--- a/ChangeLog.txt Sat Jun 08 11:29:49 2019 +0200
+++ b/ChangeLog.txt Tue Jun 11 16:02:29 2019 +0200
@@ -33,6 +33,7 @@
* Fix laser sight not working properly when it starts out of map bounds
* Fix parachute making hog stuck or fast when bumping into wall while looking other way
* Add missing winner animation in single missions
+ * Fix hog floating when switching to moving hog
Styles and schemes:
+ The Specialists: Unlock game scheme
--- a/hedgewars/uGearsHandlersMess.pas Sat Jun 08 11:29:49 2019 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Tue Jun 11 16:02:29 2019 +0200
@@ -3369,9 +3369,9 @@
exit
end;
+ HHGear := CurrentHedgehog^.Gear;
if (Gear^.Message and gmSwitch) <> 0 then
begin
- HHGear := CurrentHedgehog^.Gear;
oldUid:= HHGear^.uid;
HHGear^.Message := HHGear^.Message and (not gmSwitch);
Gear^.Message := Gear^.Message and (not gmSwitch);
@@ -3386,9 +3386,10 @@
switchDir:= 1;
State := HHGear^.State;
- HHGear^.State := 0;
+ if (HHGear^.State and gstMoving) = 0 then
+ HHGear^.Active := false;
+ HHGear^.State := HHGear^.State and gstMoving;
HHGear^.Z := cHHZ;
- HHGear^.Active := false;
HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
PlaySound(sndSwitchHog);
@@ -3414,9 +3415,10 @@
if (switchDir <> 1) then
HHGear^.Message:= HHGear^.Message or gmPrecise;
HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
- Gear^.X := HHGear^.X;
- Gear^.Y := HHGear^.Y
- end;
+ end;
+ doStepHedgehogMoving(HHGear);
+ Gear^.X := HHGear^.X;
+ Gear^.Y := HHGear^.Y
end;
procedure doStepSwitcher(Gear: PGear);