# HG changeset patch # User S.D. # Date 1665079134 -10800 # Node ID a323e1954a6f2c7f997cf86f6f6343917df224d2 # Parent bf92592915c65d335d32c8cfcf01187d7be012b6 Don't abort ready timer if the game is in Confirm state diff -r bf92592915c6 -r a323e1954a6f hedgewars/uInputHandler.pas --- a/hedgewars/uInputHandler.pas Wed Oct 05 22:39:07 2022 +0300 +++ b/hedgewars/uInputHandler.pas Thu Oct 06 20:58:54 2022 +0300 @@ -237,7 +237,7 @@ // Check if the keypress should end the ready phase. // Camera movement keys are "safe" since its equivalent to moving the mouse, // which also does not end the ready phase. - readyAborter:= (curBind <> '+cur_u') and (curBind <> '+cur_d') and (curBind <> '+cur_l') and (curBind <> '+cur_r'); + readyAborter:= (GameState <> gsConfirm) and (curBind <> '+cur_u') and (curBind <> '+cur_d') and (curBind <> '+cur_l') and (curBind <> '+cur_r'); if (code < cKeyMaxIndex - 2) // means not mouse buttons and KeyDown