--- a/QTfrontend/gamecfgwidget.cpp Sun Mar 28 00:46:34 2010 +0000
+++ b/QTfrontend/gamecfgwidget.cpp Sun Mar 28 02:49:39 2010 +0000
@@ -80,6 +80,8 @@
connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
+ connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
+ connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
}
@@ -153,6 +155,8 @@
sl.append(QString("e$minedudpct %1").arg(schemeData(24).toInt()));
sl.append(QString("e$explosives %1").arg(schemeData(25).toInt()));
sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
+ sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen()));
+ sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size()));
QString currentMap = pMapContainer->getCurrentMap();
if (currentMap.size() > 0)
@@ -193,6 +197,9 @@
schemeChanged(GameSchemes->currentIndex());
+ mapgenChanged(pMapContainer->get_mapgen());
+ maze_sizeChanged(pMapContainer->get_maze_size());
+
// map must be the last
QString map = pMapContainer->getCurrentMap();
if (map.size())
@@ -220,6 +227,14 @@
pMapContainer->setTemplateFilter(value.toUInt());
return;
}
+ if (param == "MAPGEN") {
+ pMapContainer->setMapgen((MapGenerator)value.toUInt());
+ return;
+ }
+ if (param == "MAZE_SIZE") {
+ pMapContainer->setMaze_size(value.toUInt());
+ return;
+ }
}
if (slValue.size() == 2)
@@ -285,6 +300,16 @@
emit paramChanged("SCHEME", sl);
}
+void GameCFGWidget::mapgenChanged(MapGenerator m)
+{
+ emit paramChanged("MAPGEN", QStringList(QString::number(m)));
+}
+
+void GameCFGWidget::maze_sizeChanged(int s)
+{
+ emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
+}
+
void GameCFGWidget::resendSchemeData()
{
schemeChanged(GameSchemes->currentIndex());
--- a/QTfrontend/gamecfgwidget.h Sun Mar 28 00:46:34 2010 +0000
+++ b/QTfrontend/gamecfgwidget.h Sun Mar 28 02:49:39 2010 +0000
@@ -63,6 +63,8 @@
void themeChanged(const QString &);
void schemeChanged(int);
void jumpToWeapons();
+ void mapgenChanged(MapGenerator m);
+ void maze_sizeChanged(int s);
private:
QGridLayout mainLayout;
--- a/QTfrontend/hwmap.cpp Sun Mar 28 00:46:34 2010 +0000
+++ b/QTfrontend/hwmap.cpp Sun Mar 28 02:49:39 2010 +0000
@@ -27,10 +27,12 @@
{
}
-void HWMap::getImage(std::string seed, int filter)
+void HWMap::getImage(std::string seed, int filter, MapGenerator mapgen, int maze_size)
{
m_seed = seed;
templateFilter = filter;
+ m_mapgen = mapgen;
+ m_maze_size = maze_size;
Start();
}
@@ -59,5 +61,7 @@
{
SendIPC(QString("eseed %1").arg(m_seed.c_str()).toLatin1());
SendIPC(QString("e$template_filter %1").arg(templateFilter).toLatin1());
+ SendIPC(QString("e$mapgen %1").arg(m_mapgen).toLatin1());
+ SendIPC(QString("e$maze_size %1").arg(m_maze_size).toLatin1());
SendIPC("!");
}
--- a/QTfrontend/hwmap.h Sun Mar 28 00:46:34 2010 +0000
+++ b/QTfrontend/hwmap.h Sun Mar 28 02:49:39 2010 +0000
@@ -27,6 +27,12 @@
#include <string>
+enum MapGenerator
+{
+ MAPGEN_REGULAR,
+ MAPGEN_MAZE,
+};
+
class HWMap : public TCPBase
{
Q_OBJECT
@@ -34,7 +40,7 @@
public:
HWMap();
virtual ~HWMap();
- void getImage(std::string seed, int templateFilter);
+ void getImage(std::string seed, int templateFilter, MapGenerator mapgen, int maze_size);
protected:
virtual QStringList setArguments();
@@ -48,6 +54,8 @@
private:
std::string m_seed;
int templateFilter;
+ MapGenerator m_mapgen;
+ int m_maze_size;
private slots:
};
--- a/QTfrontend/mapContainer.cpp Sun Mar 28 00:46:34 2010 +0000
+++ b/QTfrontend/mapContainer.cpp Sun Mar 28 02:49:39 2010 +0000
@@ -37,7 +37,9 @@
HWMapContainer::HWMapContainer(QWidget * parent) :
QWidget(parent),
mainLayout(this),
- pMap(0)
+ pMap(0),
+ mapgen(MAPGEN_REGULAR),
+ maze_size(0)
{
hhSmall.load(":/res/hh_small.png");
hhLimit = 18;
@@ -60,6 +62,7 @@
chooseMap = new QComboBox(this);
chooseMap->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
chooseMap->addItem(QComboBox::tr("generated map..."));
+ chooseMap->addItem(QComboBox::tr("generated maze..."));
for (int i = 0; i < mapList->size(); ++i) {
QString map = (*mapList)[i];
QFile mapCfgFile(
@@ -110,6 +113,17 @@
connect(CB_TemplateFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(templateFilterChanged(int)));
+ maze_size_label = new QLabel("Size", this);
+ mainLayout.addWidget(maze_size_label, 2, 0);
+ maze_size_label->hide();
+ maze_size_selection = new QComboBox(this);
+ maze_size_selection->addItem(tr("Small"), 0);
+ maze_size_selection->addItem(tr("Medium"), 1);
+ maze_size_selection->addItem(tr("Large"), 2);
+ mainLayout.addWidget(maze_size_selection, 2, 1);
+ maze_size_selection->hide();
+ connect(maze_size_selection, SIGNAL(currentIndexChanged(int)), this, SLOT(setMaze_size(int)));
+
gbThemes = new IconedGroupBox(this);
gbThemes->setTitleTextPadding(60);
gbThemes->setContentTopPadding(6);
@@ -172,7 +186,7 @@
p.drawPixmap(QPoint(0, 0), px);
addInfoToPreview(pxres);
- chooseMap->setCurrentIndex(0);
+ chooseMap->setCurrentIndex(mapgen);
pMap = 0;
}
@@ -183,19 +197,38 @@
void HWMapContainer::mapChanged(int index)
{
- if(!index) {
+ switch(index) {
+ case MAPGEN_REGULAR:
+ mapgen = MAPGEN_REGULAR;
changeImage();
gbThemes->show();
lblFilter->show();
CB_TemplateFilter->show();
+ maze_size_label->hide();
+ maze_size_selection->hide();
emit mapChanged("+rnd+");
- emit themeChanged(chooseMap->itemData(0).toList()[1].toString());
- } else
- {
+ emit mapgenChanged(mapgen);
+ emit themeChanged(chooseMap->itemData(index).toList()[1].toString());
+ break;
+ case MAPGEN_MAZE:
+ mapgen = MAPGEN_MAZE;
+ changeImage();
+ gbThemes->show();
+ lblFilter->hide();
+ CB_TemplateFilter->hide();
+ maze_size_label->show();
+ maze_size_selection->show();
+ emit mapChanged("+rnd+");
+ emit mapgenChanged(mapgen);
+ emit themeChanged(chooseMap->itemData(index).toList()[1].toString());
+ break;
+ default:
loadMap(index);
gbThemes->hide();
lblFilter->hide();
CB_TemplateFilter->hide();
+ maze_size_label->hide();
+ maze_size_selection->hide();
emit mapChanged(chooseMap->itemData(index).toList()[0].toString());
}
}
@@ -245,7 +278,7 @@
pMap = new HWMap();
connect(pMap, SIGNAL(ImageReceived(const QImage)), this, SLOT(setImage(const QImage)));
connect(pMap, SIGNAL(HHLimitReceived(int)), this, SLOT(setHHLimit(int)));
- pMap->getImage(m_seed.toStdString(), getTemplateFilter());
+ pMap->getImage(m_seed.toStdString(), getTemplateFilter(), mapgen, maze_size);
}
void HWMapContainer::themeSelected(int currentRow)
@@ -257,6 +290,7 @@
mapInfo.push_back(18);
mapInfo.push_back(false);
chooseMap->setItemData(0, mapInfo);
+ chooseMap->setItemData(1, mapInfo);
gbThemes->setIcon(QIcon(QString("%1/Themes/%2/icon.png").arg(datadir->absolutePath()).arg(theme)));
emit themeChanged(theme);
}
@@ -268,7 +302,7 @@
QString HWMapContainer::getCurrentMap() const
{
- if(!chooseMap->currentIndex()) return QString();
+ if(chooseMap->currentIndex() <= 1) return QString();
return chooseMap->itemData(chooseMap->currentIndex()).toList()[0].toString();
}
@@ -364,3 +398,28 @@
changeImage();
}
+MapGenerator HWMapContainer::get_mapgen(void) const
+{
+ return mapgen;
+}
+
+int HWMapContainer::get_maze_size(void) const
+{
+ return maze_size;
+}
+
+void HWMapContainer::setMaze_size(int size)
+{
+ maze_size = size;
+ emit maze_sizeChanged(size);
+// emit mapChanged("+rnd+");
+ changeImage();
+}
+
+void HWMapContainer::setMapgen(MapGenerator m)
+{
+ mapgen = m;
+ emit mapgenChanged(m);
+// emit mapChanged("+rnd+");
+ changeImage();
+}
--- a/QTfrontend/mapContainer.h Sun Mar 28 00:46:34 2010 +0000
+++ b/QTfrontend/mapContainer.h Sun Mar 28 02:49:39 2010 +0000
@@ -45,6 +45,8 @@
QString getCurrentTheme() const;
int getCurrentHHLimit() const;
quint32 getTemplateFilter() const;
+ MapGenerator get_mapgen(void) const;
+ int get_maze_size(void) const;
bool getCurrentIsMission() const;
public slots:
@@ -53,13 +55,16 @@
void setMap(const QString & map);
void setTheme(const QString & theme);
void setTemplateFilter(int);
+ void setMapgen(MapGenerator m);
+ void setMaze_size(int size);
signals:
void seedChanged(const QString & seed);
void mapChanged(const QString & map);
void themeChanged(const QString & theme);
void newTemplateFilter(int filter);
-
+ void mapgenChanged(MapGenerator m);
+ void maze_sizeChanged(int s);
private slots:
void setImage(const QImage newImage);
@@ -87,6 +92,10 @@
QPixmap hhSmall;
QLabel* lblFilter;
QComboBox* CB_TemplateFilter;
+ QLabel *maze_size_label;
+ QComboBox *maze_size_selection;
+ MapGenerator mapgen;
+ int maze_size;
void loadMap(int index);
};
--- a/hedgewars/uConsole.pas Sun Mar 28 00:46:34 2010 +0000
+++ b/hedgewars/uConsole.pas Sun Mar 28 02:49:39 2010 +0000
@@ -235,6 +235,8 @@
RegisterVariable('theme' , vtCommand, @chSetTheme , false);
RegisterVariable('seed' , vtCommand, @chSetSeed , false);
RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
+ RegisterVariable('mapgen' , vtLongInt, @cMapGen , false);
+ RegisterVariable('maze_size',vtLongInt, @cMazeSize , false);
RegisterVariable('delay' , vtLongInt, @cInactDelay , false);
RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false);
RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns , false);
--- a/hedgewars/uLand.pas Sun Mar 28 00:46:34 2010 +0000
+++ b/hedgewars/uLand.pas Sun Mar 28 02:49:39 2010 +0000
@@ -41,6 +41,13 @@
playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border.
LandBackSurface: PSDL_Surface;
+type direction = record x, y: integer; end;
+var DIR_N: direction = (x: 0; y: -1);
+var DIR_E: direction = (x: 1; y: 0);
+var DIR_S: direction = (x: 0; y: 1);
+var DIR_W: direction = (x: -1; y: 0);
+var DIR_NONE: direction = (x: 0; y: 0);
+
procedure initModule;
procedure freeModule;
procedure GenMap;
@@ -51,6 +58,11 @@
implementation
uses uConsole, uStore, uMisc, uRandom, uTeams, uLandObjects, uSHA, uIO, uAmmos, uLandTexture;
+operator=(const a, b: direction) c: Boolean;
+begin
+ c := (a.x = b.x) and (a.y = b.y);
+end;
+
type TPixAr = record
Count: Longword;
ar: array[0..Pred(cMaxEdgePoints)] of TPoint;
@@ -637,11 +649,344 @@
SDL_UnlockSurface(Surface);
end;
+procedure GenMaze;
+const small_cell_size = 128;
+ medium_cell_size = 192;
+ large_cell_size = 256;
+ braidness = 25;
+ maze_inverted = false; //false makes more sense for now
+
+var x, y: Longint;
+ bg_color, fg_color: Longint;
+ cellsize: LongInt; //selected by the user in the gui
+ seen_cells_x, seen_cells_y: Longint; //number of cells that can be visited by the generator, that is every second cell in x and y direction. the cells between there are walls that will be removed when we move from one cell to another
+ start_x, start_y: Longint; //first visited cell, must be between 0 and seen_cells_x/y - 1 inclusive
+ num_edges_x, num_edges_y: Longint; //number of resulting edges that need to be vertexificated
+ num_cells_x, num_cells_y: Longint; //actual number of cells, depending on cell size
+ seen_list: array of array of Boolean;
+ xwalls: array of array of Boolean;
+ ywalls: array of array of Boolean;
+ x_edge_list: array of array of Boolean;
+ y_edge_list: array of array of Boolean;
+ maze: array of array of Boolean;
+ pa: TPixAr;
+ num_vertices: Longint;
+ off_y: LongInt;
+
+function is_cell_seen(x: Longint; y: Longint): Boolean;
+begin
+if (x < 0) or (x >= seen_cells_x) or (y < 0) or (y >= seen_cells_y) then
+ is_cell_seen := true
+else
+ is_cell_seen := seen_list[x, y];
+end;
+
+function is_x_edge(x, y: Longint): Boolean;
+begin
+if (x < 0) or (x > num_edges_x) or (y < 0) or (y > num_cells_y) then
+ is_x_edge := false
+else
+ is_x_edge := x_edge_list[x, y];
+end;
+
+function is_y_edge(x, y: Longint): Boolean;
+begin
+if (x < 0) or (x > num_cells_x) or (y < 0) or (y > num_edges_y) then
+ is_y_edge := false
+else
+ is_y_edge := y_edge_list[x, y];
+end;
+
+procedure see_cell(x: Longint; y: Longint);
+var dir: direction;
+ tries: Longint;
+begin
+seen_list[x, y] := true;
+case GetRandom(4) of
+ 0: dir := DIR_N;
+ 1: dir := DIR_E;
+ 2: dir := DIR_S;
+ 3: dir := DIR_W;
+end;
+tries := 0;
+while (tries < 5) do
+begin
+ if is_cell_seen(x + dir.x, y + dir.y) then
+ begin
+ //we have already seen the target cell, decide if we should remove the wall anyway
+ //(or put a wall there if maze_inverted, but we're not doing that right now)
+ if not maze_inverted and (GetRandom(braidness) = 0) then
+ //or just warn that inverted+braid+indestructable terrain != good idea
+ begin
+ case dir.x of
+ -1: if x > 0 then ywalls[x-1, y] := false;
+ 1: if x < seen_cells_x - 1 then ywalls[x, y] := false;
+ end;
+ case dir.y of
+ -1: if y > 0 then xwalls[x, y-1] := false;
+ 1: if y < seen_cells_y - 1 then xwalls[x, y] := false;
+ end;
+ end;
+ if dir = DIR_N then //TODO might want to randomize that
+ dir := DIR_E
+ else if dir = DIR_E then
+ dir := DIR_S
+ else if dir = DIR_S then
+ dir := DIR_W
+ else
+ dir := DIR_N;
+ end
+ else //cell wasn't seen yet, go there
+ begin
+ case dir.y of
+ -1: xwalls[x, y-1] := false;
+ 1: xwalls[x, y] := false;
+ end;
+ case dir.x of
+ -1: ywalls[x-1, y] := false;
+ 1: ywalls[x, y] := false;
+ end;
+ see_cell(x + dir.x, y + dir.y);
+ end;
+
+ tries := tries + 1;
+end;
+
+end;
+procedure add_vertex(x, y: Longint);
+begin
+writelntoconsole('add_vertex('+inttostr(x)+', '+inttostr(y)+')');
+if x = NTPX then
+begin
+ pa.ar[num_vertices].x := NTPX;
+ pa.ar[num_vertices].y := 0;
+end
+else
+begin
+ pa.ar[num_vertices].x := x*cellsize;
+ pa.ar[num_vertices].y := y*cellsize + off_y;
+end;
+num_vertices := num_vertices + 1;
+end;
+
+procedure add_edge(x, y: Longint; dir: direction);
+var i: integer;
+begin
+if dir = DIR_N then
+begin
+ dir := DIR_W
+end
+else if dir = DIR_E then
+begin
+ dir := DIR_N
+end
+else if dir = DIR_S then
+begin
+ dir := DIR_E
+end
+else
+begin
+ dir := DIR_S;
+end;
+
+for i := 0 to 3 do
+begin
+ if dir = DIR_N then
+ dir := DIR_E
+ else if dir = DIR_E then
+ dir := DIR_S
+ else if dir = DIR_S then
+ dir := DIR_W
+ else
+ dir := DIR_N;
+
+ if (dir = DIR_N) and is_x_edge(x, y) then
+ begin
+ x_edge_list[x, y] := false;
+ add_vertex(x+1, y);
+ add_edge(x, y-1, DIR_N);
+ break;
+ end;
+
+ if (dir = DIR_E) and is_y_edge(x+1, y) then
+ begin
+ y_edge_list[x+1, y] := false;
+ add_vertex(x+2, y+1);
+ add_edge(x+1, y, DIR_E);
+ break;
+ end;
+
+ if (dir = DIR_S) and is_x_edge(x, y+1) then
+ begin
+ x_edge_list[x, y+1] := false;
+ add_vertex(x+1, y+2);
+ add_edge(x, y+1, DIR_S);
+ break;
+ end;
+
+ if (dir = DIR_W) and is_y_edge(x, y) then
+ begin
+ y_edge_list[x, y] := false;
+ add_vertex(x, y+1);
+ add_edge(x-1, y, DIR_W);
+ break;
+ end;
+end;
+
+end;
+
+begin
+case cMazeSize of
+ 0: cellsize := small_cell_size;
+ 1: cellsize := medium_cell_size;
+ 2: cellsize := large_cell_size;
+end;
+
+num_cells_x := LAND_WIDTH div cellsize;
+if num_cells_x mod 2 = 0 then num_cells_x := num_cells_x - 1; //needs to be odd
+num_cells_y := LAND_HEIGHT div cellsize;
+if num_cells_y mod 2 = 0 then num_cells_y := num_cells_y - 1;
+num_edges_x := num_cells_x - 1;
+num_edges_y := num_cells_y - 1;
+seen_cells_x := num_cells_x div 2;
+seen_cells_y := num_cells_y div 2;
+
+SetLength(seen_list, seen_cells_x, seen_cells_y);
+SetLength(xwalls, seen_cells_x, seen_cells_y - 1);
+SetLength(ywalls, seen_cells_x - 1, seen_cells_y);
+SetLength(x_edge_list, num_edges_x, num_cells_y);
+SetLength(y_edge_list, num_cells_x, num_edges_y);
+SetLength(maze, num_cells_x, num_cells_y);
+
+num_vertices := 0;
+
+(*
+TODO - Inverted maze
+if maze_inverted then
+begin
+ bg_color := 0;
+ fg_color := COLOR_LAND;
+end
+else
+begin*)
+ bg_color := COLOR_LAND;
+ fg_color := 0;
+//end;
+
+playHeight := num_cells_y * cellsize;
+playWidth := num_cells_x * cellsize;
+off_y := LAND_HEIGHT - playHeight;
+
+for x := 0 to playWidth do
+ for y := 0 to off_y - 1 do
+ Land[y, x] := fg_color;
+
+for x := 0 to playWidth do
+ for y := off_y to LAND_HEIGHT - 1 do
+ Land[y, x] := bg_color;
+
+for y := 0 to num_cells_y - 1 do
+ for x := 0 to num_cells_x - 1 do
+ maze[x, y] := false;
+
+start_x := GetRandom(seen_cells_x);
+start_y := GetRandom(seen_cells_y);
+
+for x := 0 to seen_cells_x - 1 do
+ for y := 0 to seen_cells_y - 2 do
+ xwalls[x, y] := true;
+
+for x := 0 to seen_cells_x - 2 do
+ for y := 0 to seen_cells_y - 1 do
+ ywalls[x, y] := true;
+
+for x := 0 to seen_cells_x - 1 do
+ for y := 0 to seen_cells_y - 1 do
+ seen_list[x, y] := false;
+
+for x := 0 to num_edges_x - 1 do
+ for y := 0 to num_cells_y - 1 do
+ x_edge_list[x, y] := false;
+
+for x := 0 to num_cells_x - 1 do
+ for y := 0 to num_edges_y - 1 do
+ y_edge_list[x, y] := false;
+
+see_cell(start_x, start_y);
+
+for x := 0 to seen_cells_x - 1 do
+ for y := 0 to seen_cells_y - 1 do
+ if seen_list[x, y] then
+ maze[(x+1)*2-1, (y+1)*2-1] := true;
+
+for x := 0 to seen_cells_x - 1 do
+ for y := 0 to seen_cells_y - 2 do
+ if not xwalls[x, y] then
+ maze[x*2 + 1, y*2 + 2] := true;
+
+
+for x := 0 to seen_cells_x - 2 do
+ for y := 0 to seen_cells_y - 1 do
+ if not ywalls[x, y] then
+ maze[x*2 + 2, y*2 + 1] := true;
+
+for x := 0 to num_edges_x - 1 do
+ for y := 0 to num_cells_y - 1 do
+ if maze[x, y] xor maze[x+1, y] then
+ x_edge_list[x, y] := true
+ else
+ x_edge_list[x, y] := false;
+
+for x := 0 to num_cells_x - 1 do
+ for y := 0 to num_edges_y - 1 do
+ if maze[x, y] xor maze[x, y+1] then
+ y_edge_list[x, y] := true
+ else
+ y_edge_list[x, y] := false;
+
+for x := 0 to num_edges_x - 1 do
+ for y := 0 to num_cells_y - 1 do
+ if x_edge_list[x, y] then
+ begin
+ x_edge_list[x, y] := false;
+ add_vertex(x+1, y+1);
+ add_vertex(x+1, y);
+ add_edge(x, y-1, DIR_N);
+ add_vertex(NTPX, 0);
+ end;
+
+pa.count := num_vertices;
+
+RandomizePoints(pa);
+BezierizeEdge(pa, _0_25);
+RandomizePoints(pa);
+BezierizeEdge(pa, _0_5);
+
+DrawEdge(pa, 0);
+
+for x := 0 to num_cells_x - 1 do
+ for y := 0 to num_cells_y - 1 do
+ if maze[x, y] then begin
+ FillLand(cellsize div 2 + cellsize * x, cellsize div 2 + cellsize * y + off_y);
+ break;
+ end;
+
+MaxHedgehogs:= 32;
+hasGirders:= false;
+leftX:= 0;
+rightX:= playWidth;
+topY:= off_y;
+hasBorder := true;
+end;
+
procedure GenLandSurface;
var tmpsurf: PSDL_Surface;
begin
WriteLnToConsole('Generating land...');
- GenBlank(EdgeTemplates[SelectTemplate]);
+ case cMapGen of
+ 0: GenBlank(EdgeTemplates[SelectTemplate]);
+ 1: GenMaze;
+ end;
AddProgress();
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, 0);
@@ -838,7 +1183,10 @@
Preview: TPreview;
begin
WriteLnToConsole('Generating preview...');
-GenBlank(EdgeTemplates[SelectTemplate]);
+case cMapGen of
+ 0: GenBlank(EdgeTemplates[SelectTemplate]);
+ 1: GenMaze;
+end;
for y:= 0 to 127 do
for x:= 0 to 31 do
--- a/hedgewars/uMisc.pas Sun Mar 28 00:46:34 2010 +0000
+++ b/hedgewars/uMisc.pas Sun Mar 28 02:49:39 2010 +0000
@@ -51,6 +51,8 @@
cDamagePercent : LongInt;
cMineDudPercent : LongWord;
cTemplateFilter : LongInt;
+ cMapGen : LongInt;
+ cMazeSize : LongInt;
cHedgehogTurnTime: Longword;
cMinesTime : LongInt;
@@ -685,6 +687,8 @@
cDamagePercent := 100;
cMineDudPercent := 0;
cTemplateFilter := 0;
+ cMapGen := 0;//MAPGEN_REGULAR
+ cMazeSize := 0;
cHedgehogTurnTime := 45000;
cMinesTime := 3000;
--- a/share/hedgewars/Data/Locale/fr.txt Sun Mar 28 00:46:34 2010 +0000
+++ b/share/hedgewars/Data/Locale/fr.txt Sun Mar 28 02:49:39 2010 +0000
@@ -3,7 +3,7 @@
00:00=Grenade
00:01=Grenade à fragments
00:02=Bazooka
-00:03=O.V.N.I.
+00:03=Abeille Autoguidé
00:04=Fusil
00:05=Marteau-piqueur
00:06=Passer