# HG changeset patch
# User Medo <smaxein@googlemail.com>
# Date 1354047674 -3600
# Node ID f68b43cf510fa0f6c9795f4c250e8fdf457ee7cb
# Parent  4cab13c82b4ee8883c9c270e5d05dae91166b6d3
Added default weaponset to frontlib hwconsts

Now the weaponset create function can actually do what it promises and create
a default set instead of an empty one :)

diff -r 4cab13c82b4e -r f68b43cf510f project_files/frontlib/hwconsts.h
--- a/project_files/frontlib/hwconsts.h	Tue Nov 27 00:29:41 2012 +0400
+++ b/project_files/frontlib/hwconsts.h	Tue Nov 27 21:21:14 2012 +0100
@@ -45,6 +45,10 @@
 #define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/"
 
 #define WEAPONS_COUNT 56
+#define AMMOLINE_DEFAULT_QT     "93919294221991210322351110012010000002111101010111110101"
+#define AMMOLINE_DEFAULT_PROB   "04050405416006555465544647765766666661555101011154110101"
+#define AMMOLINE_DEFAULT_DELAY  "00000000000002055000000400070040000000002200000006000000"
+#define AMMOLINE_DEFAULT_CRATE  "13111103121111111231141111111111111112111111011111110101"
 
 // TODO allow frontend to override these?
 /* A merge of mikade/bugq colours w/ a bit of channel feedback */
diff -r 4cab13c82b4e -r f68b43cf510f project_files/frontlib/model/weapon.c
--- a/project_files/frontlib/model/weapon.c	Tue Nov 27 00:29:41 2012 +0400
+++ b/project_files/frontlib/model/weapon.c	Tue Nov 27 21:21:14 2012 +0100
@@ -56,10 +56,10 @@
 		if(newSet) {
 			newSet->name = flib_strdupnull(name);
 			if(newSet->name) {
-				setField(newSet->loadout, "", 0, false);
-				setField(newSet->crateprob, "", 0, false);
-				setField(newSet->crateammo, "", 0, false);
-				setField(newSet->delay, "", 0, false);
+				setField(newSet->loadout, AMMOLINE_DEFAULT_QT, 0, false);
+				setField(newSet->crateprob, AMMOLINE_DEFAULT_PROB, 0, true);
+				setField(newSet->crateammo, AMMOLINE_DEFAULT_CRATE, 0, true);
+				setField(newSet->delay, AMMOLINE_DEFAULT_DELAY, 0, true);
 				result = newSet;
 				newSet = NULL;
 			}