# HG changeset patch # User nemo # Date 1312735817 14400 # Node ID c803fca71084f5bc6ce6d61dec48ce2d0244285c # Parent 4b0ea752dec78e0f2d3fee102dd4f629637829fd drowning flake graphics tweak diff -r 4b0ea752dec7 -r c803fca71084 hedgewars/uGearsRender.pas --- a/hedgewars/uGearsRender.pas Sun Aug 07 18:49:49 2011 +0200 +++ b/hedgewars/uGearsRender.pas Sun Aug 07 12:50:17 2011 -0400 @@ -1055,7 +1055,7 @@ Tint($FF, $FF, $FF, $FF); end; gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); - gtFlake: if (Gear^.State and gstTmpFlag) <> 0 then + gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0 then begin Tint((cExplosionBorderColor shr RShift) and $FF, (cExplosionBorderColor shr GShift) and $FF,