--- a/ChangeLog.txt Wed Oct 18 03:39:01 2017 +0200
+++ b/ChangeLog.txt Wed Oct 18 05:28:22 2017 +0200
@@ -18,7 +18,7 @@
+ New weapon: rubber duck
+ Freezer can now freeze sticky mines (they get disabled and fall into the water)
+ Improved hedgehog spawns on maps that lack land mass or free space
- + AI hedgehogs can now use Bee and Vampirism
+ + AI hedgehogs can now use Bee, Vampirism and Time Box
+ Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
+ Fort Mode will now work with more than 2 teams
+ Render graves behind everything else, so that they can't hide mines etc.
--- a/hedgewars/uAI.pas Wed Oct 18 03:39:01 2017 +0200
+++ b/hedgewars/uAI.pas Wed Oct 18 05:28:22 2017 +0200
@@ -471,8 +471,17 @@
FillBonuses(false);
+ // Hog has no idea what to do. Use tardis or skip
if not bonuses.activity then
- AddAction(BestActions, aia_Skip, 0, 250, 0, 0);
+ if ((HHHasAmmo(Me^.Hedgehog^, amTardis) > 0)) and (random(3) < 1) then
+ // Tardis brings hog to a random place. Perfect for clueless AI
+ begin
+ AddAction(BestActions, aia_Weapon, Longword(amTardis), 80, 0, 0);
+ AddAction(BestActions, aia_attack, aim_push, 10, 0, 0);
+ AddAction(BestActions, aia_attack, aim_release, 10, 0, 0);
+ end
+ else
+ AddAction(BestActions, aia_Skip, 0, 250, 0, 0);
end;
end else SDL_Delay(100)