author | unc0rr |
Sun, 07 Nov 2010 19:49:16 +0300 | |
changeset 4172 | 03fe080d99d6 |
parent 4171 | 7bbd7ab84454 |
child 4175 | b970559af8fb |
--- a/hedgewars/VGSHandlers.inc Sun Nov 07 19:27:22 2010 +0300 +++ b/hedgewars/VGSHandlers.inc Sun Nov 07 19:49:16 2010 +0300 @@ -211,8 +211,8 @@ Gear^.Y:= Gear^.Y + Gear^.dY * Steps; Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps; - Gear^.dX /= (1.001 * Steps); - Gear^.dY /= (1.001 * Steps); + Gear^.dX := Gear^.dX / (1.001 * Steps); + Gear^.dY := Gear^.dY / (1.001 * Steps); if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then DeleteVisualGear(Gear)