--- a/hedgewars/uLandGraphics.pas Wed Sep 14 00:06:26 2011 +0200
+++ b/hedgewars/uLandGraphics.pas Tue Sep 13 21:25:13 2011 -0400
@@ -832,16 +832,6 @@
begin
bRes:= false;
reCheck:= true;
-for y:= 0 to LAND_HEIGHT div 32 - 1 do
- for x:= 0 to LAND_WIDTH div 32 - 1 do
- if LandDirty[y, x] <> 0 then
- begin
- ty:= y * 32;
- tx:= x * 32;
- for yy:= ty to ty + 31 do
- for xx:= tx to tx + 31 do
- Smooth(xx,yy)
- end;
while recheck do
begin
@@ -850,7 +840,7 @@
begin
for x:= 0 to LAND_WIDTH div 32 - 1 do
begin
- if LandDirty[y, x] <> 0 then
+ if LandDirty[y, x] = 1 then
begin
updateBlock:= false;
resweep:= true;
@@ -889,12 +879,24 @@
end;
end;
if updateBlock then UpdateLandTexture(tx, 32, ty, 32);
- LandDirty[y, x]:= 0;
+ LandDirty[y, x]:= 2;
end;
end;
end;
end;
+for y:= 0 to LAND_HEIGHT div 32 - 1 do
+ for x:= 0 to LAND_WIDTH div 32 - 1 do
+ if LandDirty[y, x] <> 0 then
+ begin
+ LandDirty[y, x]:= 0;
+ ty:= y * 32;
+ tx:= x * 32;
+ for yy:= ty to ty + 31 do
+ for xx:= tx to tx + 31 do
+ Smooth(xx,yy)
+ end;
+
SweepDirty:= bRes;
end;