i <3 mercurial
authorkoda
Wed, 23 Jun 2010 22:03:56 +0200
changeset 3547 02875b1145b7
parent 3546 ccf4854df294
child 3548 4d220ee7c75f
child 3549 160e5a6e04b0
i <3 mercurial
project_files/HedgewarsMobile/Classes/CGPointUtils.c
project_files/HedgewarsMobile/Classes/CGPointUtils.h
project_files/HedgewarsMobile/Classes/CommodityFunctions.h
project_files/HedgewarsMobile/Classes/CommodityFunctions.m
project_files/HedgewarsMobile/Classes/DetailViewController.h
project_files/HedgewarsMobile/Classes/DetailViewController.m
project_files/HedgewarsMobile/Classes/FlagsViewController.h
project_files/HedgewarsMobile/Classes/FlagsViewController.m
project_files/HedgewarsMobile/Classes/FortsViewController.h
project_files/HedgewarsMobile/Classes/FortsViewController.m
project_files/HedgewarsMobile/Classes/GameConfigViewController.h
project_files/HedgewarsMobile/Classes/GameConfigViewController.m
project_files/HedgewarsMobile/Classes/GameSetup.h
project_files/HedgewarsMobile/Classes/GameSetup.m
project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.h
project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.m
project_files/HedgewarsMobile/Classes/GravesViewController.h
project_files/HedgewarsMobile/Classes/GravesViewController.m
project_files/HedgewarsMobile/Classes/HogButtonView.h
project_files/HedgewarsMobile/Classes/HogButtonView.m
project_files/HedgewarsMobile/Classes/HogHatViewController.h
project_files/HedgewarsMobile/Classes/HogHatViewController.m
project_files/HedgewarsMobile/Classes/LevelViewController.h
project_files/HedgewarsMobile/Classes/LevelViewController.m
project_files/HedgewarsMobile/Classes/MainMenuViewController.h
project_files/HedgewarsMobile/Classes/MainMenuViewController.m
project_files/HedgewarsMobile/Classes/MapConfigViewController.h
project_files/HedgewarsMobile/Classes/MapConfigViewController.m
project_files/HedgewarsMobile/Classes/MasterViewController.h
project_files/HedgewarsMobile/Classes/MasterViewController.m
project_files/HedgewarsMobile/Classes/OverlayViewController.h
project_files/HedgewarsMobile/Classes/OverlayViewController.m
project_files/HedgewarsMobile/Classes/PascalImports.h
project_files/HedgewarsMobile/Classes/PopoverMenuViewController.h
project_files/HedgewarsMobile/Classes/PopoverMenuViewController.m
project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.h
project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m
project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.h
project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.m
project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.h
project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
project_files/HedgewarsMobile/Classes/SingleSchemeViewController.h
project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m
project_files/HedgewarsMobile/Classes/SingleTeamViewController.h
project_files/HedgewarsMobile/Classes/SingleTeamViewController.m
project_files/HedgewarsMobile/Classes/SingleWeaponViewController.h
project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m
project_files/HedgewarsMobile/Classes/SplitViewRootController.h
project_files/HedgewarsMobile/Classes/SplitViewRootController.m
project_files/HedgewarsMobile/Classes/SquareButtonView.h
project_files/HedgewarsMobile/Classes/SquareButtonView.m
project_files/HedgewarsMobile/Classes/TeamConfigViewController.h
project_files/HedgewarsMobile/Classes/TeamConfigViewController.m
project_files/HedgewarsMobile/Classes/TeamSettingsViewController.h
project_files/HedgewarsMobile/Classes/TeamSettingsViewController.m
project_files/HedgewarsMobile/Classes/UIImageExtra.h
project_files/HedgewarsMobile/Classes/UIImageExtra.m
project_files/HedgewarsMobile/Classes/VoicesViewController.h
project_files/HedgewarsMobile/Classes/VoicesViewController.m
project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.h
project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m
--- a/project_files/HedgewarsMobile/Classes/CGPointUtils.c	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/CGPointUtils.c	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,34 @@
+/*
+ *  CGPointUtils.c
+ *  PinchMe
+ *
+ *  Created by Jeff LaMarche on 8/2/08.
+ *  Copyright 2008 __MyCompanyName__. All rights reserved.
+ *
+ */
+
+#include "CGPointUtils.h"
+#include <math.h>
+
+
+CGFloat distanceBetweenPoints (CGPoint first, CGPoint second) {
+    CGFloat deltaX = second.x - first.x;
+    CGFloat deltaY = second.y - first.y;
+    return sqrt(deltaX*deltaX + deltaY*deltaY );
+}
+
+CGFloat angleBetweenPoints(CGPoint first, CGPoint second) {
+    CGFloat height = second.y - first.y;
+    CGFloat width = first.x - second.x;
+    CGFloat rads = atan(height/width);
+    return radiansToDegrees(rads);
+}
+
+CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
+    CGFloat a = line1End.x - line1Start.x;
+    CGFloat b = line1End.y - line1Start.y;
+    CGFloat c = line2End.x - line2Start.x;
+    CGFloat d = line2End.y - line2Start.y;
+    CGFloat rads = acos(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
+    return radiansToDegrees(rads);
+}
--- a/project_files/HedgewarsMobile/Classes/CGPointUtils.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/CGPointUtils.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,17 @@
+/*
+ *  CGPointUtils.h
+ *  PinchMe
+ *
+ *  Created by Jeff LaMarche on 8/2/08.
+ *  Copyright 2008 __MyCompanyName__. All rights reserved.
+ *
+ */
+
+#import <CoreGraphics/CoreGraphics.h>
+
+#define degreesToRadian(x) (M_PI * x / 180.0)
+#define radiansToDegrees(x) (180.0 * x / M_PI)
+
+CGFloat distanceBetweenPoints (CGPoint first, CGPoint second);
+CGFloat angleBetweenPoints(CGPoint first, CGPoint second);
+CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint lin2End);
--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,49 @@
+//
+//  CommodityFunctions.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 08/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <Foundation/Foundation.h>
+
+#define MAX_HOGS 8
+
+
+#define SETTINGS_FILE()         [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+                                 objectAtIndex:0] stringByAppendingString:@"/settings.plist"]
+#define GAMECONFIG_FILE()       [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+                                 objectAtIndex:0] stringByAppendingString:@"/gameconfig.plist"]
+#define DEBUG_FILE()            [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+                                 objectAtIndex:0] stringByAppendingString:@"/debug.txt"]
+
+#define TEAMS_DIRECTORY()       [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+                                 objectAtIndex:0] stringByAppendingString:@"/Teams/"]
+#define WEAPONS_DIRECTORY()     [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+                                 objectAtIndex:0] stringByAppendingString:@"/Weapons/"]
+#define SCHEMES_DIRECTORY()     [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+                                 objectAtIndex:0] stringByAppendingString:@"/Schemes/"]
+
+#define GRAPHICS_DIRECTORY()    [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"]
+#define HATS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"]
+#define GRAVES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"]
+#define BOTLEVELS_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hedgehog/botlevels"]
+#define BTN_DIRECTORY()         [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Btn"]
+#define FLAGS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
+#define FORTS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
+#define THEMES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
+#define MAPS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
+#define VOICES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
+
+#define MSG_MEMCLEAN()          DLog(@"has cleaned up some memory"); print_free_memory()
+#define MSG_DIDUNLOAD()         DLog(@"did unload");
+
+void createTeamNamed (NSString *nameWithoutExt);
+void createWeaponNamed (NSString *nameWithoutExt);
+void createSchemeNamed (NSString *nameWithoutExt);
+BOOL rotationManager (UIInterfaceOrientation interfaceOrientation);
+NSInteger randomPort ();
+void popError (const char *title, const char *message);
+void print_free_memory ();
+
--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,158 @@
+//
+//  CommodityFunctions.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 08/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "CommodityFunctions.h"
+#import <mach/mach.h>
+#import <mach/mach_host.h>
+
+void createTeamNamed (NSString *nameWithoutExt) {
+    NSString *teamsDirectory = TEAMS_DIRECTORY();
+    
+    if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
+        [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory 
+                                  withIntermediateDirectories:NO 
+                                                   attributes:nil 
+                                                        error:NULL];
+    }
+    
+    NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: MAX_HOGS];
+    
+    for (int i = 0; i < MAX_HOGS; i++) {
+        NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
+        NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:0],@"level",
+                             hogName,@"hogname", @"NoHat",@"hat", nil];
+        [hogName release];
+        [hedgehogs addObject:hog];
+        [hog release];
+    }
+    
+    NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"0",@"hash", nameWithoutExt,@"teamname",
+                             @"Statue",@"grave", @"Plane",@"fort", @"Default",@"voicepack",
+                             @"hedgewars",@"flag", hedgehogs,@"hedgehogs", nil];
+    [hedgehogs release];
+    
+    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
+
+    [theTeam writeToFile:teamFile atomically:YES];
+    [teamFile release];
+    [theTeam release];
+}
+
+void createWeaponNamed (NSString *nameWithoutExt) {
+    NSString *weaponsDirectory = WEAPONS_DIRECTORY();
+
+    if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
+        [[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory 
+                                  withIntermediateDirectories:NO 
+                                                   attributes:nil 
+                                                        error:NULL];
+    }
+    
+    NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
+                               @"9391929422199121032235111001201000000211190911",@"ammostore_initialqt",
+                               @"0405040541600655546554464776576666666155501000",@"ammostore_probability",
+                               @"0000000000000205500000040007004000000000200000",@"ammostore_delay",
+                               @"1311110312111111123114111111111111111211101111",@"ammostore_crate", nil];
+    
+    NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
+    
+    [theWeapon writeToFile:weaponFile atomically:YES];
+    [weaponFile release];
+    [theWeapon release];
+}
+
+void createSchemeNamed (NSString *nameWithoutExt) {
+    NSString *schemesDirectory = SCHEMES_DIRECTORY();
+    
+    if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
+        [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory 
+                                  withIntermediateDirectories:NO 
+                                                   attributes:nil 
+                                                        error:NULL];
+    }
+    
+    NSArray *theScheme = [[NSArray alloc] initWithObjects:
+                          [NSNumber numberWithBool:NO],    //fortmode
+                          [NSNumber numberWithBool:NO],    //divideteam
+                          [NSNumber numberWithBool:NO],    //solidland
+                          [NSNumber numberWithBool:NO],    //addborder
+                          [NSNumber numberWithBool:NO],    //lowgravity
+                          [NSNumber numberWithBool:NO],    //lasersight
+                          [NSNumber numberWithBool:NO],    //invulnerable
+                          [NSNumber numberWithBool:NO],    //addmines
+                          [NSNumber numberWithBool:NO],    //vampirism
+                          [NSNumber numberWithBool:NO],    //karma
+                          [NSNumber numberWithBool:NO],    //artillery
+                          [NSNumber numberWithBool:YES],   //randomorder
+                          [NSNumber numberWithBool:NO],    //king
+                          [NSNumber numberWithBool:NO],    //placehedgehogs
+                          [NSNumber numberWithBool:NO],    //clansharesammo
+                          [NSNumber numberWithBool:NO],    //disablegirders
+                          [NSNumber numberWithBool:NO],    //disablelandobjects
+                          [NSNumber numberWithInt:100],    //damagemodifier
+                          [NSNumber numberWithInt:45],     //turntime
+                          [NSNumber numberWithInt:100],    //initialhealth
+                          [NSNumber numberWithInt:15],     //suddendeathtimeout
+                          [NSNumber numberWithInt:5],      //cratedrops
+                          [NSNumber numberWithInt:3],      //minestime
+                          [NSNumber numberWithInt:4],      //mines
+                          [NSNumber numberWithInt:0],      //dudmines
+                          [NSNumber numberWithInt:2],      //explosives
+                          nil];
+    
+    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
+
+    [theScheme writeToFile:schemeFile atomically:YES];
+    [schemeFile release];
+    [theScheme release];
+}
+
+BOOL rotationManager (UIInterfaceOrientation interfaceOrientation) {
+    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
+        return YES;
+    else
+        return (interfaceOrientation == UIInterfaceOrientationLandscapeRight) ||
+               (interfaceOrientation == UIInterfaceOrientationLandscapeLeft);  
+}
+
+NSInteger randomPort () {
+    srandom(time(NULL));
+    return (random() % 64511) + 1024;
+}
+
+void popError (const char *title, const char *message) {
+    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[NSString stringWithUTF8String:title]
+                                                    message:[NSString stringWithUTF8String:message]
+                                                   delegate:nil
+                                          cancelButtonTitle:@"Ok"
+                                          otherButtonTitles:nil];
+    [alert show];
+    [alert release];
+}
+
+// by http://landonf.bikemonkey.org/code/iphone/Determining_Available_Memory.20081203.html
+void print_free_memory () {
+    mach_port_t host_port;
+    mach_msg_type_number_t host_size;
+    vm_size_t pagesize;
+    
+    host_port = mach_host_self();
+    host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
+    host_page_size(host_port, &pagesize);        
+ 
+    vm_statistics_data_t vm_stat;
+              
+    if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS)
+        DLog(@"Failed to fetch vm statistics");
+ 
+    /* Stats in bytes */ 
+    natural_t mem_used = (vm_stat.active_count + vm_stat.inactive_count + vm_stat.wire_count) * pagesize;
+    natural_t mem_free = vm_stat.free_count * pagesize;
+    natural_t mem_total = mem_used + mem_free;
+    DLog(@"used: %u free: %u total: %u", mem_used, mem_free, mem_total);
+}
--- a/project_files/HedgewarsMobile/Classes/DetailViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/DetailViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,32 @@
+//
+//  DetailViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 27/03/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class GeneralSettingsViewController;
+@class TeamSettingsViewController;
+@class WeaponSettingsViewController;
+@class SchemeSettingsViewController;
+
+@interface DetailViewController : UITableViewController <UISplitViewControllerDelegate, UIPopoverControllerDelegate> {
+    NSArray *controllerNames;
+    
+    GeneralSettingsViewController *generalSettingsViewController;
+    TeamSettingsViewController *teamSettingsViewController;
+    WeaponSettingsViewController *weaponSettingsViewController;
+    SchemeSettingsViewController *schemeSettingsViewController;
+    UIPopoverController *popoverController;
+}
+
+// used in iphone version
+-(IBAction) dismissSplitView;
+
+@property (nonatomic, retain) NSArray *controllerNames;
+@property (nonatomic,retain) UIPopoverController *popoverController;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/DetailViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/DetailViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,206 @@
+    //
+//  DetailViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 27/03/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "DetailViewController.h"
+#import "SDL_uikitappdelegate.h"
+#import "GeneralSettingsViewController.h"
+#import "TeamSettingsViewController.h"
+#import "WeaponSettingsViewController.h"
+#import "SchemeSettingsViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation DetailViewController
+@synthesize controllerNames,popoverController;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+-(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{
+    self.view.frame = CGRectMake(0, 0, 1024, 1024);
+}
+
+-(void) viewDidLoad {
+    self.title = NSLocalizedString(@"Settings",@"");
+
+    // allocate controllers and store them into the array
+    NSArray *array= [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""), 
+                                                     NSLocalizedString(@"Teams",@""),
+                                                     NSLocalizedString(@"Weapons",@""),
+                                                     NSLocalizedString(@"Schemes",@""),
+                                                     nil];
+    self.controllerNames = array;
+    [array release];
+    
+    // on ipad make the general setting the first view, on iphone add the "Done" button on top left
+    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+        
+        UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(112, 112, 480, 320)];
+        label.text = @"Press the buttons on the left";
+        label.font = [UIFont systemFontOfSize:20];
+        label.textAlignment = UITextAlignmentCenter;
+        [self.view addSubview:label];
+        [label release];
+        
+        //[self.navigationController pushViewController:nextController animated:NO];
+    } else {
+        self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
+                                                                                              target:self
+                                                                                              action:@selector(dismissSplitView)];
+    }
+
+    [super viewDidLoad];
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    // don't display 
+    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
+        return 0;
+    else
+        return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [controllerNames count];
+}
+
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault 
+                                       reuseIdentifier:CellIdentifier] autorelease];
+    }
+    
+    NSInteger row = [indexPath row];
+    
+    cell.textLabel.text = [controllerNames objectAtIndex:row];
+    cell.imageView.image = [UIImage imageNamed:@"Icon.png"];
+    cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
+    
+    return cell;
+}
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    NSInteger row = [indexPath row];
+    UIViewController *nextController = nil;
+    
+    switch (row) {
+        case 0:
+            if (nil == generalSettingsViewController)
+                generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+            nextController = generalSettingsViewController;
+            break;
+        case 1:
+            if (nil == teamSettingsViewController)
+                teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+            nextController = teamSettingsViewController;
+            break;
+        case 2:
+            if (nil == weaponSettingsViewController)
+                weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+            nextController = weaponSettingsViewController;
+            break;
+        case 3:
+            if (nil == schemeSettingsViewController)
+                schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+            nextController = schemeSettingsViewController;
+            break;
+    }
+    
+    nextController.title = [controllerNames objectAtIndex:row];
+    [self.navigationController pushViewController:nextController animated:YES];
+}
+
+-(IBAction) dismissSplitView {
+    [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
+}
+
+#pragma mark -
+#pragma mark splitview support
+-(void) splitViewController:(UISplitViewController *)svc popoverController:(UIPopoverController *)pc willPresentViewController:(UIViewController *)aViewController {
+    if (popoverController != nil) {
+        [popoverController dismissPopoverAnimated:YES];
+    }
+}
+
+// Called when the master view controller is about to be hidden
+-(void) splitViewController: (UISplitViewController*)svc willHideViewController:(UIViewController *)aViewController 
+            withBarButtonItem:(UIBarButtonItem*)barButtonItem forPopoverController: (UIPopoverController*)pc {
+
+  /*  barButtonItem.title = @"Master View";
+    UIToolbar *toolbar = self.parentViewController.navigationController.toolbar;
+    NSMutableArray *items = [[toolbar items] mutableCopy];
+    [items insertObject:barButtonItem atIndex:0];
+    [toolbar setItems:items animated:YES];
+
+    [items release];
+
+    self.popoverController = pc;*/
+    barButtonItem.title = aViewController.title;
+    self.navigationItem.rightBarButtonItem = barButtonItem;
+}
+
+// Called when the master view controller is about to appear
+-(void) splitViewController: (UISplitViewController*)svc  willShowViewController:(UIViewController *)aViewController 
+            invalidatingBarButtonItem:(UIBarButtonItem *)barButtonItem {
+    /*UIToolbar *toolbar = self.parentViewController.navigationController.toolbar;
+
+    NSMutableArray *items = [[toolbar items] mutableCopy];
+    [items removeObjectAtIndex:0];
+
+    [toolbar setItems:items animated:YES];
+
+    [items release];
+
+    self.popoverController = nil;*/
+        self.navigationItem.rightBarButtonItem = nil;
+
+}
+
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Release any cached data, images, etc that aren't in use.
+    if (generalSettingsViewController.view.superview == nil)
+        generalSettingsViewController = nil;
+    if (teamSettingsViewController.view.superview == nil)
+        teamSettingsViewController = nil;
+    if (weaponSettingsViewController.view.superview == nil)
+        weaponSettingsViewController = nil;
+    if (schemeSettingsViewController.view.superview == nil)
+        schemeSettingsViewController = nil;
+    MSG_MEMCLEAN();
+}
+
+-(void) viewDidUnload {
+    self.controllerNames = nil;
+    generalSettingsViewController = nil;
+    teamSettingsViewController = nil;
+    weaponSettingsViewController = nil;
+    schemeSettingsViewController = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [controllerNames release];
+    [generalSettingsViewController release];
+    [teamSettingsViewController release];
+    [weaponSettingsViewController release];
+    [schemeSettingsViewController release];
+    [super dealloc];
+}
+@end
--- a/project_files/HedgewarsMobile/Classes/FlagsViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/FlagsViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,23 @@
+//
+//  FlagsViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 08/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface FlagsViewController : UITableViewController {
+    NSDictionary *teamDictionary;
+
+    NSArray *flagArray;    
+    NSIndexPath *lastIndexPath;
+}
+
+@property (nonatomic,retain) NSDictionary * teamDictionary;
+@property (nonatomic,retain) NSArray *flagArray;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/FlagsViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/FlagsViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,126 @@
+//
+//  FlagsViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 08/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "FlagsViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation FlagsViewController
+@synthesize teamDictionary, flagArray, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+
+    self.flagArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FLAGS_DIRECTORY() error:NULL];
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+    [self.tableView reloadData];
+    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [flagArray count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    }
+    
+    NSString *flag = [flagArray objectAtIndex:[indexPath row]];
+    
+    NSString *flagFile = [[NSString alloc] initWithFormat:@"%@/%@", FLAGS_DIRECTORY(), flag];
+    UIImage *flagSprite = [[UIImage alloc] initWithContentsOfFile:flagFile];
+    [flagFile release];
+    cell.imageView.image = flagSprite;
+    [flagSprite release];
+    
+    cell.textLabel.text = [flag stringByDeletingPathExtension];
+    if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"flag"]]) {
+        cell.accessoryType = UITableViewCellAccessoryCheckmark;
+        self.lastIndexPath = indexPath;
+    } else {
+        cell.accessoryType = UITableViewCellAccessoryNone;
+    }
+    
+    return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    int newRow = [indexPath row];
+    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+    
+    if (newRow != oldRow) {
+        // if the two selected rows differ update data on the hog dictionary and reload table content
+        [self.teamDictionary setValue:[[flagArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"flag"];
+
+        // tell our boss to write this new stuff on disk
+        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+
+        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
+        oldCell.accessoryType = UITableViewCellAccessoryNone;
+        self.lastIndexPath = indexPath;
+        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+    }
+    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+    [self.navigationController popViewControllerAnimated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+    self.teamDictionary = nil;
+    self.lastIndexPath = nil;
+    self.flagArray = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [teamDictionary release];
+    [lastIndexPath release];
+    [flagArray release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/FortsViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/FortsViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,23 @@
+//
+//  FortsViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 08/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface FortsViewController : UITableViewController {
+    NSDictionary *teamDictionary;
+
+    NSArray *fortArray;
+    NSIndexPath *lastIndexPath;
+}
+
+@property (nonatomic,retain) NSDictionary * teamDictionary;
+@property (nonatomic,retain) NSArray *fortArray;
+//@property (nonatomic,retain) NSArray *fortSprites;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+@end
--- a/project_files/HedgewarsMobile/Classes/FortsViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/FortsViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,161 @@
+//
+//  FortsViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 08/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "FortsViewController.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation FortsViewController
+@synthesize teamDictionary, fortArray, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+
+    NSArray *directoryContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FORTS_DIRECTORY() error:NULL];
+    NSMutableArray *filteredContents = [[NSMutableArray alloc] initWithCapacity:([directoryContents count] / 2)];
+    // we need to remove the double entries and the L.png suffix
+    for (int i = 0; i < [directoryContents count]; i++) {
+        if (i % 2) {
+            NSString *currentName = [directoryContents objectAtIndex:i];
+            NSString *correctName = [currentName substringToIndex:([currentName length] - 5)];
+            [filteredContents addObject:correctName];
+        } 
+    }
+    self.fortArray = filteredContents;
+    [filteredContents release];
+    
+    /*
+    // this creates a scaled down version of the image
+    NSMutableArray *spriteArray = [[NSMutableArray alloc] initWithCapacity:[fortArray count]];
+    for (NSString *fortName in fortArray) {
+        NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", fortsDirectory, fortName];
+        UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
+        [fortFile release];
+        [spriteArray addObject:[fortSprite scaleToSize:CGSizeMake(196,196)]];
+        [fortSprite release];
+    }
+    self.fortSprites = spriteArray;
+    [spriteArray release];
+    */
+    
+    // statically set row height instead of using delegate method for performance reasons
+    self.tableView.rowHeight = 200;
+}
+
+
+- (void)viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+    [self.tableView reloadData];
+    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [self.fortArray count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
+                                       reuseIdentifier:CellIdentifier] autorelease];
+    }
+    
+    NSString *fortName = [fortArray objectAtIndex:[indexPath row]];
+    cell.textLabel.text = fortName;
+    
+    // this creates a scaled down version of the image
+    // TODO: create preview files, scaling is way too slow!
+    NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", FORTS_DIRECTORY(), fortName];
+    UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
+    [fortFile release];
+    cell.imageView.image = [fortSprite scaleToSize:CGSizeMake(196,196)];
+    [fortSprite release];
+    
+    cell.detailTextLabel.text = @"Insert funny description here";
+    if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"fort"]]) {
+        cell.accessoryType = UITableViewCellAccessoryCheckmark;
+        self.lastIndexPath = indexPath;
+    } else {
+        cell.accessoryType = UITableViewCellAccessoryNone;
+    }
+    
+    return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    int newRow = [indexPath row];
+    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+    
+    if (newRow != oldRow) {
+        // if the two selected rows differ update data on the hog dictionary and reload table content
+        [self.teamDictionary setValue:[fortArray objectAtIndex:newRow] forKey:@"fort"];
+
+        // tell our boss to write this new stuff on disk
+        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+        
+        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
+        oldCell.accessoryType = UITableViewCellAccessoryNone;
+        self.lastIndexPath = indexPath;
+        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+    }
+    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+    [self.navigationController popViewControllerAnimated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+    self.teamDictionary = nil;
+    self.lastIndexPath = nil;
+    self.fortArray = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+
+- (void)dealloc {
+    [teamDictionary release];
+    [lastIndexPath release];
+    [fortArray release];
+//    [fortSprites release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/GameConfigViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,26 @@
+//
+//  GameConfigViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 18/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class TeamConfigViewController;
+@class MapConfigViewController;
+@class SchemeWeaponConfigViewController;
+
+@interface GameConfigViewController : UIViewController {    
+    UIViewController *activeController;
+    MapConfigViewController *mapConfigViewController;
+    TeamConfigViewController *teamConfigViewController;
+    SchemeWeaponConfigViewController *schemeWeaponConfigViewController;
+}
+
+-(IBAction) buttonPressed:(id) sender;
+-(IBAction) segmentPressed:(id) sender;
+-(void) startGame:(UIButton *)button;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/GameConfigViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,212 @@
+    //
+//  GameConfigViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 18/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "GameConfigViewController.h"
+#import "SDL_uikitappdelegate.h"
+#import "CommodityFunctions.h"
+#import "MapConfigViewController.h"
+#import "TeamConfigViewController.h"
+#import "SchemeWeaponConfigViewController.h"
+
+@implementation GameConfigViewController
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+-(IBAction) buttonPressed:(id) sender {
+    // works even if it's not actually a button
+    UIButton *theButton = (UIButton *)sender;
+    switch (theButton.tag) {
+        case 0:
+            [[self parentViewController] dismissModalViewControllerAnimated:YES];
+            break;
+        case 1:
+            theButton.enabled = NO;
+            [self performSelector:@selector(startGame:)
+                       withObject:theButton
+                       afterDelay:0.25];
+            break;
+        default:
+            break;
+    }
+}
+
+-(IBAction) segmentPressed:(id) sender {
+    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
+
+    switch (theSegment.selectedSegmentIndex) {
+        case 0:
+            // this init here is just aestetic as this controller was already set up in viewDidLoad
+            if (mapConfigViewController == nil) {
+                mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
+            }
+            activeController = mapConfigViewController;
+            break;
+        case 1:
+            if (teamConfigViewController == nil) {
+                teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
+                // this message is compulsory otherwise the table won't be loaded at all
+            }
+            activeController = teamConfigViewController;
+            break;
+        case 2:
+            if (schemeWeaponConfigViewController == nil) {
+                schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
+            }
+            activeController = schemeWeaponConfigViewController;
+            break;
+    }
+    
+    // this message is compulsory otherwise the table won't be loaded at all
+    [activeController viewWillAppear:NO];      
+    [self.view addSubview:activeController.view];
+}
+
+-(void) startGame:(UIButton *)button {
+    button.enabled = YES;
+
+    // don't start playing if the preview is in progress
+    if ([mapConfigViewController busy]) {
+        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
+                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
+                                                       delegate:nil
+                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
+                                              otherButtonTitles:nil];
+        [alert show];
+        [alert release];
+        return;
+    }
+    
+    // play only if there is more than one team
+    if ([teamConfigViewController.listOfSelectedTeams count] < 2) {
+        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
+                                                        message:NSLocalizedString(@"You need to select at least two teams to play a game",@"")
+                                                       delegate:nil
+                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
+                                              otherButtonTitles:nil];
+        [alert show];
+        [alert release];
+        return;
+    }
+    
+    // play if there's room for enough hogs in the selected map
+    int hogs = 0;
+    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
+        hogs += [[teamData objectForKey:@"number"] intValue];
+
+    if (hogs > mapConfigViewController.maxHogs) {
+        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
+                                                        message:NSLocalizedString(@"The map you selected is too small for that many hogs",@"")
+                                                       delegate:nil
+                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
+                                              otherButtonTitles:nil];
+        [alert show];
+        [alert release];
+        return;
+    }
+    
+    // create the configuration file that is going to be sent to engine
+    NSDictionary *dict = [[NSDictionary alloc] initWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
+                                                                      mapConfigViewController.templateFilterCommand,@"templatefilter_command",
+                                                                      mapConfigViewController.mapGenCommand,@"mapgen_command",
+                                                                      mapConfigViewController.mazeSizeCommand,@"mazesize_command",
+                                                                      mapConfigViewController.themeCommand,@"theme_command",
+                                                                      teamConfigViewController.listOfSelectedTeams,@"teams_list",
+                                                                      schemeWeaponConfigViewController.selectedScheme,@"scheme",
+                                                                      schemeWeaponConfigViewController.selectedWeapon,@"weapon",
+                                                                      nil];
+    [dict writeToFile:GAMECONFIG_FILE() atomically:YES];
+    [dict release];
+
+    // finally launch game and remove this controller
+    [[self parentViewController] dismissModalViewControllerAnimated:YES];
+    [[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
+}
+
+-(void) viewDidLoad {
+    CGRect screen = [[UIScreen mainScreen] bounds];
+    self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
+
+    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+        if (mapConfigViewController == nil)
+            mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
+        if (teamConfigViewController == nil)
+            teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStylePlain];
+        teamConfigViewController.view.frame = CGRectMake(0, 224, 300, 500);
+        teamConfigViewController.view.backgroundColor = [UIColor clearColor];
+        [mapConfigViewController.view addSubview:teamConfigViewController.view];
+        if (schemeWeaponConfigViewController == nil)
+            schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
+        schemeWeaponConfigViewController.view.frame = CGRectMake(362, 224, 300, 500);
+        schemeWeaponConfigViewController.view.backgroundColor = [UIColor clearColor];
+        [mapConfigViewController.view addSubview:schemeWeaponConfigViewController.view];
+        for (UIView *oneView in self.view.subviews) {
+            if ([oneView isMemberOfClass:[UIToolbar class]]) {
+                [[oneView viewWithTag:12345] setHidden:YES];
+                break;
+            }
+        }
+    } else
+        mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
+    activeController = mapConfigViewController;
+    
+    [self.view addSubview:mapConfigViewController.view];
+    
+    [super viewDidLoad];
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+    [mapConfigViewController viewWillAppear:animated];
+    [teamConfigViewController viewWillAppear:animated];
+    [schemeWeaponConfigViewController viewWillAppear:animated];
+    // ADD other controllers here
+     
+    [super viewWillAppear:animated];
+}
+
+-(void) viewDidAppear:(BOOL)animated {
+    [mapConfigViewController viewDidAppear:animated];
+    [teamConfigViewController viewDidAppear:animated];
+    [schemeWeaponConfigViewController viewDidAppear:animated];
+    [super viewDidAppear:animated];
+}
+
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Release any cached data, images, etc that aren't in use.
+    if (mapConfigViewController.view.superview == nil) 
+        mapConfigViewController = nil;
+    if (teamConfigViewController.view.superview == nil)
+        teamConfigViewController = nil;
+    if (schemeWeaponConfigViewController.view.superview == nil)
+        schemeWeaponConfigViewController = nil;
+    activeController = nil;
+    MSG_MEMCLEAN();
+}
+
+-(void) viewDidUnload {
+    activeController = nil;
+    mapConfigViewController = nil;
+    teamConfigViewController = nil;
+    schemeWeaponConfigViewController = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [activeController release];
+    [mapConfigViewController release];
+    [teamConfigViewController release];
+    [schemeWeaponConfigViewController release];
+    [super dealloc];
+}
+
+@end
--- a/project_files/HedgewarsMobile/Classes/GameSetup.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,32 @@
+//
+//  gameSetup.h
+//  hwengine
+//
+//  Created by Vittorio on 10/01/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <Foundation/Foundation.h>
+#import "SDL_net.h"
+
+@interface GameSetup : NSObject {
+    NSDictionary *systemSettings;
+    NSDictionary *gameConfig;
+    
+    NSInteger ipcPort;
+    TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
+}
+
+@property (nonatomic, retain) NSDictionary *systemSettings;
+@property (nonatomic, retain) NSDictionary *gameConfig;
+
+-(void) engineProtocol;
+-(void) startThread:(NSString *)selector;
+-(int)  sendToEngine:(NSString *)string;
+-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
+-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
+-(NSInteger) provideScheme:(NSString *)schemeName;
+
+-(const char **)getSettings;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/GameSetup.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,445 @@
+//
+//  gameSetup.m
+//  hwengine
+//
+//  Created by Vittorio on 10/01/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#include <sys/types.h>
+#include <sys/sysctl.h>
+
+#import "GameSetup.h"
+#import "SDL_uikitappdelegate.h"
+#import "SDL_net.h"
+#import "PascalImports.h"
+#import "CommodityFunctions.h"
+
+#define BUFFER_SIZE 256
+#define debug(format, ...) CFShow([NSString stringWithFormat:format, ## __VA_ARGS__]);
+
+@implementation GameSetup
+
+@synthesize systemSettings, gameConfig;
+
+-(id) init {
+    if (self = [super init]) {
+        ipcPort = randomPort();
+        
+        // should check they exist and throw and exection if not
+        NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
+        self.systemSettings = dictSett;
+        [dictSett release];
+        
+        NSDictionary *dictGame = [[NSDictionary alloc] initWithContentsOfFile:GAMECONFIG_FILE()];
+        self.gameConfig = dictGame;
+        [dictGame release];
+    } 
+    return self;
+}
+
+-(NSString *)description {
+    return [NSString stringWithFormat:@"ipcport: %d\nsockets: %d,%d\n teams: %@\n systemSettings: %@",ipcPort,sd,csd,gameConfig,systemSettings];
+}
+
+-(void) dealloc {
+    [gameConfig release];
+    [systemSettings release];
+    [super dealloc];
+}
+
+#pragma mark -
+#pragma mark Provider functions
+// unpacks team data from the selected team.plist to a sequence of engine commands
+-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
+    /*
+     addteam <32charsMD5hash> <color> <team name>
+     addhh <level> <health> <hedgehog name>
+     <level> is 0 for human, 1-5 for bots (5 is the most stupid)
+    */
+    
+    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
+    NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
+    [teamFile release];
+    
+    NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", 
+                                      [teamData objectForKey:@"hash"], [teamColor stringValue], [teamData objectForKey:@"teamname"]];
+    [self sendToEngine: teamHashColorAndName];
+    [teamHashColorAndName release];
+    
+    NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
+    [self sendToEngine: grave];
+    [grave release];
+    
+    NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
+    [self sendToEngine: fort];
+    [fort release];
+    
+    NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
+    [self sendToEngine: voicepack];
+    [voicepack release];
+    
+    NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
+    [self sendToEngine: flag];
+    [flag release];
+    
+    NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
+    for (int i = 0; i < numberOfPlayingHogs; i++) {
+        NSDictionary *hog = [hogs objectAtIndex:i];
+        
+        NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", 
+                                           [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
+        [self sendToEngine: hogLevelHealthAndName];
+        [hogLevelHealthAndName release];
+        
+        NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
+        [self sendToEngine: hogHat];
+        [hogHat release];
+    }
+    
+    [teamData release];
+}
+
+// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
+-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
+    NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
+    NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
+    [weaponPath release];
+    
+    NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@", [ammoData objectForKey:@"ammostore_initialqt"]];
+    [self sendToEngine: ammloadt];
+    [ammloadt release];
+    
+    NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@", [ammoData objectForKey:@"ammostore_probability"]];
+    [self sendToEngine: ammprob];
+    [ammprob release];
+    
+    NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@", [ammoData objectForKey:@"ammostore_delay"]];
+    [self sendToEngine: ammdelay];
+    [ammdelay release];
+    
+    NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@", [ammoData objectForKey:@"ammostore_crate"]];
+    [self sendToEngine: ammreinf];
+    [ammreinf release];
+    
+    // sent twice so it applies to both teams
+    NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
+    for (int i = 0; i < numberOfTeams; i++)
+        [self sendToEngine: ammstore];
+    [ammstore release];
+    
+    [ammoData release];
+}
+
+// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
+-(NSInteger) provideScheme:(NSString *)schemeName {
+    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
+    NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:schemePath];
+    [schemePath release];
+    int result = 0;
+    int i = 0;
+
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x01;
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x10;    
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x04;
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x08;    
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x20;
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x40;    
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x80;
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x100;    
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x200;
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x400;    
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x800;
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x2000;    
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x4000;
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x8000;    
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x10000;
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x20000;
+    if ([[scheme objectAtIndex:i++] boolValue])
+        result |= 0x80000;    
+
+    NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
+    [self sendToEngine:flags];
+    [flags release];
+    
+    NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[scheme objectAtIndex:i++] intValue]];
+    [self sendToEngine:dmgMod];
+    [dmgMod release];
+    
+    NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
+    [self sendToEngine:turnTime];
+    [turnTime release];
+    
+    result = [[scheme objectAtIndex:i++] intValue]; // initial health
+    
+    NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[scheme objectAtIndex:i++] intValue]];
+    [self sendToEngine:sdTime];
+    [sdTime release];
+    
+    NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[scheme objectAtIndex:i++] intValue]];
+    [self sendToEngine:crateDrops];
+    [crateDrops release];
+    
+    NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
+    [self sendToEngine:minesTime];
+    [minesTime release];
+    
+    NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[scheme objectAtIndex:i++] intValue]];
+    [self sendToEngine:minesNumber];
+    [minesNumber release];
+    
+    NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[scheme objectAtIndex:i++] intValue]];
+    [self sendToEngine:dudMines];
+    [dudMines release];
+    
+    NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[scheme objectAtIndex:i++] intValue]];
+    [self sendToEngine:explosives];
+    [explosives release];
+    
+    [scheme release];
+    return result;
+}
+
+#pragma mark -
+#pragma mark Thread/Network relevant code
+// select one of GameSetup method and execute it in a seprate thread
+-(void) startThread: (NSString *) selector {
+    SEL usage = NSSelectorFromString(selector);
+    [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
+}
+
+// wrapper that computes the length of the message and then sends the command string
+-(int) sendToEngine: (NSString *)string {
+    uint8_t length = [string length];
+    
+    SDLNet_TCP_Send(csd, &length , 1);
+    return SDLNet_TCP_Send(csd, [string UTF8String], length);
+}
+
+// method that handles net setup with engine and keeps connection alive
+-(void) engineProtocol {
+    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+    IPaddress ip;
+    int eProto;
+    BOOL clientQuit, serverQuit;
+    char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
+    uint8_t msgSize;
+    uint16_t gameTicks;
+
+    serverQuit = NO;
+
+    if (SDLNet_Init() < 0) {
+        DLog(@"SDLNet_Init: %s", SDLNet_GetError());
+        serverQuit = YES;
+    }
+    
+    // Resolving the host using NULL make network interface to listen
+    if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
+        DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+        serverQuit = YES;
+    }
+    
+    // Open a connection with the IP provided (listen on the host's port) 
+    if (!(sd = SDLNet_TCP_Open(&ip))) {
+        DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
+        serverQuit = YES;
+    }
+    
+    DLog(@"Waiting for a client on port %d", ipcPort);
+    while (!serverQuit) {
+        // This check the sd if there is a pending connection.
+        // If there is one, accept that, and open a new socket for communicating
+        csd = SDLNet_TCP_Accept(sd);
+        if (NULL != csd) {
+            // Now we can communicate with the client using csd socket
+            // sd will remain opened waiting other connections
+            DLog(@"client found");
+            
+            //first byte of the command alwayas contain the size of the command
+            SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t));
+            
+            SDLNet_TCP_Recv(csd, buffer, msgSize);
+            gameTicks = SDLNet_Read16 (&buffer[msgSize - 2]);
+            //DLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
+            
+            if ('C' == buffer[0]) {
+                DLog(@"sending game config");
+                
+                // local game
+                [self sendToEngine:@"TL"];
+                
+                // seed info
+                [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
+
+                // dimension of the map
+                [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
+                [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
+                [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
+
+                // theme info
+                [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
+                
+                // scheme (returns initial health)
+                NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
+                
+                NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
+                for (NSDictionary *teamData in teamsConfig) {
+                    [self provideTeamData:[teamData objectForKey:@"team"] 
+                                  forHogs:[[teamData objectForKey:@"number"] intValue]
+                               withHealth:health
+                                  ofColor:[teamData objectForKey:@"color"]];
+                }
+                
+                [self provideAmmoData:@"Default.plist" forPlayingTeams:[teamsConfig count]];
+                
+                clientQuit = NO;
+            } else {
+                DLog(@"wrong message or client closed connection");
+                clientQuit = YES;
+            }
+            
+            while (!clientQuit){
+                msgSize = 0;
+                memset(buffer, 0, BUFFER_SIZE);
+                memset(string, 0, BUFFER_SIZE);
+                if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
+                    clientQuit = YES;
+                if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
+                    clientQuit = YES;
+                
+                gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
+                //DLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
+                
+                switch (buffer[0]) {
+                    case '?':
+                        DLog(@"Ping? Pong!");
+                        [self sendToEngine:@"!"];
+                        break;
+                    case 'E':
+                        DLog(@"ERROR - last console line: [%s]", buffer);
+                        clientQuit = YES;
+                        break;
+                    case 'e':
+                        sscanf(buffer, "%*s %d", &eProto);
+                        short int netProto = 0;
+                        char *versionStr;
+                        
+                        HW_versionInfo(&netProto, &versionStr);
+                        if (netProto == eProto) {
+                            DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
+                        } else {
+                            DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
+                            clientQuit = YES;
+                        }
+                        
+                        break;
+                    case 'i':
+                        switch (buffer[1]) {
+                            case 'r':
+                                NSLog(@"Winning team: %s", &buffer[2]);
+                                break;
+                            case 'k':
+                                NSLog(@"Best Hedgehog: %s", &buffer[2]);
+                                break;
+                        }
+                        break;
+                    default:
+                        // empty packet or just statistics
+                        break;
+                    // missing case for exiting right away
+                }
+            }
+            DLog(@"Engine exited, closing server");
+            // wait a little to let the client close cleanly
+            [NSThread sleepForTimeInterval:2];
+            // Close the client socket
+            SDLNet_TCP_Close(csd);
+            serverQuit = YES;
+        }
+    }
+    
+    SDLNet_TCP_Close(sd);
+    SDLNet_Quit();
+
+    [[NSFileManager defaultManager] removeItemAtPath:GAMECONFIG_FILE() error:NULL];
+    
+    [pool release];
+    //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
+    //[NSThread exit];
+}
+
+#pragma mark -
+#pragma mark Setting methods
+// returns an array of c-strings that are read by engine at startup
+-(const char **)getSettings {
+    NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
+    NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
+    CGRect screenBounds = [[UIScreen mainScreen] bounds];
+    NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width];
+    NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
+    const char **gameArgs = (const char**) malloc(sizeof(char *) * 9);
+
+    /*
+    size_t size;
+    // Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
+    sysctlbyname("hw.machine", NULL, &size, NULL, 0); 
+    char *name = malloc(size);
+    // Get the platform name
+    sysctlbyname("hw.machine", name, &size, NULL, 0);
+    NSString *machine = [[NSString alloc] initWithUTF8String:name];
+    free(name);
+    
+    const char **gameArgs = (const char**) malloc(sizeof(char*) * 9);
+
+    // if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array)
+    if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"])))
+        gameArgs[8] = "1";
+    else
+        gameArgs[8] = "0";
+    [machine release];
+    */
+    
+    // prevents using an empty nickname
+    NSString *username;
+    NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
+    if ([originalUsername length] == 0)
+        username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
+    else
+        username = [[NSString alloc] initWithString:originalUsername];
+    
+    gameArgs[0] = [username UTF8String];                                                        //UserNick
+    gameArgs[1] = [ipcString UTF8String];                                                       //ipcPort
+    gameArgs[2] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String];       //isSoundEnabled
+    gameArgs[3] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String];       //isMusicEnabled
+    gameArgs[4] = [localeString UTF8String];                                                    //cLocaleFName
+    gameArgs[5] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String];   //cAltDamage
+    gameArgs[6] = [wSize UTF8String];                                                           //cScreenHeight
+    gameArgs[7] = [hSize UTF8String];                                                           //cScreenWidth
+    gameArgs[8] = NULL;                                                                         //recordFileName
+    
+    [wSize release];
+    [hSize release];
+    [localeString release];
+    [ipcString release];
+    [username release];
+    return gameArgs;
+}
+
+
+@end
--- a/project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,31 @@
+//
+//  SettingsViewController.h
+//  hwengine
+//
+//  Created by Vittorio on 08/01/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface GeneralSettingsViewController : UITableViewController <UITextFieldDelegate> {
+    NSMutableDictionary *settingsDictionary;
+    UITextField *textFieldBeingEdited;
+    UISwitch *musicSwitch;
+    UISwitch *soundSwitch;
+    UISwitch *altDamageSwitch;
+    BOOL isWriteNeeded;
+}
+
+@property (nonatomic, retain) NSMutableDictionary *settingsDictionary;
+@property (nonatomic, retain) UITextField *textFieldBeingEdited;;
+@property (nonatomic, retain) UISwitch *musicSwitch;
+@property (nonatomic, retain) UISwitch *soundSwitch;
+@property (nonatomic, retain) UISwitch *altDamageSwitch;
+
+#define kNetworkFields 0
+#define kAudioFields 1
+#define kOtherFields 2
+
+@end
--- a/project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,398 @@
+//
+//  SettingsViewController.m
+//  hwengine
+//
+//  Created by Vittorio on 08/01/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "GeneralSettingsViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation GeneralSettingsViewController
+@synthesize settingsDictionary, textFieldBeingEdited, musicSwitch, soundSwitch, altDamageSwitch;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark textfield methods
+// return to previous table
+-(void) cancel:(id) sender {
+    if (textFieldBeingEdited != nil)
+        [self.textFieldBeingEdited resignFirstResponder];
+}
+
+// set the new value
+-(BOOL) save:(id) sender {
+    if (textFieldBeingEdited != nil) {
+        if (textFieldBeingEdited.tag == 0) {
+            [self.settingsDictionary setObject:textFieldBeingEdited.text forKey:@"username"];
+        } else {
+            [self.settingsDictionary setObject:textFieldBeingEdited.text forKey:@"password"];
+        }
+        
+        isWriteNeeded = YES;
+        [self.textFieldBeingEdited resignFirstResponder];
+        return YES;
+    }
+    return NO;
+}
+
+// the textfield is being modified, update the navigation controller
+-(void) textFieldDidBeginEditing:(UITextField *)aTextField{   
+    self.textFieldBeingEdited = aTextField;
+    UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from the settings table")
+                                                                     style:UIBarButtonItemStylePlain
+                                                                    target:self
+                                                                    action:@selector(cancel:)];
+    self.navigationItem.leftBarButtonItem = cancelButton;
+    [cancelButton release];
+    
+    UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from the settings table")
+                                                                     style:UIBarButtonItemStyleDone
+                                                                    target:self
+                                                                    action:@selector(save:)];
+    self.navigationItem.rightBarButtonItem = saveButton;
+    [saveButton release];
+}
+
+// the textfield has been modified, check for empty strings and restore original navigation bar
+-(void) textFieldDidEndEditing:(UITextField *)aTextField{
+    self.textFieldBeingEdited = nil;
+    self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
+    self.navigationItem.leftBarButtonItem = nil;
+}
+
+// limit the size of the field to 64 characters like in original frontend
+-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
+    int limit = 64;
+    return !([textField.text length] > limit && [string length] > range.length);
+}
+
+
+#pragma mark -
+#pragma mark View Lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+    self.musicSwitch = [[UISwitch alloc] init];
+    self.soundSwitch = [[UISwitch alloc] init];
+    self.altDamageSwitch = [[UISwitch alloc] init];
+    [self.soundSwitch addTarget:self action:@selector(alsoTurnOffMusic:) forControlEvents:UIControlEventValueChanged];
+    [self.musicSwitch addTarget:self action:@selector(dontTurnOnMusic:) forControlEvents:UIControlEventValueChanged];
+    [self.altDamageSwitch addTarget:self action:@selector(justUpdateDictionary:) forControlEvents:UIControlEventValueChanged];
+    
+    NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
+    self.settingsDictionary = dictionary;
+    [dictionary release];
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+    isWriteNeeded = NO;
+    
+    musicSwitch.on = [[settingsDictionary objectForKey:@"music"] boolValue];
+    soundSwitch.on = [[settingsDictionary objectForKey:@"sound"] boolValue];
+    altDamageSwitch.on = [[settingsDictionary objectForKey:@"alternate"] boolValue];
+    
+    [super viewWillAppear:animated];
+}
+
+-(void) viewWillDisappear:(BOOL)animated {
+    [super viewWillDisappear:animated];
+    
+    if (isWriteNeeded) {
+        NSLog(@"writing preferences to file");
+        [self.settingsDictionary writeToFile:SETTINGS_FILE() atomically:YES];
+        isWriteNeeded = NO;
+    }
+}
+
+#pragma mark -
+// if the sound system is off, turn off also the background music 
+-(void) alsoTurnOffMusic:(id) sender {
+    [self.settingsDictionary setObject:[NSNumber numberWithBool:soundSwitch.on] forKey:@"sound"];
+    if (YES == self.musicSwitch.on) {
+        [musicSwitch setOn:NO animated:YES];
+        [self.settingsDictionary setObject:[NSNumber numberWithBool:musicSwitch.on] forKey:@"music"];
+    }
+    isWriteNeeded = YES;
+}
+
+// if the sound system is off, don't enable background music 
+-(void) dontTurnOnMusic:(id) sender {
+    if (NO == self.soundSwitch.on) {
+        [musicSwitch setOn:NO animated:YES];
+    } else {
+        [self.settingsDictionary setObject:[NSNumber numberWithBool:musicSwitch.on] forKey:@"music"];
+        isWriteNeeded = YES;
+    }
+}
+
+-(void) justUpdateDictionary:(id) sender {
+    UISwitch *theSwitch = (UISwitch *)sender;
+    [self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"alternate"];
+    isWriteNeeded = YES;
+}
+
+/*
+#pragma mark -
+#pragma mark UIActionSheet Methods
+-(IBAction) deleteData: (id)sender {
+    UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"")
+                                 delegate:self
+                            cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"")
+                           destructiveButtonTitle:NSLocalizedString(@"As sure as I can be!", @"")
+                            otherButtonTitles:nil];
+    [actionSheet showInView:self.view];
+    [actionSheet release];
+}
+
+-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
+    if ([actionSheet cancelButtonIndex] != buttonIndex) {
+        // get the documents dirctory
+        NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
+        NSString *documentsDirectory = [paths objectAtIndex:0];
+        
+        // get the content of the directory
+        NSFileManager *fm = [NSFileManager defaultManager];
+        NSArray *dirContent = [fm directoryContentsAtPath:documentsDirectory];
+        NSError *error;
+        
+        // delete data
+        for (NSString *fileName in dirContent) {
+            [fm removeItemAtPath:[documentsDirectory stringByAppendingPathComponent:fileName] error:&error];
+        }
+        
+        // force resetting
+        UIAlertView *anAlert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Hit Home Button to Exit", @"")
+                                  message:NSLocalizedString(@"\nEverything is gone!\nNow you need to restart the game...", @"")
+                                 delegate:self
+                            cancelButtonTitle:nil
+                            otherButtonTitles:nil];
+        [anAlert show];
+        [anAlert release];
+    }
+}
+*/
+
+#pragma mark -
+#pragma mark TableView Methods
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 3;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    switch (section) {
+        case kNetworkFields:
+            return 2;
+            break;
+        case kAudioFields:
+            return 2;
+            break;
+        case kOtherFields:
+            return 1;
+            break;
+        default:
+            break;
+    }
+    return 0;
+}
+
+-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *cellIdentifier = @"systemSettingsCell";
+    NSInteger row = [indexPath row];
+    NSInteger section = [indexPath section];
+    
+    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier];
+    if (nil == cell) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
+        if (section == kNetworkFields) {
+            UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(-15, 10, 100, 25)];
+            label.textAlignment = UITextAlignmentRight;
+            label.backgroundColor = [UIColor clearColor];
+            label.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+            if (row == 0) 
+                label.text = NSLocalizedString(@"Nickname","from the settings table");
+            else 
+                label.text = NSLocalizedString(@"Password","from the settings table");
+            [cell.contentView addSubview:label];
+            [label release];
+            
+            UITextField *aTextField = [[UITextField alloc] initWithFrame:
+                                       CGRectMake(110, 12, (cell.frame.size.width + cell.frame.size.width/3) - 90, 25)];
+            aTextField.clearsOnBeginEditing = NO;
+            aTextField.returnKeyType = UIReturnKeyDone;
+            aTextField.adjustsFontSizeToFitWidth = YES;
+            aTextField.delegate = self;
+            aTextField.tag = row;
+            aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
+            [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
+            [cell.contentView addSubview:aTextField];
+            [aTextField release];
+        }
+    }
+    
+    cell.accessoryType = UITableViewCellAccessoryNone;
+    cell.selectionStyle = UITableViewCellSelectionStyleNone;
+    cell.imageView.image = nil;
+    
+    UITextField *aTextField;
+    switch (section) {
+        case kNetworkFields:
+            for (UIView *oneView in cell.contentView.subviews) 
+                if ([oneView isMemberOfClass:[UITextField class]]) 
+                    aTextField = (UITextField *)oneView;
+
+            switch (row) {
+                case 0:                    
+                    aTextField.placeholder = NSLocalizedString(@"Insert your username (if you have one)",@"");
+                    aTextField.text = [self.settingsDictionary objectForKey:@"username"];
+                    break;
+                case 1:                    
+                    aTextField.placeholder = NSLocalizedString(@"Insert your password",@"");
+                    aTextField.text = [self.settingsDictionary objectForKey:@"password"];
+                    aTextField.secureTextEntry = YES;
+                    break;
+                default:
+                    break;
+            }
+            break;
+            
+        case kAudioFields:
+            switch (row) {
+                case 0:
+                    cell.textLabel.text = NSLocalizedString(@"Sound", @"");
+                    cell.accessoryView = soundSwitch;
+                    break;
+                case 1:
+                    cell.textLabel.text = NSLocalizedString(@"Music", @"");
+                    cell.accessoryView = musicSwitch;
+                    break;
+                default:
+                    break;
+            }
+            break;
+            
+        case kOtherFields:
+            cell.selectionStyle = UITableViewCellSelectionStyleNone;
+            cell.textLabel.text = NSLocalizedString(@"Alternate Damage", @"");
+            cell.accessoryView = altDamageSwitch;
+            break;
+        default:
+            break;
+    }
+    return cell;
+}
+
+-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
+    NSString *sectionTitle = nil;
+    switch (section) {
+        case kNetworkFields:
+            sectionTitle = NSLocalizedString(@"Network Configuration", @"");
+            break;
+        case kAudioFields:
+            sectionTitle = NSLocalizedString(@"Audio Preferences", @"");
+            break;
+        case kOtherFields:
+            sectionTitle = NSLocalizedString(@"Other Settings", @"");
+            break;
+        default:
+            NSLog(@"Nope");
+            break;
+    }
+    return sectionTitle;
+}
+
+/*
+-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
+    UIView *containerView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 50)] autorelease];
+    UILabel *headerLabel = [[[UILabel alloc] initWithFrame:CGRectMake(10, 20, 300, 40)] autorelease];
+    headerLabel.textColor = [UIColor lightGrayColor];
+    headerLabel.shadowColor = [UIColor blackColor];
+    headerLabel.shadowOffset = CGSizeMake(0, 1);
+    headerLabel.font = [UIFont boldSystemFontOfSize:20];
+    headerLabel.backgroundColor = [UIColor clearColor];
+
+    switch (section) {
+        case kNetworkFields:
+            headerLabel.text = NSLocalizedString(@"Network Configuration", @"");
+            break;
+        case kAudioFields:
+            headerLabel.text = NSLocalizedString(@"Audio Preferences", @"");
+            break;
+        case kOtherFields:
+            headerLabel.text = NSLocalizedString(@"Other Settings", @"");
+            break;
+        default:
+            NSLog(@"Warning: unset case value in titleForHeaderInSection!");
+            headerLabel.text = @"!";
+            break;
+    }
+    
+    [containerView addSubview:headerLabel];
+    return containerView;
+}
+
+-(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
+    if (kAudioFields == [indexPath section] && 2 == [indexPath row])
+        return volumeCell.frame.size.height;
+    else
+        return table.rowHeight;
+}
+
+-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
+    return 57.0;
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    UITableViewCell *cell;
+    if (kNetworkFields == [indexPath section]) {
+        cell = [aTableView cellForRowAtIndexPath:indexPath];
+        for (UIView *oneView in cell.contentView.subviews) {
+            if ([oneView isMemberOfClass:[UITextField class]]) {
+                textFieldBeingEdited = (UITextField *)oneView;
+                [textFieldBeingEdited becomeFirstResponder];
+            }
+        }
+        [aTableView deselectRowAtIndexPath:indexPath animated:NO];
+    }
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+    self.settingsDictionary = nil;
+    self.textFieldBeingEdited = nil;
+    self.musicSwitch = nil;
+    self.soundSwitch = nil;
+    self.altDamageSwitch = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [settingsDictionary release];
+    [textFieldBeingEdited release];
+    [musicSwitch release];
+    [soundSwitch release];
+    [altDamageSwitch release];
+    [super dealloc];
+}
+
+
+@end
--- a/project_files/HedgewarsMobile/Classes/GravesViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GravesViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,23 @@
+//
+//  GravesViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface GravesViewController : UITableViewController {
+    NSMutableDictionary *teamDictionary;
+    
+    NSArray *graveArray;
+    NSIndexPath *lastIndexPath;
+}
+
+@property (nonatomic,retain) NSMutableDictionary *teamDictionary;
+@property (nonatomic,retain) NSArray *graveArray;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/GravesViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GravesViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,127 @@
+//
+//  GravesViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "GravesViewController.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation GravesViewController
+@synthesize teamDictionary, graveArray, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+
+    // load all the grave names and store them into graveArray
+    self.graveArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:GRAVES_DIRECTORY() error:NULL];
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+    [self.tableView reloadData];
+    // this moves the tableview to the top
+    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [self.graveArray count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil)
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    
+    NSString *grave = [self.graveArray objectAtIndex:[indexPath row]];
+    cell.textLabel.text = [grave stringByDeletingPathExtension];
+    
+    if ([grave isEqualToString:[self.teamDictionary objectForKey:@"grave"]]) {
+        cell.accessoryType = UITableViewCellAccessoryCheckmark;
+        self.lastIndexPath = indexPath;
+    } else {
+        cell.accessoryType = UITableViewCellAccessoryNone;
+    }
+
+    NSString *graveFilePath = [[NSString alloc] initWithFormat:@"%@/%@",GRAVES_DIRECTORY(),grave];
+    // because we also have multi frame graves, let's take the first one only
+    UIImage *graveSprite = [[UIImage alloc] initWithContentsOfFile:graveFilePath andCutAt:CGRectMake(0, 0, 32, 32)];
+    [graveFilePath release];        
+    cell.imageView.image = graveSprite;
+    [graveSprite release];
+    
+    return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    int newRow = [indexPath row];
+    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+    
+    if (newRow != oldRow) {
+        [teamDictionary setObject:[[graveArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"grave"];
+        
+        // tell our boss to write this new stuff on disk
+        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+        
+        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
+        oldCell.accessoryType = UITableViewCellAccessoryNone;
+        self.lastIndexPath = indexPath;
+        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+    }
+    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+    [self.navigationController popViewControllerAnimated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+- (void)didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+- (void)viewDidUnload {
+    self.lastIndexPath = nil;
+    self.teamDictionary = nil;
+    self.graveArray = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+- (void)dealloc {
+    [graveArray release];
+    [teamDictionary release];
+    [lastIndexPath release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/HogButtonView.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/HogButtonView.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,25 @@
+//
+//  HogButtonView.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 20/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface HogButtonView : UIButton {
+    NSInteger numberOfHogs;
+    UIImage *singleHog;
+    NSMutableDictionary *ownerDictionary;
+}
+
+@property (nonatomic,retain) UIImage *singleHog;
+@property (nonatomic) NSInteger numberOfHogs;
+@property (nonatomic,retain) NSMutableDictionary *ownerDictionary;
+
+-(void) drawManyHogs:(NSInteger) hogs;
+-(void) addOne;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/HogButtonView.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/HogButtonView.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,67 @@
+//
+//  HogButtonView.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 20/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "HogButtonView.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation HogButtonView
+@synthesize singleHog, numberOfHogs, ownerDictionary;
+
+-(id) initWithFrame:(CGRect)frame {
+    if ((self = [super initWithFrame:frame])) {
+        self.backgroundColor = [UIColor clearColor];
+        
+        NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
+        UIImage *normalHogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
+        [normalHogFile release];
+        
+        self.singleHog = normalHogSprite;
+        [normalHogSprite release];
+        [self addTarget:self action:@selector(addOne) forControlEvents:UIControlEventTouchUpInside];
+    }
+    return self;
+}
+
+-(void) addOne {
+    self.highlighted = NO;
+    NSInteger number = self.numberOfHogs;
+    number++;
+    [self drawManyHogs:number];
+}
+
+-(void) drawManyHogs:(NSInteger) hogs {
+    if (numberOfHogs != hogs) {
+        if (hogs <= MAX_HOGS && hogs >= 1)
+            numberOfHogs = hogs;
+        else {
+            if (hogs > MAX_HOGS)
+                numberOfHogs = 1;
+            else
+                numberOfHogs = MAX_HOGS;
+        }
+        [ownerDictionary setObject:[NSNumber numberWithInt:numberOfHogs] forKey:@"number"];
+        
+        UIImage *teamHogs = [[[UIImage alloc] init] autorelease];
+        for (int i = 0; i < numberOfHogs; i++) {
+            teamHogs = [singleHog mergeWith:teamHogs
+                                    atPoint:CGPointMake(8, 0) 
+                                     atSize:CGSizeMake(88, 32)];
+        }
+        [self setImage:teamHogs forState:UIControlStateNormal];
+    }
+}
+
+-(void) dealloc {
+    [ownerDictionary release];
+    [singleHog release];
+    [super dealloc];
+}
+
+
+@end
--- a/project_files/HedgewarsMobile/Classes/HogHatViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/HogHatViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,27 @@
+//
+//  HogHatViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface HogHatViewController : UITableViewController {
+    NSDictionary *teamDictionary;
+    NSInteger selectedHog;
+    
+    NSArray *hatArray;
+    UIImage *normalHogSprite;
+    NSIndexPath *lastIndexPath;
+}
+
+@property (nonatomic,retain) NSDictionary *teamDictionary;
+@property (nonatomic) NSInteger selectedHog;
+@property (nonatomic,retain) NSArray *hatArray;
+@property (nonatomic,retain) UIImage *normalHogSprite;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/HogHatViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/HogHatViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,149 @@
+//
+//  HogHatViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "HogHatViewController.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation HogHatViewController
+@synthesize teamDictionary, hatArray, normalHogSprite, lastIndexPath, selectedHog;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+- (void)viewDidLoad {
+    [super viewDidLoad];
+
+    // load all the hat file names and store them into hatArray
+    NSString *hatsDirectory = HATS_DIRECTORY();
+    NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:hatsDirectory error:NULL];
+    self.hatArray = array;
+    
+    // load the base hog image, drawing will occure in cellForRow...
+    NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
+    UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
+    [normalHogFile release];
+    self.normalHogSprite = hogSprite;
+    [hogSprite release];
+}
+
+- (void)viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+    self.title = [[[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog] objectForKey:@"hogname"];
+
+    // this updates the hog name and its hat
+    [self.tableView reloadData];
+    // this moves the tableview to the top
+    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [self.hatArray count];
+}
+
+// Customize the appearance of table view cells.
+- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) 
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    
+    NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
+    NSString *hat = [hatArray objectAtIndex:[indexPath row]];
+    cell.textLabel.text = [hat stringByDeletingPathExtension];
+    
+    NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
+    UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
+    [hatFile release];
+    cell.imageView.image = [self.normalHogSprite mergeWith:hatSprite atPoint:CGPointMake(0, -5)];
+    [hatSprite release];
+        
+    if ([hat isEqualToString:[hog objectForKey:@"hat"]]) {
+        cell.accessoryType = UITableViewCellAccessoryCheckmark;
+        self.lastIndexPath = indexPath;
+    } else {
+        cell.accessoryType = UITableViewCellAccessoryNone;
+    }
+
+    return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    int newRow = [indexPath row];
+    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+    
+    if (newRow != oldRow) {
+        // if the two selected rows differ update data on the hog dictionary and reload table content
+        // TODO: maybe this section could be cleaned up
+        NSDictionary *oldHog = [[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
+        
+        NSMutableDictionary *newHog = [[NSMutableDictionary alloc] initWithDictionary: oldHog];
+        [newHog setObject:[[hatArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"hat"];
+        [[teamDictionary objectForKey:@"hedgehogs"] replaceObjectAtIndex:selectedHog withObject:newHog];
+        [newHog release];
+        
+        // tell our boss to write this new stuff on disk
+        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+        
+        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
+        oldCell.accessoryType = UITableViewCellAccessoryNone;
+        self.lastIndexPath = indexPath;
+        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+    } 
+    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+    [self.navigationController popViewControllerAnimated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+- (void)didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+- (void)viewDidUnload {
+    self.lastIndexPath = nil;
+    self.normalHogSprite = nil;
+    self.teamDictionary = nil;
+    self.hatArray = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+- (void)dealloc {
+    [hatArray release];
+    [teamDictionary release];
+    [normalHogSprite release];
+    [lastIndexPath release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/LevelViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/LevelViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,25 @@
+//
+//  LevelViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface LevelViewController : UITableViewController {
+    NSDictionary *teamDictionary;
+    
+    NSArray *levelArray;
+    NSArray *levelSprites;
+    NSIndexPath *lastIndexPath;
+}
+
+@property (nonatomic,retain) NSDictionary *teamDictionary;
+@property (nonatomic,retain) NSArray *levelArray;
+@property (nonatomic,retain) NSArray *levelSprites;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/LevelViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/LevelViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,177 @@
+//
+//  LevelViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "LevelViewController.h"
+#import "CommodityFunctions.h"
+
+
+@implementation LevelViewController
+@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+- (void)viewDidLoad {
+    [super viewDidLoad];
+
+    NSArray *array = [[NSArray alloc] initWithObjects:
+                      NSLocalizedString(@"Human",@""),
+                      NSLocalizedString(@"Brutal",@""),
+                      NSLocalizedString(@"Aggressive",@""),
+                      NSLocalizedString(@"Bully",@""),
+                      NSLocalizedString(@"Average",@""),
+                      NSLocalizedString(@"Weaky",@""),
+                      nil];
+    self.levelArray = array;
+    [array release];
+}
+
+- (void)viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+    [self.tableView reloadData];
+    // this moves the tableview to the top
+    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [self.levelArray count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier = @"Cell";
+    
+    NSInteger row = [indexPath row];
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    }
+    
+    cell.textLabel.text = [levelArray objectAtIndex:row];
+    NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0];
+    if ([[hog objectForKey:@"level"] intValue] == row) {
+        cell.accessoryType = UITableViewCellAccessoryCheckmark;
+        self.lastIndexPath = indexPath;
+    } else {
+        cell.accessoryType = UITableViewCellAccessoryNone;
+    }
+    
+    NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/%d.png",BOTLEVELS_DIRECTORY(),row];
+    UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath];
+    [botlevelPath release];
+    cell.imageView.image = levelImage;
+    [levelImage release];
+
+    return cell;
+}
+
+
+/*
+// Override to support conditional editing of the table view.
+- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
+    // Return NO if you do not want the specified item to be editable.
+    return YES;
+}
+*/
+
+
+/*
+// Override to support editing the table view.
+- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+    
+    if (editingStyle == UITableViewCellEditingStyleDelete) {
+        // Delete the row from the data source
+        [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
+    }   
+    else if (editingStyle == UITableViewCellEditingStyleInsert) {
+        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
+    }   
+}
+*/
+
+
+/*
+// Override to support rearranging the table view.
+- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
+}
+*/
+
+
+/*
+// Override to support conditional rearranging of the table view.
+- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
+    // Return NO if you do not want the item to be re-orderable.
+    return YES;
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view delegate
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    int newRow = [indexPath row];
+    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+    
+    if (newRow != oldRow) {
+        NSMutableArray *hogs = [teamDictionary objectForKey:@"hedgehogs"];
+        
+        for (NSMutableDictionary *hog in hogs) {
+            [hog setObject:[NSNumber numberWithInt:newRow] forKey:@"level"];
+        }
+        
+        // tell our boss to write this new stuff on disk
+        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+        [self.tableView reloadData];
+        
+        self.lastIndexPath = indexPath;
+        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+    }
+    [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
+    [self.navigationController popViewControllerAnimated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+    self.lastIndexPath = nil;
+    self.teamDictionary = nil;
+    self.levelArray = nil;
+    self.levelSprites = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [levelArray release];
+    [levelSprites release];
+    [teamDictionary release];
+    [lastIndexPath release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/MainMenuViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,23 @@
+//
+//  MainMenuViewController.h
+//  hwengine
+//
+//  Created by Vittorio on 08/01/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class SplitViewRootController;
+@class GameConfigViewController;
+
+@interface MainMenuViewController : UIViewController {
+    UILabel *versionLabel;
+    SplitViewRootController *settingsViewController;
+    GameConfigViewController *gameConfigViewController;
+}
+
+@property (nonatomic,retain) IBOutlet UILabel *versionLabel;
+
+-(IBAction) switchViews:(id)sender;
+@end
--- a/project_files/HedgewarsMobile/Classes/MainMenuViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,171 @@
+//
+//  MainMenuViewController.m
+//  hwengine
+//
+//  Created by Vittorio on 08/01/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "MainMenuViewController.h"
+#import "SDL_uikitappdelegate.h"
+#import "PascalImports.h"
+#import "GameConfigViewController.h"
+#import "SplitViewRootController.h"
+#import "CommodityFunctions.h"
+
+@implementation MainMenuViewController
+@synthesize versionLabel;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+- (void)didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    if (settingsViewController.view.superview == nil) 
+        settingsViewController = nil;
+    if (gameConfigViewController.view.superview == nil) 
+        gameConfigViewController = nil;
+    MSG_MEMCLEAN();
+}
+
+-(void) viewDidLoad {
+    char *ver;
+    HW_versionInfo(NULL, &ver);
+    NSString *versionNumber = [[NSString alloc] initWithCString:ver];
+    self.versionLabel.text = versionNumber;
+    [versionNumber release];
+
+    // listen to request to remove the modalviewcontroller
+    [[NSNotificationCenter defaultCenter] addObserver:self
+                                             selector:@selector(dismissModalViewController)
+                                                 name: @"dismissModalView" 
+                                               object:nil];
+    
+    // initialize some files the first time we load the game
+    if (!([[NSFileManager defaultManager] fileExistsAtPath:SETTINGS_FILE()])) 
+        [NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
+    
+    [super viewDidLoad];
+}
+
+// this is called to verify whether it's the first time the app is launched
+// if it is it blocks user interaction with an alertView until files are created
+-(void) checkFirstRun {
+    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+    NSLog(@"First time run, creating settings files at %@", SETTINGS_FILE());
+    
+    // show a popup with an indicator to make the user wait
+    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Please wait",@"")
+                                                    message:nil
+                                                   delegate:nil
+                                          cancelButtonTitle:nil
+                                          otherButtonTitles:nil];
+    [alert show];
+    
+    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] 
+                                          initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
+    indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
+    [indicator startAnimating];
+    [alert addSubview:indicator];
+    [indicator release];
+    
+    // create default files (teams/weapons/scheme)
+    createTeamNamed(@"Pirates");
+    createTeamNamed(@"Ninjas");
+    createWeaponNamed(@"Default");
+    createSchemeNamed(@"Default");
+    
+    // create settings.plist
+    NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
+
+    [saveDict setObject:@"" forKey:@"username"];
+    [saveDict setObject:@"" forKey:@"password"];
+    [saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
+    [saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
+    [saveDict setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
+
+    [saveDict writeToFile:SETTINGS_FILE() atomically:YES];
+    [saveDict release];    
+    
+    // ok let the user take control
+    [alert dismissWithClickedButtonIndex:0 animated:YES];
+    [alert release];
+
+    [pool release];
+    [NSThread exit];
+}
+
+#pragma mark -
+-(IBAction) switchViews:(id) sender {
+    UIButton *button = (UIButton *)sender;
+    UIAlertView *alert;
+    NSString *debugStr;
+
+    switch (button.tag) {
+        case 0:
+            gameConfigViewController = [[GameConfigViewController alloc] initWithNibName:@"GameConfigViewController" bundle:nil];        
+
+            // bug in UIModalTransitionStylePartialCurl, displays the controller awkwardly if it is not allocated every time            
+            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
+                gameConfigViewController.modalTransitionStyle = UIModalTransitionStylePartialCurl;
+            [self presentModalViewController:gameConfigViewController animated:YES];
+            break;
+        case 2:
+            if (nil == settingsViewController) {
+                settingsViewController = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
+                settingsViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
+            }
+            
+            [self presentModalViewController:settingsViewController animated:YES];
+            break;
+        case 3:
+            debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
+            UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
+            scroll.text = debugStr;
+            [debugStr release];
+            scroll.editable = NO;
+            
+            UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
+            [btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
+            btn.backgroundColor = [UIColor blackColor];
+            btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
+            [scroll addSubview:btn];
+            [self.view addSubview:scroll];
+            [scroll release];
+            break;
+        default:
+            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
+                                               message:@"Sorry, this feature is not yet implemented"
+                                              delegate:nil
+                                     cancelButtonTitle:@"Well, don't worry"
+                                     otherButtonTitles:nil];
+            [alert show];
+            [alert release];
+            break;
+    }
+}
+
+// allows child controllers to return to the main controller
+-(void) dismissModalViewController {
+    [self dismissModalViewControllerAnimated:YES];
+}
+
+
+-(void) viewDidUnload {
+    self.versionLabel = nil;
+    gameConfigViewController = nil;
+    settingsViewController = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [versionLabel release];
+    [settingsViewController release];
+    [gameConfigViewController release];
+    [super dealloc];
+}
+
+@end
--- a/project_files/HedgewarsMobile/Classes/MapConfigViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/MapConfigViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,70 @@
+//
+//  MapConfigViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 22/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+#import "SDL_net.h"
+
+@interface MapConfigViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> {
+    TCPsocket sd, csd;
+    NSInteger oldValue;  //slider
+    NSInteger oldPage;   //segmented control
+    BOOL busy;
+    
+    // objects read (mostly) by parent view
+    NSInteger maxHogs;
+    NSString *seedCommand;
+    NSString *templateFilterCommand;
+    NSString *mapGenCommand;
+    NSString *mazeSizeCommand;
+    NSString *themeCommand;
+   
+    // various widgets in the view
+    UIButton *previewButton;
+    UITableView *tableView;
+    UILabel *maxLabel;
+    UILabel *sizeLabel;
+    UISegmentedControl *segmentedControl;
+    UISlider *slider;
+    
+    // internal objects
+    NSIndexPath *lastIndexPath;
+    NSArray *themeArray;
+    NSArray *mapArray;
+}
+
+@property (nonatomic) NSInteger maxHogs;
+@property (nonatomic) BOOL busy;
+@property (nonatomic,retain) NSString *seedCommand;
+@property (nonatomic,retain) NSString *templateFilterCommand;
+@property (nonatomic,retain) NSString *mapGenCommand;
+@property (nonatomic,retain) NSString *mazeSizeCommand;
+@property (nonatomic,retain) NSString *themeCommand;
+
+@property (nonatomic,retain) IBOutlet UIButton *previewButton;
+@property (nonatomic,retain) IBOutlet UITableView *tableView;
+@property (nonatomic,retain) IBOutlet UILabel *maxLabel;
+@property (nonatomic,retain) IBOutlet UILabel *sizeLabel;
+@property (nonatomic,retain) IBOutlet UISegmentedControl *segmentedControl;
+@property (nonatomic,retain) IBOutlet UISlider *slider;
+
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+@property (nonatomic,retain) NSArray *themeArray;
+@property (nonatomic,retain) NSArray *mapArray;
+
+-(IBAction) updatePreview;
+-(IBAction) sliderChanged:(id) sender;
+-(IBAction) sliderEndedChanging:(id) sender;
+-(IBAction) segmentedControlChanged:(id) sender;
+-(void) turnOnWidgets;
+-(void) turnOffWidgets;
+-(void) setLabelText:(NSString *)str;
+-(void) setButtonImage:(UIImage *)img;
+
+-(const uint8_t *)engineProtocol:(NSInteger) port;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/MapConfigViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/MapConfigViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,568 @@
+//
+//  MapConfigViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 22/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "MapConfigViewController.h"
+#import "PascalImports.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+#import "SDL_net.h"
+#import <pthread.h>
+
+#define INDICATOR_TAG 7654
+
+@implementation MapConfigViewController
+@synthesize previewButton, maxHogs, seedCommand, templateFilterCommand, mapGenCommand, mazeSizeCommand, themeCommand,
+            tableView, maxLabel, sizeLabel, segmentedControl, slider, lastIndexPath, themeArray, mapArray, busy;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+#pragma mark -
+#pragma mark Preview Handling
+-(int) sendToEngine: (NSString *)string {
+    unsigned char length = [string length];
+    
+    SDLNet_TCP_Send(csd, &length , 1);
+    return SDLNet_TCP_Send(csd, [string UTF8String], length);
+}
+
+-(const uint8_t *)engineProtocol:(NSInteger) port {
+    IPaddress ip;
+    BOOL serverQuit = NO;
+    static uint8_t map[128*32];
+    
+    if (SDLNet_Init() < 0) {
+        NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
+        serverQuit = YES;
+    }
+    
+    // Resolving the host using NULL make network interface to listen
+    if (SDLNet_ResolveHost(&ip, NULL, port) < 0) {
+        NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+        serverQuit = YES;
+    }
+    
+    // Open a connection with the IP provided (listen on the host's port)
+    if (!(sd = SDLNet_TCP_Open(&ip))) {
+        NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), port);
+        serverQuit = YES;
+    }
+    
+    // launch the preview here so that we're sure the tcp channel is open
+    pthread_t thread_id;
+    pthread_create(&thread_id, NULL, (void *)GenLandPreview, (void *)port);
+    pthread_detach(thread_id);
+    
+    DLog(@"Waiting for a client on port %d", port);
+    while (!serverQuit) {
+        /* This check the sd if there is a pending connection.
+         * If there is one, accept that, and open a new socket for communicating */
+        csd = SDLNet_TCP_Accept(sd);
+        if (NULL != csd) {          
+            DLog(@"Client found");
+            
+            [self sendToEngine:self.seedCommand];
+            [self sendToEngine:self.templateFilterCommand];
+            [self sendToEngine:self.mapGenCommand];
+            [self sendToEngine:self.mazeSizeCommand];
+            [self sendToEngine:@"!"];
+                
+            memset(map, 0, 128*32);
+            SDLNet_TCP_Recv(csd, map, 128*32);
+            SDLNet_TCP_Recv(csd, &maxHogs, sizeof(uint8_t));
+
+            SDLNet_TCP_Close(csd);
+            serverQuit = YES;
+        }
+    }
+    
+    SDLNet_TCP_Close(sd);
+    SDLNet_Quit();
+    return map;
+}
+
+-(void) drawingThread {
+    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+    
+    // select the port for IPC and launch the preview generation through engineProtocol:
+    int port = randomPort();
+    const uint8_t *map = [self engineProtocol:port];
+    uint8_t mapExp[128*32*8];
+
+    // draw the buffer (1 pixel per component, 0= transparent 1= color)
+    int k = 0;
+    for (int i = 0; i < 32*128; i++) {
+        unsigned char byte = map[i];
+        for (int j = 0; j < 8; j++) {
+            // select the color based on the leftmost bit
+            if ((byte & 0x80) != 0)
+                mapExp[k] = 100;
+            else
+                mapExp[k] = 255;
+            // shift to next bit
+            byte <<= 1;
+            k++;
+        }
+    }
+    CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceGray();
+    CGContextRef bitmapImage = CGBitmapContextCreate(mapExp, 256, 128, 8, 256, colorspace, kCGImageAlphaNone);
+    CGColorSpaceRelease(colorspace);
+    
+    CGImageRef previewCGImage = CGBitmapContextCreateImage(bitmapImage);
+    UIImage *previewImage = [[UIImage alloc] initWithCGImage:previewCGImage];
+    CGImageRelease(previewCGImage);
+    previewCGImage = nil;
+
+    // set the preview image (autoreleased) in the button and the maxhog label on the main thread to prevent a leak
+    [self performSelectorOnMainThread:@selector(setButtonImage:) withObject:[previewImage makeRoundCornersOfSize:CGSizeMake(12, 12)] waitUntilDone:NO];
+    [previewImage release];
+    [self performSelectorOnMainThread:@selector(setLabelText:) withObject:[NSString stringWithFormat:@"%d", maxHogs] waitUntilDone:NO];
+    
+    // restore functionality of button and remove the spinning wheel on the main thread to prevent a leak
+    [self performSelectorOnMainThread:@selector(turnOnWidgets) withObject:nil waitUntilDone:NO];
+    
+    [pool release];
+    //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
+    //[NSThread exit];
+
+    /*
+    // http://developer.apple.com/mac/library/qa/qa2001/qa1037.html
+    UIGraphicsBeginImageContext(CGSizeMake(256,128));      
+    CGContextRef context = UIGraphicsGetCurrentContext();       
+    UIGraphicsPushContext(context);  
+
+    CGContextSetRGBFillColor(context, 0.5, 0.5, 0.7, 1.0);
+    CGContextFillRect(context,CGRectMake(xc,yc,1,1));
+    
+    UIGraphicsPopContext();
+    UIImage *previewImage = UIGraphicsGetImageFromCurrentImageContext();
+    UIGraphicsEndImageContext();
+    */
+}
+
+-(IBAction) updatePreview {
+    // don't generate a new preview while it's already generating one
+    if (busy)
+        return;
+    
+    // generate a seed
+    CFUUIDRef uuid = CFUUIDCreate(kCFAllocatorDefault);
+    NSString *seed = (NSString *)CFUUIDCreateString(kCFAllocatorDefault, uuid);
+    CFRelease(uuid);
+    NSString *seedCmd = [[NSString alloc] initWithFormat:@"eseed {%@}", seed];
+    [seed release];
+    self.seedCommand = seedCmd;
+    [seedCmd release];
+    
+    NSIndexPath *theIndex;
+    if (segmentedControl.selectedSegmentIndex != 1) {
+        // prevent other events and add an activity while the preview is beign generated
+        [self turnOffWidgets];
+        
+        // remove the current preview
+        [self.previewButton setImage:nil forState:UIControlStateNormal];
+        
+        // add a very nice spinning wheel
+        UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] 
+                                              initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
+        indicator.center = CGPointMake(previewButton.bounds.size.width / 2, previewButton.bounds.size.height / 2);
+        indicator.tag = INDICATOR_TAG;
+        [indicator startAnimating];
+        [self.previewButton addSubview:indicator];
+        [indicator release];
+        
+        // let's draw in a separate thread so the gui can work; at the end it restore other widgets
+        [NSThread detachNewThreadSelector:@selector(drawingThread) toTarget:self withObject:nil];
+    
+        theIndex = [NSIndexPath indexPathForRow:(random()%[self.themeArray count]) inSection:0];
+    } else {
+        theIndex = [NSIndexPath indexPathForRow:(random()%[self.mapArray count]) inSection:0];
+    }
+    [self.tableView reloadData];
+    [self tableView:self.tableView didSelectRowAtIndexPath:theIndex];
+    [self.tableView scrollToRowAtIndexPath:theIndex atScrollPosition:UITableViewScrollPositionNone animated:YES];
+}
+
+-(void) updatePreviewWithMap:(NSInteger) index {
+    // change the preview button
+    NSString *fileImage = [[NSString alloc] initWithFormat:@"%@/%@/preview.png", MAPS_DIRECTORY(),[self.mapArray objectAtIndex:index]];
+    UIImage *image = [[UIImage alloc] initWithContentsOfFile:fileImage];
+    [fileImage release];
+    [self.previewButton setImage:[image makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:UIControlStateNormal];
+    [image release];
+    
+    // update label
+    maxHogs = 18;
+    NSString *fileCfg = [[NSString alloc] initWithFormat:@"%@/%@/map.cfg", MAPS_DIRECTORY(),[self.mapArray objectAtIndex:index]];
+    NSString *contents = [[NSString alloc] initWithContentsOfFile:fileCfg encoding:NSUTF8StringEncoding error:NULL];
+    [fileCfg release];
+    NSArray *split = [contents componentsSeparatedByString:@"\n"];
+
+    // if the number is not set we keep 18 standard; 
+    // sometimes it's not set but there are trailing characters, we get around them with the second equation
+    if ([split count] > 1 && [[split objectAtIndex:1] intValue] > 0)
+        maxHogs = [[split objectAtIndex:1] intValue];
+    [contents release];
+    NSString *max = [[NSString alloc] initWithFormat:@"%d",maxHogs];
+    self.maxLabel.text = max;
+    [max release];
+}
+
+-(void) turnOffWidgets {
+    busy = YES;
+    self.previewButton.alpha = 0.5f;
+    self.previewButton.enabled = NO;
+    self.maxLabel.text = @"...";
+    self.segmentedControl.enabled = NO;
+    self.slider.enabled = NO;
+}
+
+-(void) turnOnWidgets {
+    self.previewButton.alpha = 1.0f;
+    self.previewButton.enabled = YES;
+    self.segmentedControl.enabled = YES;
+    self.slider.enabled = YES;
+    busy = NO;
+    
+    UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[self.previewButton viewWithTag:INDICATOR_TAG];
+    if (indicator) {
+        [indicator stopAnimating];
+        [indicator removeFromSuperview];
+    }
+}
+ 
+-(void) setLabelText:(NSString *)str {
+    self.maxLabel.text = str;
+}
+
+-(void) setButtonImage:(UIImage *)img {
+    [self.previewButton setBackgroundImage:img forState:UIControlStateNormal];
+}
+
+-(void) restoreBackgroundImage {
+    // white rounded rectangle as background image for previewButton
+    UIGraphicsBeginImageContext(CGSizeMake(256,128));      
+    CGContextRef context = UIGraphicsGetCurrentContext();       
+    UIGraphicsPushContext(context);  
+
+    CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0);
+    CGContextFillRect(context,CGRectMake(0,0,256,128));
+    
+    UIGraphicsPopContext();
+    UIImage *bkgImg = UIGraphicsGetImageFromCurrentImageContext();
+    UIGraphicsEndImageContext();
+    [self.previewButton setBackgroundImage:[bkgImg makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:UIControlStateNormal];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)aTableView numberOfRowsInSection:(NSInteger) section {
+    if (self.segmentedControl.selectedSegmentIndex != 1)
+        return [themeArray count];
+    else
+        return [mapArray count];
+}
+
+-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier = @"Cell";
+    NSInteger row = [indexPath row];
+    
+    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) 
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    
+    if (self.segmentedControl.selectedSegmentIndex != 1) {
+        // the % prevents a strange bug that occurs sporadically
+        NSString *themeName = [self.themeArray objectAtIndex:row % [self.themeArray count]];
+        cell.textLabel.text = themeName;
+        UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@/icon.png",THEMES_DIRECTORY(),themeName]];
+        cell.imageView.image = image;
+        [image release];
+    } else {
+        cell.textLabel.text = [self.mapArray objectAtIndex:row];
+        cell.imageView.image = nil;
+    }
+    
+    if (row == [self.lastIndexPath row]) 
+        cell.accessoryType = UITableViewCellAccessoryCheckmark;
+    else
+        cell.accessoryType = UITableViewCellAccessoryNone;
+
+    return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    int newRow = [indexPath row];
+    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+    
+    if (newRow != oldRow) {
+        if (self.segmentedControl.selectedSegmentIndex != 1) {
+            NSString *theme = [self.themeArray objectAtIndex:newRow];
+            self.themeCommand =  [NSString stringWithFormat:@"etheme %@", theme];
+        } else
+            [self updatePreviewWithMap:newRow];
+
+        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath]; 
+        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:self.lastIndexPath];
+        oldCell.accessoryType = UITableViewCellAccessoryNone;
+
+        self.lastIndexPath = indexPath;
+        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+    }
+    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+}
+
+#pragma mark -
+#pragma mark slider & segmentedControl
+// this updates the label and the command keys when the slider is moved, depending of the selection in segmentedControl
+// no methods are called by this routine and you can pass nil to it
+-(IBAction) sliderChanged:(id) sender {
+    NSString *labelText;
+    NSString *templateCommand;
+    NSString *mazeCommand;
+    
+    switch ((int)(self.slider.value*100)) {
+        case 0:
+            if (self.segmentedControl.selectedSegmentIndex == 0) {
+                labelText = NSLocalizedString(@"Wacky",@"");
+            } else {
+                labelText = NSLocalizedString(@"Large Floating Islands",@"");
+            }
+            templateCommand = @"e$template_filter 5";
+            mazeCommand = @"e$maze_size 5";
+            break;
+        case 1:
+            if (self.segmentedControl.selectedSegmentIndex == 0) {
+                labelText = NSLocalizedString(@"Cavern",@"");
+            } else {
+                labelText = NSLocalizedString(@"Medium Floating Islands",@"");
+            }
+            templateCommand = @"e$template_filter 4";
+            mazeCommand = @"e$maze_size 4";
+            break;
+        case 2:
+            if (self.segmentedControl.selectedSegmentIndex == 0) {
+                labelText = NSLocalizedString(@"Small",@"");
+            } else {
+                labelText = NSLocalizedString(@"Small Floating Islands",@"");
+            }
+            templateCommand = @"e$template_filter 1";
+            mazeCommand = @"e$maze_size 3";
+            break;
+        case 3:
+            if (self.segmentedControl.selectedSegmentIndex == 0) {
+                labelText = NSLocalizedString(@"Medium",@"");
+            } else {
+                labelText = NSLocalizedString(@"Large Tunnels",@"");
+            }
+            templateCommand = @"e$template_filter 2";
+            mazeCommand = @"e$maze_size 2";
+            break;
+        case 4:
+            if (self.segmentedControl.selectedSegmentIndex == 0) {
+                labelText = NSLocalizedString(@"Large",@"");
+            } else {
+                labelText = NSLocalizedString(@"Medium Tunnels",@"");
+            }
+            templateCommand = @"e$template_filter 3";
+            mazeCommand = @"e$maze_size 1";
+            break;
+        case 5:
+            if (self.segmentedControl.selectedSegmentIndex == 0) {
+                labelText = NSLocalizedString(@"All",@"");
+            } else {
+                labelText = NSLocalizedString(@"Small Tunnels",@"");
+            }
+            templateCommand = @"e$template_filter 0";
+            mazeCommand = @"e$maze_size 0";
+            break;
+        default:
+            labelText = nil;
+            templateCommand = nil;
+            mazeCommand = nil;
+            break;
+    }
+    
+    self.sizeLabel.text = labelText;
+    self.templateFilterCommand = templateCommand;
+    self.mazeSizeCommand = mazeCommand;
+}
+
+// update preview (if not busy and if its value really changed) as soon as the user lifts its finger up
+-(IBAction) sliderEndedChanging:(id) sender {
+    int num = (int) (self.slider.value * 100);
+    if (oldValue != num) {
+        [self updatePreview];
+        oldValue = num;
+    }
+}
+
+// perform actions based on the activated section, then call updatePreview to visually update the selection 
+// updatePreview will call didSelectRowAtIndexPath which will call the right update routine)
+// and if necessary update the table with a slide animation
+-(IBAction) segmentedControlChanged:(id) sender {
+    NSString *mapgen;
+    NSInteger newPage = self.segmentedControl.selectedSegmentIndex;
+    
+    switch (newPage) {
+        case 0: // Random
+            mapgen = @"e$mapgen 0";
+            [self sliderChanged:nil];
+            self.slider.enabled = YES;
+            break;
+            
+        case 1: // Map
+            mapgen = @"e$mapgen 0";
+            self.slider.enabled = NO;
+            self.sizeLabel.text = @".";
+            [self restoreBackgroundImage];
+            break;
+            
+        case 2: // Maze
+            mapgen = @"e$mapgen 1";
+            [self sliderChanged:nil];
+            self.slider.enabled = YES;
+            break;
+        
+        default:
+            mapgen = nil;
+            break;
+    }
+    self.mapGenCommand = mapgen;
+    [self updatePreview];
+    
+    // nice animation for updating the table when appropriate (on iphone)
+    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
+        if (((oldPage == 0 || oldPage == 2) && newPage == 1) ||
+            (oldPage == 1 && (newPage == 0 || newPage == 2))) {
+            [UIView beginAnimations:@"moving out table" context:NULL];
+            self.tableView.frame = CGRectMake(480, 0, 185, 276);
+            [UIView commitAnimations];
+            [self performSelector:@selector(moveTable) withObject:nil afterDelay:0.2];
+        }
+    oldPage = newPage;
+}
+
+// update data when table is not visible and then show it
+-(void) moveTable {
+    [self.tableView reloadData];
+    
+    [UIView beginAnimations:@"moving in table" context:NULL];
+    self.tableView.frame = CGRectMake(295, 0, 185, 276);
+    [UIView commitAnimations];
+}
+
+#pragma mark -
+#pragma mark view management
+-(void) viewDidLoad {
+    [super viewDidLoad];
+    
+    srandom(time(NULL));
+    
+    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
+    self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
+
+    // themes.cfg contains all the user-selectable themes
+    NSString *string = [[NSString alloc] initWithContentsOfFile:[THEMES_DIRECTORY() stringByAppendingString:@"/themes.cfg"]
+                                                       encoding:NSUTF8StringEncoding 
+                                                          error:NULL];
+    NSMutableArray *array = [[NSMutableArray alloc] initWithArray:[string componentsSeparatedByString:@"\n"]];
+    [string release];
+    // remove a trailing "" element
+    [array removeLastObject];
+    self.themeArray = array;
+    [array release];
+    self.mapArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:MAPS_DIRECTORY() error:NULL];
+
+    self.tableView.rowHeight = 42;
+    busy = NO;
+    
+    // draw a white background
+    [self restoreBackgroundImage];
+    
+    // initialize some "default" values
+    self.sizeLabel.text = NSLocalizedString(@"All",@"");
+    self.slider.value = 0.05f;
+    self.segmentedControl.selectedSegmentIndex = 0;
+
+    self.templateFilterCommand = @"e$template_filter 0";
+    self.mazeSizeCommand = @"e$maze_size 0";
+    self.mapGenCommand = @"e$mapgen 0";
+    self.lastIndexPath = [NSIndexPath indexPathForRow:0 inSection:0];
+    
+    oldValue = 5;
+    oldPage = 0;
+}
+
+-(void) viewDidAppear:(BOOL) animated {
+    [super viewDidAppear:animated];
+    [self updatePreview];
+}
+
+#pragma mark -
+#pragma mark memory
+-(void) didReceiveMemoryWarning {
+    [super didReceiveMemoryWarning];
+}
+
+-(void) viewDidUnload {
+    self.previewButton = nil;
+    self.seedCommand = nil;
+    self.templateFilterCommand = nil;
+    self.mapGenCommand = nil;
+    self.mazeSizeCommand = nil;
+    self.themeCommand = nil;
+    
+    self.previewButton = nil;
+    self.tableView = nil;
+    self.maxLabel = nil;
+    self.sizeLabel = nil;
+    self.segmentedControl = nil;
+    self.slider = nil;
+    
+    self.lastIndexPath = nil;
+    self.themeArray = nil;
+    self.mapArray = nil;
+    
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [seedCommand release];
+    [templateFilterCommand release];
+    [mapGenCommand release];
+    [mazeSizeCommand release];
+    [themeCommand release];
+    
+    [previewButton release];
+    [tableView release];
+    [maxLabel release];
+    [sizeLabel release];
+    [segmentedControl release];
+    [slider release];
+    
+    [lastIndexPath release];
+    [themeArray release];
+    [mapArray release];
+    
+    [super dealloc];
+}
+
+
+@end
--- a/project_files/HedgewarsMobile/Classes/MasterViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/MasterViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,34 @@
+//
+//  MasterViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 27/03/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@class DetailViewController;
+@class GeneralSettingsViewController;
+@class TeamSettingsViewController;
+@class WeaponSettingsViewController;
+@class SchemeSettingsViewController;
+
+@interface MasterViewController : UITableViewController {
+    DetailViewController *detailViewController;
+    NSArray *controllerNames;
+    NSIndexPath *lastIndexPath;
+    GeneralSettingsViewController *generalSettingsViewController;
+    TeamSettingsViewController *teamSettingsViewController;
+    WeaponSettingsViewController *weaponSettingsViewController;
+    SchemeSettingsViewController *schemeSettingsViewController;
+}
+
+@property (nonatomic, retain) DetailViewController *detailViewController;
+@property (nonatomic, retain) NSArray *controllerNames;
+@property (nonatomic, retain) NSIndexPath *lastIndexPath;
+
+-(IBAction) dismissSplitView;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/MasterViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/MasterViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,155 @@
+//
+//  MasterViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 27/03/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "MasterViewController.h"
+#import "DetailViewController.h"
+#import "GeneralSettingsViewController.h"
+#import "TeamSettingsViewController.h"
+#import "WeaponSettingsViewController.h"
+#import "SchemeSettingsViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation MasterViewController
+@synthesize detailViewController, controllerNames, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+    
+    // the list of selectable controllers
+    controllerNames = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
+                                                       NSLocalizedString(@"Teams",@""),
+                                                       NSLocalizedString(@"Weapons",@""),
+                                                       NSLocalizedString(@"Schemes",@""),
+                                                       nil];
+    // the "Done" button on top left
+    self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
+                                                                                          target:self
+                                                                                          action:@selector(dismissSplitView)];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [controllerNames count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
+    }
+    
+    return cell;
+}
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    int newRow = [indexPath row];
+    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+    UIViewController *nextController = nil;
+    
+    if (newRow != oldRow) {
+        [self.tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
+        [detailViewController.navigationController popToRootViewControllerAnimated:NO];
+        
+        switch (newRow) {
+            case 0:
+                if (nil == generalSettingsViewController)
+                    generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+                nextController = generalSettingsViewController;
+                break;
+            case 1:
+                if (nil == teamSettingsViewController)
+                    teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+                nextController = teamSettingsViewController;
+                break;
+            case 2:
+                if (nil == weaponSettingsViewController)
+                    weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+                nextController = weaponSettingsViewController;
+                break;
+            case 3:
+                if (nil == schemeSettingsViewController)
+                    schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+                nextController = schemeSettingsViewController;
+                break;
+        }
+        
+        nextController.navigationItem.hidesBackButton = YES;
+        nextController.title = [controllerNames objectAtIndex:newRow];
+        [detailViewController.navigationController pushViewController:nextController animated:NO];
+        self.lastIndexPath = indexPath;
+        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+    }
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.    
+    if (generalSettingsViewController.view.superview == nil)
+        generalSettingsViewController = nil;
+    if (teamSettingsViewController.view.superview == nil)
+        teamSettingsViewController = nil;
+    if (weaponSettingsViewController.view.superview == nil)
+        weaponSettingsViewController = nil;
+    if (schemeSettingsViewController.view.superview == nil)
+        schemeSettingsViewController = nil;
+    MSG_MEMCLEAN();
+}
+
+-(void) viewDidUnload {
+    self.detailViewController = nil;
+    self.controllerNames = nil;
+    self.lastIndexPath = nil;
+    generalSettingsViewController = nil;
+    teamSettingsViewController = nil;
+    weaponSettingsViewController = nil;
+    schemeSettingsViewController = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [controllerNames release];
+    [detailViewController release];
+    [lastIndexPath release];
+    [generalSettingsViewController release];
+    [teamSettingsViewController release];
+    [weaponSettingsViewController release];
+    [schemeSettingsViewController release];
+    [super dealloc];
+}
+
+-(IBAction) dismissSplitView {
+    [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
+}
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,52 @@
+//
+//  overlayViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 16/03/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class PopoverMenuViewController;
+
+@interface OverlayViewController : UIViewController {
+    NSTimer *dimTimer;
+
+    // used only on the ipad
+    UIPopoverController *popoverController;
+
+    PopoverMenuViewController *popupMenu;
+    BOOL isPopoverVisible;
+    
+    UITextField *writeChatTextField;
+    
+    CGFloat initialDistanceForPinching;
+    CGPoint gestureStartPoint;
+    UIActivityIndicatorView *spinningWheel;
+}
+
+@property (nonatomic,retain) id popoverController;
+@property (nonatomic,retain) PopoverMenuViewController *popupMenu;
+@property (nonatomic,retain) UITextField *writeChatTextField;
+@property (nonatomic,retain) IBOutlet UIActivityIndicatorView *spinningWheel;
+
+UIActivityIndicatorView *singleton;
+BOOL canDim;
+
+-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
+
+-(IBAction) buttonReleased:(id) sender;
+-(IBAction) buttonPressed:(id) sender;
+
+-(void) showPopover;
+-(void) dismissPopover;
+-(void) dimOverlay;
+-(void) activateOverlay;
+-(void) chatAppear;
+-(void) chatDisappear;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,445 @@
+//
+//  overlayViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 16/03/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "OverlayViewController.h"
+#import "SDL_uikitappdelegate.h"
+#import "PascalImports.h"
+#import "CGPointUtils.h"
+#import "SDL_mouse.h"
+#import "SDL_config_iphoneos.h"
+#import "PopoverMenuViewController.h"
+#import "CommodityFunctions.h"
+
+#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
+#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
+
+
+@implementation OverlayViewController
+@synthesize popoverController, popupMenu, writeChatTextField, spinningWheel;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Release any cached data, images, etc that aren't in use.
+    if (popupMenu.view.superview == nil) 
+        popupMenu = nil;
+}
+
+-(void) didRotate:(NSNotification *)notification {  
+    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
+    CGRect rect = [[UIScreen mainScreen] bounds];
+    CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
+    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
+    
+    [UIView beginAnimations:@"rotation" context:NULL];
+    [UIView setAnimationDuration:0.8f];
+    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
+    switch (orientation) {
+        case UIDeviceOrientationLandscapeLeft:
+            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
+            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
+            [self chatDisappear];
+            HW_setLandscape(YES);
+            break;
+        case UIDeviceOrientationLandscapeRight:
+            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
+            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
+            [self chatDisappear];
+            HW_setLandscape(YES);
+            break;
+        case UIDeviceOrientationPortrait:
+            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270));
+                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
+                [self chatAppear];
+                HW_setLandscape(NO);
+            }
+            break;
+        case UIDeviceOrientationPortraitUpsideDown:
+            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
+                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
+                [self chatAppear];
+                HW_setLandscape(NO);
+            }
+            break;
+        default:
+            break;
+    }
+    self.view.frame = usefulRect;
+    //sdlView.frame = usefulRect;
+    [UIView commitAnimations];
+}
+
+-(void) chatAppear {
+    if (writeChatTextField == nil) {
+        writeChatTextField = [[UITextField alloc] initWithFrame:CGRectMake(0, 100, 768, [UIFont systemFontSize]+8)];
+        writeChatTextField.textColor = [UIColor whiteColor];
+        writeChatTextField.backgroundColor = [UIColor blueColor];
+        writeChatTextField.autocapitalizationType = UITextAutocapitalizationTypeNone;
+        writeChatTextField.autocorrectionType = UITextAutocorrectionTypeNo;
+        writeChatTextField.enablesReturnKeyAutomatically = NO;
+        writeChatTextField.keyboardAppearance = UIKeyboardAppearanceDefault;
+        writeChatTextField.keyboardType = UIKeyboardTypeDefault;
+        writeChatTextField.returnKeyType = UIReturnKeyDefault;
+        writeChatTextField.secureTextEntry = NO;    
+        [self.view addSubview:writeChatTextField];
+    }
+    writeChatTextField.alpha = 1;
+    [self activateOverlay];
+    [dimTimer setFireDate:HIDING_TIME_NEVER];
+}
+
+-(void) chatDisappear {
+    writeChatTextField.alpha = 0;
+    [writeChatTextField resignFirstResponder];
+    [dimTimer setFireDate:HIDING_TIME_DEFAULT];
+}
+
+#pragma mark -
+#pragma mark View Management
+-(void) viewDidLoad {
+    isPopoverVisible = NO;
+    singleton = self.spinningWheel;
+    canDim = NO;
+    self.view.alpha = 0;
+    self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
+    
+    
+    dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
+                                        interval:1000
+                                          target:self
+                                        selector:@selector(dimOverlay)
+                                        userInfo:nil
+                                         repeats:YES];
+    
+    // add timer too runloop, otherwise it doesn't work
+    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
+    
+    // listen for dismissal of the popover (see below)
+    [[NSNotificationCenter defaultCenter] addObserver:self
+                                             selector:@selector(dismissPopover)
+                                                 name:@"dismissPopover"
+                                               object:nil];
+    
+    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];   
+    [[NSNotificationCenter defaultCenter] addObserver:self
+                                             selector:@selector(didRotate:)
+                                                 name:@"UIDeviceOrientationDidChangeNotification"
+                                               object:nil];
+
+    //self.view.transform = CGAffineTransformRotate(self.view.transform, (M_PI/2.0)); 
+    [UIView beginAnimations:@"showing overlay" context:NULL];
+    [UIView setAnimationDuration:1];
+    self.view.alpha = 1;
+    [UIView commitAnimations];
+}
+
+-(void) viewDidUnload {
+    self.writeChatTextField = nil;
+    self.popoverController = nil;
+    self.popupMenu = nil;
+    self.spinningWheel = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [dimTimer invalidate];
+    [writeChatTextField release];
+    [popupMenu release];
+    [popoverController release];
+    // dimTimer is autoreleased
+    [spinningWheel release];
+    [super dealloc];
+}
+
+#pragma mark -
+#pragma mark Overlay actions and members
+// dim the overlay when there's no more input for a certain amount of time
+-(IBAction) buttonReleased:(id) sender {
+    HW_allKeysUp();
+    [dimTimer setFireDate:HIDING_TIME_DEFAULT];
+}
+
+// nice transition for dimming, should be called only by the timer himself
+-(void) dimOverlay {
+    if (canDim) {
+        [UIView beginAnimations:@"overlay dim" context:NULL];
+        [UIView setAnimationDuration:0.6];
+        self.view.alpha = 0.2;
+        [UIView commitAnimations];
+    }
+}
+
+// set the overlay visible and put off the timer for enough time
+-(void) activateOverlay {
+    self.view.alpha = 1;
+    [dimTimer setFireDate:HIDING_TIME_NEVER];
+}
+
+// issue certain action based on the tag of the button 
+-(IBAction) buttonPressed:(id) sender {
+    [self activateOverlay];
+    if (isPopoverVisible) {
+        [self dismissPopover];
+    }
+    UIButton *theButton = (UIButton *)sender;
+    
+    switch (theButton.tag) {
+        case 0:
+            HW_walkLeft();
+            break;
+        case 1:
+            HW_walkRight();
+            break;
+        case 2:
+            HW_aimUp();
+            break;
+        case 3:
+            HW_aimDown();
+            break;
+        case 4:
+            HW_shoot();
+            break;
+        case 5:
+            HW_jump();
+            break;
+        case 6:
+            HW_backjump();
+            break;
+        case 7:
+            HW_tab();
+            break;
+        case 10:
+            [self showPopover];
+            break;
+        default:
+            NSLog(@"Nope");
+            break;
+    }
+}
+
+// present a further check before closing game
+-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
+    if ([actionSheet cancelButtonIndex] != buttonIndex)
+        HW_terminate(NO);
+    else
+        HW_pause();     
+}
+
+// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
+// on iphone instead just use the tableViewController directly (and implement manually all animations)
+-(IBAction) showPopover{
+    isPopoverVisible = YES;
+    CGRect anchorForPopover;
+
+    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+        if (popupMenu == nil) 
+            popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStylePlain];
+        if (popoverController == nil) {
+            popoverController = [[UIPopoverController alloc] initWithContentViewController:popupMenu];
+            [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
+            [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
+        }
+        
+        if (UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation]))
+            anchorForPopover = CGRectMake(960, 0, 220, 32);
+        else
+            anchorForPopover = CGRectMake(736, 0, 220, 32);
+        
+        [popoverController presentPopoverFromRect:anchorForPopover
+                                           inView:self.view
+                         permittedArrowDirections:UIPopoverArrowDirectionUp
+                                         animated:YES];
+    } else {
+        if (popupMenu == nil) {
+            popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
+            popupMenu.view.backgroundColor = [UIColor clearColor];
+            popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
+        }
+        [self.view addSubview:popupMenu.view];
+        
+        [UIView beginAnimations:@"showing popover" context:NULL];
+        [UIView setAnimationDuration:0.35];
+        popupMenu.view.frame = CGRectMake(280, 0, 200, 170);
+        [UIView commitAnimations];
+    }
+    popupMenu.tableView.scrollEnabled = NO;
+}
+
+// on ipad just dismiss it, on iphone transtion to the right
+-(void) dismissPopover {
+    if (YES == isPopoverVisible) {
+        isPopoverVisible = NO;
+        
+        if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+            [popoverController dismissPopoverAnimated:YES];
+        } else {
+            [UIView beginAnimations:@"hiding popover" context:NULL];
+            [UIView setAnimationDuration:0.35];
+            popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
+            [UIView commitAnimations];
+        
+            [popupMenu.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
+        }
+        [self buttonReleased:nil];
+    }
+}
+
+-(void) textFieldDoneEditing:(id) sender{
+    [sender resignFirstResponder];
+}
+
+// this function is called by pascal FinishProgress and removes the spinning wheel when loading is done
+void spinningWheelDone (void) {
+    [UIView beginAnimations:@"hiding spinning wheel" context:NULL];
+    [UIView setAnimationDuration:0.7];
+    singleton.alpha = 0;
+    [UIView commitAnimations];
+    [singleton performSelector:@selector(stopAnimating) withObject:nil afterDelay:0.7];
+    canDim = YES;
+}
+
+#pragma mark -
+#pragma mark Custom touch event handling
+-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
+    NSArray *twoTouches;
+    UITouch *touch = [touches anyObject];
+    
+    if (isPopoverVisible) {
+        [self dismissPopover];
+    }
+    if (writeChatTextField) {
+        [self.writeChatTextField resignFirstResponder];
+        [dimTimer setFireDate:HIDING_TIME_DEFAULT];
+    }
+    
+    gestureStartPoint = [touch locationInView:self.view];
+        
+    switch ([touches count]) {
+        /*case 1:
+            initialDistanceForPinching = 0;
+            switch ([touch tapCount]) {
+                case 1:
+                    NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
+                    //SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
+                    //            (int)gestureStartPoint.y, width - (int)gestureStartPoint.x);
+                    //HW_click();
+                    break;
+                case 2:
+                    HW_ammoMenu();
+                    break;
+                default:
+                    break;
+            }
+            break;*/
+        case 2:
+            if (2 == [touch tapCount]) {
+                HW_zoomReset();
+            }
+            
+            // pinching
+            gestureStartPoint = CGPointMake(0, 0);
+            twoTouches = [touches allObjects];
+            UITouch *first = [twoTouches objectAtIndex:0];
+            UITouch *second = [twoTouches objectAtIndex:1];
+            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
+            break;
+        default:
+            break;
+    }
+
+}
+
+-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
+    gestureStartPoint = CGPointMake(0, 0);
+    initialDistanceForPinching = 0;
+    //HW_allKeysUp();
+}
+
+-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
+    // this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances
+    [self touchesEnded:touches withEvent:event];
+}
+
+-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
+    CGFloat minimumGestureLength;
+    int logCoeff;
+    
+    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+        minimumGestureLength = 5.0f;
+        logCoeff = 19;
+    } else {
+        minimumGestureLength = 3.0f;
+        logCoeff = 3;
+    }
+    
+    NSArray *twoTouches;
+    CGPoint currentPosition;
+    UITouch *touch = [touches anyObject];
+
+    switch ([touches count]) {
+        /*case 1:
+            currentPosition = [touch locationInView:self.view];
+            // panning
+            CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x);
+            CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y);
+            
+            // the two ifs are not mutually exclusive
+            if (deltaX >= minimumGestureLength) {
+                DLog(@"deltaX: %f deltaY: %f", deltaX, deltaY);
+                if (currentPosition.x > gestureStartPoint.x) {
+                    HW_cursorLeft(logCoeff*log(deltaX));
+                } else {
+                    HW_cursorRight(logCoeff*log(deltaX));
+                }
+
+            } 
+            if (deltaY >= minimumGestureLength) {
+                DLog(@"deltaX: %f deltaY: %f", deltaX, deltaY);
+                if (currentPosition.y < gestureStartPoint.y) {
+                    HW_cursorDown(logCoeff*log(deltaY));
+                } else {
+                    HW_cursorUp(logCoeff*log(deltaY));
+                }            
+            }
+
+            break;*/
+        case 2:
+            twoTouches = [touches allObjects];
+            UITouch *first = [twoTouches objectAtIndex:0];
+            UITouch *second = [twoTouches objectAtIndex:1];
+            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
+            const int pinchDelta = 40;
+            
+            if (0 != initialDistanceForPinching) {
+                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
+                    HW_zoomIn();
+                    initialDistanceForPinching = currentDistanceOfPinching;
+                }
+                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
+                    HW_zoomOut();
+                    initialDistanceForPinching = currentDistanceOfPinching;
+                }
+            } else 
+                initialDistanceForPinching = currentDistanceOfPinching;
+            
+            break;
+        default:
+            break;
+    }
+}
+
+
+@end
--- a/project_files/HedgewarsMobile/Classes/PascalImports.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/PascalImports.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,59 @@
+/*
+ *  PascalImports.h
+//  fpciphonedel
+//
+//  Created by Vittorio on 07/01/10.
+//  Copyright __MyCompanyName__ 2010. All rights reserved.
+ *
+ */
+
+#ifndef PASCALIMPORTS
+#define PASCALIMPORTS
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+    
+    /* add C declarations below for all exported Pascal functions/procedure
+     * that you want to use
+     */
+
+    void Game(const char *args[]);
+    void GenLandPreview(void);
+
+
+    void HW_versionInfo(short int*, char**);
+
+    void HW_click(void);
+    void HW_zoomIn(void);
+    void HW_zoomOut(void);
+    void HW_zoomReset(void);
+    void HW_ammoMenu(void);
+    
+    void HW_allKeysUp(void);
+    
+    void HW_walkLeft(void);
+    void HW_walkRight(void);
+    void HW_aimUp(void);
+    void HW_aimDown(void);
+    void HW_shoot(void);
+    void HW_jump(void);
+    void HW_backjump(void);
+    
+    void HW_chat(void);
+    void HW_tab(void);
+    void HW_pause(void);
+    
+    void HW_cursorUp(int);
+    void HW_cursorDown(int);
+    void HW_cursorLeft(int);
+    void HW_cursorRight(int);
+    
+    void HW_terminate(BOOL);
+    
+    void HW_setLandscape(BOOL);
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- a/project_files/HedgewarsMobile/Classes/PopoverMenuViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/PopoverMenuViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,18 @@
+//
+//  popupMenuViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 25/03/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface PopoverMenuViewController : UITableViewController <UIActionSheetDelegate> {
+    NSArray *menuList;
+    BOOL isPaused;
+}
+@property (nonatomic,retain) NSArray *menuList;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/PopoverMenuViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/PopoverMenuViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,141 @@
+    //
+//  popupMenuViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 25/03/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SDL_uikitappdelegate.h"
+#import "PopoverMenuViewController.h"
+#import "PascalImports.h"
+#import "CommodityFunctions.h"
+#import "SDL_sysvideo.h"
+
+@implementation PopoverMenuViewController
+@synthesize menuList;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+}
+
+-(void) viewDidLoad {
+    isPaused = NO;
+
+    NSArray *array = [[NSArray alloc] initWithObjects:
+                      NSLocalizedString(@"Pause Game", @""),
+                      NSLocalizedString(@"Chat", @""),
+                      NSLocalizedString(@"End Game", @""),
+                      nil];
+    self.menuList = array;
+    [array release];
+    
+    [super viewDidLoad];
+}
+
+-(void) viewDidUnload {
+    self.menuList = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [menuList release];
+    [super dealloc];
+}
+
+#pragma mark -
+#pragma mark tableView methods
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return 3;
+}
+
+-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *cellIdentifier = @"CellIdentifier";
+    
+    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier];
+    if (nil == cell) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
+                                       reuseIdentifier:cellIdentifier] autorelease];
+    }
+    cell.textLabel.text = [menuList objectAtIndex:[indexPath row]];
+    
+    return cell;
+}
+
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    UIActionSheet *actionSheet;
+    
+    switch ([indexPath row]) {
+        case 0:
+            HW_pause();
+            isPaused = !isPaused;
+            break;
+        case 1:
+            HW_chat();
+            /*
+            SDL_VideoDevice *_this = SDL_GetVideoDevice();
+            SDL_VideoDisplay *display = &_this->displays[0];
+            SDL_Window *window = display->windows;
+            SDL_iPhoneKeyboardShow(window);
+            */
+            break;
+        case 2:
+            // expand the view (and table) so that the actionsheet can be selected on the iPhone
+            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
+                [self.tableView deselectRowAtIndexPath:indexPath animated:NO];
+                [UIView beginAnimations:@"table width more" context:NULL];
+                [UIView setAnimationDuration:0.2];
+                self.view.frame = CGRectMake(0, 0, 480, 320);
+                [UIView commitAnimations];
+            }
+            actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"")
+                                                      delegate:self
+                                             cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"")
+                                        destructiveButtonTitle:NSLocalizedString(@"Of course!", @"")
+                                             otherButtonTitles:nil];
+            [actionSheet showInView:self.view];
+            [actionSheet release];
+            
+            if (!isPaused) 
+                HW_pause();
+            break;
+        default:
+            NSLog(@"Warning: unset case value in section!");
+            break;
+    }
+    
+    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+}
+
+#pragma mark -
+#pragma mark actionSheet methods
+-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
+    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone){
+        [UIView beginAnimations:@"table width less" context:NULL];
+        [UIView setAnimationDuration:0.2];
+        self.view.frame = CGRectMake(280, 0, 200, 170);
+        [UIView commitAnimations];
+    }
+    
+    if ([actionSheet cancelButtonIndex] != buttonIndex) {
+        [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissPopover" object:nil];
+        HW_terminate(NO);
+    }
+    else
+        if (!isPaused) 
+            HW_pause();     
+}
+
+@end
--- a/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,44 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#import <UIKit/UIKit.h>
+#import "SDL_uikitopenglview.h"
+
+@class MainMenuViewController;
+@class OverlayViewController;
+
+@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
+    SDL_Window *window;      
+    UIWindow *uiwindow;
+    MainMenuViewController *mainViewController;
+    BOOL isInGame;
+}
+
+@property (readwrite, assign) SDL_Window *window;    
+@property (readwrite, retain) UIWindow *uiwindow;
+
++(SDLUIKitDelegate *)sharedAppDelegate;
+-(void) startSDLgame;
+-(void) displayOverlayLater;
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,194 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2009 Sam Lantinga
+ 
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+ 
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ Lesser General Public License for more details.
+ 
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ 
+ Sam Lantinga, mods for Hedgewars by Vittorio Giovara
+ slouken@libsdl.org, vittorio.giovara@gmail.com
+*/
+
+#import "SDL_uikitappdelegate.h"
+#import "SDL_uikitopenglview.h"
+#import "SDL_uikitwindow.h"
+#import "SDL_events_c.h"
+#import "../SDL_sysvideo.h"
+#import "jumphack.h"
+#import "SDL_video.h"
+#import "GameSetup.h"
+#import "PascalImports.h"
+#import "MainMenuViewController.h"
+#import "OverlayViewController.h"
+#import "CommodityFunctions.h"
+
+#ifdef main
+#undef main
+#endif
+
+#define VALGRIND "/opt/valgrind/bin/valgrind"
+
+int main (int argc, char *argv[]) {
+#ifdef VALGRIND_REXEC
+    // Using the valgrind build config, rexec ourself in valgrind
+    // from http://landonf.bikemonkey.org/code/iphone/iPhone_Simulator_Valgrind.20081224.html
+    if (argc < 2 || (argc >= 2 && strcmp(argv[1], "-valgrind") != 0))
+        execl(VALGRIND, VALGRIND, "--leak-check=full", argv[0], "-valgrind", NULL);
+#endif
+
+    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+    int retVal = UIApplicationMain(argc, argv, nil, @"SDLUIKitDelegate");
+    [pool release];
+    return retVal;
+}
+
+@implementation SDLUIKitDelegate
+@synthesize uiwindow, window;
+
+// convenience method
++(SDLUIKitDelegate *)sharedAppDelegate {
+    // the delegate is set in UIApplicationMain(), which is guaranteed to be called before this method
+    return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
+}
+
+-(id) init {
+    if (self = [super init]){
+        mainViewController = nil;
+        isInGame = NO;
+        self.uiwindow = nil;     
+        self.window = NULL;
+    }
+    return self;
+}
+
+-(void) dealloc {
+    SDL_DestroyWindow(self.window);
+     [uiwindow release];
+    [mainViewController release];
+    [super dealloc];
+}
+
+// main routine for calling the actual game engine
+-(IBAction) startSDLgame {
+    [UIView beginAnimations:@"removing main controller" context:NULL];
+    [UIView setAnimationDuration:1];
+    mainViewController.view.alpha = 0;
+    [UIView commitAnimations];
+
+    // pull out useful configuration info from various files
+    GameSetup *setup = [[GameSetup alloc] init];
+    [setup startThread:@"engineProtocol"];
+    const char **gameArgs = [setup getSettings];
+    [setup release];
+
+    // since the sdlwindow is not yet created, we add the overlayController with a delay
+    [self performSelector:@selector(displayOverlayLater) withObject:nil afterDelay:0.5];
+    
+    // this is the pascal fuction that starts the game (wrapped around isInGame)
+    isInGame = YES;
+    Game(gameArgs);
+    isInGame = NO;
+    
+    free(gameArgs);
+    
+    [UIView beginAnimations:@"inserting main controller" context:NULL];
+    [UIView setAnimationDuration:1];
+    mainViewController.view.alpha = 1;
+    [UIView commitAnimations];
+}
+
+-(void) displayOverlayLater {
+    // overlay with controls, become visible after 4 seconds, with a transparency effect
+    OverlayViewController *overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
+    
+    [[[UIApplication sharedApplication] keyWindow] addSubview:overlayController.view];
+    [overlayController release];
+}
+
+// override the direct execution of SDL_main to allow us to implement the frontend (or even using a nib)
+-(void) applicationDidFinishLaunching:(UIApplication *)application {
+    [application setStatusBarHidden:YES];
+    [application setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];  
+    
+    uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
+    uiwindow.backgroundColor = [UIColor blackColor];
+    // needed to keep the app running after a game (gets released in sdl_uikitwindow)
+    [uiwindow retain];
+    
+    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
+        mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPad" bundle:nil];
+    else
+        mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPhone" bundle:nil];
+
+    [uiwindow addSubview:mainViewController.view];
+    [uiwindow makeKeyAndVisible];
+
+    // Set working directory to resource path
+    [[NSFileManager defaultManager] changeCurrentDirectoryPath:[[NSBundle mainBundle] resourcePath]];
+}
+
+-(void) applicationWillTerminate:(UIApplication *)application {
+    SDL_SendQuit();
+    if (isInGame) {
+        HW_terminate(YES);
+        // hack to prevent automatic termination. See SDL_uikitevents.m for details
+        longjmp(*(jump_env()), 1);
+    }
+}
+
+-(void) applicationWillResignActive:(UIApplication *)application {
+    //NSLog(@"%@", NSStringFromSelector(_cmd));
+    if (isInGame) {
+        HW_pause();
+        
+        /*
+        // Send every window on every screen a MINIMIZED event.
+        SDL_VideoDevice *_this = SDL_GetVideoDevice();
+        if (!_this)
+            return;
+
+        int i;
+        for (i = 0; i < _this->num_displays; i++) {
+            const SDL_VideoDisplay *display = &_this->displays[i];
+            SDL_Window *window;
+            for (window = display->windows; window != nil; window = window->next)
+                SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+        }
+        */
+    }
+}
+
+-(void) applicationDidBecomeActive:(UIApplication *)application {
+    //NSLog(@"%@", NSStringFromSelector(_cmd));
+    if (isInGame) {
+        HW_pause();
+
+        /*
+        // Send every window on every screen a RESTORED event.
+        SDL_VideoDevice *_this = SDL_GetVideoDevice();
+        if (!_this)
+            return;
+
+        int i;
+        for (i = 0; i < _this->num_displays; i++) {
+            const SDL_VideoDisplay *display = &_this->displays[i];
+            SDL_Window *window;
+            for (window = display->windows; window != nil; window = window->next)
+                SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
+        }
+        */
+    }
+}
+
+@end
--- a/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,19 @@
+//
+//  SchemeSettingsViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 19/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+@class SingleSchemeViewController;
+
+@interface SchemeSettingsViewController : UITableViewController {
+    NSMutableArray *listOfSchemes;
+    SingleSchemeViewController *childController;
+}
+
+@property (nonatomic, retain) NSMutableArray *listOfSchemes;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,169 @@
+//
+//  SchemeSettingsViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 19/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SchemeSettingsViewController.h"
+#import "CommodityFunctions.h"
+#import "SingleSchemeViewController.h"
+
+@implementation SchemeSettingsViewController
+@synthesize listOfSchemes;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+    
+    UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the scheme panel")
+                                                                   style:UIBarButtonItemStyleBordered
+                                                                  target:self
+                                                                  action:@selector(toggleEdit:)];
+    self.navigationItem.rightBarButtonItem = editButton;
+    [editButton release];
+    
+}
+
+-(void) viewWillAppear:(BOOL) animated {
+    [super viewWillAppear:animated];
+    
+    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
+    NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
+    self.listOfSchemes = array;
+    [array release];
+    
+    [self.tableView reloadData];
+}
+
+// modifies the navigation bar to add the "Add" and "Done" buttons
+-(void) toggleEdit:(id) sender {
+    BOOL isEditing = self.tableView.editing;
+    [self.tableView setEditing:!isEditing animated:YES];
+    
+    if (isEditing) {
+        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")];
+        [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
+        self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
+    } else {
+        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")];
+        [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
+        UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel")
+                                                                      style:UIBarButtonItemStyleBordered
+                                                                     target:self
+                                                                     action:@selector(addScheme:)];
+        self.navigationItem.leftBarButtonItem = addButton;
+        [addButton release];
+    }
+}
+
+-(void) addScheme:(id) sender {
+    NSString *fileName = [[NSString alloc] initWithFormat:@"Scheme %u.plist", [self.listOfSchemes count]];
+    
+    createSchemeNamed([fileName stringByDeletingPathExtension]);
+    
+    [self.listOfSchemes addObject:fileName];
+    [fileName release];
+    
+    // order the array alphabetically, so schemes will keep their position
+    [self.listOfSchemes sortUsingSelector:@selector(compare:)];
+    
+    [self.tableView reloadData];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [self.listOfSchemes count];
+}
+
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    }
+    
+    NSUInteger row = [indexPath row]; 
+    NSString *rowString = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension]; 
+    cell.textLabel.text = rowString; 
+    cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
+    
+    return cell;
+}
+
+// delete the row and the file
+-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+    NSUInteger row = [indexPath row];
+    
+    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
+    [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
+    [schemeFile release];
+    
+    [self.listOfSchemes removeObjectAtIndex:row];
+    [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
+}
+
+-(BOOL) tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
+    UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
+    if (![cell.textLabel.text isEqualToString:@"Default"]) 
+        return YES;
+    else
+        return NO;
+}
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    if (childController == nil) {
+        childController = [[SingleSchemeViewController alloc] initWithStyle:UITableViewStyleGrouped];
+    }
+    
+    NSInteger row = [indexPath row];
+    NSString *selectedSchemeFile = [self.listOfSchemes objectAtIndex:row];
+    
+    // this must be set so childController can load the correct plist
+    childController.title = [selectedSchemeFile stringByDeletingPathExtension];
+    [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+
+    [self.navigationController pushViewController:childController animated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void)didReceiveMemoryWarning {
+    [super didReceiveMemoryWarning];
+    if (childController.view.superview == nil )
+        childController = nil;
+}
+
+-(void) viewDidUnload {
+    self.listOfSchemes = nil;
+    childController = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+
+-(void) dealloc {
+    [self.listOfSchemes release];
+    [childController release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,30 @@
+//
+//  SchemeWeaponConfigViewController.h
+//  Hedgewars
+//
+//  Created by Vittorio on 13/06/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface SchemeWeaponConfigViewController : UITableViewController {
+    NSArray *listOfSchemes;
+    NSArray *listOfWeapons;
+    
+    NSIndexPath *lastIndexPath_sc;
+    NSIndexPath *lastIndexPath_we;
+
+    NSString *selectedScheme;
+    NSString *selectedWeapon;
+}
+
+@property (nonatomic, retain) NSArray *listOfSchemes;
+@property (nonatomic, retain) NSArray *listOfWeapons;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath_sc;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath_we;
+@property (nonatomic,retain) NSString *selectedScheme;
+@property (nonatomic,retain) NSString *selectedWeapon;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,160 @@
+//
+//  SchemeWeaponConfigViewController.m
+//  Hedgewars
+//
+//  Created by Vittorio on 13/06/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SchemeWeaponConfigViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation SchemeWeaponConfigViewController
+@synthesize listOfSchemes, listOfWeapons, lastIndexPath_sc, lastIndexPath_we, selectedScheme, selectedWeapon;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+
+    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
+    self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
+}
+
+-(void) viewWillAppear:(BOOL) animated {
+    [super viewWillAppear:animated];
+
+    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
+    self.listOfSchemes = contentsOfDir;
+    
+    contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
+    self.listOfWeapons = contentsOfDir;
+    
+    self.selectedScheme = @"Default.plist";
+    self.selectedWeapon = @"Default.plist";
+    
+    [self.tableView reloadData];
+}
+
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 2;
+}
+
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    if (section == 0) 
+        return [self.listOfSchemes count];
+    else
+        return [self.listOfWeapons count];
+}
+
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier = @"Cell";
+    NSInteger row = [indexPath row];
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    }
+    
+    cell.accessoryType = UITableViewCellAccessoryNone;
+    if ([indexPath section] == 0) {
+        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
+        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
+            cell.accessoryType = UITableViewCellAccessoryCheckmark;
+            self.lastIndexPath_sc = indexPath;
+        }
+    } else {
+        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
+        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
+            cell.accessoryType = UITableViewCellAccessoryCheckmark;
+            self.lastIndexPath_we = indexPath;
+        }
+    }
+
+    return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    NSIndexPath *lastIndexPath;
+    if ([indexPath section] == 0)
+        lastIndexPath = self.lastIndexPath_sc;
+    else
+        lastIndexPath = self.lastIndexPath_we;
+    
+    int newRow = [indexPath row];
+    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+    
+    if (newRow != oldRow) {
+        //TODO: this code works only for a single section table
+        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
+        oldCell.accessoryType = UITableViewCellAccessoryNone;
+        
+        if ([indexPath section] == 0) {
+            self.lastIndexPath_sc = indexPath;
+            self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
+        } else {
+            self.lastIndexPath_we = indexPath;
+            self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
+        }        
+        
+        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+    }
+    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+}
+
+-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger) section {
+    if (section == 0) {
+        return NSLocalizedString(@"Schemes",@"");
+    } else {
+        return NSLocalizedString(@"Weapons",@"");;
+    }
+}
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+    self.listOfSchemes = nil;
+    self.listOfWeapons = nil;
+    self.lastIndexPath_sc = nil;
+    self.lastIndexPath_we = nil;
+    self.selectedScheme = nil;
+    self.selectedWeapon = nil;
+    MSG_DIDUNLOAD();
+}
+
+
+-(void) dealloc {
+    [listOfSchemes release];
+    [listOfWeapons release];
+    [lastIndexPath_sc release];
+    [lastIndexPath_we release];
+    [selectedScheme release];
+    [selectedWeapon release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,25 @@
+//
+//  SingleSchemeViewController.h
+//  Hedgewars
+//
+//  Created by Vittorio on 23/05/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface SingleSchemeViewController : UITableViewController <UITextFieldDelegate> {
+    UITextField *textFieldBeingEdited;
+    NSMutableArray *schemeArray;
+    
+    NSArray *basicSettingList;
+    NSArray *gameModifierArray;
+}
+
+@property (nonatomic, retain) UITextField *textFieldBeingEdited;
+@property (nonatomic, retain) NSMutableArray *schemeArray;
+@property (nonatomic, retain) NSArray *basicSettingList;
+@property (nonatomic, retain) NSArray *gameModifierArray;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,321 @@
+//
+//  SingleSchemeViewController.m
+//  Hedgewars
+//
+//  Created by Vittorio on 23/05/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SingleSchemeViewController.h"
+#import <QuartzCore/QuartzCore.h>
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation SingleSchemeViewController
+@synthesize textFieldBeingEdited, schemeArray, basicSettingList, gameModifierArray;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+
+    NSArray *mods = [[NSArray alloc] initWithObjects:
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Fort Mode",@""),@"title",
+                      NSLocalizedString(@"Defend your fort and destroy the opponents (two team colours max)",@""),@"description",
+                      @"Forts",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Divide Team",@""),@"title",
+                      NSLocalizedString(@"Teams will start on opposite sides of the terrain (two team colours max)",@""),@"description",
+                      @"TeamsDivide",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Solid Land",@""),@"title",
+                      NSLocalizedString(@"Land can not be destroyed",@""),@"description",
+                      @"Solid",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Border",@""),@"title",
+                      NSLocalizedString(@"Add an indestructable border around the terrain",@""),@"description",
+                      @"Border",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Low Gravity",@""),@"title",
+                      NSLocalizedString(@"Lower gravity",@""),@"description",
+                      @"LowGravity",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Laser Sight",@""),@"title",
+                      NSLocalizedString(@"Assisted aiming with laser sight",@""),@"description",
+                      @"LaserSight",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Invulnerable",@""),@"title",
+                      NSLocalizedString(@"All hogs have a personal forcefield",@""),@"description",
+                      @"Invulnerable",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Mines",@""),@"title",
+                      NSLocalizedString(@"Enable random mines",@""),@"description",
+                      @"Mines",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Vampirism Mode",@""),@"title",
+                      NSLocalizedString(@"Gain 80% of the damage you do back in health",@""),@"description",
+                      @"Vampiric",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Karma Mode",@""),@"title",
+                      NSLocalizedString(@"Share your opponents pain, share their damage",@""),@"description",
+                      @"Karma",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Artillery Mode",@""),@"title",
+                      NSLocalizedString(@"Your hogs are unable to move, test your aim",@""),@"description",
+                      @"Artillery",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Random Order",@""),@"title",
+                      NSLocalizedString(@"Order of play is random instead of in room order",@""),@"description",
+                      @"RandomOrder",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"King Mode",@""),@"title",
+                      NSLocalizedString(@"Play with a King. If he dies, your side loses",@""),@"description",
+                      @"King",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"Place Hedgehogs",@""),@"title",
+                      NSLocalizedString(@"Take turns placing your hedgehogs pre-game",@""),@"description",
+                      @"PlaceHog",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Clan Shares Ammo",@""),@"title",
+                      NSLocalizedString(@"Ammo is shared between all clan teams",@""),@"description",
+                      @"SharedAmmo",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Girders",@""),@"title",
+                      NSLocalizedString(@"Disable girders when generating random maps",@""),@"description",
+                      @"DisableGirders",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Land Objects",@""),@"title",
+                      NSLocalizedString(@"Disable land objects when generating maps",@""),@"description",
+                      @"DisableLandObjects",@"image",nil],
+                     nil];
+    self.gameModifierArray = mods;
+    [mods release];
+    
+    NSArray *basicSettings = [[NSArray alloc] initWithObjects:
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Damage Modifier",@""),@"title",@"Damage",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Turn Time",@""),@"title",@"Time",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Initial Health",@""),@"title",@"Health",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Sudden Death Timeout",@""),@"title",@"SuddenDeath",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Crate Drops",@""),@"title",@"Box",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Time",@""),@"title",@"Time",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Number",@""),@"title",@"Mine",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Dud Mines Probability",@""),@"title",@"Dud",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Explosives",@""),@"title",@"Damage",@"image",nil],
+                              nil];
+    self.basicSettingList = basicSettings;
+    [basicSettings release];
+}
+
+// load from file
+-(void) viewWillAppear:(BOOL) animated {
+    [super viewWillAppear:animated];
+    
+    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
+    NSMutableArray *scheme = [[NSMutableArray alloc] initWithContentsOfFile:schemeFile];
+    self.schemeArray = scheme;
+    [scheme release];
+    [schemeFile release];
+    
+    [self.tableView reloadData];
+}
+
+// save to file
+-(void) viewWillDisappear:(BOOL) animated {
+    [super viewWillDisappear:animated];
+    
+    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
+    [self.schemeArray writeToFile:schemeFile atomically:YES];
+    [schemeFile release];
+}
+
+#pragma mark -
+#pragma mark textfield methods
+-(void) cancel:(id) sender {
+    if (textFieldBeingEdited != nil)
+        [self.textFieldBeingEdited resignFirstResponder];
+}
+
+// set the new value
+-(BOOL) save:(id) sender {    
+    if (textFieldBeingEdited != nil) {
+        [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] error:NULL];
+        self.title = self.textFieldBeingEdited.text;
+        [self.schemeArray writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] atomically:YES];
+        [self.textFieldBeingEdited resignFirstResponder];
+        return YES;
+    }
+    return NO;
+}
+
+// the textfield is being modified, update the navigation controller
+-(void) textFieldDidBeginEditing:(UITextField *)aTextField{   
+    self.textFieldBeingEdited = aTextField;
+
+    UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from schemes table")
+                                                                     style:UIBarButtonItemStylePlain
+                                                                    target:self
+                                                                    action:@selector(cancel:)];
+    self.navigationItem.leftBarButtonItem = cancelButton;
+    [cancelButton release];
+    
+    UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from schemes table")
+                                                                     style:UIBarButtonItemStyleDone
+                                                                    target:self
+                                                                    action:@selector(save:)];
+    self.navigationItem.rightBarButtonItem = saveButton;
+    [saveButton release];
+}
+
+// the textfield has been modified, check for empty strings and restore original navigation bar
+-(void) textFieldDidEndEditing:(UITextField *)aTextField{
+    if ([textFieldBeingEdited.text length] == 0) 
+        textFieldBeingEdited.text = [NSString stringWithFormat:@"New Scheme"];
+
+    self.textFieldBeingEdited = nil;
+    self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
+    self.navigationItem.leftBarButtonItem = nil;
+}
+
+// limit the size of the field to 64 characters like in original frontend
+-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
+    int limit = 64;
+    return !([textField.text length] > limit && [string length] > range.length);
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 3;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    switch (section) {
+        case 0:
+            return 1;
+            break;
+        case 1:
+            return [self.basicSettingList count];
+            break;
+        case 2:
+            return [self.gameModifierArray count];
+        default:
+            break;
+    }
+    return 0;
+}
+
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier0 = @"Cell0";
+    static NSString *CellIdentifier1 = @"Cell1";
+    static NSString *CellIdentifier2 = @"Cell2";
+    
+    UITableViewCell *cell = nil;
+    NSInteger row = [indexPath row];
+    
+    switch ([indexPath section]) {
+        case 0:
+            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
+            if (cell == nil) {
+                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault 
+                                               reuseIdentifier:CellIdentifier0] autorelease];
+                // create a uitextfield for each row, expand it to take the maximum size
+                UITextField *aTextField = [[UITextField alloc] 
+                                           initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
+                aTextField.clearsOnBeginEditing = NO;
+                aTextField.returnKeyType = UIReturnKeyDone;
+                aTextField.adjustsFontSizeToFitWidth = YES;
+                aTextField.delegate = self;
+                aTextField.tag = [indexPath row];
+                aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+                aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
+                [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
+                [cell.contentView addSubview:aTextField];
+                [aTextField release];
+            }
+            
+            for (UIView *oneView in cell.contentView.subviews) {
+                if ([oneView isMemberOfClass:[UITextField class]]) {
+                    // we find the uitextfied and we'll use its tag to understand which one is being edited
+                    UITextField *textFieldFound = (UITextField *)oneView;
+                    textFieldFound.text = self.title;
+                }
+            }
+            cell.detailTextLabel.text = nil;
+            cell.imageView.image = nil;
+            break;
+        case 1:
+            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
+            if (cell == nil) {
+                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault 
+                                               reuseIdentifier:CellIdentifier1] autorelease];
+            }
+            
+            UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",BTN_DIRECTORY(),[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
+            cell.imageView.image = [img scaleToSize:CGSizeMake(40, 40)];
+            [img release];
+            cell.textLabel.text = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
+            cell.detailTextLabel.text = nil;
+            break;
+        case 2:
+            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
+            if (cell == nil) {
+                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
+                                               reuseIdentifier:CellIdentifier2] autorelease];
+                UISwitch *onOff = [[UISwitch alloc] init];
+                onOff.tag = row;
+                [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
+                cell.accessoryView = onOff;
+                [onOff release];
+            }
+            
+            UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",BTN_DIRECTORY(),[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
+            cell.imageView.image = image;
+            [image release];
+            [cell.imageView.layer setCornerRadius:7.0f];
+            [cell.imageView.layer setMasksToBounds:YES];
+            cell.textLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
+            cell.detailTextLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
+            [(UISwitch *)cell.accessoryView setOn:[[self.schemeArray objectAtIndex:row] boolValue] animated:NO];
+        }
+    
+    return cell;
+}
+
+-(void) toggleSwitch:(id) sender {
+    UISwitch *theSwitch = (UISwitch *)sender;
+    [self.schemeArray replaceObjectAtIndex:theSwitch.tag withObject:[NSNumber numberWithBool:theSwitch.on]];
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    
+    if ([indexPath section] == 0) {
+        UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
+        for (UIView *oneView in cell.contentView.subviews) {
+            if ([oneView isMemberOfClass:[UITextField class]]) {
+                textFieldBeingEdited = (UITextField *)oneView;
+                [textFieldBeingEdited becomeFirstResponder];
+            }
+        }
+    }
+    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    [super didReceiveMemoryWarning];
+}
+
+-(void) viewDidUnload {
+    self.textFieldBeingEdited = nil;
+    self.schemeArray = nil;
+    self.basicSettingList = nil;
+    self.gameModifierArray = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [textFieldBeingEdited release];
+    [schemeArray release];
+    [basicSettingList release];
+    [gameModifierArray release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/SingleTeamViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SingleTeamViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,44 @@
+//
+//  SingleTeamViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class HogHatViewController;
+@class GravesViewController;
+@class VoicesViewController;
+@class FortsViewController;
+@class FlagsViewController;
+@class LevelViewController;
+@interface SingleTeamViewController : UITableViewController <UITextFieldDelegate> {
+    NSMutableDictionary *teamDictionary;
+    
+    UITextField *textFieldBeingEdited;
+    NSString *teamName;
+    UIImage *normalHogSprite;
+    
+    NSArray *secondaryItems;
+    BOOL isWriteNeeded;
+    
+    HogHatViewController *hogHatViewController;
+    GravesViewController *gravesViewController;
+    VoicesViewController *voicesViewController;
+    FortsViewController *fortsViewController;
+    FlagsViewController *flagsViewController;
+    LevelViewController *levelViewController;
+}
+
+@property (nonatomic,retain) NSMutableDictionary *teamDictionary;
+@property (nonatomic,retain) UITextField *textFieldBeingEdited;
+@property (nonatomic,retain) NSString *teamName;
+@property (nonatomic,retain) UIImage *normalHogSprite;
+@property (nonatomic,retain) NSArray *secondaryItems;
+
+-(void) writeFile;
+-(void) setWriteNeeded;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/SingleTeamViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SingleTeamViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,453 @@
+//
+//  SingleTeamViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SingleTeamViewController.h"
+#import "HogHatViewController.h"
+#import "GravesViewController.h"
+#import "VoicesViewController.h"
+#import "FortsViewController.h"
+#import "FlagsViewController.h"
+#import "LevelViewController.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+#define TEAMNAME_TAG 1234
+
+@implementation SingleTeamViewController
+@synthesize teamDictionary, normalHogSprite, secondaryItems, textFieldBeingEdited, teamName;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark textfield methods
+-(void) cancel:(id) sender {
+    if (textFieldBeingEdited != nil)
+        [self.textFieldBeingEdited resignFirstResponder];
+}
+
+// set the new value
+-(BOOL) save:(id) sender {
+    NSInteger index = textFieldBeingEdited.tag;
+    
+    if (textFieldBeingEdited != nil) {
+        if (TEAMNAME_TAG == index) {
+            [self.teamDictionary setObject:textFieldBeingEdited.text forKey:@"teamname"];
+        } else {
+            //replace the old value with the new one            
+            NSMutableDictionary *hog = [[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:index];
+            [hog setObject:textFieldBeingEdited.text forKey:@"hogname"];
+        }
+        
+        isWriteNeeded = YES;
+        [self.textFieldBeingEdited resignFirstResponder];
+        return YES;
+    }
+    return NO;
+}
+
+// the textfield is being modified, update the navigation controller
+-(void) textFieldDidBeginEditing:(UITextField *)aTextField{   
+    self.textFieldBeingEdited = aTextField;
+
+    UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from the hog name table")
+                                                                     style:UIBarButtonItemStylePlain
+                                                                    target:self
+                                                                    action:@selector(cancel:)];
+    self.navigationItem.leftBarButtonItem = cancelButton;
+    [cancelButton release];
+    
+    UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from the hog name table")
+                                                                     style:UIBarButtonItemStyleDone
+                                                                    target:self
+                                                                    action:@selector(save:)];
+    self.navigationItem.rightBarButtonItem = saveButton;
+    [saveButton release];
+}
+
+// the textfield has been modified, check for empty strings and restore original navigation bar
+-(void) textFieldDidEndEditing:(UITextField *)aTextField{
+    if ([textFieldBeingEdited.text length] == 0) 
+        textFieldBeingEdited.text = [NSString stringWithFormat:@"hedgehog %d",textFieldBeingEdited.tag];
+
+    self.textFieldBeingEdited = nil;
+    self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
+    self.navigationItem.leftBarButtonItem = nil;
+}
+
+// limit the size of the field to 64 characters like in original frontend
+-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
+    int limit = 64;
+    return !([textField.text length] > limit && [string length] > range.length);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+    
+    // labels for the entries
+    NSArray *array = [[NSArray alloc] initWithObjects:
+                      NSLocalizedString(@"Grave",@""),
+                      NSLocalizedString(@"Voice",@""),
+                      NSLocalizedString(@"Fort",@""),
+                      NSLocalizedString(@"Flag",@""),
+                      NSLocalizedString(@"Level",@""),nil];
+    self.secondaryItems = array;
+    [array release];
+
+    // load the base hog image, drawing will occure in cellForRow...
+    NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
+    UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
+    [normalHogFile release];
+    self.normalHogSprite = hogSprite;
+    [hogSprite release];
+    
+    // listen if any childController modifies the plist and write it if needed
+    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(setWriteNeeded) name:@"setWriteNeedTeams" object:nil];
+    isWriteNeeded = NO;
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+    
+    // load data about the team and write if there has been a change
+    if (isWriteNeeded) 
+        [self writeFile];
+    
+    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),self.title];
+    NSMutableDictionary *teamDict = [[NSMutableDictionary alloc] initWithContentsOfFile:teamFile];
+    self.teamDictionary = teamDict;
+    [teamDict release];
+    [teamFile release];
+    
+    self.teamName = self.title;
+    
+    [self.tableView reloadData];
+}
+
+// write on file if there has been a change
+-(void) viewWillDisappear:(BOOL)animated {
+    [super viewWillDisappear:animated];
+
+    // end the editing of the current field
+    if (textFieldBeingEdited != nil) {
+        [self save:nil];
+    }
+    
+    if (isWriteNeeded) 
+        [self writeFile];        
+}
+
+#pragma mark -
+// needed by other classes to warn about a user change
+-(void) setWriteNeeded {
+    isWriteNeeded = YES;
+}
+
+-(void) writeFile {
+    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),self.title];
+
+    NSString *newTeamName = [self.teamDictionary objectForKey:@"teamname"];
+    if (![newTeamName isEqualToString:self.teamName]) {
+        //delete old
+        [[NSFileManager defaultManager] removeItemAtPath:teamFile error:NULL];
+        [teamFile release];
+        self.title = newTeamName;
+        self.teamName = newTeamName;
+        teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),newTeamName];
+    }
+    
+    [self.teamDictionary writeToFile:teamFile atomically:YES];
+    NSLog(@"writing: %@",teamDictionary);
+    isWriteNeeded = NO;
+    [teamFile release];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 3;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    NSInteger rows = 0;
+    switch (section) {
+        case 0: // team name
+            rows = 1;
+            break;
+        case 1: // team members
+            rows = MAX_HOGS;
+            break;
+        case 2: // team details
+            rows = [self.secondaryItems count];
+            break;
+        default:
+            break;
+    }
+    return rows;
+}
+
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier0 = @"Cell0";
+    static NSString *CellIdentifier1 = @"Cell1";
+    static NSString *CellIdentifier2 = @"Cell2";
+    
+    NSArray *hogArray;
+    UITableViewCell *cell = nil;
+    NSInteger row = [indexPath row];
+    UIImage *accessoryImage;
+    
+    switch ([indexPath section]) {
+        case 0:
+            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
+            if (cell == nil) {
+                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault 
+                                               reuseIdentifier:CellIdentifier0] autorelease];
+                // create a uitextfield for each row, expand it to take the maximum size
+                UITextField *aTextField = [[UITextField alloc] 
+                                           initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
+                aTextField.clearsOnBeginEditing = NO;
+                aTextField.returnKeyType = UIReturnKeyDone;
+                aTextField.adjustsFontSizeToFitWidth = YES;
+                aTextField.delegate = self;
+                aTextField.tag = [indexPath row];
+                aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+                aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
+                [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
+                [cell.contentView addSubview:aTextField];
+                [aTextField release];
+            }
+            
+            cell.imageView.image = nil;
+            cell.accessoryType = UITableViewCellAccessoryNone;
+            for (UIView *oneView in cell.contentView.subviews) {
+                if ([oneView isMemberOfClass:[UITextField class]]) {
+                    // we find the uitextfied and we'll use its tag to understand which one is being edited
+                    UITextField *textFieldFound = (UITextField *)oneView;
+                    textFieldFound.text = [self.teamDictionary objectForKey:@"teamname"];
+                    textFieldFound.tag = TEAMNAME_TAG;
+                }
+            }            
+            break;
+        case 1:
+            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
+            if (cell == nil) {
+                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault 
+                                               reuseIdentifier:CellIdentifier1] autorelease];
+                
+                // create a uitextfield for each row, expand it to take the maximum size
+                UITextField *aTextField = [[UITextField alloc] 
+                                           initWithFrame:CGRectMake(42, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
+                aTextField.clearsOnBeginEditing = NO;
+                aTextField.returnKeyType = UIReturnKeyDone;
+                aTextField.adjustsFontSizeToFitWidth = YES;
+                aTextField.delegate = self;
+                aTextField.tag = [indexPath row];
+                aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+                aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
+                [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
+                [cell.contentView addSubview:aTextField];
+                [aTextField release];
+            }
+            
+            hogArray = [self.teamDictionary objectForKey:@"hedgehogs"];
+            
+            NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@.png", HATS_DIRECTORY(), [[hogArray objectAtIndex:row] objectForKey:@"hat"]];
+            UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
+            [hatFile release];
+            cell.imageView.image = [self.normalHogSprite mergeWith:hatSprite atPoint:CGPointMake(0, -5)];
+            [hatSprite release];
+                        
+            for (UIView *oneView in cell.contentView.subviews) {
+                if ([oneView isMemberOfClass:[UITextField class]]) {
+                    // we find the uitextfied and we'll use its tag to understand which one is being edited
+                    UITextField *textFieldFound = (UITextField *)oneView;
+                    textFieldFound.text = [[hogArray objectAtIndex:row] objectForKey:@"hogname"];
+                }
+            }
+            
+            cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton;
+            break;
+        case 2:
+            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
+            if (cell == nil) {
+                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault 
+                                               reuseIdentifier:CellIdentifier2] autorelease];
+            }
+            
+            cell.textLabel.text = [self.secondaryItems objectAtIndex:row];
+            cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
+            switch (row) {
+                case 0: // grave
+                    accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@.png",
+                                                                              GRAVES_DIRECTORY(),[teamDictionary objectForKey:@"grave"]]
+                                                                    andCutAt:CGRectMake(0,0,32,32)];
+                    cell.imageView.image = accessoryImage;
+                    [accessoryImage release];
+                    break;
+                case 2: // fort
+                    accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@L.png",
+                                                                              FORTS_DIRECTORY(),[teamDictionary objectForKey:@"fort"]]];
+                    cell.imageView.image = [accessoryImage scaleToSize:CGSizeMake(42, 42)];
+                    [accessoryImage release];
+                    break;
+                    
+                case 3: // flags
+                    accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@.png",
+                                                                              FLAGS_DIRECTORY(),[teamDictionary objectForKey:@"flag"]]];
+                    cell.imageView.image = accessoryImage;
+                    [accessoryImage release];
+                    break;
+                case 4: // level
+                    accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%d.png",
+                                                                              BOTLEVELS_DIRECTORY(),[[[[teamDictionary objectForKey:@"hedgehogs"]
+                                                                                                      objectAtIndex:0] objectForKey:@"level"]
+                                                                                                     intValue]]];
+                    cell.imageView.image = accessoryImage;
+                    [accessoryImage release];
+                    break;
+                default:
+                    cell.imageView.image = nil;
+                    break;
+            }
+            break;
+    }
+    
+    return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    NSInteger row = [indexPath row];
+    NSInteger section = [indexPath section];
+    UITableViewController *nextController = nil;
+    UITableViewCell *cell;
+    
+    if (2 == section) {
+        switch (row) {
+            case 0: // grave
+                if (nil == gravesViewController)
+                    gravesViewController = [[GravesViewController alloc] initWithStyle:UITableViewStyleGrouped];
+                
+                nextController = gravesViewController;
+                break;
+            case 1: // voice
+                if (nil == voicesViewController)
+                    voicesViewController = [[VoicesViewController alloc] initWithStyle:UITableViewStyleGrouped];
+                
+                nextController = voicesViewController;                    
+                break;
+            case 2: // fort
+                if (nil == fortsViewController)
+                    fortsViewController = [[FortsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+                
+                nextController = fortsViewController;
+                break;
+            case 3: // flag
+                if (nil == flagsViewController) 
+                    flagsViewController = [[FlagsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+                
+                nextController = flagsViewController;
+                break;
+            case 4: // level
+                if (nil == levelViewController)
+                    levelViewController = [[LevelViewController alloc] initWithStyle:UITableViewStyleGrouped];
+                
+                nextController = levelViewController;
+                break;
+        }
+        
+        nextController.title = [secondaryItems objectAtIndex:row];
+        [nextController setTeamDictionary:teamDictionary];
+        [self.navigationController pushViewController:nextController animated:YES];
+    } else {
+        cell = [aTableView cellForRowAtIndexPath:indexPath];
+        for (UIView *oneView in cell.contentView.subviews) {
+            if ([oneView isMemberOfClass:[UITextField class]]) {
+                textFieldBeingEdited = (UITextField *)oneView;
+                [textFieldBeingEdited becomeFirstResponder];
+            }
+        }
+        [aTableView deselectRowAtIndexPath:indexPath animated:NO];
+    }
+
+}
+
+// action to perform when you want to change a hog hat
+-(void) tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath {
+    if (nil == hogHatViewController) {
+        hogHatViewController = [[HogHatViewController alloc] initWithStyle:UITableViewStyleGrouped];
+    }
+    
+    // cache the dictionary file of the team, so that other controllers can modify it
+    hogHatViewController.teamDictionary = self.teamDictionary;
+    hogHatViewController.selectedHog = [indexPath row];
+    
+    [self.navigationController pushViewController:hogHatViewController animated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+    if (hogHatViewController.view.superview == nil)
+        hogHatViewController = nil;
+    if (gravesViewController.view.superview == nil)
+        gravesViewController = nil;
+    if (voicesViewController.view.superview == nil)
+        voicesViewController = nil;
+    if (fortsViewController.view.superview == nil)
+        fortsViewController = nil;
+    if (flagsViewController.view.superview == nil)
+        flagsViewController = nil;
+    if (levelViewController.view.superview == nil)
+        levelViewController = nil;
+}
+
+-(void) viewDidUnload {
+    self.teamDictionary = nil;
+    self.textFieldBeingEdited = nil;
+    self.teamName = nil;
+    self.normalHogSprite = nil;
+    self.secondaryItems = nil;
+    hogHatViewController = nil;
+    flagsViewController = nil;
+    fortsViewController = nil;
+    gravesViewController = nil;
+    levelViewController = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [teamDictionary release];
+    [textFieldBeingEdited release];
+    [teamName release];
+    [normalHogSprite release];
+    [secondaryItems release];
+    [hogHatViewController release];
+    [fortsViewController release];
+    [gravesViewController release];
+    [flagsViewController release];
+    [levelViewController release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,16 @@
+//
+//  SingleWeaponViewController.h
+//  Hedgewars
+//
+//  Created by Vittorio on 19/06/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface SingleWeaponViewController : UITableViewController {
+
+}
+
+@end
--- a/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,180 @@
+//
+//  SingleWeaponViewController.m
+//  Hedgewars
+//
+//  Created by Vittorio on 19/06/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SingleWeaponViewController.h"
+
+
+@implementation SingleWeaponViewController
+
+
+#pragma mark -
+#pragma mark Initialization
+
+/*
+- (id)initWithStyle:(UITableViewStyle)style {
+    // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
+    if ((self = [super initWithStyle:style])) {
+    }
+    return self;
+}
+*/
+
+
+#pragma mark -
+#pragma mark View lifecycle
+
+/*
+- (void)viewDidLoad {
+    [super viewDidLoad];
+
+    // Uncomment the following line to preserve selection between presentations.
+    self.clearsSelectionOnViewWillAppear = NO;
+ 
+    // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
+    // self.navigationItem.rightBarButtonItem = self.editButtonItem;
+}
+*/
+
+/*
+- (void)viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+}
+*/
+/*
+- (void)viewDidAppear:(BOOL)animated {
+    [super viewDidAppear:animated];
+}
+*/
+/*
+- (void)viewWillDisappear:(BOOL)animated {
+    [super viewWillDisappear:animated];
+}
+*/
+/*
+- (void)viewDidDisappear:(BOOL)animated {
+    [super viewDidDisappear:animated];
+}
+*/
+/*
+// Override to allow orientations other than the default portrait orientation.
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+    // Return YES for supported orientations
+    return (interfaceOrientation == UIInterfaceOrientationPortrait);
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view data source
+
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
+    // Return the number of sections.
+    return 0;
+}
+
+
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    // Return the number of rows in the section.
+    return 0;
+}
+
+
+// Customize the appearance of table view cells.
+- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    }
+    
+    // Configure the cell...
+    
+    return cell;
+}
+
+
+/*
+// Override to support conditional editing of the table view.
+- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
+    // Return NO if you do not want the specified item to be editable.
+    return YES;
+}
+*/
+
+
+/*
+// Override to support editing the table view.
+- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+    
+    if (editingStyle == UITableViewCellEditingStyleDelete) {
+        // Delete the row from the data source
+        [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
+    }   
+    else if (editingStyle == UITableViewCellEditingStyleInsert) {
+        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
+    }   
+}
+*/
+
+
+/*
+// Override to support rearranging the table view.
+- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
+}
+*/
+
+
+/*
+// Override to support conditional rearranging of the table view.
+- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
+    // Return NO if you do not want the item to be re-orderable.
+    return YES;
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view delegate
+
+- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    // Navigation logic may go here. Create and push another view controller.
+    /*
+     <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil];
+     // ...
+     // Pass the selected object to the new view controller.
+     [self.navigationController pushViewController:detailViewController animated:YES];
+     [detailViewController release];
+     */
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+
+- (void)didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+- (void)viewDidUnload {
+    // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand.
+    // For example: self.myOutlet = nil;
+}
+
+
+- (void)dealloc {
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/SplitViewRootController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SplitViewRootController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,16 @@
+//
+//  SplitViewRootController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 27/03/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class DetailViewController;
+@interface SplitViewRootController: UIViewController {
+    DetailViewController *detailViewController;
+}
+
+@end
--- a/project_files/HedgewarsMobile/Classes/SplitViewRootController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SplitViewRootController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,103 @@
+    //
+//  SplitViewRootController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 27/03/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SplitViewRootController.h"
+#import "MasterViewController.h"
+#import "DetailViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation SplitViewRootController
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];    
+    // Release any cached data, images, etc that aren't in use.
+    if (detailViewController.view.superview == nil)
+        detailViewController = nil;
+    MSG_MEMCLEAN();
+}
+
+// load the view programmatically; we need a splitViewController that handles a MasterViewController 
+// (which is just a UITableViewController) and a DetailViewController where we present options
+-(void) viewDidLoad {
+    detailViewController = [[DetailViewController alloc] initWithStyle:UITableViewStyleGrouped];
+    UINavigationController *detailedNavController = [[UINavigationController alloc] initWithRootViewController:detailViewController];
+    [detailViewController release];
+
+    CGRect rect = [[UIScreen mainScreen] bounds];
+    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
+        self.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
+        
+    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+        UISplitViewController *splitViewRootController = [[UISplitViewController alloc] init];
+        //splitViewRootController.view.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;        
+        splitViewRootController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
+        
+        MasterViewController *masterViewController = [[MasterViewController alloc] initWithStyle:UITableViewStylePlain];
+        UINavigationController *mainNavController = [[UINavigationController alloc] initWithRootViewController:masterViewController];
+        [masterViewController release];
+
+        splitViewRootController.delegate = detailViewController;
+        masterViewController.detailViewController = detailViewController;        
+        splitViewRootController.viewControllers = [NSArray arrayWithObjects: mainNavController, detailedNavController, nil];
+        [mainNavController release];
+        [detailedNavController release];
+        
+        // add view to main controller
+        [self.view addSubview:splitViewRootController.view];
+    } else {
+        [self.view addSubview:detailedNavController.view];
+    }
+
+    [super viewDidLoad];
+}
+         
+-(void) viewDidUnload {
+    detailViewController = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [detailViewController release];
+    [super dealloc];
+}
+-(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{
+    [detailViewController willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
+}
+
+#pragma mark -
+#pragma mark additional methods as we're using a UINavigationController programmatically
+// see http://davidebenini.it/2009/01/03/viewwillappear-not-being-called-inside-a-uinavigationcontroller/
+-(void) viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+    [detailViewController.navigationController viewWillAppear:animated];
+}
+
+-(void) viewWillDisappear:(BOOL)animated {
+    [super viewWillDisappear:animated];
+    [detailViewController.navigationController viewWillDisappear:animated];
+}
+
+-(void) viewDidAppear:(BOOL)animated {
+    [super viewDidLoad];
+    [detailViewController.navigationController viewDidAppear:animated];
+}
+
+-(void) viewDidDisappear:(BOOL)animated {
+    [super viewDidUnload];
+    [detailViewController.navigationController viewDidDisappear:animated];
+}
+
+
+@end
--- a/project_files/HedgewarsMobile/Classes/SquareButtonView.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SquareButtonView.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,26 @@
+//
+//  HogButtonView.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 20/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface SquareButtonView : UIButton {
+    NSInteger colorIndex;
+    NSUInteger selectedColor;
+    NSArray *colorArray;
+    NSMutableDictionary *ownerDictionary;
+}
+
+@property (nonatomic,retain) NSArray *colorArray;
+@property (nonatomic) NSUInteger selectedColor;
+@property (nonatomic,retain) NSMutableDictionary *ownerDictionary;
+
+-(void) nextColor;
+-(void) selectColor:(NSUInteger) color;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/SquareButtonView.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SquareButtonView.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,81 @@
+//
+//  HogButtonView.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 20/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SquareButtonView.h"
+#import <QuartzCore/QuartzCore.h>
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation SquareButtonView
+@synthesize colorArray, selectedColor, ownerDictionary;
+
+-(id) initWithFrame:(CGRect)frame {
+    if ((self = [super initWithFrame:frame])) {
+        colorIndex = -1;
+        selectedColor = 0;
+
+        // list of allowed colors
+        NSArray *colors = [[NSArray alloc] initWithObjects: [NSNumber numberWithUnsignedInt:4421353],    // bluette
+                                                            [NSNumber numberWithUnsignedInt:4100897],    // greeeen
+                                                            [NSNumber numberWithUnsignedInt:10632635],   // violett
+                                                            [NSNumber numberWithUnsignedInt:16749353],   // oranngy
+                                                            [NSNumber numberWithUnsignedInt:14483456],   // reddish
+                                                            [NSNumber numberWithUnsignedInt:7566195],    // graaaay
+                                                            nil];
+        self.colorArray = colors;
+        [colors release];
+
+        // set the color to the first available one
+        [self nextColor];
+        
+        // this makes the button round and nice with a border
+        [self.layer setCornerRadius:7.0f];
+        [self.layer setMasksToBounds:YES];        
+        [self.layer setBorderWidth:2];
+        
+        // this changes the color at button press
+        [self addTarget:self action:@selector(nextColor) forControlEvents:UIControlEventTouchUpInside];
+    }
+    return self;
+}
+
+-(void) nextColor {
+    colorIndex++;
+
+    if (colorIndex >= [colorArray count])
+        colorIndex = 0;
+
+    NSUInteger color = [[self.colorArray objectAtIndex:colorIndex] unsignedIntValue];
+    self.backgroundColor = [UIColor colorWithRed:((color & 0x00FF0000) >> 16)/255.0f 
+                                           green:((color & 0x0000FF00) >> 8)/255.0f 
+                                            blue: (color & 0x000000FF)/255.0f 
+                                           alpha:1.0f];
+    
+    [ownerDictionary setObject:[NSNumber numberWithInt:color] forKey:@"color"];
+}
+
+-(void) selectColor:(NSUInteger) color {
+    if (color != selectedColor) {
+        selectedColor = color;
+        colorIndex = [colorArray indexOfObject:[NSNumber numberWithUnsignedInt:color]];
+        
+        self.backgroundColor = [UIColor colorWithRed:((color & 0x00FF0000) >> 16)/255.0f 
+                                               green:((color & 0x0000FF00) >> 8)/255.0f 
+                                                blue: (color & 0x000000FF)/255.0f 
+                                               alpha:1.0f];
+    }
+}
+
+-(void) dealloc {
+    [ownerDictionary release];
+    [colorArray release];
+    [super dealloc];
+}
+
+
+@end
--- a/project_files/HedgewarsMobile/Classes/TeamConfigViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/TeamConfigViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,20 @@
+//
+//  TeamConfigViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 20/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface TeamConfigViewController : UITableViewController {
+    NSMutableArray *listOfTeams;
+    NSMutableArray *listOfSelectedTeams;
+}
+
+@property (nonatomic, retain) NSMutableArray *listOfTeams;
+@property (nonatomic, retain) NSMutableArray *listOfSelectedTeams;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/TeamConfigViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/TeamConfigViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,174 @@
+//
+//  TeamConfigViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 20/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "TeamConfigViewController.h"
+#import "CommodityFunctions.h"
+#import "HogButtonView.h"
+#import "SquareButtonView.h"
+
+@implementation TeamConfigViewController
+@synthesize listOfTeams, listOfSelectedTeams;
+
+#define NUMBERBUTTON_TAG 123456
+#define SQUAREBUTTON_TAG 654321
+#define LABEL_TAG        456123
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+    
+    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
+    self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+
+    // integer representation of various color (defined in SquareButtonView)
+    NSUInteger colors[6] = { 4421353, 4100897, 10632635, 16749353, 14483456, 7566195 };
+    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TEAMS_DIRECTORY() error:NULL];
+    NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:[contentsOfDir count]];
+    for (int i = 0; i < [contentsOfDir count]; i++) {
+        NSMutableDictionary *dict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
+                                                                  [contentsOfDir objectAtIndex:i],@"team",
+                                                                  [NSNumber numberWithInt:4],@"number",
+                                                                  [NSNumber numberWithInt:colors[i%6]],@"color",nil];
+        [array addObject:dict];
+        [dict release];
+    }
+    self.listOfTeams = array;
+    [array release];
+    
+    NSMutableArray *emptyArray = [[NSMutableArray alloc] initWithObjects:nil];
+    self.listOfSelectedTeams = emptyArray;
+    [emptyArray release];
+
+    [self.tableView reloadData];
+}
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 2;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    if (section == 0)
+        return [listOfSelectedTeams count] ;
+    else
+        return [listOfTeams count];
+}
+
+-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
+    if (section == 0)
+        return NSLocalizedString(@"Playing Teams",@"");
+    else
+        return NSLocalizedString(@"Available Teams",@"");
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier0 = @"Cell0";
+    static NSString *CellIdentifier1 = @"Cell1";
+    NSInteger section = [indexPath section];
+    UITableViewCell *cell;
+    
+    if (section == 0) {
+        cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
+        if (cell == nil) {
+            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
+
+            UIButton *numberButton = [[HogButtonView alloc] initWithFrame:CGRectMake(12, 5, 88, 32)];
+            numberButton.tag = NUMBERBUTTON_TAG;
+            [cell addSubview:numberButton];
+            [numberButton release];
+            
+            SquareButtonView *squareButton = [[SquareButtonView alloc] initWithFrame:CGRectMake(12+88+7, 5, 36, 36)];
+            squareButton.tag = SQUAREBUTTON_TAG;
+            [cell addSubview:squareButton];
+            [squareButton release];
+            
+            UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(12+88+7+36+7, 10, 250, 25)];
+            label.textAlignment = UITextAlignmentLeft;
+            label.backgroundColor = [UIColor clearColor];
+            label.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+            label.tag = LABEL_TAG;
+            [cell.contentView addSubview:label];
+            [label release];
+        }
+        
+        NSMutableDictionary *selectedRow = [listOfSelectedTeams objectAtIndex:[indexPath row]];
+        
+        UILabel *cellLabel = (UILabel *)[cell viewWithTag:LABEL_TAG];
+        cellLabel.text = [[selectedRow objectForKey:@"team"] stringByDeletingPathExtension];
+        
+        HogButtonView *numberButton = (HogButtonView *)[cell viewWithTag:NUMBERBUTTON_TAG];
+        [numberButton drawManyHogs:[[selectedRow objectForKey:@"number"] intValue]];
+        numberButton.ownerDictionary = selectedRow;
+        
+        SquareButtonView *squareButton = (SquareButtonView *)[cell viewWithTag:SQUAREBUTTON_TAG];
+        [squareButton selectColor:[[selectedRow objectForKey:@"color"] intValue]];
+        squareButton.ownerDictionary = selectedRow;
+    } else {
+        cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
+        if (cell == nil) 
+            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
+        
+        cell.textLabel.text = [[[listOfTeams objectAtIndex:[indexPath row]] objectForKey:@"team"] stringByDeletingPathExtension];
+    }
+
+    return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    NSInteger row = [indexPath row];
+    NSInteger section = [indexPath section];
+
+    if (section == 0) {
+        [self.listOfTeams addObject:[self.listOfSelectedTeams objectAtIndex:row]];
+        [self.listOfSelectedTeams removeObjectAtIndex:row];
+    } else {
+        [self.listOfSelectedTeams addObject:[self.listOfTeams objectAtIndex:row]];
+        [self.listOfTeams removeObjectAtIndex:row];      
+    }
+    [aTableView reloadData];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+    self.listOfTeams = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+
+-(void) dealloc {
+    [self.listOfTeams release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/TeamSettingsViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/TeamSettingsViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,19 @@
+//
+//  TeamSettingsViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+@class SingleTeamViewController;
+
+@interface TeamSettingsViewController : UITableViewController {
+    NSMutableArray *listOfTeams;
+    SingleTeamViewController *childController;
+}
+
+@property (nonatomic, retain) NSMutableArray *listOfTeams;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/TeamSettingsViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/TeamSettingsViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,167 @@
+//
+//  TeamSettingsViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "TeamSettingsViewController.h"
+#import "SingleTeamViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation TeamSettingsViewController
+@synthesize listOfTeams;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+// add an edit button
+-(void) viewDidLoad {
+    [super viewDidLoad];
+
+    UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the team panel")
+                                                                   style:UIBarButtonItemStyleBordered
+                                                                  target:self
+                                                                  action:@selector(toggleEdit:)];
+    self.navigationItem.rightBarButtonItem = editButton;
+    [editButton release];
+}
+
+// load the list of teams in the teams directory
+-(void) viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+    
+    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TEAMS_DIRECTORY() error:NULL];
+    NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
+    self.listOfTeams = array;
+    [array release];
+    
+    [self.tableView reloadData];
+}
+
+// modifies the navigation bar to add the "Add" and "Done" buttons
+-(void) toggleEdit:(id) sender {
+    BOOL isEditing = self.tableView.editing;
+    [self.tableView setEditing:!isEditing animated:YES];
+    
+    if (isEditing) {
+        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the team panel")];
+        [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
+        self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
+    } else {
+        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the team panel")];
+        [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
+        UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the team panel")
+                                                                      style:UIBarButtonItemStyleBordered
+                                                                     target:self
+                                                                     action:@selector(addTeam:)];
+        self.navigationItem.leftBarButtonItem = addButton;
+        [addButton release];
+    }
+}
+
+// add a team file with default values and updates the table
+-(void) addTeam:(id) sender {
+    NSString *fileName = [[NSString alloc] initWithFormat:@"Default Team %u.plist", [self.listOfTeams count]];
+    
+    createTeamNamed([fileName stringByDeletingPathExtension]);
+    
+    [self.listOfTeams addObject:fileName];
+    [fileName release];
+    
+    // order the array alphabetically, so teams will keep their position
+    [self.listOfTeams sortUsingSelector:@selector(compare:)];
+    
+    [self.tableView reloadData];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [self.listOfTeams count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    }
+    
+    NSUInteger row = [indexPath row]; 
+    NSString *rowString = [[self.listOfTeams objectAtIndex:row] stringByDeletingPathExtension]; 
+    cell.textLabel.text = rowString; 
+    cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
+    
+    return cell;
+}
+
+// delete the row and the file
+-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+    NSUInteger row = [indexPath row];
+    
+    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@",TEAMS_DIRECTORY(),[self.listOfTeams objectAtIndex:row]];
+    [[NSFileManager defaultManager] removeItemAtPath:teamFile error:NULL];
+    [teamFile release];
+    
+    [self.listOfTeams removeObjectAtIndex:row];
+    [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    if (childController == nil) {
+        childController = [[SingleTeamViewController alloc] initWithStyle:UITableViewStyleGrouped];
+    }
+    
+    NSInteger row = [indexPath row];
+    NSString *selectedTeamFile = [listOfTeams objectAtIndex:row];
+    
+    // this must be set so childController can load the correct plist
+    childController.title = [selectedTeamFile stringByDeletingPathExtension];
+    [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+
+    [self.navigationController pushViewController:childController animated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+    if (childController.view.superview == nil )
+        childController = nil;
+}
+
+-(void) viewDidUnload {
+    self.listOfTeams = nil;
+    childController = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [self.listOfTeams release];
+    [childController release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/UIImageExtra.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/UIImageExtra.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,22 @@
+//
+//  UIImageExtra.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 08/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <Foundation/Foundation.h>
+
+
+@interface UIImage (extra)
+ 
+-(UIImage *)scaleToSize:(CGSize) size;
+-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint;
+-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint atSize:(CGSize) resultingSize;
+-(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect;
+-(UIImage *)convertToGrayScale;
+-(UIImage *)maskImageWith:(UIImage *)maskImage;
+-(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/UIImageExtra.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/UIImageExtra.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,184 @@
+//
+//  UIImageExtra.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 08/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "UIImageExtra.h"
+
+
+@implementation UIImage (extra)
+ 
+-(UIImage *)scaleToSize:(CGSize) size {
+  // Create a bitmap graphics context
+  // This will also set it as the current context
+  UIGraphicsBeginImageContext(size);
+ 
+  // Draw the scaled image in the current context
+  [self drawInRect:CGRectMake(0, 0, size.width, size.height)];
+ 
+  // Create a new image from current context
+  UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
+ 
+  // Pop the current context from the stack
+  UIGraphicsEndImageContext();
+ 
+  // Return our new scaled image (autoreleased)
+  return scaledImage;
+}
+
+-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint {
+    // create a contex of size of the background image
+    return [self mergeWith:secondImage atPoint:secondImagePoint atSize:self.size];
+}
+
+-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint atSize:(CGSize) resultingSize {
+    UIGraphicsBeginImageContext(resultingSize);
+    
+    // drav the background image
+    [self drawAtPoint:CGPointMake(0,0)];
+    
+    // draw the image on top of the first image
+    [secondImage drawAtPoint:secondImagePoint];
+    
+    // create an image from the current contex (not thread safe)
+    UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();
+    
+    // free drawing contex
+    UIGraphicsEndImageContext();
+    
+    // return the resulting autoreleased image
+    return resultImage;
+}
+
+-(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect {
+    // load image from path
+    UIImage *image = [[UIImage alloc] initWithContentsOfFile: path];
+    
+    if (nil != image) {
+        // get its CGImage representation with a give size
+        CGImageRef cgImgage = CGImageCreateWithImageInRect([image CGImage], rect);
+    
+        // clean memory
+        [image release];
+    
+        // create a UIImage from the CGImage (memory must be allocated already)
+        UIImage *sprite = [self initWithCGImage:cgImgage];
+    
+        // clean memory
+        CGImageRelease(cgImgage);
+
+        // return resulting image
+        return sprite;
+    } else {
+        DLog(@"error - image == nil");
+        return nil;
+    }
+}
+
+-(UIImage *)convertToGrayScale {
+  // Create image rectangle with current image width/height
+  CGRect imageRect = CGRectMake(0, 0, self.size.width, self.size.height);
+ 
+  // Grayscale color space
+  CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
+ 
+  // Create bitmap content with current image size and grayscale colorspace
+  CGContextRef context = CGBitmapContextCreate(nil, self.size.width, self.size.height, 8, 0, colorSpace, kCGImageAlphaNone);
+ 
+  // Draw image into current context, with specified rectangle
+  // using previously defined context (with grayscale colorspace)
+  CGContextDrawImage(context, imageRect, [self CGImage]);
+ 
+  // Create bitmap image info from pixel data in current context
+  CGImageRef imageRef = CGBitmapContextCreateImage(context);
+ 
+  // Create a new UIImage object  
+  UIImage *newImage = [UIImage imageWithCGImage:imageRef];
+ 
+  // Release colorspace, context and bitmap information
+  CGColorSpaceRelease(colorSpace);
+  CGContextRelease(context);
+  CFRelease(imageRef);
+ 
+  // Return the new grayscale image
+  return newImage;
+}
+
+// by http://iphonedevelopertips.com/cocoa/how-to-mask-an-image.html turned into a category by koda
+-(UIImage*) maskImageWith:(UIImage *)maskImage {
+    CGImageRef maskRef = maskImage.CGImage;
+    
+    CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
+                                        CGImageGetHeight(maskRef),
+                                        CGImageGetBitsPerComponent(maskRef),
+                                        CGImageGetBitsPerPixel(maskRef),
+                                        CGImageGetBytesPerRow(maskRef),
+                                        CGImageGetDataProvider(maskRef), NULL, false);
+    
+    CGImageRef masked = CGImageCreateWithMask([self CGImage], mask);
+    
+    CGImageRelease(mask);
+    
+    UIImage* retImage = [UIImage imageWithCGImage:masked];
+    
+    CGImageRelease(masked);
+    
+    return retImage;
+}
+
+// by http://blog.sallarp.com/iphone-uiimage-round-corners/ turned into a category by koda
+void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight)
+{
+    float fw, fh;
+    if (ovalWidth == 0 || ovalHeight == 0) {
+        CGContextAddRect(context, rect);
+        return;
+    }
+    CGContextSaveGState(context);
+    CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
+    CGContextScaleCTM (context, ovalWidth, ovalHeight);
+    fw = CGRectGetWidth (rect) / ovalWidth;
+    fh = CGRectGetHeight (rect) / ovalHeight;
+    CGContextMoveToPoint(context, fw, fh/2);
+    CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
+    CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
+    CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
+    CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
+    CGContextClosePath(context);
+    CGContextRestoreGState(context);
+}
+
+-(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh {
+    UIImage * newImage = nil;
+    
+    NSInteger cornerWidth = sizewh.width;
+    NSInteger cornerHeight = sizewh.height;
+    int w = self.size.width;
+    int h = self.size.height;
+    
+    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
+    CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
+    
+    CGContextBeginPath(context);
+    CGRect rect = CGRectMake(0, 0, w, h);
+    addRoundedRectToPath(context, rect, cornerWidth, cornerHeight);
+    CGContextClosePath(context);
+    CGContextClip(context);
+    
+    CGContextDrawImage(context, CGRectMake(0, 0, w, h), self.CGImage);
+    
+    CGImageRef imageMasked = CGBitmapContextCreateImage(context);
+    CGContextRelease(context);
+    CGColorSpaceRelease(colorSpace);
+    
+    newImage = [UIImage imageWithCGImage:imageMasked];
+    CGImageRelease(imageMasked);
+        
+    return newImage;
+}
+
+
+@end
--- a/project_files/HedgewarsMobile/Classes/VoicesViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/VoicesViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,25 @@
+//
+//  VoicesViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface VoicesViewController : UITableViewController {
+    NSMutableDictionary *teamDictionary;
+    
+    NSArray *voiceArray;
+    NSIndexPath *lastIndexPath;
+
+    int voiceBeingPlayed;
+}
+
+@property (nonatomic,retain) NSMutableDictionary *teamDictionary;
+@property (nonatomic,retain) NSArray *voiceArray;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/VoicesViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/VoicesViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,150 @@
+//
+//  VoicesViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "VoicesViewController.h"
+#import "CommodityFunctions.h"
+#import "openalbridge.h"
+
+
+@implementation VoicesViewController
+@synthesize teamDictionary, voiceArray, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+- (void)viewDidLoad {
+    [super viewDidLoad];
+    srandom(time(NULL));
+
+    openal_init();
+    voiceBeingPlayed = -1;
+
+    // load all the voices names and store them into voiceArray
+    // it's here and not in viewWillAppear because user cannot add/remove them
+    NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:VOICES_DIRECTORY() error:NULL];
+    self.voiceArray = array;
+}
+
+- (void)viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+    
+    // this moves the tableview to the top
+    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+-(void) viewWillDisappear:(BOOL)animated {
+    [super viewWillDisappear:animated];
+    if(voiceBeingPlayed >= 0) {
+        openal_stopsound(voiceBeingPlayed);
+        voiceBeingPlayed = -1;
+    }
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [self.voiceArray count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    }
+    
+    NSString *voice = [[voiceArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
+    cell.textLabel.text = voice;
+    
+    if ([voice isEqualToString:[teamDictionary objectForKey:@"voicepack"]]) {
+        cell.accessoryType = UITableViewCellAccessoryCheckmark;
+        self.lastIndexPath = indexPath;
+    } else {
+        cell.accessoryType = UITableViewCellAccessoryNone;
+    }
+
+    return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    int newRow = [indexPath row];
+    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+    
+    if (newRow != oldRow) {
+        [teamDictionary setObject:[voiceArray objectAtIndex:newRow] forKey:@"voicepack"];
+        
+        // tell our boss to write this new stuff on disk
+        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+        [self.tableView reloadData];
+        
+        self.lastIndexPath = indexPath;
+        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+    } 
+    [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
+    
+    if (voiceBeingPlayed >= 0) {
+        openal_stopsound(voiceBeingPlayed);
+        voiceBeingPlayed = -1;
+    }
+    
+    // the keyword static prevents re-initialization of the variable
+    NSString *voiceDir = [[NSString alloc] initWithFormat:@"%@/%@/",VOICES_DIRECTORY(),[voiceArray objectAtIndex:newRow]];
+    NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:voiceDir error:NULL];
+    
+    int index = random() % [array count];
+    
+    voiceBeingPlayed = openal_loadfile([[voiceDir stringByAppendingString:[array objectAtIndex:index]] UTF8String]);
+    [voiceDir release];
+    openal_playsound(voiceBeingPlayed);    
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+    openal_close();
+    voiceBeingPlayed = -1;
+    self.lastIndexPath = nil;
+    self.teamDictionary = nil;
+    self.voiceArray = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [voiceArray release];
+    [teamDictionary release];
+    [lastIndexPath release];
+    [super dealloc];
+}
+
+
+@end
+
--- a/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.h	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.h	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,19 @@
+//
+//  WeaponSettingsViewController.h
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 19/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+@class SingleWeaponViewController;
+
+@interface WeaponSettingsViewController : UITableViewController {
+    NSMutableArray *listOfWeapons;
+    SingleWeaponViewController *childController;
+}
+
+@property (nonatomic, retain) NSMutableArray *listOfWeapons;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,168 @@
+//
+//  WeaponSettingsViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 19/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "WeaponSettingsViewController.h"
+#import "CommodityFunctions.h"
+#import "SingleWeaponViewController.h"
+
+@implementation WeaponSettingsViewController
+@synthesize listOfWeapons;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+    
+    UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the weapon panel")
+                                                                   style:UIBarButtonItemStyleBordered
+                                                                  target:self
+                                                                  action:@selector(toggleEdit:)];
+    self.navigationItem.rightBarButtonItem = editButton;
+    [editButton release];
+    
+}
+
+-(void) viewWillAppear:(BOOL) animated {
+    [super viewWillAppear:animated];
+    
+    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
+    NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
+    self.listOfWeapons = array;
+    [array release];
+    
+    [self.tableView reloadData];
+}
+
+// modifies the navigation bar to add the "Add" and "Done" buttons
+-(void) toggleEdit:(id) sender {
+    BOOL isEditing = self.tableView.editing;
+    [self.tableView setEditing:!isEditing animated:YES];
+    
+    if (isEditing) {
+        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")];
+        [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
+        self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
+    } else {
+        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")];
+        [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
+        UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel")
+                                                                      style:UIBarButtonItemStyleBordered
+                                                                     target:self
+                                                                     action:@selector(addWeapon:)];
+        self.navigationItem.leftBarButtonItem = addButton;
+        [addButton release];
+    }
+}
+
+-(void) addWeapon:(id) sender {
+    NSString *fileName = [[NSString alloc] initWithFormat:@"Weapon %u.plist", [self.listOfWeapons count]];
+    
+    createWeaponNamed([fileName stringByDeletingPathExtension]);
+    
+    [self.listOfWeapons addObject:fileName];
+    [fileName release];
+    
+    // order the array alphabetically, so schemes will keep their position
+    [self.listOfWeapons sortUsingSelector:@selector(compare:)];
+    
+    [self.tableView reloadData];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [self.listOfWeapons count];
+}
+
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    }
+    
+    NSUInteger row = [indexPath row]; 
+    NSString *rowString = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; 
+    cell.textLabel.text = rowString; 
+    cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
+    
+    return cell;
+}
+
+// delete the row and the file
+-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+    NSUInteger row = [indexPath row];
+    
+    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
+    [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
+    [schemeFile release];
+    
+    [self.listOfWeapons removeObjectAtIndex:row];
+    [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
+}
+
+-(BOOL) tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
+    UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
+    if (![cell.textLabel.text isEqualToString:@"Default"]) 
+        return YES;
+    else
+        return NO;
+}
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    if (childController == nil) {
+        childController = [[SingleWeaponViewController alloc] initWithStyle:UITableViewStyleGrouped];
+    }
+    
+    NSInteger row = [indexPath row];
+    NSString *selectedWeaponFile = [self.listOfWeapons objectAtIndex:row];
+    
+    // this must be set so childController can load the correct plist
+    childController.title = [selectedWeaponFile stringByDeletingPathExtension];
+    [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+
+    [self.navigationController pushViewController:childController animated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void)didReceiveMemoryWarning {
+    [super didReceiveMemoryWarning];
+    if (childController.view.superview == nil )
+        childController = nil;
+}
+
+-(void) viewDidUnload {
+    self.listOfWeapons = nil;
+    childController = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+
+-(void) dealloc {
+    [self.listOfWeapons release];
+    [childController release];
+    [super dealloc];
+}
+
+
+@end
+