# HG changeset patch # User Wuzzy # Date 1540603025 -7200 # Node ID fd336864382e627484477932c496597ada352e76 # Parent ccb0ef084596a0a0fb5edde5db7da1bd921e0f70 No firepunch hit sound for sticky mines diff -r ccb0ef084596 -r fd336864382e hedgewars/uGearsUtils.pas --- a/hedgewars/uGearsUtils.pas Sat Oct 27 03:06:28 2018 +0200 +++ b/hedgewars/uGearsUtils.pas Sat Oct 27 03:17:05 2018 +0200 @@ -1346,7 +1346,7 @@ gtExplosives: //, //gtStructure: begin - if Ammo^.Kind = gtFirePunch then + if (Ammo^.Kind = gtFirePunch) and (Gear^.Kind <> gtSMine) then PlaySound(sndFirePunchHit); if Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet] then