# HG changeset patch
# User sheepluva
# Date 1319273527 -7200
# Node ID d56d188024818aaba99ec7259202931c7b32c37c
# Parent c739b503ae3165310aa69d9889aa0848be86b791
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
diff -r c739b503ae31 -r d56d18802481 QTfrontend/net/newnetclient.cpp
--- a/QTfrontend/net/newnetclient.cpp Sat Oct 22 08:51:02 2011 +0200
+++ b/QTfrontend/net/newnetclient.cpp Sat Oct 22 10:52:07 2011 +0200
@@ -643,7 +643,7 @@
{
if(str != "") {
RawSendNet(QString("CHAT") + delimeter + str);
- emit(chatStringFromMeLobby(HWProto::formatChatMsg(mynick, str)));
+ emit chatStringLobby(mynick, HWProto::formatChatMsgForFrontend(str));
}
}
diff -r c739b503ae31 -r d56d18802481 QTfrontend/res/css/chat.css
--- a/QTfrontend/res/css/chat.css Sat Oct 22 08:51:02 2011 +0200
+++ b/QTfrontend/res/css/chat.css Sat Oct 22 10:52:07 2011 +0200
@@ -2,21 +2,22 @@
* see http://doc.qt.nokia.com/4.5/richtext-html-subset.html#css-properties
*
* In the QTfrontend of hedgewars also display:none; will work for class names
- * that start with msg_ - as long as they are referenced directly and not
+ * that start with msg_ - as long as they are referenced directly and not
* within any hierachy.
*/
/* links */
a { color:#c8c8ff; }
+
/* nick names (they are also sometimes linked) */
.nick { text-decoration: none; }
/* various chat messages */
-.msg_UserChat { }
+.msg_UserChat { color:#ffcc00; } /* chat of people who aren't your friends */
.msg_UserChat .nick { color:#ffec20; }
-.msg_FriendChat { color: #08e008; }
-.msg_FriendChat .nick { color: #20ff20; }
+.msg_FriendChat { color: #b0ff08; }
+.msg_FriendChat .nick { color: #30ff30; }
.msg_UserJoin { color: #c0c0c0; }
.msg_UserJoin .nick { color: #d0d0d0; }
.msg_FriendJoin { font-weight: bold; color: #c0f0c0; }
@@ -25,10 +26,16 @@
.msg_UserAction .nick { color: #ffa0ff;}
.msg_FriendAction { color: #ff00ff; }
.msg_FriendAction .nick { color: #ff30ff; }
+
+/* messages that contain your nickname */
+.highlight { }
+.highlight .nick { color: red; } /* nicknames in highlighted messages */
+
/* uncomment next line to disable join and leave messages of non-friends */
/* .msg_UserJoin { display:none; } */
-/* frontend messages */
+/* system messages */
.msg_Error { color: #ff0000; }
.msg_Warning { color: #ff8000; }
.msg_Notice { color: #fefefe; }
+
diff -r c739b503ae31 -r d56d18802481 QTfrontend/ui/widget/chatwidget.cpp
--- a/QTfrontend/ui/widget/chatwidget.cpp Sat Oct 22 08:51:02 2011 +0200
+++ b/QTfrontend/ui/widget/chatwidget.cpp Sat Oct 22 10:52:07 2011 +0200
@@ -182,12 +182,16 @@
void HWChatWidget::displayNotice(const QString & message)
{
addLine("msg_Notice", " *** " + message);
+ // scroll to the end
+ chatText->moveCursor(QTextCursor::End);
}
void HWChatWidget::displayWarning(const QString & message)
{
addLine("msg_Warning", " *!* " + message);
+ // scroll to the end
+ chatText->moveCursor(QTextCursor::End);
}
@@ -197,9 +201,14 @@
{
this->gameSettings = gameSettings;
this->notify = notify;
- if(notify && gameSettings->value("frontend/sound", true).toBool())
- helloSound = HWDataManager::instance().findFileForRead(
- "Sounds/voices/Classic/Hello.ogg");
+ if(gameSettings->value("frontend/sound", true).toBool())
+ {
+ if (notify)
+ m_helloSound = HWDataManager::instance().findFileForRead(
+ "Sounds/voices/Classic/Hello.ogg");
+ m_hilightSound = HWDataManager::instance().findFileForRead(
+ "Sounds/1C.ogg");
+ }
mainLayout.setSpacing(1);
mainLayout.setMargin(1);
@@ -264,6 +273,8 @@
showReady = false;
setShowFollow(true);
+
+ clear();
}
@@ -442,7 +453,8 @@
QString cssClass("msg_UserChat");
// check first character for color code and set color properly
- switch (str[0].toAscii()) {
+ char c = str[0].toAscii();
+ switch (c) {
case 3:
cssClass = (isFriend ? "msg_FriendJoin" : "msg_UserJoin");
break;
@@ -454,10 +466,10 @@
cssClass = "msg_FriendChat";
}
- addLine(cssClass,formattedStr);
+ addLine(cssClass, formattedStr, (!nick.isEmpty()) && str.contains(m_userNick));
}
-void HWChatWidget::addLine(const QString & cssClass, QString line)
+void HWChatWidget::addLine(const QString & cssClass, QString line, bool isHighlight)
{
if (s_displayNone->contains(cssClass))
return; // the css forbids us to display this line
@@ -465,7 +477,13 @@
if (chatStrings.size() > 250)
chatStrings.removeFirst();
- line = QString("%1").arg(line).arg(cssClass);
+ line = QString("%2").arg(cssClass).arg(line);
+
+ if (isHighlight)
+ {
+ line = QString("%1").arg(line);
+ SDLInteraction::instance().playSoundFile(m_hilightSound);
+ }
chatStrings.append(line);
@@ -486,20 +504,20 @@
chatText->moveCursor(QTextCursor::End);
}
-void HWChatWidget::nickAdded(const QString& nick, bool notifyNick)
+void HWChatWidget::nickAdded(const QString & nick, bool notifyNick)
{
bool isIgnored = ignoreList.contains(nick, Qt::CaseInsensitive);
QListWidgetItem * item = new ListWidgetNickItem(nick, friendsList.contains(nick, Qt::CaseInsensitive), isIgnored);
updateNickItem(item);
chatNicks->addItem(item);
- if (!isIgnored)
+ if ((!isIgnored) && (nick != m_userNick)) // don't auto-complete own name
chatEditLine->addNickname(nick);
emit nickCountUpdate(chatNicks->count());
if(notifyNick && notify && gameSettings->value("frontend/sound", true).toBool()) {
- SDLInteraction::instance().playSoundFile(helloSound);
+ SDLInteraction::instance().playSoundFile(m_helloSound);
}
}
@@ -519,6 +537,7 @@
chatText->clear();
chatStrings.clear();
chatNicks->clear();
+ m_userNick = gameSettings->value("net/nick","").toString();
}
void HWChatWidget::onKick()
diff -r c739b503ae31 -r d56d18802481 QTfrontend/ui/widget/chatwidget.h
--- a/QTfrontend/ui/widget/chatwidget.h Sat Oct 22 08:51:02 2011 +0200
+++ b/QTfrontend/ui/widget/chatwidget.h Sat Oct 22 10:52:07 2011 +0200
@@ -76,7 +76,7 @@
void saveList(QStringList & list, const QString & file);
void updateNickItem(QListWidgetItem *item);
void updateNickItems();
- void addLine(const QString & cssClass, QString line);
+ void addLine(const QString & cssClass, QString line, bool isHighlight = false);
static const QRegExp URLREGEXP;
public slots:
@@ -110,7 +110,9 @@
QAction * acIgnore;
QAction * acFriend;
QSettings * gameSettings;
- QString helloSound;
+ QString m_helloSound;
+ QString m_hilightSound;
+ QString m_userNick;
bool notify;
bool showReady;