- connect(roomsList->horizontalHeader(), SIGNAL(sortIndicatorChanged(int, Qt::SortOrder)),
- this, SLOT(saveHeaderState()));
- connect(roomsList->horizontalHeader(), SIGNAL(sectionResized(int, int, int)),
- this, SLOT(saveHeaderState()));
-
roomsList->repaint();
}
@@ -671,27 +662,3 @@
{
m_gameSettings = settings;
}
-
-bool PageRoomsList::restoreHeaderState()
-{
- if (m_gameSettings->contains("frontend/roomslist_splitter"))
- {
- m_splitter->restoreState(QByteArray::fromBase64(
- (m_gameSettings->value("frontend/roomslist_splitter").toByteArray())));
- }
-
- if (m_gameSettings->contains("frontend/roomslist_header"))
- {
- return roomsList->horizontalHeader()->restoreState(QByteArray::fromBase64(
- (m_gameSettings->value("frontend/roomslist_header").toByteArray())));
- } else return false;
-}
-
-void PageRoomsList::saveHeaderState()
-{
- m_gameSettings->setValue("frontend/roomslist_header",
- QString(roomsList->horizontalHeader()->saveState().toBase64()));
-
- m_gameSettings->setValue("frontend/roomslist_splitter",
- QString(m_splitter->saveState().toBase64()));
-}
--- a/QTfrontend/ui/page/pageroomslist.h Wed Mar 14 16:25:54 2018 +0100
+++ b/QTfrontend/ui/page/pageroomslist.h Wed Mar 14 11:36:43 2018 -0400
@@ -84,7 +84,6 @@
void onJoinConfirmation(const QString &);
void onSortIndicatorChanged(int logicalIndex, Qt::SortOrder order);
void onFilterChanged();
- void saveHeaderState();
void onRoomNameChosen(const QString &, const QString &password);
void roomSelectionChanged(const QModelIndex &, const QModelIndex &);
void moveSelectionUp();